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Title: WARCUBE - [╯°□°]╯︵ ☐ Post by: craigz on May 18, 2016, 02:45:34 PM Hi friends!
I moved 2000 miles to Seattle so I could get into games and be closer to tech culture. Now I sit at home and work on games like a hermit! Am I doing it right? ;) But really, I'm working on WARCUBE. I'll post progress here. Check out warcubegame.com (http://www.warcubegame.com) for a GIF backlog and a fancy new email reminder signup. (if anyone's into that :) just the big news) Say hi! :) -craigz About WARCUBE is a physics-based action brawler. Use the weapons of war to crush your enemies, siege castles, and bring glory to your six-sided self… all while enjoying a tasteful blend of slow-motion and speed ramping to make you look your best. Become the WARCUBE. Greenlight Come give a shout! :) *EDIT: Passed on June 10th, 2016! :D :beer: :coffee: :handshakeL: :handshakeR: Final Stats Here :) (http://i.imgur.com/RtRA5Kl.jpg) WARCUBE Greenlight Page (http://steamcommunity.com/sharedfiles/filedetails/?id=691520137) Trailer #1 (https://www.youtube.com/watch?v=h66SIOVl7rM) (http://i.imgur.com/bkq6emu.gif) (http://i.imgur.com/T6KOhaE.gif) (http://i.imgur.com/LzTTG7W.gif) Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: groverburger on May 18, 2016, 03:01:51 PM Looks rad. Keep it up.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on May 18, 2016, 08:26:53 PM Looks rad. Keep it up. Thank you :D it means a lot to me. and WAIT. Did you just honor me with your first post?! :D :handshakeR: Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: HoffmanIV on May 18, 2016, 08:30:34 PM This is very charming in a 3d dot Game Heroes kinda way! Love what I'm seeing here. Keep it up!
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: C7 on May 18, 2016, 08:59:21 PM Since you're in Seattle, you could stop by the indie groups there. I run a local meetup for indie devs over at the Indies Workshop. We'd be happy to have you, and to try out Warcube.
http://www.meetup.com/SeattleGames/events/230977701/ Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: j-swan on May 18, 2016, 09:10:03 PM Very nice visual design, I dig it. Will follow for sure.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: jordanchin on May 18, 2016, 09:17:10 PM Wow dude, this looks great!
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: Davi Vasc on May 19, 2016, 09:46:13 AM Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: hyperduck on May 19, 2016, 01:38:39 PM UM looks frickin awesome. Wanna piece of this.
EDIT: Also regarding the "you killed jerry!?" gif - I'm not sure what to think of a cube that emerges from a bush blasting such accusations, I've a good mind to ignore him or warcube his face off. Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: Oscar Blomqvist on May 19, 2016, 02:05:50 PM This looks great. Consistent and clean art style, and the combat looks fluent and responsive. Will be keeping an eye on this!
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: Pixel Noise on May 19, 2016, 02:32:52 PM Hi!
LET ME PLAY YOUR GAME PLZ Seriously, looks very cool. Following! Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on May 19, 2016, 03:35:05 PM This is very charming in a 3d dot Game Heroes kinda way! Love what I'm seeing here. Keep it up! :D :D :D thank you! I loved 3d dot hero! Never finished it, but my first 2.45 hours were great! :P :D Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on May 19, 2016, 03:51:05 PM Since you're in Seattle, you could stop by the indie groups there. I run a local meetup for indie devs over at the Indies Workshop. We'd be happy to have you, and to try out Warcube. http://www.meetup.com/SeattleGames/events/230977701/ DEAL! Wait! Are you guys in the same space as the Galvanic crew?! :D Very nice visual design, I dig it. Will follow for sure. Thank you! :D it means a lot to me! Also, anytime the visual style starts getting terrible because of me getting lazy, make sure to tell me so! ;) that is now your duty! :P :P Wow dude, this looks great! Thanks man! Also thanks for reaching out on twitter, gets lonely on there sometimes. I was like wait, he looks familiar, IT'S THE SAME GUY. :PUM looks frickin awesome. Wanna piece of this. hahah alright, I spit up some coffee on reading this! :D warcube used as a verb?? I'm so on board for this haha :D and let's be honest... did anyone even like Jerry? Or was it Gary? ;) (parks and rec eh eh?)EDIT: Also regarding the "you killed jerry!?" gif - I'm not sure what to think of a cube that emerges from a bush blasting such accusations, I've a good mind to ignore him or warcube his face off. Hi :) Thanks Davi! Your MUSIC sounds cool btw :P :D :coffee:Combat looks cool btw. This looks great. Consistent and clean art style, and the combat looks fluent and responsive. Will be keeping an eye on this! Thanks Oscar!! :D Trying my best to keep it clean! Gut reaction is always to over set dec :o :D :screamy:Hi! Hi Hi HI! :D Thank you :D and yesyes SOOooOOon! Working on putting together a demo for imgur (any imgurians on here?)LET ME PLAY YOUR GAME PLZ Seriously, looks very cool. Following! Overall Note. Ya'll seem like cool bunch, I've found a new interwebs toolbar bookmark home :D :beer: :eyebrows: :screamy: Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on May 19, 2016, 06:12:29 PM Question!
Should I GIF stack on that first post or just post GIF updates as they come along? I raided some other threads, just not sure if there's a taboo I should know about ;) Update # 1 or 2ish. C-C-C-C-COMBO METER Seriously, I should have added this in weeks ago. Immensely satisfying to steal a quick glance at the corner while fighting :P (http://i.imgur.com/dv7amfJ.gif) Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: SolarLune on May 19, 2016, 11:16:56 PM Gameplay looks nice and fast-paced.
So what's the game all about? Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: hyperduck on May 20, 2016, 02:31:18 AM Quote hahah alright, I spit up some coffee on reading this! :D warcube used as a verb?? I'm so on board for this haha :D and let's be honest... did anyone even like Jerry? Or was it Gary? ;) (parks and rec eh eh?) "Oh god Jerry you can't even get your own name right." Classic. Also yes to Warcube as a verb! Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: jctwood on May 20, 2016, 03:24:13 AM Really nice slow mo! Is this in Unreal? If so do you use global time dilation to achieve the slow down? Also loving the monkeyball vibe with the checked ground.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: Scifa on May 20, 2016, 07:19:52 AM [Following] This looks like it'll be great fun to play.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: TheArtistJiii on May 20, 2016, 11:10:34 PM So what is this about?
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: TonyManfredonia on May 21, 2016, 07:05:42 AM The slowdown is magnificent. More combat-based games need that "300-esque" slowdown. It's just so satisfying!
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: Davi Vasc on May 23, 2016, 01:28:19 PM Thanks Davi! Your MUSIC sounds cool btw :P :D :coffee: Thank you, kind sir! :gentleman: Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on May 26, 2016, 01:15:10 PM The slowdown is magnificent. More combat-based games need that "300-esque" slowdown. It's just so satisfying! AHH! :D Thank you much! Haha yeah it's kind of a 300/John Woo lovechild ;) I'm such a sucker for it! :biglaff:So what is this about? It's just your classic cube brawler! ;) but really. It's an acrobatic combat driven game, with subtle tactical elements across the main sandbox campaign.[Following] This looks like it'll be great fun to play. Thank you! :D I keep catching myself playing it... that's a good sign right?? :handanykey: :handanykey: :handanykey:Really nice slow mo! Is this in Unreal? If so do you use global time dilation to achieve the slow down? Also loving the monkeyball vibe with the checked ground. Using Unity actually :D but hey you had a 50/50 shot right? ;) and yeah there's a global manager that dynamically controls the slomo/action speed ramps. Thank you! :D And seriously, that checker floor is SUCH a life saver. It was left over from when the game started out as battle chess... but ended up being the only way to really feel your traveling distance :PQuote hahah alright, I spit up some coffee on reading this! :D warcube used as a verb?? I'm so on board for this haha :D and let's be honest... did anyone even like Jerry? Or was it Gary? ;) (parks and rec eh eh?) "Oh god Jerry you can't even get your own name right." Classic. Also yes to Warcube as a verb! Gameplay looks nice and fast-paced. It is! But because of the speed ramping/slow mo it kind of adds a super subtle, institutional-tactics element to it :) like juuust slow enough for your mind to say "okay evade that bastard, dome that guy off the bridge and reverse mele the sucker running at you" :D so it's an acrobatic combat driven game, super set on situational fun. With a world map to explore, and loose tactics that can influence how you play certain levels. Prepping a post for it! :DSo what's the game all about? Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: michael_88 on May 26, 2016, 06:27:57 PM Love it, looks super clean and responsive! The question remains, tho... why are these cubes so angry?? Is war the only answer, truly? :P
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: FatalSleep on May 26, 2016, 06:31:59 PM I saw the email signup--definitely interested. Make sure to keep me posted!
The game looks awesome. Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on May 27, 2016, 02:29:45 PM Love it, looks super clean and responsive! The question remains, tho... why are these cubes so angry?? Is war the only answer, truly? :P Hahah this made me laugh :D and thank you! :D It's super responsive but with juuuust enough leeway to let you plan out an awesome tactic :P I saw the email signup--definitely interested. Make sure to keep me posted! AHH! I just sent out my first email blast like minutes ago! :D :D I used mailchimp (not sponsored I swear :P I just love Radiolab and million other podcasts) and right before you press the button to send the email it gives you a GIf that looks like this with the title "Are you sure?" :PThe game looks awesome. (http://i.imgur.com/LKqBHRk.gif) Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: crusty on May 27, 2016, 04:28:13 PM this looks dip dang decent
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: ashtonmorris on June 28, 2016, 07:17:30 AM Looks Rad!! Love this :monoclepop:
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on July 07, 2016, 12:26:41 PM Looks Rad!! Love this :monoclepop: Thank you! :D :D that makes me pumped! :lol: this looks dip dang decent +1 for the 'dip-dang' haha :handshakeR: :lol: Late Update # 3 - Trailer! (and passed Steam Greenlight) Crazy late on this one :) but WARCUBE got passed Steam Greenlight last month! Totally wild ride :) am super excited! :D I mean I know thousands of people have gotten the email from Valve saying, 'Hey, you! You can now sell this on Steam!', it was pretty surreal reading it ;) Trailer #1 (https://www.youtube.com/watch?v=h66SIOVl7rM) Final Greenlight Stats! :D I was pretty entertained by the Greenlight system. I know they've mentioned their phasing it out, so I'm super curious what to! :D (http://i.imgur.com/RtRA5Kl.jpg) Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: TonyManfredonia on July 07, 2016, 01:07:37 PM Congratulatioooooooons! So awesome! Happy Greenlit day :D
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: outspacer on July 07, 2016, 07:00:08 PM Looks great! Love the slow down effect, and something about cubes bleeding smaller cubes makes me happy.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on July 13, 2016, 04:56:58 PM Congratulatioooooooons! So awesome! Happy Greenlit day :D hahah I know we've been emailing haha but I wanted to make sure I responded on here too! :D :D :lol: Looks great! Love the slow down effect, and something about cubes bleeding smaller cubes makes me happy. AHH!! Thank you :D it means a lot to me :) and I mean let's be honest, tiny blood cubes was the only logical thing to do haha :D :coffee: Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on July 13, 2016, 05:10:40 PM Late Update # 4 - Money!
Super sporadic updates over here :) I'm honestly convinced nobody get's anything done in summer ;) BUT! Been getting lot's of the core gameplay loop mechanics down, and of course, that includes MONEY, erm.. rather, gold, cube-ish coins. :wizard: In locations players can primarily get money by:
(http://i.imgur.com/QZ0e3uK.gif) It's super fun to watch the coins follow the player, I'm a sucker for things like that :D (http://i.imgur.com/nWaLZJv.gif) But right now they dont die on collision, so they build up in the player. So when you do an attack.. they go flying :biglaff: (http://i.imgur.com/dvKe13D.gif) A literal cash cow. (http://i.imgur.com/5vvaNF0.gif) More soon! Including level checkpoint banners and playing with fire! :D Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: Oats on July 13, 2016, 07:56:54 PM looks interesting, congratulations on being greenlit.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: jmas on July 13, 2016, 10:10:47 PM Looks amazing! And I second Oats, congratulations.
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: KevinTillman on July 13, 2016, 10:20:38 PM I love the way those coins fall out of the chest like that and also congrats on Greenlit!
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: TheWanderingBen on July 14, 2016, 06:26:04 AM That grid pattern along the ground is understated but fantastic. Judging attack distances in an isometric melee combat game could be aggravating, but the squares around your player character help you understand how far the attacks will go. And they fit the art style. Brilliant! Good luck with all of it! :beer:
Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on July 20, 2016, 05:25:54 PM looks interesting, congratulations on being greenlit. Thank you! It was totally wild! I hadn't looked up too much info about it before jumping into it. Kinda glad I didn't else I think I would have freaked out haha :screamy: :crazy: :eyebrows:Looks amazing! And I second Oats, congratulations. Huzzah! :D Thank you! :) super pumped to be moving forward :D I thought I developed internet addiction for those few weeks haha :P I love the way those coins fall out of the chest like that and also congrats on Greenlit! By fall you mean EXPLODE?! haha :D thank you!! Awesome seeing you twitter also btw! :D :coffee:That grid pattern along the ground is understated but fantastic. Judging attack distances in an isometric melee combat game could be aggravating, but the squares around your player character help you understand how far the attacks will go. And they fit the art style. Brilliant! Good luck with all of it! :beer: AHHH!! Fantastic eye!! :D so spot on. They were TOTALLY something that stuck in there from the prototype of the game (when it was basically minimal battle chess :P) but after taking them out for literally 5 minutes I was like "wait how come this feels so weird?!" :P I know I jumped over to your thread already, but your game is looking awesome!! :DTitle: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on July 20, 2016, 05:49:44 PM Update # 5 - Fire Arrows, Forests, and Fighting High!!
Sorry about that last one, not what you think, but I wanted to make it 3 F's! ;) Been a busy weekish! Fire! I started integrating fire as an element, so the player can:
(http://i.imgur.com/XCpVarL.gif) (http://i.imgur.com/GM0HhRl.gif) Will (hopefully) add a system for it actually spreading too, that'll most likely happen at 3 a.m. sometime when I rationally decide to organize my physics materials ;) Forests! Just started blocking out how forest environments might feel, which has been really spooky/fun. I'm sure during they day they'll look less creepy. But for night time... keepin' the creep levels high. Tread carefully, brave Warcube. (http://i.imgur.com/oKxF10Z.gif) Arrows in the night ;) (http://i.imgur.com/5jZw1Ma.gif) Fighting High! I've started adding in contextual places for the player to basically initiate an action sequence, but what it does it apply very general physics forces to them, so depending on what angle you hit these at, or speed etc, you'll probably get a slightly different effect :D makes it more skill oriented! (<-- total opinion) :P (http://i.imgur.com/5MY8rMC.gif) BONUS aaaaaaand here's a bonus of a whole bunch of archers firing arrows at the player/eachother. (http://i.imgur.com/mpet6jc.gif) NEXT UPDATE IS ALL ABOUT TRAPS or weapon swapping... we'll see ;) CRAIGZ :D Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: somin on July 20, 2016, 08:03:27 PM Looks rad :)
Now I just want to set fire to that archers tower though ;) I'd say, if the combo counter you showed on the last page is really important, it should be more prominent. I don't think you'll really notice it during combat in the corner. If you want the feeling of "oh, one more for the combo" you could try adding the combo counter to wherever you killed the last enemy. just an idea. I'm personally never really a fan of combo counters in the first place ^^ Title: Re: W A R C U B E - [╯°□°]╯︵ ☐ Post by: craigz on October 20, 2016, 07:23:19 PM Looks rad :) Now I just want to set fire to that archers tower though ;) I'd say, if the combo counter you showed on the last page is really important, it should be more prominent. I don't think you'll really notice it during combat in the corner. If you want the feeling of "oh, one more for the combo" you could try adding the combo counter to wherever you killed the last enemy. just an idea. I'm personally never really a fan of combo counters in the first place ^^ AH! Sorry for crazy late reply, been in hermit mode :D :coffee: TOTALLY agree about the combo counter :) going to try adding it above the character killed with a little transparency? :D I'm personally not a huge combo person either, but I do like to SEE how many combo's I get sometimes, just not competitively :P Title: Re: WARCUBE - [╯°□°]╯︵ ☐ Post by: craigz on October 20, 2016, 07:26:57 PM Update # 6 - Explosions: Now with more BOOM! And death..?!
Gosh it's been so long since I posted :) been in hermit mode, as well as just plain feeling the crunch :D just a small update til I get back in the routine! :D Big high five to anyone who made it to Steam Dev Days last week! :D :-* :shrug2: :beer: Explosions (http://i.imgur.com/4sR6oS4.gif) Title: Re: WARCUBE - [╯°□°]╯︵ ☐ Post by: TonyManfredonia on October 21, 2016, 02:03:43 AM YOU'RE BACK :handthumbsupL: :handthumbsupR: :handthumbsupL: :handthumbsupR:
:) Great work :D Title: Re: WARCUBE - [╯°□°]╯︵ ☐ Post by: jctwood on October 21, 2016, 02:15:49 AM Looking really nice! Is there a slow motion effect briefly after the explosion?
Title: Re: WARCUBE - [╯°□°]╯︵ ☐ Post by: craigz on October 21, 2016, 10:15:11 AM YOU'RE BACK :handthumbsupL: :handthumbsupR: :handthumbsupL: :handthumbsupR: :) Great work :D I am! :D and READY FOR BATTLE! :D :lol: :eyebrows: :biglaff: :waaagh: Looking really nice! Is there a slow motion effect briefly after the explosion? There is! :D Just a little speed ramping :) thinking of making it a bit longer though, second glances at it kinda looks like lag :P thoughts?!Here's a version without the slow motion ramping for reference :) (http://i.imgur.com/4MvSX2M.gif) |