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Title: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Dugan on March 11, 2009, 11:00:43 AM Sadly haven't had as much free time to work on this as I would have liked, but its been fun making it. Will pop up the demo tomorrow for anyone who wants to give it a go.
EDIT: - Demo is available here: http://www.tikipod.com/temp/aquakittysubsub_DEMO.zip - 19th april update, fixed the annoying collision issue finally (was due to walls being marked as SOLID of all things... gah) 2MB, and PC only. (http://www.tikipod.com/temp/kittygrab.png) >> Bit late to the party... The pitch - Underwater kitty navigates its sub using just the radar screen and furry paws! Title: Re: Aqua Kitty Sub-Sub Post by: Jonas Kyratzes on March 13, 2009, 07:37:48 AM That sounds interesting! (OK, it's easy to get me with kittens in absurd situations - if done properly.)
Title: Re: Aqua Kitty Sub-Sub Post by: kyn on March 14, 2009, 04:08:42 AM You better go all the way with this
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Dugan on April 06, 2009, 02:50:59 PM bump - demo now available.
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: astrofra on April 06, 2009, 02:57:38 PM Nice and cute !
Quite immersive too ! And that name, ahahah, so cool ! Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: kyn on April 06, 2009, 03:01:15 PM Haha, I love the little paws, and the fact that we can somewhat control our missiles' trajectory after launch, but why does the steering have to be so slow ;_;
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Fuzz on April 06, 2009, 03:04:26 PM Is this your submission for the compo, or is it just an unfinished demo that you don't want in the voting?
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Loren Schmidt on April 06, 2009, 03:07:21 PM Ah, this seems pretty slick. I'll definitely come back and play it again once it's further along. Visually, it's quite nice.
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: pgil on April 06, 2009, 04:10:44 PM Really nice looking game. It's kind of slow, though. Maybe it's my computer..
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Cymon on April 10, 2009, 09:48:20 AM It is slow, but you're in a sub, so it's forgivable. I like this one. The stealth aspect of hiding your sound in the grass, the sonar is dead-on, practically a line of sight. Good job with this one.
Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: SJ on April 10, 2009, 12:42:17 PM Agreed this is a fantastic game, the graphics are very polished, combat is tactical tho I wish there was SOME form of back movement :p the combat is fun tho.
You could so easily run with this idea all the way into a full game. Great job! :beer: Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Will Vale on April 15, 2009, 07:43:43 PM I agree about the backup movement, I hadn't realised from a quick play how deep the sensor model was though - maybe a more developed version with maps/enemies that require a bit more care would help this.
The graphics are great too, especially the kitty paws stabbing at buttons. I think this is my favourite "normal game controlled by visible hands" entry. Title: Re: Aqua Kitty Sub-Sub - DEMO FINISHED Post by: Pishtaco on April 27, 2009, 08:37:51 AM Really nicely done. I like the mixture of arcade and sim elements. Maybe it could do with more of a one-shot-one-kill feeling to make the stealth part feel more intense. What's the difference between the normal and wire-guided torpedoes?
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