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Title: "Rebirth 2": Feedback? Post by: mysteriosum on October 16, 2013, 01:37:59 PM Hello writing forum!
So Indie Speed Run happened, and though we didn't see it coming, produced a visual novel. Also a space shooter. (http://i.imgur.com/HLgYUOy.png) (http://www.escapistmagazine.com/content/indie-speed-run/?game=625) I would love to have some feedback from y'all. It's the first time I've tried writing anything in this format. I wrote all the dialogue in 48 hours, but don't let that hold back your criticism. Anything you remark is useful :) Thanks a lot! -mysteriosum PS there's bugs and only some of them are intentional <_< EDIT: PPS I'm looking specifically for feedback on the writing in case that wasn't clear ^_^; Title: Re: "Rebirth 2": Feedback? Post by: Evan Balster on October 17, 2013, 10:49:16 AM Immediate criticisms:
- In a few places, I had only one dialogue option that suggested a specific feeling about the character's dialogue, which diverged from my own. Specifically "Badass." in the first one. - The nature of the reincarnation choice is unclear, in several cases. Most particularly the black spot. Also, I reincarnated one character as a platypus and it said I'd made him into a veal cow. General impressions: I like how things inter-related increasingly as the game went on. The metafiction bit seemed weak, though, and the ending didn't make a goddamn lick of sense. (I was killed by the Tarasque and booted back to the menu) Title: Re: "Rebirth 2": Feedback? Post by: mysteriosum on October 17, 2013, 07:18:25 PM Thanks for playing! Your feedback is most helpful.
Anything else, specifically about the writing? Characters, dialogue choices? Dialogue is something I'm going to keep putting in my games, since I consider it sort of a speciality of mine (I'm a playwright). I'd like to know what you guys think to hone my craft. :) Title: Re: "Rebirth 2": Feedback? Post by: Evan Balster on October 17, 2013, 08:18:30 PM My main recommendation as you move forward would be to consider the wide variety of feelings and inclinations players might have in a given situation. Game dialogue is an expressive system, and the player might feel a little alienated if the options given are in conflict with how they'd like to express themselves.
In stories with strongly-defined characters this isn't as much of an issue, as the player is acting within the "bounds" of that personality. But here, I can't help but imagine the judge is me. I begin playing that part, only to run into something that suggests that I'm incorrect. Title: Re: "Rebirth 2": Feedback? Post by: mysteriosum on October 20, 2013, 04:34:02 PM I see exactly what you mean. Thanks a lot :)
Title: Re: "Rebirth 2": Feedback? Post by: mysteriosum on November 05, 2013, 02:20:02 PM Rebirth 2 was chosen as a finalist! Woot! Check it out here: http://www.indiespeedrun.com/devsite/?p=48&option=com_wordpress&Itemid=17 (http://www.indiespeedrun.com/devsite/?p=48&option=com_wordpress&Itemid=17)
Title: Re: "Rebirth 2": Feedback? Post by: adganong on November 05, 2013, 05:13:04 PM writing was solid, i'm not sure if I missed it, but it would be nice if there was more of a direction towards what they should be reincarnated as, i kind of felt as if i was just going somewhere with no reward nor punishment for what MY choices were in the game. Also, a bit of an aside, soundtrack was interesting, and I am not sure if you recorded yourself, but there is a high pitched squeak in it... fix it please! Quite the nuisance, I stopped about halfway through just because it annoyed me :P
Well done though Title: Re: "Rebirth 2": Feedback? Post by: mysteriosum on November 05, 2013, 09:52:40 PM Yeah we did record it ourselves... I would have fixed it but we didn't have time! Our sound guy did his best, it was worse before :P
Thanks for your feedback :) |