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Title: Basement - drug-dealing strategy game [Kickstarter][Steam Greenlight] Post by: xdegtyarev on August 09, 2014, 10:38:20 AM (http://i.imgur.com/6AUYOwg.png) (https://www.kickstarter.com/projects/2099606325/basement) Demo: http://basement.halfbus.co (http://basement.halfbus.co) Halfbus: http://halfbus.co (http://halfbus.co) Kickstarter: (https://www.kickstarter.com/projects/2099606325/basement) Steam Greenlight: (http://steamcommunity.com/sharedfiles/filedetails/?id=330222664) Basement is a drug dealing tycoon game. You take control of an enterprise, that main profile is drugs production. You're hunted by police and mafia, keep your enterprise growing, to achieve great goals. Title: Re: Basement Post by: xdegtyarev on August 09, 2014, 10:43:05 AM (https://31.media.tumblr.com/ca10c2f1a593b21bc4f9b3e343d2f3ac/tumblr_inline_na1x66Scs71qgxmol.png)
We've been working very hard this week, and have something to show you. First of all we've ended redesigning our blog and project pages, check them out:http://hit-the-mole.com" (http://hit-the-mole.com") and http://basement.halfbus.co/" (http://basement.halfbus.co/") UI actually is under construction, but we already have something to play with. Actually there were some bugs to deal with, but everything went well enough. (https://31.media.tumblr.com/470a821f71825458c93d541b1fbf4169/tumblr_inline_na1xbufiN41qgxmol.jpg) Personnel management got lots of improvements in pathfinding, character manipulation and visual style. And they all got animated (https://31.media.tumblr.com/ba167ef31e8afd2c11ff89d353b7bd73/tumblr_inline_na1xh6ePQj1qgxmol.gif) Junkies too (https://31.media.tumblr.com/c083aae2d50867fac17d44c5d54922dd/tumblr_inline_na1xivzhxZ1qgxmol.gif) Also some fresh looking rooms are ready (https://31.media.tumblr.com/0fb9691e6bd3101b9b85f6c02c7d7b11/tumblr_inline_na1xpgrbqF1qgxmol.png) All in all everything goes forward on a high speed, next to wait for: combat system, achievements, new ui screens, cops and buildings For more frequent updates check our twitter http://twitter.com/halfbus_studio (http://twitter.com/halfbus_studio) Title: Re: Basement Post by: xdegtyarev on August 13, 2014, 02:44:20 PM We're happy to announce, that we're holding a local ludumdare event in Minsk, Belarus. And we prepared an artwork for upcoming event.
(http://www.ludumdare.com/compo/wp-content/uploads/2014/08/ArtworkLudumdare-550x777.png) (http://www.ludumdare.com/compo/wp-content/uploads/2014/08/ArtworkLudumdare.png) Title: Re: Basement Post by: bombjack on August 13, 2014, 11:58:22 PM Hi,
I played the demo sometimes ago, and despite the obtectible content, the game is really fun and time consuming ;D Title: Re: Basement Post by: oahda on August 14, 2014, 12:25:26 AM We're happy to announce, that we're holding a local ludumdare event in Minsk, Belarus. And we prepared an artwork for upcoming event. Aaaah. That looks like so much fun. I don't think anyone's organising anything like that around here. Would be fun enough just to gather up with a small team and work on an LD game with them throughout the weekend. I believe we'll have to restrict ourselves to Skype this time around, tho. But that's still reasonably cozy. Great initiative, anyhow. Make sure you post pictures of the coziness afterwards and/or meanwhile!http://www.ludumdare.com/compo/wp-content/uploads/2014/08/ArtworkLudumdare-550x777.png (http://www.ludumdare.com/compo/wp-content/uploads/2014/08/ArtworkLudumdare-550x777.png) ALSO. The game. It looks neat. Really pretty spritework. Not sure I'd personally enjoy the gameplay tho, but that's just me being a bore! EDIT: Just found out there is one in Stockholm, actually: http://www.isotop.se/ld30/ Title: Re: Basement Post by: xdegtyarev on August 14, 2014, 03:28:34 AM @bombjack and @prinsessa
Demo is pretty outdated, and we're working very hard on much more advance version, you'll be able to check it soon. Title: Re: Basement Post by: xdegtyarev on August 16, 2014, 02:17:31 PM Hello everyone here is one more weekly update from halfbus on basement development.
(http://i.imgur.com/LNSH4BK.gif) (http://imgur.com/LNSH4BK) This week we’ve announced offline ludum dare event, we’re hosting in Minsk. We will also participate in that jam, if there won’t be any troubles with internet connection, you’d be able to watch stream on twitch (http://www.twitch.tv/halfbus). Vadim made an awesome artwork for event, you can check it a few posts above. Also we’ve done lots of fixes and general gameplay improvements on game. Some of them are touchfilter for UI/Game touch/click filtering and prioritizing, that caused lots of bugs. Improved employees behaviour and animations. Here are some fresh animations of cops and security. (http://i.imgur.com/lMbPH7i.gif)(http://i.imgur.com/hnBEZDy.gif) Combat system is still in progress we’ll try to show it in the next update. We also added a concept of tiny teasers between screen. In the header of the post you can see quests screen teaser. And here is an actual quests screen. (http://i.imgur.com/1RD241Z.gif) (http://imgur.com/1RD241Z) Also we added some basement building, which gives you some funny perks and changes that can heavily affect gameplay itself. There would be much more of them. (http://i.imgur.com/eGfbqoH.gif) (http://imgur.com/eGfbqoH) And finally, we made an actual 3m flag, that we’ll take with us on upcoming offline events, and use as a blanket during cold winter nights. (http://i.imgur.com/eXq5QBK.jpg) (http://imgur.com/eXq5QBK) Next to wait: combat system(finally), leaderboard screen, some gameplay footage and maybe much more. Title: Re: Basement Post by: tieTYT on August 16, 2014, 03:16:48 PM The cute sprites + adult theme is messing with my head. This is my kind of genre (sans the drug aspect). Looking forward to try it out.
Title: Re: Basement Post by: Vaxx on August 17, 2014, 01:13:37 AM Thank you for expanding the game, it was a great play back at ludum dare! Keep up the great work!
Title: Re: Basement Post by: xdegtyarev on August 17, 2014, 04:32:47 AM thx guys for your feedback, hope you'll enjoy actual gameplay
Title: Re: Basement Post by: dmitry_minsky on August 23, 2014, 03:47:04 AM This week we were all involved in marketing activities. It’s a little confusing activity for us, being “developers to the core”. Thanks to indie devs that share their experience on reddit, pixelprospectors and here tigsource forums, we have found lots of quality materials for developing our own company. As result you can check Press Kit http://halfbus.co/presskit (http://halfbus.co/presskit) that we’ve made a few days ago.
We also prepare first version of game logo. It’s not final version of couse, it would be changed in development process, but we’ll be really appreciated for any kind of feedback ;) (http://i.imgur.com/uV5Fr9x.png) (http://i.imgur.com/KmAg8WO.png) Vadim work hard on doing room animations. Here you can see “product cooking" compilation. (http://i.imgur.com/lEvO0pq.gif) Bonus: I have accepted #icebucketchallenge ;) https://www.youtube.com/watch?v=eVT0DUZgk6Y Title: Re: Basement Post by: Savick on August 23, 2014, 06:00:09 AM I would personally never play this due to the content involved and how I feel about it, but I'm sure there's an audience for it. Not saying anything bad about your game, and don't ask me why, I just hate everything drug related.
Pretty nice sprites you've got besides. Title: Re: Basement Post by: dmitry_minsky on August 23, 2014, 03:00:39 PM Savick, thank for your feedback. One of message our game is "Punishment is inevitable". Because you doing illegal stuff, you often going to “visit” prison.
Title: Re: Basement Post by: dmitry_minsky on August 30, 2014, 04:30:34 AM Hi, tigsourcers! This week we started designing random events for our game. Here are some illustartions for them:
(http://i.imgur.com/vS0qzVk.png) (http://i.imgur.com/EMD2kID.png) (http://i.imgur.com/5EPxSUY.png) (http://i.imgur.com/7FA1vSQ.png) Title: Re: Basement Post by: dmitry_minsky on September 06, 2014, 06:44:44 AM Our artist Vadim drawed Key Image for the game. What do you think?
(http://i.imgur.com/QNLW0R8.jpg) Title: Re: Basement - drug-dealing strategy game Post by: Sazem on September 06, 2014, 10:20:26 AM Really nice pixel art stuff going on. Also I like those illustrations too with few colors and values, especially the factory one (somehow reminded me pixars monsters inc story boards).
Title: Re: Basement - drug-dealing strategy game Post by: dmitry_minsky on September 10, 2014, 05:41:16 AM Thank you)
Title: Re: Basement - drug-dealing strategy game Post by: dmitry_minsky on September 16, 2014, 05:45:39 AM Basement weekly update
xdegtyarev, write an article about creating "Fog of War" post effect on our dev blog (http://halfbus.co/post/97403037251/fog-of-war-postfx) How does it look: (http://i.imgur.com/2Laan8S.gif) Vadim, draw "Meet the ..." image for one of game characters - Seed. (http://i.imgur.com/FkYL5g4.gif) And I write a little post on reddit (http://www.reddit.com/r/gamedev/comments/2gfh1d/marketing_monday_30_boot_camp/ckiwjya) about our blog analytics. Stay in touch! Title: Re: Basement Post by: fakezohan on September 16, 2014, 09:09:20 AM Our artist Vadim drawed Key Image for the game. What do you think? (http://i.imgur.com/QNLW0R8.jpg) This is incredible Title: Re: Basement - drug-dealing strategy game Post by: AD1337 on September 16, 2014, 10:50:06 AM Very curious about the gameplay!
Title: Re: Basement - drug-dealing strategy game Post by: dmitry_minsky on September 17, 2014, 12:03:20 AM AD1337, you can play demo here http://playdot.co/basement (http://playdot.co/basement). It's pretty outdated, but give you core gameplay introduction)
Title: Re: Basement - drug-dealing strategy game Post by: AD1337 on September 18, 2014, 04:10:53 PM AD1337, you can play demo here http://playdot.co/basement (http://playdot.co/basement). It's pretty outdated, but give you core gameplay introduction) Cool, thanks! Title: Re: Basement - drug-dealing strategy game [Kickstarter] Post by: xdegtyarev on October 15, 2014, 09:08:52 AM (http://i.imgur.com/6AUYOwg.png) (https://www.kickstarter.com/projects/2099606325/basement)
Hey TIGSourcers, we were working hard on game last weeks, without posting any new. And today we're happy to announce, that we're launching Kickstarter. We decided to deepen gameplay, add much more management element, complex research and market mechanics, but to do it well, we need your support. Kickstarter (https://www.kickstarter.com/projects/2099606325/basement) Imgur album with fresh artwork (http://imgur.com/gallery/mR4Ko/) Thank you! Title: Re: Basement - drug-dealing strategy game [Kickstarter] Post by: xdegtyarev on October 24, 2014, 03:54:14 AM Hey tigsource! We're already made $10k on Kickstarter and now moving to Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=330222664)
Title: Re: Basement - drug-dealing strategy game [Kickstarter][Steam Greenlight] Post by: Playaction on October 27, 2014, 12:46:08 AM Link is broken, but you definetly got my vote.
http://steamcommunity.com/sharedfiles/filedetails/?id=330222664 (http://steamcommunity.com/sharedfiles/filedetails/?id=330222664) Title: Re: Basement - drug-dealing strategy game [Kickstarter][Steam Greenlight] Post by: xdegtyarev on October 29, 2014, 04:32:25 PM Wow, thank you, fixed it
Title: Re: Basement - drug-dealing strategy game [Kickstarter][Steam Greenlight] Post by: DarkWanderer on October 29, 2014, 05:40:34 PM This is awesome. Though technically classical psychedelics (of the seroternegic class) aren't physically addicting.
You might as well throw dissociative anesthetics in there too, i.e. Ketamine, Phencyclidine(PCP). Do you distinguish end products & their consumer base by pharmacological classification? I.e. Opiate/Opioid, Cannabinoid, GABAergic sedatives(i.e. Benzodiazepenes), Stimulant, Empathogen, Psychedelic, etc, etc? Do you guys have plans to allow the player to convert more rudimentary preparations into more potent ones? I.e. the player could grow opium poppies & just sell the opium resin, or use said resin to extract morphine, & use a lab/equipment from there to synthesize it into heroin. Similarly with cannabis, the player could make a quick return by just selling it as is, but with proper capital investment they could use the right equipment to convert it into hashish, from there they could sell that at a mark up, or go even further & convert it into hash oil/wax, to sell for even higher. Are you guys going to have a system of cost in place for how expensive a synthesis/extraction/production process is? Will the player have to buy precursors (like pseudoephedrine for meth production or Sassafras/safrole for MDMA/'xtc' production)? Will labs/rooms ever have the possibility of blowing up or catching fire? Maybe certain rooms shouldn't be placed next to each other. You should also have a room where the player can make moonshine. Are you guys gonna limit the products a player can manufacture to the more well known ones or will the player have the option to synthesize more obscure analogues? I.e. maybe certain levels of the game certain drugs/materials would be harder to get(& consequently more expensive), so they could make cheaper alternatives out of more readily available materials(like desomorphine out of codeine as a substitute for heroin). The player should be penalized by what & how much they sell to their client base, presuming the substance has a lower LD50(If you indiscriminately sell a higher volume of a certain substance with a higher purity rating, your clients should have higher odds of overdosing) There should also be a propensity for batches/yields to go bad in the growing or cooking process. Title: Re: Basement - drug-dealing strategy game [Kickstarter][Steam Greenlight] Post by: xdegtyarev on October 30, 2014, 04:48:56 AM Yeah we know that psychedelics are not addicting.
We build upon some basic groups, like cannabinoids, stimulants, psychedelics and opiates. We have plans for drug reserching scheme like, adding to chemical formula gaining random results, like stronger effect, or cheaper production. With maybe different trees for each type. For precursors we have some troubles making it easy to understand and for now decided to discard them from design. Cost depends on current researched formula. It may be strong and more pricey, or cheap and fast in production. Yeah we though that sometimes there may be accidents in a lab. Just by random, or being sabotaged by workers who don't get their salary. Still thinking about drug synthesize, not sure yet. Penalizing player is a bit more complex. The game itself finally tells player that you're doing everything wrong. The city is getting messy, lots of crime and so on. Thanks for such broad feedback. We've got some thoughts on things you'd suggested. |