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Title: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on February 21, 2009, 08:17:19 AM Latest build: http://www.mediafire.com/file/n2a2iitqim5/lhoc_demo.rar
-------------------------------- A Hardon is placed inside a pit where physics experiments are conducted. For obtaining the optimum Hardon. Only one Hardon can come out of the collider alive. Hitting a Hardon in the balls with your tip causes it to implode. Beware though, the same applies to you too. Keep your urethra open! Where physics do not apply, everything can happen, and you may encounter anomalous Hardii. Multiplayer modes: Cock Fight Two Hardons fight to death. Screens: Note: They look much better when in action. Yes I know it's hard to distinguish the player when the screens aren't moving. (http://i32.photobucket.com/albums/d7/thepicturesofnayon/lhoc1.png) (http://i32.photobucket.com/albums/d7/thepicturesofnayon/lhoc2.png) (http://i32.photobucket.com/albums/d7/thepicturesofnayon/lhoc3.png) (http://i32.photobucket.com/albums/d7/thepicturesofnayon/lhoc4.png) Two player hardon-on-hardon action! http://www.mediafire.com/file/mqzxfnnjywd/lhoc_multi_betaf.rar Read the help for controls and other details. -------------------------------- Newer demo. Actual gameplay. Cool stuff. http://www.mediafire.com/file/omnzmmmjqx4/lhoc_beta.rar It's undocumented, but increasing manpower improves the movement of the hardon. That's the point to it. -------------------------------- Since I want to keep the topic work-safe, I am not posting screenshots. Demo here: http://www.mediafire.com/file/t22ugommm4d/lhoc.exe NSFW Arrows move, space drifts. Mouse navigates menus. Unfortunately, no colliding hardons yet, but one customizable hardon exists. -------------------------------- Because I can. Title: Re: LARGE HARDON COLLIDER Post by: nihilocrat on February 21, 2009, 08:30:55 AM http://largehardoncollider.com/ (http://largehardoncollider.com/) NSFW (duh)
Title: Re: LARGE HARDON COLLIDER Post by: nayon on February 21, 2009, 08:33:55 AM Yep that's the inspiration.
I think this game will be based on a game we played with a friend of mine. There was this car battling game when the ps3 first came out, a sequel to some other game. Full Auto 2 maybe. Anyway, on that, there was a circular pit map with a highwayish thing around it. WE used to drive around that thing, gaining mega speeds, using nitro, turn around a few turns in opposite directions, then collide, and see who survives. This will kind of be based on that, except with dicks instead of cars. Title: Re: LARGE HARDON COLLIDER Post by: professor dead on February 21, 2009, 09:06:33 AM http://largehardoncollider.com/ (http://largehardoncollider.com/) NSFW (duh) :o :laughter: Title: Re: LARGE HARDON COLLIDER Post by: nayon on February 21, 2009, 10:24:53 AM http://www.starzaki.eu.org/~littlemaggot/blog/Largehardoncollider_118D6/1214477765427.png NSFW
Not a screenshot, just an image. Title: Re: LARGE HARDON COLLIDER Post by: professor dead on February 21, 2009, 10:33:57 AM :biglaff:
Title: Re: LARGE HARDON COLLIDER Post by: Hempuli‽ on February 21, 2009, 11:06:44 AM Erm... The game will probably be quite interesting.
Title: Re: LARGE HARDON COLLIDER Post by: nayon on February 21, 2009, 01:19:58 PM I think I wanna go for multiplayer functionality for you to collide your hardon with other players, and also maybe some customization of a hardon. Customization is no promise though. Maybe size augmentation and stuff.
Title: Re: LARGE HARDON COLLIDER Post by: kyn on February 21, 2009, 01:22:40 PM How's this going to be in a cockpit? Wait, I don't think I want to know
Title: Re: LARGE HARDON COLLIDER Post by: professor dead on February 21, 2009, 01:23:39 PM Customization is no promise though. Maybe size augmentation and stuff. ribs and spokes required. Title: Re: LARGE HARDON COLLIDER Post by: nayon on February 21, 2009, 01:32:39 PM How's this going to be in a cockpit? Wait, I don't think I want to know Yes. You don't. :D Title: Re: LARGE HARDON COLLIDER Post by: Fuzz on February 21, 2009, 01:36:24 PM How's this going to be in a cockpit? Wait, I don't think I want to know I'm pretty sure that Nayon is breaking it down into the two separate words...Title: Re: LARGE HARDON COLLIDER Post by: nayon on February 22, 2009, 02:00:43 AM Alright so I think I have the basic gameplay down. There are two opposing um.... hardons, and they always move, cant stop. There will be a circular map on which they move. They can slow down or speed up for a while, but can't stop. They turn around the pit, gaining speed, and collide. But they must collide in such a way that the tip of one hardon must touch the other on a place which is not the other's tip (the other hardon dies). If two tips touch, the universe explodes. If they miss each other, they have to do another turn around the LHOC.
The LHOC will be in a pit. Title: Re: LARGE HARDON COLLIDER Post by: The-Imp on February 22, 2009, 06:59:03 AM I use to always make that mistake!
Hardon. :D This'll be good. Title: Re: LARGE HARDON COLLIDER Post by: professor dead on February 22, 2009, 07:45:58 AM Alright so I think I have the basic gameplay down. There are two opposing um.... hardons, and they always move, cant stop. There will be a circular map on which they move. They can slow down or speed up for a while, but can't stop. They turn around the pit, gaining speed, and collide. But they must collide in such a way that the tip of one hardon must touch the other on a place which is not the other's tip (the other hardon dies). If two tips touch, the universe explodes. If they miss each other, they have to do another turn around the LHOC. The LHOC will be in a pit. interesting ;) but seeing how the player is in the cockpit of a dick, this will prove quite frightening when watching a giant (black) head smash into you, eh? Title: Re: LARGE HARDON COLLIDER Post by: nayon on February 22, 2009, 08:03:13 AM Um, the "cockpit" theme is applied differently in this game... In case you hadn't noticed :D
I'll try to have an actual cockpit but it's not a priority right now, as I'm working with movement stuff and size incrementation etc. Right now it's top-down 2d but if I have time I can make it into third person 3d if I have time. I'll put in a cockpit if I can do that. Title: Re: LARGE HARDON COLLIDER Post by: professor dead on February 22, 2009, 08:05:25 AM How's this going to be in a cockpit? Wait, I don't think I want to know I'm pretty sure that Nayon is breaking it down into the two separate words...;) Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: nayon on February 22, 2009, 11:56:48 AM Since I want to keep the topic work-safe, I am not posting screenshots.
Demo here: http://www.mediafire.com/file/t22ugommm4d/lhoc.exe NSFW Arrows move, space drifts. Mouse navigates menus. Unfortunately, no colliding hardons yet, but one customizable hardon exists. Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: ElTipejoLoco on February 22, 2009, 12:13:30 PM I'm surprised that the point system isn't made to look like a certain type of supplemental drug spam.
Young Co-Eds need it! Today! I should apply soon! Or else the universe might blow up! ... anyway, I enjoyed the little demo, though it took me a while to get used to the controls and the speed. Also, drifting felt a little unpredictable, and when it didn't, I barely noticed it. Edit: I guess you could say I had trouble controlling my hardon. Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: nayon on February 22, 2009, 12:19:27 PM I'm surprised that the point system isn't made to look like a certain type of supplemental drug spam. Young Co-Eds need it! Today! I should apply soon! Or else the universe might blow up! ... anyway, I enjoyed the little demo, though it took me a while to get used to the controls and the speed. Also, drifting felt a little unpredictable, and when it didn't, I barely noticed it. Well, I decided to go with either a spamvertising approach, or a scientific trippy approach, and I chose the second one. Maybe I'll integrate some spam too. The speed is supposed to be a bit high to give a feeling of unstability, but if you keep the size of the hardon relatively lower then you can better control it. That's a tradeoff when battling another hardon. More range vs. difficulty driving. I'll check with chaz13 on the drifting thing. The drifting part is his code. Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: ElTipejoLoco on February 22, 2009, 12:32:21 PM Actually, I upgraded the girth when I first started, to 1.20. I understand the logic with the range, but I suppose I like the risk of making my weak-point larger or something?
Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: nayon on February 22, 2009, 12:49:04 PM Well the girth thing will affect handling I think. Or speed. Haven't decided yet.
Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: nayon on February 25, 2009, 09:36:38 AM Well now I have enemy hardons, multiple levels, and some more tweaks. I also made the controls a bit better.
The combat now works like this: Each hardon tries to hit the other one in the balls with its tip. Length makes you more capable of hitting the enemy, but makes the level more difficult to navigate. Manhood increases speed and handling but makes you more vulnerable. So you have to balance those two stats. Now I'll try to implement different enemies and MAYBE some items you can purchase to improve your "performance". I think I'll keep it topdown 2d, and if I finish this I'll also make a proper cockpit game. I'll post another demo when I have more stuff to show. Title: Re: LARGE HARDON COLLIDER [DEMO] Post by: increpare on February 25, 2009, 11:38:52 AM just checked out the demo build.
could be quite fun multiplayer indeed. Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: nayon on February 25, 2009, 02:27:51 PM Thanks stephen!
I must say I love mirror stage, and to hear that its creator at least finds this amusing makes me happy! By the way, new demo with enemies, my musics, and some other stuff is available! http://www.mediafire.com/file/omnzmmmjqx4/lhoc_beta.rar Go! It's undocumented, but increasing manpower improves the movement of the hardon. That's the point to it. Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: increpare on February 25, 2009, 03:12:02 PM manpower didn't seem to improve the movement. i ended up increasing length most of the time.
finished it though. you're introducing split-screen at some point, right? Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: nayon on February 25, 2009, 03:17:13 PM I'm not sure whether I should have split screen or LAN style.
Manpower increases top speed, but you need to increase it a bit for it to make a difference. For example, I can only beat the level with the really big enemy by cranking manpower all the way so I can get behind it fast enough. I'll try to increase its effectiveness though. Any comments on anything else? Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: increpare on February 25, 2009, 03:19:48 PM blue (penultimate?) level was hard to get out of the opening area of.
most of the levels are too claustrophobic for increased top-speed to be too useful, I think. Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: nayon on February 25, 2009, 03:23:44 PM Yeah on that level I was experimenting with how I can use the level against the player, for example if I don't want the player to have a too long hardon I'd use some architecture like that.
Also, since that level introduced a new enemy, I wanted to have some anticipation before the player gets to it. What the hell is that thing? I wanted the player to think about that and not just rush into head-on collision with it. You're right though, I'll work more on the level design. For multiplayer, I'm thinking of having Deathmatch and Capture the Vag (just came to me and it sounds so horrible :D) Nah, that's too vulgar. Deathmatch and maybe some other mode. Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: Fuzz on February 25, 2009, 04:13:55 PM Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: fiber optic asparagus on February 25, 2009, 05:47:51 PM yes
Title: Re: LARGE HARDON COLLIDER [new demo with enemies and awesome music] Post by: Hempuli‽ on February 26, 2009, 04:05:39 AM yes Title: Re: LARGE HARDON COLLIDER [multiplayer cock fight demo] Post by: nayon on February 26, 2009, 09:41:47 PM Deathmatch demo!
http://www.mediafire.com/file/mqzxfnnjywd/lhoc_multi_betaf.rar I AM going to do capture the vag, I just haven't programmed it yet. (and I need to decide how to sprite the "objective"!) Also, why isn't anyone caring about my topic except for a few people? By that I mean people commenting on the gameplay etc. Title: Re: LARGE HARDON COLLIDER [multiplayer cock fight demo] Post by: Fuzz on February 26, 2009, 09:56:50 PM Deathmatch demo! I've so far only been able to play the first demo, so I can't comment much more until I play the most recent one.http://www.mediafire.com/file/acx2w1zdz50/lhoc_multi_beta.rar I AM going to do capture the vag, I just haven't programmed it yet. (and I need to decide how to sprite the "objective"!) Also, why isn't anyone caring about my topic except for a few people? By that I mean people commenting on the gameplay etc. Title: Re: LARGE HARDON COLLIDER [multiplayer cock fight demo] Post by: nayon on February 26, 2009, 10:21:23 PM I've so far only been able to play the first demo, so I can't comment much more until I play the most recent one. It's ok, I just felt a little unloved :panda: By the way, I think I'm also going to add powerups. Please give me powerup ideas. And also ideas for more multiplayer modes. Title: Re: LARGE HARDON COLLIDER [multiplayer cock fight demo] - need powerup ideas! Post by: Derek on February 26, 2009, 10:44:38 PM Let's see some screenshots, dogg. :handforkL::wizard::handknifeR:
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: nayon on February 26, 2009, 11:08:48 PM Added screenshots to the first post.
The reason I didn't add before you told me to was to keep the topic work safe. By the way, there was a single player bug in the multiplayer demo I posted. Here's a link with the fix: http://www.mediafire.com/file/mqzxfnnjywd/lhoc_multi_betaf.rar Also, people, please give me spamvertized powerup ideas! Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: nayon on February 26, 2009, 11:27:43 PM Yeah I'm gonna add a training level but it's not my top priority per se.
Right now I'm more interested in capture the vag, powerups and new enemies and maybe a new multiplayer mode if I can come up with something good. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: Fuzz on February 26, 2009, 11:29:49 PM In the spam battle thread there was an innuendo about having a big flagpole. I wonder if that could be incorporated?
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: nayon on February 26, 2009, 11:33:29 PM Yeah! I just had an idea, and mixing with yours I got an even better one! Read on.
So, capture the vag is like this: There's this vag that roams around. You gotta capture it and take it to first base. Then second base. Then third and fourth base. The bases each have flagpoles that are raised when a player reaches them. The first to reach fourth base wins. But you can kill the other player, which makes the vag despawn, and then you have to go get it again while the other player waits to respawn. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: nayon on February 27, 2009, 01:32:28 AM Green has got the vag! Now he's taking it to base 1 to score!
(http://i32.photobucket.com/albums/d7/thepicturesofnayon/lhoc5.png) Yes! Green scores! But now that the vag's respawned, Red's gonna take a shot at getting some! (http://i32.photobucket.com/albums/d7/thepicturesofnayon/lhoc6.png) Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: Hempuli‽ on February 27, 2009, 06:53:14 AM The background hurts the eyes of mine.
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: nayon on February 27, 2009, 09:19:35 AM The background hurts the eyes of mine. Maybe I'll revise it if I get a few more complaints. But it's kind of supposed to be that way. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: Fuzz on February 27, 2009, 02:47:27 PM Yeah! I just had an idea, and mixing with yours I got an even better one! Read on. That sounds awesome. :DSo, capture the vag is like this: There's this vag that roams around. You gotta capture it and take it to first base. Then second base. Then third and fourth base. The bases each have flagpoles that are raised when a player reaches them. The first to reach fourth base wins. But you can kill the other player, which makes the vag despawn, and then you have to go get it again while the other player waits to respawn. Also, I really like the background. It would lose its vulgar, psychedelic feel without that background. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: nayon on February 28, 2009, 12:26:54 AM Yeah I agree. Messhof, cactus and others can get away with making psychedelic games, so why not me?
Well since you think it sounds awesome, here have a demo including everything up to now plus capture the vag! http://www.mediafire.com/file/gi4zminqmjn/lhoc_ctv_demo.rar Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: Hempuli‽ on February 28, 2009, 02:21:05 AM I think the background should be psychedelic, not ugly. ;D
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on February 28, 2009, 02:26:52 AM Well this is as psychedelic as I can get with my sucky drawing skills :'(
If anyone wants to make a psychedelic background for me, I could add it in and credit them if it's appropriate. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: Hempuli‽ on February 28, 2009, 08:19:47 AM Well this is as psychedelic as I can get with my sucky drawing skills :'( If anyone wants to make a psychedelic background for me, I could add it in and credit them if it's appropriate. I think it could be quite a lot more psychedelic if it moved somehow, like made weird transitions and such. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on February 28, 2009, 10:10:38 AM Well it does, actually. Didn't you play it? Not psychedelic enough, but it does move at least.
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: Fuzz on February 28, 2009, 01:30:37 PM The backgrounds use their garishness to become psychedelic.
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: Fuzz on February 28, 2009, 04:42:33 PM Minor quibble: size should be called length, because it increases length. Manhood increases size.
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: increpare on February 28, 2009, 05:52:43 PM could call manhood girth?
length/girth make a pretty natural pairing. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on March 01, 2009, 12:03:21 AM Hmmm yeah will do that.
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on March 01, 2009, 09:15:58 AM Here I updated it for you guys:
http://www.mediafire.com/file/n2a2iitqim5/lhoc_demo.rar Nothing else is new though. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: Fuzz on March 01, 2009, 04:19:51 PM What are you planning on doing for music? If there isn't any I'll probably just listen to Sir Psycho Sexy while playing it. :eyebrows:
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on March 01, 2009, 09:33:42 PM I have some self-composed MIDI-metal in there but it doesn't fit too well, I'll work on some porno music if I have the time... I actually had such a composition somewhere but I need to dig my old hard drives to find it.
Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: nayon on March 02, 2009, 05:23:52 AM Wow, I played this multiplayer with my friends at school today and it was much funner than I expected it to be :D I recommend it to you, not to self-advertise :D
I also found a few bugs, will get to fixing them while I add new levels. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer capture the vag demo] Post by: Fuzz on March 02, 2009, 04:59:18 PM Wow, I played this multiplayer with my friends at school today and it was much funner than I expected it to be :D I recommend it to you, not to self-advertise :D I doubt that I'll be able to find anyone willing to play this multiplayer, but it looked good from what I could see.I also found a few bugs, will get to fixing them while I add new levels. Title: Re: NSFW! LARGE HARDON COLLIDER [multiplayer cock fight demo&screens] Post by: ortoslon on April 16, 2009, 05:01:45 AM The background hurts the eyes of mine. Maybe I'll revise it if I get a few more complaints. But it's kind of supposed to be that way. +1 :outraged:. There's a difference between psychedelia and torture. |