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Title: Descending Hammer [FINISHED] Post by: Lord Tim on February 21, 2009, 11:13:03 AM Descending Hammer: Awesome? You decide!
(http://img4.imageshack.us/img4/7375/forums1.png) (http://img4.imageshack.us/img4/2471/forums2.png) Direct download here: http://descendinghammer.googlecode.com/svn/trunk/Download%20Me/DescendingHammer.rar Check out my cool sauce code here: http://code.google.com/p/descendinghammer/source/browse/#svn/trunk CONTROLS: Arrow keys to move on the "Z,Y" plane. Press shift to toggle moving on the "X,Y"/"Z,Y" plane. X to shoot Z to switch weapons Arrow keys / Enter for the menu. So. My favorite part about this project was that I started this game with aboslutely no knowledge of c++ at all. In one month, I was able to get something that mostly worked and I'm pretty happy with what came out. It definitely could have used some better design, because the gameplay is pretty much just whatever happens after I coded in all the stuff I wanted. My next project will need some more planning. Anyways, enjoy my game. It is pretty neato. Title: Re: Descending Hammer Post by: ElTipejoLoco on February 21, 2009, 11:29:05 AM The 3D Goemon "Impact battles" are the closest I think you could get to a cockpit bullet hell. Granted, you can punch the bullets in those games, but it would be interesting to instead have to maneuver yourself through them (perhaps in the one space available to you). Sounds visually busy and distracting, though!
I endorse this idea. Make! Maaake! Title: Re: Descending Hammer Post by: Final Warrior on February 21, 2009, 09:08:12 PM Newbie to TIGSource and all this rot. First post, too. Blame Tim. He coerced me into doing this! D:
But, uh, yeah... dunno how far he's gotten on giving substance to the system, but in my head this is something awesome. -- Griffinhart PS. Also the original name of the game was "TR: DESCENDING HAMMER (Of An Irate God Of Thunder)". Title: Re: Descending Hammer Post by: Lord Tim on February 21, 2009, 09:10:09 PM Dropping the Lua, because it hates me. I guess it'll just have to be all hardcoded.
Here is a concept image of a COCKPIT. (http://img26.imageshack.us/img26/3386/hudconcept.png) Made in brainstormtastic opencanvas. Title: Re: Descending Hammer Post by: Lord Tim on March 10, 2009, 05:13:23 PM New stuff finally! I am getting the hang of this whole c++ thing. ;D
(http://img24.imageshack.us/img24/300/shabam.png) That is just the minimap. I am going to put some kind of pseudo 3d first person perspective stuff in the black bit. (The red stuff is bullets) Title: Re: Descending Hammer Post by: Lord Tim on April 03, 2009, 10:13:11 PM And Descending hammer is here!
wooo yaay alright :gentleman: Direct download here: http://descendinghammer.googlecode.com/svn/trunk/Download%20Me/DescendingHammer.rar Check out my cool sauce code here: http://code.google.com/p/descendinghammer/source/browse/#svn/trunk So. My favorite part about this project was that I started this game with aboslutely no knowledge of c++ at all. In one month, I was able to get something that mostly worked and I'm pretty happy with what came out. It definitely could have used some better design, because the gameplay is pretty much just whatever happens after I coded in all the stuff I wanted. My next project will need some more planning. Anyways, enjoy my game. It is pretty neato. Title: Re: Descending Hammer [FINISHED] Post by: Final Warrior on April 03, 2009, 10:25:29 PM On the other hand, I felt like I could've done a lot more had I actually had time to do anything other than artwork. :(
Oh wells. Mebbe over the summer I can refresh myself in C++. (And forget all this accursed Java...) -- Griffinhart Title: Re: Descending Hammer [FINISHED] Post by: Cymon on April 10, 2009, 08:47:54 AM I played it. I didn't get it. Getting hit didn't seem to effect anything and if there were enemies to attack (which when I finally figured out how to shoot I saw them getting destroyed) I couldn't figure out what they were. Not a big fan of button mashing to find out the keys, an in-game or readme would be keen.
Still, congrats on your first allegro game. Title: Re: Descending Hammer [FINISHED] Post by: Fuzz on April 10, 2009, 10:18:58 AM I played it. I didn't get it. Getting hit didn't seem to effect anything and if there were enemies to attack (which when I finally figured out how to shoot I saw them getting destroyed) I couldn't figure out what they were. Not a big fan of button mashing to find out the keys, an in-game or readme would be keen. The keys are in the first post...Still, congrats on your first allegro game. Title: Re: Descending Hammer [FINISHED] Post by: Lord Tim on April 10, 2009, 02:16:14 PM Yeah, the way I did perspective was kind of messed up, so things look like they're hitting stuff when it is far away, but up close it is more accurate.
It's not all that fun, but my next game will definitely be designed much better. Title: Re: Descending Hammer [FINISHED] Post by: Cymon on April 11, 2009, 05:24:55 AM I played it. I didn't get it. Getting hit didn't seem to effect anything and if there were enemies to attack (which when I finally figured out how to shoot I saw them getting destroyed) I couldn't figure out what they were. Not a big fan of button mashing to find out the keys, an in-game or readme would be keen. The keys are in the first post...Still, congrats on your first allegro game. Title: Re: Descending Hammer [FINISHED] Post by: Fuzz on April 11, 2009, 09:19:29 AM In any case, all the games that didn't have Readme files in the original download do in the big download I've uploaded here- http://forums.tigsource.com/index.php?topic=4823.msg179822#msg179822 (http://forums.tigsource.com/index.php?topic=4823.msg179822#msg179822)
I just copied the keys from the first post. Title: Re: Descending Hammer [FINISHED] Post by: trabitboy on April 15, 2009, 05:20:32 AM much better than the first post pic make it looks :eyebrows:
a video would do it justice I think with little "feeling tweaks" and progressive levels with objectives , it would be really really satisfying ! ( in fact , I'm in the same situation with my entry :gentleman: ) |