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Title: In Another Brothel Post by: Hideous on March 01, 2009, 05:41:41 AM IN ANOTHER BROTHEL (http://hideou.se/images/games/iab/screenshot.png) DOWNLOAD (http://hideou.se/games/iab.zip) Title: Re: In Another Brothel Post by: mirosurabu on March 01, 2009, 07:04:38 AM Very nice. And it has the addictiveness of casual puzzlers. :beer: Didn't finish it, though. I played it for a longer period of time, completed plenty of levels, and when I restarted the game I was at the beginning again. :o You should definitively add the save-feature.
Also, it took me a while to get used to movement physics. Jumping can be tricky at times, as well as going backwards when there is a pit behind you. Title: Re: In Another Brothel Post by: salade on March 01, 2009, 07:32:02 AM this is really fun. great job on the atmosphere, you guy's really knocked it out of the park. the soundtrack especially struck me. it's like pink floyd's take on noir. suits the game perfectly.
I know this isn't the feedback forum, but one thing that really irked me is that when you hit a wall you loose all your upward velocity. it should be an easy thing to fix, and would probably make the game less annoying. awesome game, deserves front page. :noir: Title: Re: In Another Brothel Post by: Hideous on March 01, 2009, 08:32:23 AM it SHOULD be an easy thing to fix but it isn't, because of the way the platform physics are done.
Title: Re: In Another Brothel Post by: Core Xii on March 01, 2009, 10:25:50 AM (http://corexii.com/iaberr.gif)
Title: Re: In Another Brothel Post by: Hideous on March 01, 2009, 11:01:56 AM It's pretty obvious that it failed to load a plugin.
(it's not my fault) Title: Re: In Another Brothel Post by: Hideous on March 01, 2009, 12:51:43 PM Try this:
http://www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml Yes, even if you have 9.0c. Microsoft suck at naming their versions. Title: Re: In Another Brothel Post by: sereneworx on March 01, 2009, 12:56:45 PM My first game! Yay!
Now I should actually play it all the way through :giggle: Title: Re: In Another Brothel Post by: andy wolff on March 01, 2009, 01:54:43 PM this is awesome
ending was very slightly disappointing but okay Title: Re: In Another Brothel Post by: kyn on March 01, 2009, 02:18:43 PM Is there a fullscreen mode? This is really eye-straining for me :<
Title: Re: In Another Brothel Post by: Hideous on March 01, 2009, 02:21:57 PM no, no there is not. it's 550x340 which wouldn't work on any monitor i know of.
Title: Re: In Another Brothel Post by: Melly on March 01, 2009, 03:06:39 PM What about a scaled version?
Title: Re: In Another Brothel Post by: Hideous on March 01, 2009, 03:13:15 PM Nope, not that I know of.
Title: Re: In Another Brothel Post by: mirosurabu on March 01, 2009, 03:39:33 PM You should make window resizeable (stretching content). Construct allows that and I prefer that way over fullscreen/windowed mode.
Title: Re: In Another Brothel Post by: Hideous on March 01, 2009, 04:05:07 PM I tried that but it lagged horribly and stuff. Since the game uses mouse control, you might also accidentally resize.
Title: Re: In Another Brothel Post by: Lynx on March 01, 2009, 06:41:33 PM Nice moodiness from the opening animations! The game itself is pretty decent but I felt it wasn't as precise as I'd like. I did a fair amount of flailing around, especially after I stopped caring how many crates I'd used.
Title: Re: In Another Brothel Post by: Core Xii on March 01, 2009, 09:59:07 PM Great, it worked.
A tad too simple for my taste, but solid execution nonetheless. Title: Re: In Another Brothel Post by: Iamthejuggler on March 02, 2009, 01:14:38 AM It was fun for a while. The mood was great, as was the music. The gameplay was fun to start with, but when it got to the more complicated levels (read: Have to make huge piles) it got a bit annoying. I also kept getting stuck on the sides of blocks that were on a corner. Had to restart a few levels as i couldn't move despite not being obviously trapped. Still, it's a great little game. Congrats :)
Title: Re: In Another Brothel Post by: Don Andy on March 02, 2009, 02:10:22 AM Oh, sweet, it's out. Good luck in that contest (if it's still for that, I kinda lost track :D )
Title: Re: In Another Brothel Post by: Terry on March 02, 2009, 04:08:39 AM Just checked this out. It's really well done! :coffee: Some of the physics felt a little dodgy in places, but I didn't have any serious problems with it.
Congrats on the RPS mention! Title: Re: In Another Brothel Post by: ElTipejoLoco on March 02, 2009, 06:26:19 AM Other than the fact that jumping becomes disabled randomly (probably because the crates don't always register as a flat surface while they're moving), I really enjoyed this. :gentleman:
Title: Re: In Another Brothel Post by: Eclipse on March 02, 2009, 06:35:18 AM crate popping weapon = the new portal gun
Title: Re: In Another Brothel Post by: Don Andy on March 02, 2009, 06:52:33 AM I demand someone make a GMod Portal gun modification for this.
Title: Re: In Another Brothel Post by: Renton on March 02, 2009, 06:57:24 AM You could just pick up a crate spawner with your gravity gun.
Title: Re: In Another Brothel Post by: increpare on March 02, 2009, 07:18:03 AM enjoying it a certain amount, though the physics (especially wrt jumping) can feel a bit buggy.
also: it can be a little annoying sometimes that the gun doesn't fire if you clock too close to the player? Title: Re: In Another Brothel Post by: Hideous on March 02, 2009, 08:07:24 AM Holy shit, I'm on Rock Paper Shotgun.
And yeah, the reason you can't shoot if you click to close is that I'm adding force towards the mouse position - if you were to click at that point the boxes would fly backwards. Title: Re: In Another Brothel Post by: increpare on March 02, 2009, 08:14:24 AM Holy shit, I'm on Rock Paper Shotgun. congrats :)Quote And yeah, the reason you can't shoot if you click to close is that I'm adding force towards the mouse position - if you were to click at that point the boxes would fly backwards. have you thought about having a minimum force instead of cutting it off?Title: Re: In Another Brothel Post by: Hideous on March 02, 2009, 08:24:26 AM I'm not adding different amounts of force though, it always shoots as hard - just in another direction.
Title: Re: In Another Brothel Post by: PGGB on March 02, 2009, 09:23:48 AM Fun things happen when you hump a truck and shoot into it. :D
Title: Re: In Another Brothel Post by: Jared C on March 02, 2009, 10:04:59 AM *grumble grumble* Fucking E.X.E. *grumble* not working on Mac *grumble*
Title: Re: In Another Brothel Post by: Tanner on March 02, 2009, 11:49:47 AM 129 points, 684 crates, 9 dames.
fuck yes. Title: Re: In Another Brothel Post by: Hideous on March 02, 2009, 12:06:10 PM 391 crates, 9 dames and 224 points.
(this is the first time i've played through the entire game) Title: Re: In Another Brothel Post by: ElTipejoLoco on March 02, 2009, 12:55:21 PM 627 crates, 13 dames. 8)
Too bad I don't remember how many points. Title: Re: In Another Brothel Post by: Hideous on March 02, 2009, 01:01:56 PM That'd be 204 points.
Title: Re: In Another Brothel Post by: Cheater‽ on March 02, 2009, 01:35:59 PM http://www.indiegames.com/blog/2009/03/freeware_game_pick_in_another.html
:handthumbsupL: :handthumbsupL: Title: Re: In Another Brothel Post by: mirosurabu on March 02, 2009, 03:46:34 PM The surge of destructive critics in comments is kinda distracting. More people, more bull-shit. :)
Title: Re: In Another Brothel Post by: Hideous on March 02, 2009, 03:47:57 PM Haha, yeah.
I've updated the download with a new, slightly modified build to make two levels easier. Title: Re: In Another Brothel Post by: Zaphos on March 02, 2009, 09:28:10 PM I think they (the destructive critics) are responding to something real though ... there's nothing in the game to really say, "play this as a high score game" or "try to minimize crate use," so it's easy to play in a very boring way. Many of the levels do not introduce any new ideas also, so even if you're trying to play it as a puzzle, much of it feels like 'filler' content. The glitchy physics also make it feel a bit frustrating and arbitrary. The gun firing threshold is pretty awkward.
If you fire a box point-blank at a truck, it's pretty funny. The box starts spinning and then the truck jumps way high ... Title: Re: In Another Brothel Post by: deadeye on March 02, 2009, 10:53:50 PM I think they (the destructive critics) are responding to something real though ... there's nothing in the game to really say, "play this as a high score game" or "try to minimize crate use," so it's easy to play in a very boring way. That is true... perhaps there should be a crate limit in each level. Whatever the least number of crates needed is +10 or something like that. It would force the player to be more puzzle-minded. Because, as I said elsewhere, towards the end of the game I cared fuck-all about my score and just started spamming boxes in frustration. A crate limit would likely have calmed me down a bit, and I would have more incentive to practice placing boxes carefully. Title: Re: In Another Brothel Post by: Hideous on March 02, 2009, 11:03:13 PM Right, I actually _thought_ about placing a crate limit at first, but I really wanted to leave it up to the player - If he think it's fun to spam through, then he should be allowed to do so.
Title: Re: In Another Brothel Post by: ChevyRay on March 02, 2009, 11:20:33 PM Quote The game is so pointless. What does stacking boxes have to do with whores? It was novel when it first appeared, but come on, now its just stupid and boring. Come on, there has to be more interesting applications to simulating physics than STACKING BOXES! What are you supposed to say? SORRY!? The physics problems are probably because physics are HARD TO PROGRAM, and "pointless"? Give me a break. Every game you make will be better than the next. This is the first time Hideous and Sereneworx have teamed up, and I don't think Hideous has made that many games. Take everything with a grain of salt, people. I think the game was a great effort, and if you don't be an asshole, you can enjoy the challenge of it. While the physics are annoying at times, you can always restart, and it's definitely better than I could program it. The music and atmosphere are awesome, and I don't think it's one of the better games I've seen yet that's made with Construct. I think it was pretty ambitious to be developed in such a short time :) and you guys did a good job. A great stepping stone, anyways. It always feels good to finish something. Just ignore the complainers, and pay attention to the pleasant critics. THE REST OF YOU CAN SHUT UP, the game is free for cripes sake :-X [/rant] Peace out. :D Title: Re: In Another Brothel Post by: Zaphos on March 02, 2009, 11:35:47 PM Right, I actually _thought_ about placing a crate limit at first, but I really wanted to leave it up to the player - If he think it's fun to spam through, then he should be allowed to do so. One alternative would be a 'par for course' number of boxes on or after each level, so the player has something to shoot for. That could motivate puzzle play for the interested player right away, but be non-intrusive enough that they could ignore it if they wanted to.Title: Re: In Another Brothel Post by: GregWS on March 03, 2009, 01:13:30 AM Great seeing this released! I'd like to play it through all at once, so I've downloaded now but it'll have to wait until Wednesday; I'll post some feedback then.
Again, it looks great guys! :-* Title: Re: In Another Brothel Post by: Iamthejuggler on March 03, 2009, 01:21:09 AM What are you supposed to say? SORRY!? The physics problems are probably because physics are HARD TO PROGRAM, and "pointless"? Give me a break. I think part of the problem with that is people are now so used to games using things like the box2D and APE engines that they expect physics of this kind to be more responsive/accurate. It DID get frustrating when you got stuck because the block you were on was at slightly too steep an angle and you had to restart, but like I said, I still enjoyed it. People are always more critical in blog comments it seems, and often without any actual constructive parts to their comments. Props to hideous for reacting so patiently. Title: Re: In Another Brothel Post by: Eclipse on March 03, 2009, 03:08:11 AM they needs to keep in mind that is an entry to a contest too, a noir themed contest, and imo the game nails the point pretty good.
we need to do a noir contest too D: Title: Re: In Another Brothel Post by: ChevyRay on March 03, 2009, 03:12:50 AM Props to hideous for reacting so patiently. Haha true. I can't even take it and I didn't even make the game :oTitle: Re: In Another Brothel Post by: GregWS on March 03, 2009, 03:27:28 AM Props to hideous for reacting so patiently. Haha true. I can't even take it and I didn't even make the game :oTitle: Re: In Another Brothel Post by: Hideous on March 03, 2009, 03:51:15 AM What are you supposed to say? SORRY!? The physics problems are probably because physics are HARD TO PROGRAM, and "pointless"? Give me a break. I think part of the problem with that is people are now so used to games using things like the box2D and APE engines that they expect physics of this kind to be more responsive/accurate. It DID get frustrating when you got stuck because the block you were on was at slightly too steep an angle and you had to restart, but like I said, I still enjoyed it. People are always more critical in blog comments it seems, and often without any actual constructive parts to their comments. Props to hideous for reacting so patiently. But, uh. This is Box2D. Title: Re: In Another Brothel Post by: Iamthejuggler on March 03, 2009, 04:43:41 AM Oh .... well how come it's so finicky about landing on slanted surfaces. Is box2D controlling your character movement as well? If so what is the character's particle type, a rectangle particle that you replaced the draw functionality and stopped rotating? I thought that the boxes were using some engine like box2d (and they react great) but i assumed the character was separate and just using information from the box2d engine.
Title: Re: In Another Brothel Post by: mirosurabu on March 03, 2009, 05:01:46 AM Have you tried mixing platform behavior with physics behavior for protagonist? Not everyone likes intertia.
Title: Re: In Another Brothel Post by: Hideous on March 03, 2009, 05:21:26 AM Had I done that, he would have gone through the boxes and stuff and things wouldn't have worked as expected.
And yeah, Box2D is controlling the character, and I turned off his rotations and stuff. Really, I was using Construct (http://scirra.com/), so I don't know what half of what you said meant - but the character is essentially a box that i'm drawing a sprite on top of. Title: Re: In Another Brothel Post by: Iamthejuggler on March 03, 2009, 05:34:09 AM So how are you deciding whether or not he is allowed to jump? Checking his speed or whether there is ground/boxes beneath either of his feet? That was the main issue for me, and it worked most of the time, just occasionally got a bit stuck.
I guess i'm getting a little off topic here though. :coffee: Title: Re: In Another Brothel Post by: Hideous on March 03, 2009, 06:32:46 AM I have a tiny little sprite that covers most of the bottom of the collision box - if that is colliding with something I decide is ground, you can jump and walk.
Title: Re: In Another Brothel Post by: Iamthejuggler on March 03, 2009, 06:39:07 AM gotcha. i guess if it's slightly smaller than the collision box then you can collide with a steep edge, so not move, but also not register to be walkable/jumpable. Still, it's not game breaking thanks to the rest button :)
Title: Re: In Another Brothel Post by: AuthenticKaizen on March 05, 2009, 12:30:34 PM featured on Bytejacker.
http://www.bytejacker.com/episodes/026 Title: Re: In Another Brothel Post by: Hideous on March 05, 2009, 01:09:59 PM Holy fucking shit, my months-long dream has finally come true :-*
Title: Re: In Another Brothel Post by: Jared C on March 05, 2009, 01:13:09 PM They didn't mention, you, though. :(
Title: Re: In Another Brothel Post by: mirosurabu on March 05, 2009, 01:17:20 PM He's way too hideous to mention him.
Title: Re: In Another Brothel Post by: Hideous on March 05, 2009, 01:20:43 PM But, uh, yes they did. I'm Andreas Jörgensen.
Title: Re: In Another Brothel Post by: Jared C on March 05, 2009, 01:42:21 PM Oh... :laughter:
I know I knew Sereneworx's name... Sean something, right? Title: Re: In Another Brothel Post by: Hideous on March 05, 2009, 01:53:09 PM Jacon Zinman-Jeanes. So, no.
Title: Re: In Another Brothel Post by: Jared C on March 05, 2009, 03:05:18 PM Oh. :(
Well, at least now I know! :) I can stalk him even more, now. :noir: Title: Re: In Another Brothel Post by: Hideous on March 06, 2009, 12:04:07 PM I just got a mail from some french company, that wants to offer IAB as a download on their site, and from what I can tell, include it in one of their CDs/DVDs in a magazine. If you're french, tell me if you see it!
(it's from the dudes who "publish several video games and computing magazines in French such as but not limited to : Windows News, Windows XP Magazine, Windows Vista Magazine, Micro Actuel, PC Achat, Internet Pratique, Computer Arts, PC Jeux, Jeux Vidéo Magazine, PlayStation Magazine, PSM3, Consoles +, Joystick, Kid Paddle, XBOX 360 Magazine, Nintendo Magazine, Joypad, T3, Download Magazine and Fiches Pratiques.". so it'll probably be in one of those) Title: Re: In Another Brothel Post by: Eclipse on March 06, 2009, 03:22:08 PM I just got a mail from some french company, that wants to offer IAB as a download on their site, and from what I can tell, include it in one of their CDs/DVDs in a magazine. If you're french, tell me if you see it! (it's from the dudes who "publish several video games and computing magazines in French such as but not limited to : Windows News, Windows XP Magazine, Windows Vista Magazine, Micro Actuel, PC Achat, Internet Pratique, Computer Arts, PC Jeux, Jeux Vidéo Magazine, PlayStation Magazine, PSM3, Consoles +, Joystick, Kid Paddle, XBOX 360 Magazine, Nintendo Magazine, Joypad, T3, Download Magazine and Fiches Pratiques.". so it'll probably be in one of those) Nintendo Magazine for sure.... oh wait. Congrats Andreas :D Title: Re: In Another Brothel Post by: Don Andy on March 06, 2009, 04:42:46 PM I just got a mail from some french company, that wants to offer IAB as a download on their site, and from what I can tell, include it in one of their CDs/DVDs in a magazine. If you're french, tell me if you see it! Ooh, they did that a lot with RPGMaker games over here back in the day. Maybe they still do now. Good job man :handthumbsupL: :) Title: Re: In Another Brothel Post by: medieval on March 09, 2009, 11:57:26 AM (http://dl.getdropbox.com/u/507274/iab_fanart.png)
i dun made some fan art Title: Re: In Another Brothel Post by: Hideous on March 09, 2009, 12:56:32 PM Awesome :D
Title: Re: In Another Brothel Post by: konjak on March 10, 2009, 01:11:04 AM Hideous, this was made in Construct, right?
Would you say it has now become a viable platform? Because it entices me verily. Title: Re: In Another Brothel Post by: Hideous on March 10, 2009, 01:21:22 AM Yeah, definitely. It's really very useable right now, I didn't come across any huge problems on the way (except that editing animations for objects that exist across several layouts = crash, but that ought to be fixed soon).
Title: Re: In Another Brothel Post by: deadeye on March 10, 2009, 01:47:24 AM I don't know about "viable" but yeah, it's definitely usable.
I would say it's probably around 92% hassle-free. That's a number I've just pulled straight out of my ass, but it sounds about right to me. Title: Re: In Another Brothel Post by: konjak on March 10, 2009, 04:29:13 AM Hmm, so I might consider starting a game engine in it then?
Title: Re: In Another Brothel Post by: Renton on March 10, 2009, 08:50:52 AM Construct is top bollocks and and you should do it.
Title: Re: In Another Brothel Post by: moi on March 10, 2009, 09:55:22 AM It's nice and everything but keep in mind it's still very unstable and some things change overnight. also, I miss 3D capabilities (my custom blitz 3D engine is top bollocks for 3D stuff being mixed with 2D).
But yeah it beats GM and MMF. Title: Re: In Another Brothel Post by: moi on March 10, 2009, 09:58:04 AM Also why does every avatar in this thread seem to be suffering from migraine or sthg?
NOT VERY GENTLEMANLY. Title: Re: In Another Brothel Post by: deadeye on March 10, 2009, 10:38:03 AM Well, GM and MMF both have their strong points, namely completeness and stability. Construct is great and all but I don't want to give anyone the wrong impression. If you use it, you will still run into a few remaining problems. Granted, there are very few big, crashy problems left. For the most part you're going to run into the less annoying "I have to find a workaround for this" kind of bugs, or you'll butt up against features that aren't yet complete.
It is a nice environment to work with, though. And it doesn't hurt to learn the ins and outs while waiting for v1.0 to come around (which should be just a handful of months away, at the rate the devs are working :)) Though I will say, when Legend of Princess was released I couldn't help but wonder how much better it would have run in Construct (I had the usual MMF slowdown when playing it). Edit: Yikes, it looks like we've derailed your thread, Hideous :P Title: Re: In Another Brothel Post by: ___ on March 10, 2009, 11:24:18 AM I cant seem to run most construct games. I get plug in errors or something like that. I update direct x a million times but it doesn't fix it :I
Title: Re: In Another Brothel Post by: moi on March 10, 2009, 11:40:33 AM shit makes fucking small exes BTW
Title: Re: In Another Brothel Post by: deadeye on March 10, 2009, 12:10:41 PM I cant seem to run most construct games. I get plug in errors or something like that. I update direct x a million times but it doesn't fix it :I Shit sucks, man :( I'd hit up the forum and post your problems with it. I'm sure the developers would be more than eager to fix such an issue. I see you have an account there, you should use it ;). It would help make Construct a better product. Title: Re: In Another Brothel Post by: Mipe on March 10, 2009, 12:50:21 PM I cant seem to run most construct games. I get plug in errors or something like that. I update direct x a million times but it doesn't fix it :I Is that from running the compiled exes or project files (.cap) in Construct? If the latter, there are some games that use customized plugins; also, some may have been made in newer version. If it is the compiled exe... well, then please do report this, as all plugins are supposed to be compiled within the exe. :s Title: Re: In Another Brothel Post by: Cheater‽ on March 10, 2009, 03:03:05 PM I cant seem to run most construct games. I get plug in errors or something like that. I update direct x a million times but it doesn't fix it :I Are you sure you have the latest DirectX? Microsoft's shit naming doesn't help with that :( (There are like, 28 DirectX 9.0c) Title: Re: In Another Brothel Post by: mirosurabu on March 11, 2009, 02:20:11 AM I cant seem to run most construct games. I get plug in errors or something like that. I update direct x a million times but it doesn't fix it :I I was having these errors on my PC, until I figured out I should install November 2008 update not August 2008 update. (When you run a Construct game on a machine with older DirectX 9.0c it tells you you should download August 2008 update - I don't why didn't they change this to November 2008?) (assuming you were getting "Failed to load plugin" errors such as this (http://img22.imageshack.us/img22/409/errel2.jpg) one) Title: Re: In Another Brothel Post by: Hideous on March 12, 2009, 04:07:34 AM IAB should be on the cover DVD of the April 16 issue of UK magazine "Total PC Gaming", and two weeks later in the US. ;D
Title: Re: In Another Brothel Post by: mirosurabu on March 12, 2009, 04:22:57 AM Any publishing deal so far?
Title: Re: In Another Brothel Post by: AuthenticKaizen on March 12, 2009, 01:06:17 PM congrats hideous. you've won. :)
http://www.bytejacker.com/episodes/027 Title: Re: In Another Brothel Post by: deadeye on March 12, 2009, 03:03:55 PM I like how the dude says "Congratulations to... the winner"
I guess they didn't tally the votes until after shooting the segment :P Title: Re: In Another Brothel Post by: Hideous on March 12, 2009, 11:21:47 PM fuck yeahhhh 8)
Title: Re: In Another Brothel Post by: andy wolff on March 18, 2009, 02:47:56 PM shit makes fucking small exes BTW I'm sold belated super congrats hideous Title: Re: In Another Brothel Post by: Noyb on April 18, 2009, 05:00:13 PM I like it. The atmosphere is incredible. Apart from a finicky jump, the gameplay works great. It's a great design that the player can either try to solve each level efficiently or shoot crates like a madman. I'd like to see a version which stores your fastest time and least crates used for each level, since the game is a bit too long for me to try for a perfectionist approach in a single sitting.
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