|
Title: Ice Caves of Europa - Releasing July 10th! Post by: monoRAIL on April 02, 2015, 10:35:47 PM (https://i.imgur.com/Ve0hWr9.png) Ice Caves of Europa is a science-fiction, cave-exploration game set in Jupiter's moon, Europa. In the near future, a comet smashes into Europa, shattering the ice crust near Thera Macula and revealing the liquid water beneath. You play the Dragonfly, a robotic rover whose mission is to explore the caves beneath the surface for signs of life. And now for the gifs... Exploring the ice caves and melting your way through: (http://i.imgur.com/TwFd6xN.gif) (http://i.imgur.com/FGK2pm5.gif) Examining mineral deposits and discovering liquid water: (http://i.imgur.com/IcTFKyT.gif) (http://i.imgur.com/qBM3HQN.gif) The game will also feature time-trial levels. Training missions which take place in a simulated environment teach you how to fly, hover, use your laser and other skills required for the main game. As you progress you unlock time-trial simulations where you can compete on a global leaderboard. Training missions: (http://i.imgur.com/mjx9dr7.gif) (http://i.imgur.com/OkZtmlI.gif) The game is being developed by Io Normal, a Melbourne game-dev studio led by me, with the assistance of a talented team of freelance programmers and artists. The game has received funding assistance from Film Victoria. I'm hoping to release in Windows, Mac, Linux and any other platforms I can. I'll be keeping this thread updated as the game progresses. [Update] - Ice Caves has been Greenlit! Thanks to everyone who voted for the game. Link to the steam page. Add Ice Caves to your wishlist! (http://store.steampowered.com/app/503780/Ice_Caves_of_Europa/) [Update 2] - Ice Caves of Europa is coming to Steam on July 10th! Click the image below for the trailer. https://www.youtube.com/watch?v=IfrKg-mkGZY Here's a 3 minute gameplay video to show you how it plays: https://www.youtube.com/watch?v=A9lngTwM_jM Title: Re: Ice Caves of Europa Post by: MereMonkey on April 03, 2015, 12:22:54 AM This is looking very interesting, can't wait to see where you take this!
Title: Re: Ice Caves of Europa Post by: monoRAIL on April 03, 2015, 03:52:57 AM 3D print of the player vehicle:
(http://cokane.com/shapeways/dragonfly_small_02.jpg) Title: Re: Ice Caves of Europa Post by: Green Gospod on April 03, 2015, 04:13:04 AM Comet crashing into Europa and making a huge hole is the only way we will ever to come anywhere close to the underground ocean. So maybe trying to figure out how to redirect a comet into a moon is easier and faster than sending a costly expedition that will spend decades drilling a hole in an extremely harsh environment just to find some bacteria and perhaps fish. So there better be huge sea monsters and alien fish people in your game! :P
Title: Re: Ice Caves of Europa Post by: Zorg on April 03, 2015, 04:22:31 AM Cool scenario (and graphics), following.
Edit: I'd like to see a slower rotation around the vertical axis while changing directions. The rotation could randomly be clockwise or anti-clockise, resulting in illuminating the back of the cave or the eye of the player which could lead to additional cool lensflare and overexposure effects. :) Title: Re: Ice Caves of Europa Post by: monoRAIL on April 03, 2015, 04:31:31 AM Comet crashing into Europa and making a huge hole is the only way we will ever to come anywhere close to the underground ocean. Yes the ocean is very likely to be under 20km or more of ice, however the latest studies from NASA suggest that the chaos terrain features are probably caused by sub-surface lakes which aren't as deep as the ocean. (http://astronomynow.com/news/n1111/17europa/lake.jpg) My game is set in one of these lake systems, which has been exposed and mostly evaporated by the comet strike. Oh and yes, there will be 'interesting' things to discover down there :eyebrows: Title: Re: Ice Caves of Europa Post by: monoRAIL on April 03, 2015, 04:45:23 AM Edit: I'd like to see a slower rotation around the vertical axis while changing directions. The rotation could randomly be clockwise or anti-clockise... It always turns clockwise (to the right) at the moment. Just like Derek Zoolander. Should be easy enough to randomize it though. Title: Re: Ice Caves of Europa Post by: JobLeonard on April 03, 2015, 06:00:11 AM Please be a hauntingly beautiful exploration game (http://www.tigerstylegames.com/wakingmars/) and not another run-off-the-mill murderscape (http://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php)
Title: Re: Ice Caves of Europa Post by: LightEnt on April 03, 2015, 08:08:05 AM (http://i.imgur.com/qBM3HQN.gif) oh my god that water is making me so hot Title: Re: Ice Caves of Europa Post by: monoRAIL on April 05, 2015, 06:11:33 PM Some of the characters in the game:
(http://ionormal.com/images/IceCaves/humans.png) From left to right: Sophie Chatterjee - Principal Investigator on the Europa mission for Hydrosphere Industries. Ronan Brout - Lead Software Engineer on the Dragonfly personality simulation program. Europa - Phoenician noblewoman, descendant of Io, consort of Zeus. (http://ionormal.com/images/IceCaves/verne.png) Verne - The name of the personality simulation embedded in the Dragonfly rover. Title: Re: Ice Caves of Europa Post by: JobLeonard on April 06, 2015, 04:42:29 AM Woah, woah, woah. Phoenician?
Are these Space Phoenicians? Or is this alternate-timeline stuff? Title: Re: Ice Caves of Europa Post by: monoRAIL on April 06, 2015, 04:58:18 AM Are these Space Phoenicians? Or is this alternate-timeline stuff? The majority of the characters in the game are going to be robots, with 'Personality Simulations' which are primitive Artificial Intelligences. No humans are actually sent to Europa, the humans just direct the mission from Earth. These AIs can project any appearance they desire when communicating with each other in virtual space, and one of them takes on the persona of Europa herself. Title: Re: Ice Caves of Europa Post by: JobLeonard on April 06, 2015, 05:56:07 AM Cool!
... can we expect Dark Star-like AI shenanigans? EDIT: For the uninitiated, Dark Star is a very old Science Fiction movie by John Carpenter, which features a smartbomb who is getting impatient and wants to blow himself up despite technical malfunctions. So the crew tries to postpone this by teaching it philosophy, making him doubt his purpose in existence. Title: Re: Ice Caves of Europa Post by: Hyiero on April 06, 2015, 07:04:14 AM Looks super cool! Keep up the good work
Title: Re: Ice Caves of Europa Post by: monoRAIL on April 30, 2015, 10:53:31 PM Here's a look at the custom Unity level tools I'm using to build the game. These tools were created by Ed Basset (http://devsketchpad.com)
The caves are built using a spline based system. (http://i.imgur.com/tsxIBTv.gif) Drag nodes to move the cave walls. UV mapping and collision for multiple cross-sections are all handled automatically. (http://i.imgur.com/bP80fFa.gif) Modifiers add more detail to the initial spline path. (http://i.imgur.com/8dDsw8J.gif) The back-wall is automatically generated to fill the space between the cave surfaces. (http://i.imgur.com/djhVfRB.gif) This system allows me to do all my level creation in Unity without having to go back to any 3D software for UV mapping or creating collision meshes. It handles random placement of prefabs, collision optimization and vertex colors. Moving the spline happens in real-time. Recalculating collision or back-wall fill takes a few seconds of calculation to rebuild before the level runs. Title: Re: Ice Caves of Europa Post by: JobLeonard on May 01, 2015, 12:02:10 AM Wow, nice! That must remove so much tedium from the process!
Title: Re: Ice Caves of Europa Post by: monoRAIL on May 03, 2015, 10:17:58 PM Wow, nice! That must remove so much tedium from the process! Exactly - it also allows me to experiment more as I can create stuff quickly and test it right away in the editor. When your tools work smoothly you can be more creative - prototyping risky ideas takes less time. I've added replay-saving into the time-trial levels now so you can race against the previous best lap. (http://i.imgur.com/H7zImwB.gif) (http://i.imgur.com/LwPNlvv.gif) Title: Re: Ice Caves of Europa Post by: monoRAIL on June 02, 2015, 09:58:41 PM Starting on the sound effects:
(http://i.imgur.com/JwT1KNa.png) (http://www.youtube.com/watch?v=rSVD1iuj7ZA) http://www.youtube.com/watch?v=rSVD1iuj7ZA Title: Re: Ice Caves of Europa Post by: Greipur on June 02, 2015, 10:13:51 PM Your game sounds interesting! And that cave tool certainly looks neat.
How big is the life you can encounter? As far as I know scientists predict that life on Europa would be microscopic. I mean, most space sci-fi games I've seen/played throws weird and fascinating species for the player to interact with. I'd imagine finding minute life would be anticlimactic for your average player. Will you stay on the hard science path or take some liberty with the setting? Title: Re: Ice Caves of Europa Post by: monoRAIL on June 02, 2015, 10:23:01 PM My plan is to stay on the hard side of sci-fi - no FTL travel or communication, no anti-gravity, no teleporting and no humanoid aliens. I'm trying to depict what a real mission to Europa might look like, if we could afford multiple landers, and if we're lucky enough to get deep into the ice (in this case, due to a comet impact).
Yes, there will be Europan life in the game, but it is like nothing on Earth. The story also focuses on the interaction between AIs as all the characters on Europa are robots, and it examines the ethics of how we treat AIs we have created for a specific purpose. Title: Re: Ice Caves of Europa Post by: Greipur on June 02, 2015, 11:39:07 PM I see, the premise reminds me of Waking Mars by Tigerstyle. Not in details of course but having a dramatic arc fleshed around scientific discovery on a planet in our solar system. Though granted, your game is more hard sci-fi than that game (and mostly not alike at all, why did I bring it up... ;)).
Title: Re: Ice Caves of Europa Post by: JobLeonard on June 03, 2015, 01:36:33 AM Eh, as far as other games go it still probably is the closest match
Title: Re: Ice Caves of Europa Post by: gereon on June 03, 2015, 03:12:26 AM Cool game!
Yes, Waking Mars is close. Maybe InsanelyTwistedShadowPlanet is even closer. I liked this very much. Ice Caves gameplay looks similar with its controls, laser drilling, etc. I guess it will be a bit faster, that's no disadvantage :) Very promising! Title: Re: Ice Caves of Europa Post by: monoRAIL on June 16, 2015, 10:44:46 PM (http://i.imgur.com/ESkCQtJ.gif)
Docking with the charging station robot on the surface of Europa. Title: Re: Ice Caves of Europa Post by: JobLeonard on June 16, 2015, 11:10:22 PM Nice
Title: Re: Ice Caves of Europa Post by: monoRAIL on June 29, 2015, 11:18:21 PM We're working on the animation rigs for some of the characters. Here are Europa and Zeus (in bull form)...
(http://i.imgur.com/bnnSO8y.png) (http://i.imgur.com/4lixu05.png) Title: Re: Ice Caves of Europa Post by: Greipur on June 30, 2015, 01:42:01 AM Nice use of historical symbolism! Did you represent Europa as human and Zeus as a bull only for the historical representation or some other purpose?
Title: Re: Ice Caves of Europa Post by: jamesprimate on June 30, 2015, 01:46:18 AM this looks SUPER cool :handmetalR:
Title: Re: Ice Caves of Europa Post by: monoRAIL on June 30, 2015, 02:02:01 AM Jamesprimate - thanks, super-cool is about what we're aiming for :beer:
Greipur - The Europa character in this game is the Avatar of an AI. She chooses to appear to the player accompanied by the bull. One of the themes of the game is how humans will treat Europa (the moon), and so the myth of Zeus and Europa provides a good reference point for that story. Title: Re: Ice Caves of Europa Post by: Greipur on June 30, 2015, 03:38:28 AM One of the themes of the game is how humans will treat Europa (the moon) That's fascinating, feels like you've given some thought to your AI archetypes. Sure, using archaic names/myths is a staple in fictional AIs, but your approach actually feels relevant. Title: Re: Ice Caves of Europa Post by: monoRAIL on November 15, 2015, 09:59:17 PM I gave a talk at the Unite Melbourne conference on some of the visual effects developed for Ice Caves of Europa. You can watch it here:
http://www.youtube.com/watch?v=2WXUelRjOm0 (http://www.youtube.com/watch?v=2WXUelRjOm0) Title: Re: Ice Caves of Europa Post by: gimymblert on November 15, 2015, 10:24:08 PM god that's geeky you got me because of that
Title: Re: Ice Caves of Europa Post by: eigenbom on November 15, 2015, 10:47:07 PM Were you guys at PAX? I think I maybe saw this there? Anyway, it looks very interesting. A cow and a space thing. :)
Title: Re: Ice Caves of Europa Post by: monoRAIL on November 16, 2015, 04:19:15 PM Jimym - glad to hear it :whome:
eigenbom - we didn't exhibit at PAX Melbourne this year, however I was there alright. Spent most of my time at the Reaper miniatures booth painting stuff! The indie section was fantastic this year, lots of really high-quality games. Great to see so many of them getting onto Xbox One and PS4 also. Title: Re: Ice Caves of Europa Post by: gimymblert on November 16, 2015, 04:24:38 PM (http://cokane.com/games/beryllium/images/beryllium_atom.png) I should have been clued by Beryllium, those x-rays can't see youTitle: Re: Ice Caves of Europa Post by: monoRAIL on November 16, 2015, 04:26:54 PM I should have been clued by Beryllium, those x-rays can't see you Go Beryllium is an old shmup I made - you can get it here: http://cokane.com/games/beryllium/ Title: Re: Ice Caves of Europa Post by: gimymblert on November 16, 2015, 04:34:12 PM cool!
Title: Re: Ice Caves of Europa Post by: monoRAIL on November 23, 2015, 09:36:02 PM Working on the UV map for another robot. This guy orbits Europa generating power by traveling through Jupiter's magnetic field, which induces a current in its long central cable. This energy is then beamed as microwaves to the charging station robot on the surface, which charges the Dragonfly's batteries before each mission.
(http://i.imgur.com/RJ62LbR.png) This is not the final texture, this is just a grid texture used for laying out the UV map. Title: Re: Ice Caves of Europa Post by: monoRAIL on November 24, 2015, 06:58:55 PM Surveying the impact site.
(http://i.imgur.com/g8jEwgj.png) Title: Re: Ice Caves of Europa Post by: Xonatron on November 24, 2015, 07:06:08 PM I like everything I know about this game so far. Great idea and look.
Title: Re: Ice Caves of Europa Post by: monoRAIL on November 24, 2015, 07:17:13 PM Thanks Matthew! That's really great to hear. I'm hoping to get a demo out soon so I can put the game on Steam Greenlight.
Title: Re: Ice Caves of Europa Post by: JobLeonard on November 25, 2015, 02:17:13 AM Did I hear the word "demo"? :whome:
Title: Re: Ice Caves of Europa Post by: muki on November 25, 2015, 06:04:02 AM Will be following this! Science fanboy here.
I imagine you've seen Europa Report? Title: Re: Ice Caves of Europa Post by: monoRAIL on November 25, 2015, 04:19:46 PM I imagine you've seen Europa Report? Yes I thought it was quite good. Their low budget obviously impacted how much they could show of Europa itself, which was a shame because the few shots they did manage were really nice. Biggest disappointment was the ending... [Europa Report spoilers below] I thought the bio-luminescent squid alien was quite weak. There was no indication of an established eco-system that could support a predator of that size. Also, making alien life essentially the same as life on Earth seems quite short on imagination. [end spoilers] The aliens in my story will have more in common with the Minds in Ian M Banks' Culture novels, and are also inspired by "The Rapacious Hardscrapple Frontier (http://www.fhi.ox.ac.uk/rapacious-hardscrapple-frontier.pdf)" [PDF Warning] This is a short essay by Robin Hanson about the probable behavior and nature of humanity as it expands to occupy the rest of the Milky Way. Quote from: JobLeonard Did I hear the word "demo"? I'll post it here as soon as it's ready! Title: Re: Ice Caves of Europa Post by: monoRAIL on December 02, 2015, 08:30:09 PM Exploring the surface.
(http://i.imgur.com/E3cMjhL.gif) (http://i.imgur.com/AAwrmIn.gif) Title: Re: Ice Caves of Europa Post by: JobLeonard on December 03, 2015, 02:40:48 AM It looks great but... too bright maybe? I mean, this is pretty deep into the solar system, shouldn't everything be gloomy even when facing the sun?
Title: Re: Ice Caves of Europa Post by: monoRAIL on December 03, 2015, 03:54:36 AM That's a good point. To a human eye it would certainly be dim, but not as dark as night-time, probably more like a gloomy day. However if it's being viewed via a camera (or a virtual, in-game camera) then the brightness depends mainly on the exposure. Here's a shot of Europa from space:
(http://static4.businessinsider.com/image/54d010cc6bb3f7a12d1b7745-480/europa.jpg) As you can see there's more than enough light for a good picture. We don't have any shots from the surface of Europa yet, but we do have one from Saturn's moon Titan, which is even further out. (https://upload.wikimedia.org/wikipedia/commons/7/70/Huygens_surface_color_sr.jpg) Again, it's certainly bright enough to make out details. How about Pluto - that must be very dark right... (http://i.imgur.com/8lJyPMo.png) Nope, still bright enough for stark shadows behind the mountains. Much brighter than a moonlit night in fact. Title: Re: Ice Caves of Europa Post by: JobLeonard on December 03, 2015, 06:50:59 AM Those are long exposures though, right? For a live-feed you might want to add high ISO noise.
Title: Re: Ice Caves of Europa Post by: monoRAIL on December 03, 2015, 04:37:34 PM I'll look into that. Should be easy enough with an image-effect.
Title: Re: Ice Caves of Europa Post by: monoRAIL on December 06, 2015, 06:30:48 PM Working on an improved shader for the refractive steam vents. The refraction now falls of smoothly at the edges of the jet, and the particles respond more accurately to lights.
(http://i.imgur.com/3LHxvAC.gif) (http://i.imgur.com/bMepdpc.gif) Title: Re: Ice Caves of Europa Post by: JobLeonard on December 07, 2015, 01:06:39 AM Very nice!
Title: Re: Ice Caves of Europa Post by: monoRAIL on December 08, 2015, 10:18:17 PM Very nice! Thanks! Currently working on virtual-targets to teach the player shooting skills. Since the laser is mounted directly on the front of the vehicle it takes steady flying to hit targets. (http://i.imgur.com/eQpAfd3.gif) Title: Re: Ice Caves of Europa Post by: monoRAIL on December 16, 2015, 07:05:14 PM Getting ready for a demo version! Today we're testing controllers.
(http://i.imgur.com/bR4Iwz2.jpg) (http://i.imgur.com/NRTfOzs.jpg) Confirmed working so far on MacOS:
Tested in Windows 10:
Rumble works with all controllers in Windows, but not yet in MacOS. Still to test: Linux - we're confident X360 controllers will work on Linux. Xbox One controller - as yet untested but it's very likely to work fine on Mac and Windows. We're also working on various mappings for the X52 Pro flightstick. Title: Re: Ice Caves of Europa Post by: monoRAIL on December 16, 2015, 09:35:52 PM (http://i.imgur.com/UyLeDNO.gif)
There's something strangely satisfying about flipping that safety switch up before shooting. Title: Re: Ice Caves of Europa Post by: JobLeonard on December 17, 2015, 01:26:54 AM I envy you :-*
Title: Re: Ice Caves of Europa Post by: monoRAIL on March 11, 2016, 02:20:54 AM Teaser trailer:
(http://i.imgur.com/GIbKCPl.png) (https://www.youtube.com/watch?v=Nvv_f_TsGso) Title: Re: Ice Caves of Europa Post by: monoRAIL on March 22, 2016, 09:12:11 PM We're on Steam Greenlight. Please vote if you'd like to see the game on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=538339111 Title: Re: Ice Caves of Europa Post by: monoRAIL on July 17, 2016, 07:39:46 PM Ice Caves has been Greenlit! Thanks to everyone who voted for the game.
Also - the demo is ready. Download it here, and please let us know what you think of the game. The demo is for Windows and it requires an Xbox 360 controller (or similar) to play. [Edit - demo removed, new demo coming soon] Title: Re: Ice Caves of Europa (Demo now available!) Post by: JobLeonard on July 17, 2016, 11:38:12 PM Well, stuck on Linux so I can't try for now :shrug2:
Hope it catches on though! Title: Re: Ice Caves of Europa (Demo now available!) Post by: monoRAIL on August 30, 2017, 07:43:24 PM Hello again everyone. We've been working away on Ice Caves for the last year and the game is nearing completion.
Here's a clip from a harder stage near the end of the game. https://gfycat.com/ViciousDimpledInexpectatumpleco Title: Re: Ice Caves of Europa Post by: JobLeonard on August 31, 2017, 01:32:43 AM SPOILER ALERT! LIQUID WATER! :P
Looks great, also nice to see that the project is still alive despite low activity on these forums! Title: Re: Ice Caves of Europa Post by: monoRAIL on September 10, 2017, 10:34:11 PM Screenshots - Click for full-size.
(http://i.imgur.com/McgkV1ul.jpg) (https://imgur.com/McgkV1u) (http://i.imgur.com/kub7iejl.jpg) (https://imgur.com/kub7iej) (http://i.imgur.com/oMqEsbIl.jpg) (https://imgur.com/oMqEsbI) (http://i.imgur.com/7adVtKfl.jpg) (https://imgur.com/7adVtKf) (http://i.imgur.com/QAYu1xsl.jpg) (https://imgur.com/QAYu1xs) Title: Re: Ice Caves of Europa Post by: Zireael on September 11, 2017, 01:34:59 AM The graphics are amazing but I absolutely love how you manage to convey all the info about 3d movement! :-*
Is a joystick a requirement or can I control the bot using kb+mouse? Title: Re: Ice Caves of Europa Post by: monoRAIL on September 11, 2017, 05:40:49 AM You can play without a joystick, however it is easier to fly with analog controls.
Title: Re: Ice Caves of Europa Post by: monoRAIL on September 12, 2017, 10:24:53 PM Some behind-the-scenes screenshots from the Unity editor. Click for full size.
Here you can see the components that make up the engine effect, and some of the player's script settings. (http://i.imgur.com/QCtP3JPh.png) (https://imgur.com/QCtP3JP) This shows the spline-based level editing tool in action on a larger level. (http://i.imgur.com/7KCyqmIh.png) (https://imgur.com/7KCyqmI) Who could this be? (http://i.imgur.com/VZr3AxNh.png) (https://imgur.com/VZr3AxN) Title: Re: Ice Caves of Europa Post by: monoRAIL on March 20, 2018, 04:48:48 AM Updated logo!
(http://i.imgur.com/BMfWfWAl.jpg) (https://imgur.com/BMfWfWA) And we've started a company Twitter account for updates on the game as it approaches release. Follow us at @IoNormal (https://twitter.com/ionormal). Title: Re: Ice Caves of Europa Post by: JobLeonard on March 20, 2018, 06:18:11 PM Oh my goodness, an update! I was starting to get worried!
Title: Re: Ice Caves of Europa Post by: monoRAIL on March 21, 2018, 06:35:42 PM Oh my goodness, an update! I was starting to get worried! Haha, yes well, you can either make a game or promote it. I'm finding there's rarely enough time for both! Our steam page is now live - add Ice Caves of Europa to your Steam wishlist! (http://store.steampowered.com/app/503780/Ice_Caves_of_Europa/) Title: Re: Ice Caves of Europa Post by: monoRAIL on April 01, 2018, 11:45:20 PM Building a gradient-controlled color cycling effect in Shader Forge:
(https://thumbs.gfycat.com/ThoseReflectingAustraliankestrel-size_restricted.gif) Title: Re: Ice Caves of Europa Post by: JobLeonard on April 02, 2018, 08:16:05 AM Cool... but what does it represent in-game?
Title: Re: Ice Caves of Europa Post by: monoRAIL on April 02, 2018, 07:37:47 PM Cool... but what does it represent in-game? An EMP weapon blast! Title: Re: Ice Caves of Europa Post by: JobLeonard on April 03, 2018, 09:23:13 AM That was my first thought! My second one being that the planet is being glassed, but that would make little sense for an ice moon
Title: Re: Ice Caves of Europa Post by: monoRAIL on April 12, 2018, 04:38:17 AM Here's a short video showing how the engine effect is done.
(https://i.imgur.com/1v7OJjr.png) (https://gfycat.com/SkinnyMedicalIndianrhinoceros) Title: Re: Ice Caves of Europa Post by: monoRAIL on May 10, 2018, 10:59:11 PM (https://i.imgur.com/QiyB6wQ.png)
In preparation for the release of Ice Caves of Europa we're holding a small open beta test. If you'd like to register as a tester, sign up here: http://ionormal.com/testing/ Title: Re: Ice Caves of Europa Post by: monoRAIL on June 26, 2018, 09:03:13 PM Thanks to everyone who participated in the open beta. Testing has now completed and we're ready to release.
Ice Caves of Europa will be available on Steam on July 10th. Here's the release trailer: https://www.youtube.com/watch?v=IfrKg-mkGZY Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: JobLeonard on June 27, 2018, 02:39:17 AM Looks great!
Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: JobLeonard on June 28, 2018, 11:55:05 PM https://www.youtube.com/watch?v=j3LXPmiEB-w
Spoiler alert? :P Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: monoRAIL on July 09, 2018, 07:31:46 PM Spoiler alert? :P That's a great video! The game doesn't go into too much detail on the surface features of Europa, most of your time is spent beneath the surface. The game is now available to buy on Steam for Windows and Mac. Here's a 3 minute gameplay video to give you an idea of how it plays: https://www.youtube.com/watch?v=A9lngTwM_jM Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: Schrompf on July 10, 2018, 12:15:19 AM Looks good! I'll put it on the list. One quick note: when the thrusters were reduced to recharge the lasers, it would be great if this would somehow be visible on screen. The video gave the impression as if the ship would just drop and you have to counter it with controls. Maybe dim it or give it a slightly different colour while the recharging is active?
Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: monoRAIL on July 10, 2018, 12:20:49 AM Looks good! I'll put it on the list. One quick note: when the thrusters were reduced to recharge the lasers, it would be great if this would somehow be visible on screen. Maybe dim it or give it a slightly different colour while the recharging is active? The laser indicator on the HUD turns yellow, and says 'laser charging' and an audio cue beeps while it charges. It only takes a few seconds and then it's recharged. Maybe you were expecting it to last longer? Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: Schrompf on July 11, 2018, 02:28:28 AM The laser indicator on the HUD turns yellow, and says 'laser charging' and an audio cue beeps while it charges. It only takes a few seconds and then it's recharged. Maybe you were expecting it to last longer? No, I've seen exactly how long it took. Have been watching the video at work, so I didn't hear the sounds, but after the tutorial it was clear for what I should look out. But I watched the thrusters and I somehow expected to see a change in its graphics while the recharging lasts.Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: monoRAIL on July 12, 2018, 08:53:52 PM Some reviews for the game:
Indiegames (http://indiegames.com/2018/07/a_sci-fi_narrative_and_precise.html) Quote However, while maneuvering and exploration are the central gameplay elements and objectives, what drive Ice Caves of Europa is a larger story revolving around a mysterious conspiracy and your Dragonfly's own burgeoning AI interacting with the other AIs controlling drones and bases on Europa. Checkpoing gaming (http://checkpointgaming.net/news/2018/07/explore-ice-caves-europa-melbourne-indie-darling/) Quote There’s also different flight modes including a vertical stability mode that will keep your drone upright at the cost of some manoeuvrability. You’ll want to learn how to fly in both flight modes... What starts out as a simple mission about exploration and data gathering turns into the discovery of a sinister interplanetary conspiracy. Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: monoRAIL on July 18, 2018, 12:57:49 AM GameZine have posted a 30 minute 'long-play' video of the game without commentary here:
https://www.youtube.com/watch?v=RUlz0hIoTR0 Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: JobLeonard on July 18, 2018, 02:01:13 AM It looks soooo soothing to play.
I have to remember to boot to Windows to play this :P Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: NajibSG on July 18, 2018, 06:17:34 AM it looks amazing :)
Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: farid on July 18, 2018, 06:27:10 AM nice, games like this are always great.
Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: Josh Bossie on July 19, 2018, 01:41:09 PM How is your release going so far? Really happy you saw this through to launch!
Title: Re: Ice Caves of Europa - Releasing July 10th! Post by: JobLeonard on July 23, 2018, 02:17:43 AM Some feedback on the release trailer from a friend whom I know is the type to love this kind of hard Sci-Fi stuff:
Quote Ice caves lijkt interessant maar die trailer laat te weinig gameplay zien om echt iets over te kunnen zeggen. Ik hou mijn oren open. Translation: Quote Ice caves looks interesting but that trailer shows too little gameplay to really say anything meaningful about it. I'll keep my ears open I sent him the 3 minute version and the 30 min long play, and the reviews. Sadly, it turns out his gaming Achilles heel is momentum-based gameplay - "Oh god, Lunar Lander PTSD" :( He might forward it to some of his friends that he thinks are into it though Either way, maybe link the gameplay trailer from the release trailer page? And make a slightly longer one that combines elements of both to pin it in your Twitter feed and such? Just trying to help optimize your marketing a bit (not that I'm a marketer myself) |