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Title: Monseigneur Cockburn: The Judgening of 1933 [FIN] Post by: aeiowu on February 28, 2009, 03:46:42 PM (http://farm4.static.flickr.com/3588/3321737836_3b533be942.jpg?v=0)
FINISHED! Featuring a new title screen and score system. Play the game here (http://intuitiongames.com/cockpit_game/) Watch short gameplay video here (http://www.youtube.com/watch?v=Msak9V9OZzs) Objective Survive each wave by keeping your stomach full! Time and enemy chicken damage reduce your juice level (seen lower right of the screen). When you run out, you die and must start over. Post your high scores here! Controls
Tips
Changelog (4/5)
Changelog (3/1)
Screenshot (http://farm4.static.flickr.com/3587/3320947375_c82d99f641_o.png) Credits
Title: Re: Cock Cock Pit [working title] Post by: Fuzz on February 28, 2009, 04:15:56 PM Is the cockpit the rooster's eyes?
Title: Re: Cock Cock Pit [working title] Post by: Mikademus on February 28, 2009, 04:42:31 PM Is the cockpit the rooster's eyes? I'd have to agree, you'll probably need to put some controls or something since there is a difference between "first-person" and "cockpit". Or add to the description that you're a gnome inside the head of a rooster to which you are cybernetically connected and control. Title: Re: Cock Cock Pit [working title] Post by: aeiowu on February 28, 2009, 05:58:26 PM oh yea, this is just a WIP. they'll be controls and all sorts of cockpitty things.
EDIT: for archival purposes The beginning cockpit WIP: (http://farm4.static.flickr.com/3611/3317748342_80f5601f43_o.png) in game shot (early prototype workings) (http://farm4.static.flickr.com/3651/3317762038_1309fc63a2_o.png) Title: Re: Cock Cock Pit [working title] Post by: increpare on February 28, 2009, 06:05:14 PM so, are you going to try make this multiplayer?
will you have any planned ways to manipulate the food or interact with other roosters? my initial thought was that the view was one from inside a urethra which at some point had jewellery adorning it. Title: Re: Cock Cock Pit [working title] Post by: aeiowu on February 28, 2009, 07:33:25 PM my initial thought was that the view was one from inside a urethra which at some point had jewellery adorning it. haha: http://www.youtube.com/watch?v=wxxyOX2g1Kk Yea you have to eat the food to keep up your stomach juices and fight the other chickens off before they get your food. They can blow you back as well. We're toying with doing some MP stuff tomorrow, we shall see... here's an updated shot of the cockpit WIP: (http://farm4.static.flickr.com/3372/3318247820_084645baa3_o.png) Title: Re: Cock Cock Pit [working title] Post by: Nitro Crate on February 28, 2009, 09:21:22 PM that is looking pretty awesome so far.
Title: Re: Cock Cock Pit [working title] Post by: torncanvas on March 01, 2009, 12:07:25 AM We're using the Commodore 64 color palette, so unfortunately I wasn't able to make the rooster look like this freaking awesomeness:
(http://i191.photobucket.com/albums/z105/Jejune5/cockfighting-colombia-01-1.jpg) Title: Re: Cock Cock Pit [working title] Post by: JLJac on March 01, 2009, 02:26:25 AM Then don't use the commodore 64 palette!!!
Title: Re: Cock Cock Pit [working title] Post by: Evil-Ville on March 01, 2009, 08:35:48 AM That isn't commodore 64 palette to begin with.
Title: Re: Cock Cock Pit [working title] Post by: torncanvas on March 01, 2009, 09:26:51 AM Haha, well honestly it was more about the fact that at a low res it was just hard to understand.
Regarding the color palette, it's definitely from the C64. Our hex values came from this, which has an incredibly accuracte representation of the true colors, including some advising from the guy who co-developed the color hardware: http://www.pepto.de/projects/colorvic/ Title: Re: Cock Cock Pit [working title] Post by: Evil-Ville on March 01, 2009, 03:50:40 PM This is what your screenshot looks like with the pepto palette.
http://ville.poronet.com/cock_cock_pit2.png There is no definitive C64 palette but there is always only 16 colours. The screenshot has more and I am not even counting the antialiasing from the red text. There's a bright yellow and dark red that just shouldn't be there. VVV Title: Re: Cock Cock Pit [working title] Post by: pgil on March 01, 2009, 04:18:25 PM Well, there's really no definitive C64 palette. They were built with cheap parts, so they were all slightly different.
Also, I have no idea what's going on in this game. It looks really cool, though. Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: smn on March 02, 2009, 03:06:16 AM This is taking the Cock-Pit joke to the next level. Awesome!
Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: [platypus] on March 02, 2009, 05:23:50 AM The cockpit of this game is nauseating. Keep up the good work.
Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: torncanvas on March 02, 2009, 11:32:13 AM The game has been updated! We have all the cockpit feedback in: food, other roosters, stomach juice, successful eating, and getting hit.
We got in some sounds, thanks to the lovely sfxr. If anyone would like to contribute some chiptunes or knows a good resource for free stuff, let us know. Someone suggested that death metal could fit well, but we're open to suggestions. Oh, and the fences are damage-able. All in all, we're super pumped to able to get this far just during TIGJam Midwest. Next up, we've been considering using one of those Doom -> papervision libraries to see if we can design some levels. :wizard: We'll see how that goes... Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: PaulMorel on March 03, 2009, 11:10:36 PM wow. fabulous graphics. I am truly impressed by your cockpit. It was so attractive it was distracting me from the game. :beer:
control scheme needs a little work ... but the demo is so early that you are probably aware of that. Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: torncanvas on March 04, 2009, 07:49:29 AM Thanks a lot. What do you suggest for control tweaks? What don't you like about it?
Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: aeiowu on March 04, 2009, 11:06:58 AM control scheme needs a little work ... but the demo is so early that you are probably aware of that. i kinda like how it's a little janky. feels more like a chicken. i know what you mean though, turning left and right with A and D feels weird, especially with no mouse look. Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: torncanvas on March 04, 2009, 11:13:47 AM If mouse look gets added there will be MURDERS. >:D
I love the keyboard-only control. And the fact that there's no strafing. But yeah we need smoother left/right. More specific suggestions would be great, though. Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: reetva on March 05, 2009, 06:54:45 PM Looks like you got some debug stuff nestled in your code. You can fly up and down with the respective arrow keys. ;)
Title: Re: Monseigneur Cockburn: The Judgening of 1933 Post by: aeiowu on April 05, 2009, 06:04:13 PM You can also strafe and go through walls with the arrow keys. cool we fixed it, finished 'er up. thanks for the comments everyone! also, post your high scores here if you feel like it. happy cockburning! Title: Re: Monseigneur Cockburn: The Judgening of 1933 [FIN] Post by: Greender on April 17, 2009, 10:08:47 PM What happens when you fill that meter thingy in your eye?. Very nice game, my cock rocked.
Title: Re: Monseigneur Cockburn: The Judgening of 1933 [FIN] Post by: Pishtaco on April 25, 2009, 03:55:24 AM One of the best flash chicken fighting games I've played. I like the KO effects, although I'm not sure how much damage I'm doing before that. The nose meter is a great idea.
Title: Re: Monseigneur Cockburn: The Judgening of 1933 [FIN] Post by: Melly on April 26, 2009, 02:24:49 PM Now that's one disturbring cockpit.
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