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Title: Assassin Blue Post by: Banov on April 23, 2009, 09:42:51 AM (http://i18.photobucket.com/albums/b136/BanovG/level1-1.png) This is a combat-heavy platforming game that follows a highly skilled assassin. 12 levels, lots of cool unlockables, crazy boss fights. Information Title: Assassin Blue File Size: 9.4 MB GM Version: GM7 Changes Screen Resolution: No Controls are included in the game, but for posterity: Arrow Keys: Move Arrow Up: Jump Z: Defend X: Attack C: Special Space: Pause game, view/edit controls All controls can be changed however you like from the pause menu. Download Links: Mirror One: YoYoGames http://www.yoyogames.com/games/show/44391 Mirror Two: WillHostForFood http://willhostforfood.com/users/Banov/AssassinBlue.zip Play in your browser at my website using GM Bed (http://someplace.comicgen.com/AB.html) (Optional) Download the high-quality soundtrack here: http://willhostforfood.com/dl.php?fileid=48689 The game will load the files upon startup. Screenshots: (Click to enlarge) (http://i18.photobucket.com/albums/b136/BanovG/th_level4-1.png) (http://"http://i18.photobucket.com/albums/b136/BanovG/level4-1.png") (http://i18.photobucket.com/albums/b136/BanovG/th_level7-1.png) (http://"http://i18.photobucket.com/albums/b136/BanovG/level7-1.png") Misc Links: How I Make The Levels (http://gmc.yoyogames.com/index.php?showtopic=386892&st=40#entry2833657) Assassin Blue at IndieGames.com! (http://www.indiegames.com/blog/2009/01/freeware_game_pick_assassin_bl.html) Let's Play Assassin Blue - Fan-made playthrough + commentary (http://www.youtube.com/watch?v=s4jT_dIYtdc&feature=PlayList&p=5D1CDFE8FC47406A&index=0&playnext=1) Credits: -Banov, as in, me, for ALL sprites, animations, programming, backgrounds and writing... etc. -Prophecy for composing the soundtrack --- This was originally posted in the Feedback forum, until I realized that "Feedback" is supposed to be for unfinished games, and the confusingly named "Announcements" board is for finished games. Hope there's no problem with a new topic here? Title: Re: Assassin Blue Post by: Xion on April 23, 2009, 11:24:31 PM What a fun game. This was a fun game. I enjoyed this game. :coffee:
Title: Re: Assassin Blue Post by: William Broom on April 24, 2009, 12:50:44 AM Played this game a long time ago. I liked everything except for the story.
Title: Re: Assassin Blue Post by: Xion on April 24, 2009, 12:57:34 AM Yeah the story was kind of weird. Felt really awkward towards the end, and I disagree with some of (many of) the things that were said. Rest was nice though.
Title: Re: Assassin Blue Post by: Syrion on April 24, 2009, 06:00:21 AM I played it some days ago and I also liked it, but I didn't finish it. The combat felt nice, but it got repetitive in my opinion as it never required me to really use my skills more or less tactically. Also guarding and the combos didn't seem to be of use. Another thing I wondered about were the unlockables. As you don't have any choice over which skill you want to unlock next and the "currency", those targets, is plentiful, I didn't understand why you had to buy them in the first place, anyway. It seemed like they could have just been rewarded at the end of each level.
Lastly, I agree that a bit more effort should have been put in the writing. I thought that the story itself wasn't too bad, it reminded me a bit of the better parts of Assassin's Creed, but some of the dialoge was just too obvious. For example when blue says something along the lines "Why do I need a partner? I'm already pretty awesome on my own!" His huge ego doesn't need to be shown that obviously, one understands that he is very sure of himself even without the use of "awesome" ;) Anyway, I don't want to make it sound too bad. I also enjoyed playing it while I did, but you can certainly improve on that :) Title: Re: Assassin Blue Post by: Banov on April 24, 2009, 01:56:32 PM I used MisterX's post to respond to, since his included everything posted above him :p
The combat felt nice, but it got repetitive in my opinion as it never required me to really use my skills more or less tactically. Also guarding and the combos didn't seem to be of use. Sorry you felt that way, as both can be used very effectively. Because of the generous health pickups, you could probably get away with just mindless running and attacking, but that doesn't mean you can't use any finesse. The game is easy to keep the casual player entertained, but the depth is there if you look for it.Quote Another thing I wondered about were the unlockables. As you don't have any choice over which skill you want to unlock next and the "currency", those targets, is plentiful, I didn't understand why you had to buy them in the first place, anyway. It seemed like they could have just been rewarded at the end of each level. Hm, not quite. The targets were plentiful, but if you weren't playing mindfully they'd be easy to miss. In order to unlock everything in the game (i.e. the bonus cutscene and Boss Rush at the end) you'd need every single target, so even if you could get by earlier on missing a target here and there, you'd want to go back and get them later. That's replay value for yah! :eyebrows:Quote Lastly, I agree that a bit more effort should have been put in the writing... but some of the dialoge was just too obvious. For example when blue says something along the lines "Why do I need a partner? I'm already pretty awesome on my own!" His huge ego doesn't need to be shown that obviously, one understands that he is very sure of himself even without the use of "awesome" ;) It's true I didn't do as much editing as I could/should have, and that's a great example. As they say, live and learn!Thanks for the replies and feedback, everyone! Title: Re: Assassin Blue Post by: salade on April 24, 2009, 06:34:15 PM hey, I remember playing this after it was on bytejacker, and i enjoyed it more than i thought it would. it's a straightfoward game that achieves what it sets out to do, in my opinion. nice job!
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