|
Title: Going PG; Introducing realistic guns into an otherwise kid friendly game Post by: RoboticPotato on June 25, 2014, 06:16:03 AM So currently I'm working on a game called the Mother Goose Demolition Company. It's a match-3 game about destroying structures.
The basic story is that the character, Mother Goose runs a demolition company that is helping out a farmer. During the course of the story, the player discovers Mother Goose is in fact, something of an anti-hero, in that she is causing environmental destruction by forcing woodland creatures off of their native lands. The main idea is to play with all the notions put forth by Republican right-wing propaganda- the rights of industry, the ideal of the gentleman farmer, and anti-immigration bias (By leeway of Canadian antagonists) The art and story feel I'm trying to get basically stems from books like this Tea Party Coloring Book http://www.amazon.com/Tea-Party-Coloring-Book-8-5x11/dp/193526656X (http://www.amazon.com/Tea-Party-Coloring-Book-8-5x11/dp/193526656X) Ted Cruz to the Future http://www.amazon.com/Ted-Cruz-Future-Coloring-Activity/dp/1619530953/ref=pd_sim_b_1?ie=UTF8&refRID=09EAWRK7734SWCMJ22ES (http://www.amazon.com/Ted-Cruz-Future-Coloring-Activity/dp/1619530953/ref=pd_sim_b_1?ie=UTF8&refRID=09EAWRK7734SWCMJ22ES) So within that soup of Republican rah rah I'd like to address guns and the 2nd amendment. One of the story points would be that the wilderness animals get a federal injunction to stop the demolition of their native homes, so the farmer and Mother Goose decide to 'Get Constitutional' I'd do this by giving Mother Goose a special ability to use a gun, an AK-47, in order to shoot the 'gems' in the match-3 game to destroy them and remove them from the board. I think it's pretty comical to see Mother Goose with an AK47 raining bullet hell on her enemies, but it would definitely take the game into a darker, less little-kid friendly territory. Right now the game is very little kid friendly- the AK47 would probably move it from the 6 year old segment to like the 10 year old segment. So that's my quandry- should I put in the gun to make a really subtle story point, or leave it out because frankly it's not that necessary to gameplay, and it might make people avoid the game who would otherwise play? Title: Re: Going PG; Introducing realistic guns into an otherwise kid friendly game Post by: Marc Truant on July 17, 2014, 09:21:59 AM Necessary to gameplay or not, it seems like your vision for the game is to create something of a refutation against conservative stances and ideas that you don't agree with, so why not do it? If you want to make a point, then I'd say go ahead and stick the AK-47 in there.
|