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Title: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 31, 2017, 09:47:10 AM (http://summonersfate.com/share/banner.png) Summoners Fate OverviewSummoners Fate is a top-down adventure that combines exploration, card collecting and tactical combat. You play the role of “fate” itself personified as a deity-like entity to the characters that inhabit the world - so much so that the characters “look up” at you during your turn, seeking your lead to guide them. Special characters called Summoners are particularly attuned to your presence. They are your direct link to their world. Through your Summoner, you can play the “hand of fate”, a literal hand of cards representing magical spells that you can use to rain fireballs upon your enemies or summon new creatures onto the battlefield. (http://summonersfate.com/share/sfTree.gif) About the Dev Team Developing this game is a small team of indies known as D20Studios consisting of myself (main developer/designer), my wife Kelly (marketing) and Peter Jones (artist and animator) all based in Salt Lake City, Utah. Plus, we have our fantastic art production team, Oray Studios, based in Indonesia. (http://summonersfate.com/share/d20studiosTeam.png) We're weird. What of it? Why did I make this game? Summoners Fate was inspired by games like Dungeons and Dragons, Warhammer, Hero Quest, and Magic the Gathering. I’m an avid fan of deep strategy and victories achieved using diverse teams and combinations of unique abilities and tactics. My goal is to capture the amazing feeling of creative strategic mastery these games deliver by building a vessel that allows others to share in that experience without the overhead of complex rules and large time commitment. To that end, I chose mobile phone as the primary platform for Summoners Fate: it’s tactile, fast, responsive - and you carry it with you always. That’s not to say we’re limited; our cross-platform tech will enable the game to scale to tablets, PC and Mac as well - but I love the idea that you can masterfully command an epic fantasy party using quick one hand gestures to make tactical maneuvers and blast spells. Summoners Fate is my second indie game and I consider it a spiritual successor to my first game, Hero Mages, which shared the same objective of delivering an accessible strategy experience. Hero Mages differs from Summoners Fate in that it was originally designed as a tabletop board game and then converted to a digital online game. It was entirely multiplayer, supporting up to 8 players, with a fixed set of characters and cards to choose and randomized combat with actual D20 dice roll animations. With Summoners Fate, I wanted to expand the world, diversity, and customization. Where Hero Mages had 20 characters and 40 abilities, Summoners Fate will feature over 200 characters and 400 cards for launch as well as an ever-changing single player experience (in addition to real-time and async multiplayer options). I’ve designed the content system with intent for expansion - once the game is launched, new levels and cards will be added regularly. My aim and hope is to service and please a very niche community of fans for many years to come in the future. I am a community driven developer, and seek regular feedback and requests - shout out if you’ve got em’. What’s the game-play experience like? On a macro level, you are exploring a fantasy world with your main Summoner character via a series of connected saga-style maps. Maps themselves are simple, with a handful of key landmarks - they look like pirate treasure maps. Each map is a very lightweight story intended to provide a sense of atmosphere and cryptic meaning to the encounters you have within the levels depicted on them. I want the player to derive their own story, their own meaning from the framework provided, rather than be explicit about the events and sequence. (http://summonersfate.com/share/map.png) Explore the world through maps like this When you tap a destination on the map, it starts up a scenario. Here, the game becomes like a miniature version of a dungeon from Legend of Zelda, Link to the Past. You explore the destination one room/one screen at a time. Rooms can vary in their objective (ranging from combat to light puzzles to varied game objective). Primarily, these are tactical, turn-based battles where you play out combat in a style akin to a combination of Hero Quest (taking action with each of your characters from a top-down perspective) and Hearthstone (playing cards from your hands to create additional units or manipulate the battle with magical spells). (http://summonersfate.com/share/sfFireball.gif) A decisive fireball attack opens up this encounter with the Liche King At a micro-level, the smallest “chunk” of gameplay is clearing a single room. Rooms are designed to take an average of 3 minutes to finish, making them ideal segments for mobile gameplay sessions. For players seeking a longer session, the rooms daisy-chain together seamlessly, so it’s really up to you how long you go for. What keeps it interesting is that as you cast spells/take damage/lose heroes, the results of your actions carry with you to the next room. This entails considerations on both a tactical level as well as a strategy/endurance level. Did you prepare a deck meant to win against a boss, survive rooms filled with traps, or both? While the micro gameplay experience is short, it’s by no means diluted. During early development, some of my players were initially turned off by the smaller maps and limited number of actions per character, so I worked with them to find ways to make a deeper experience with less overhead. For instance, rather than having a separate move and attack action, move and attack are combined in a single gesture. Instead of having to click a character, click a menu and click a button (phew!) you simply drag your finger from a character, creating a movement path to a desired position, and then (if desired) combine that with an attack. The path you choose is important because it determines where your character will face relative to the enemy. Attacking in the back has strategic advantage (the enemy can’t attack you back) and some characters even gain bonus damage for backstabbing. (https://media.giphy.com/media/haRM00ekAgGre/giphy.gif) Attack the rear to avoid being counter-attacked Another key was creating diverse terrain and environment that mattered by changing how units move through it or use it for cover and defense: swamp tiles that slow movement, lava that burns units, rocks that block line of sight. To take that even further, many spells are designed to interact with environment, like this “Animate Tree” spell that can transform trees into monsters. https://www.youtube.com/watch?v=AS-ucrjADNs On a meta-level, you’re on a quest to collect more characters and more cards to expand your strategic diversity. I say diversity rather than “power” as its better represents the spirit of the card collection mechanic. Some games leverage leveling mechanics where your power in the game is driven more by what you have than how you play. Personally, I see the goal to collect cards in the game driven by a desire to experiment with new and creative ways to win. If the balancing goes well, I’d love for it to play like out like the rock-paper-scissors feel of StarCraft. The different races aren’t more powerful than one another, but choosing the right characters at the right time leads to victory. Beyond the single player adventures and meta-card collecting, the game opens up to multiplayer matches and eventually guild/clan competitions. That way, there’s a diversity of goals for everyone and a lot of possibilities for players to find value in their investment of the game. And that’s Summoners Fate...so far! Thanks for reading about my project and please feel welcome to hang around. There’s a lot of cool things going on with development that I’m excited to share: custom tools we’re building, new art and animations, design mechanics and more! I am driven by the community and would love to hear your feedback, ideas and suggestions. I also love to help out and support other developers - if there’s something we’re doing that you like and want to know how we did it, please ask. More updates on our progress each week :) Key Links Official Game Website: http://www.summonersfate.com Facebook: https://www.facebook.com/D20Studios/ Twitter: https://twitter.com/d20studio Instagram: https://www.instagram.com/d20studios/ YouTube: https://www.youtube.com/channel/UC9E6fUzGgUy6YuPdNmStTQw or http://www.gamedevchats.com Our Youtube channel, Game Dev Chats, is about creating a game company, game development and game marketing. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ODINKONG on May 31, 2017, 12:10:49 PM It made me sad when I saw you had no Replies yet. So I just wanted to say it looks great! Your art looks nice a polished and I love the idea of playing cards during a strategy RPG. Very neat concept! Cheers!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 31, 2017, 01:59:06 PM It made me sad when I saw you had no Replies yet. So I just wanted to say it looks great! Your art looks nice a polished and I love the idea of playing cards during a strategy RPG. Very neat concept! Cheers! Thank you so much, Odinkong, that means a lot! I realize our game is a niche concept and won't appeal to everyone, but I do hope those who like strategy/RPG/CCG style games take a look and share their impressions and feedback. It's always helpful to understand how the game is perceived and if I could be doing better to represent it. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Zaibach333 on May 31, 2017, 02:12:51 PM Looking good! I like the consistent perspective towards top down for your strategy elements, one could relate to it to the magic of a board game grid experience.
Overall it's looking very polished with the UI, the art, as well as the swift touch gestures from your videos. :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 31, 2017, 02:20:52 PM Looking good! I like the consistent perspective towards top down for your strategy elements, one could relate to it to the magic of a board game grid experience. Overall it's looking very polished with the UI, the art, as well as the swift touch gestures from your videos. :coffee: Thanks, man! I just really dig these kinds of games :) Top-down solved a lot of challenges for both the art production and user interface on mobile. We were considering isometric at one point. I noted that you were developing on mobile as well and I am curious how you will handle your controls to overcome the angled perspective. Then again- I never used 3D - and that certainly gives you lots of advantages to manipulate the board for viewing different angles. Anyway, we should stay in touch - I foresee a lot of opportunity to learn from each other and how we choose to implement various things (AI, controls, mechanics). Let me know when you have a build ready, I would love to check it out and give you feedback (and vice versa). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ODINKONG on May 31, 2017, 09:40:46 PM I'm also working on a tactical Rpg for android, however were actually making ours in real time no turns. I'll have a dev log up tomorrow. I was an idiot and thought you were supposed to make a new thread for each post so I did that for two weeks instead... Anyway I would love to keep in touch with both of you. We share the love of a genre.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 01, 2017, 06:02:44 AM I'm also working on a tactical Rpg for android, however were actually making ours in real time no turns. I'll have a dev log up tomorrow. I was an idiot and thought you were supposed to make a new thread for each post so I did that for two weeks instead... Anyway I would love to keep in touch with both of you. We share the love of a genre. Exciting! Yes, I would love to learn more about your project and play-test/offer feedback as well. I remember playing a real-time tactics game on Android a few years back called Champs Battleground - I wonder if you've heard of it? They used cool-down timers to pace the unit abilities. It was interesting - if you attempted to move to a space at the same time as opponent, you could get blocked and sent back to your previous space depending on who actually made the move first - it was pretty intense and added an interesting feel to the genre. Curious to learn more about your design. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ODINKONG on June 01, 2017, 07:35:14 AM I just checked out a game play trailer of champs. It was pretty neat, its almost like the way the way ff7 does fighting where its kind of turn based, but if you wait to long you will get penalized. However our game is significantly faster. The main difference with our game is that units attack on their own whatever is in front of them, so it really plays like an action game. I would love to show you some game play and if you google Raven's Path you will find some, but the footage I put out a couple weeks ago is a bit slower than our usual game play. I though people would want to see the simple stuff first. Boy was I wrong they want to see the fast action packed confusing crazy stuff, so I'm working on putting together a mashup of better footage for a month or so now. I'll be sure to let you know when its ready, and I would love to send you a demo when we can for feed back. Btw I love the fact that you are using mana for the cards. Your game looks like an amazing mashup of magic hearthstone and tactics.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 01, 2017, 08:57:39 AM I just checked out a game play trailer of champs. It was pretty neat, its almost like the way the way ff7 does fighting where its kind of turn based, but if you wait to long you will get penalized. However our game is significantly faster. The main difference with our game is that units attack on their own whatever is in front of them, so it really plays like an action game. I would love to show you some game play and if you google Raven's Path you will find some, but the footage I put out a couple weeks ago is a bit slower than our usual game play. I though people would want to see the simple stuff first. Boy was I wrong they want to see the fast action packed confusing crazy stuff, so I'm working on putting together a mashup of better footage for a month or so now. I'll be sure to let you know when its ready, and I would love to send you a demo when we can for feed back. Btw I love the fact that you are using mana for the cards. Your game looks like an amazing mashup of magic hearthstone and tactics. Ah, I see now! Its sort of like a constantly moving forward/non-stop action RPG. There's another game I played on Android a few months ago that had a similar structure, though it was turn based and moving along a horizontal board instead of vertical. I went through my app history trying to find it but no luck, they may have pulled it or renamed it. If I remember, I'll let you know. Anyway, looks good! I would definitely recommend changing your title name. There's a lot of content - some kind of paranormal/spiritual show/website/music album that all comes up before I was able to find your gameplay video. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 01, 2017, 11:24:22 AM Hello! ;) My name is Kelly Przybylski, and I work with my husband Ross at our indie studio in Utah, D20Studios. We're developing our 2nd game - Summoners Fate - and I help out with the marketing. I'll be sharing daily updates on progress of our game and asking for feedback. We really want this game to be community driven - we like to get input and let players help us drive development :handthumbsupL:
Here's my first update - FIRE SORCERESS! She is one of over 200 playable characters we will feature in Summoners Fate. A little about her: She has the power to harness fire in all its glory - she can create it, shape it, command it. She destroys her enemies in a blazing & burning hell of death. And she enjoys every minute of it... What do you think? Do you enjoy playing with fire? :eyebrows: (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/18835971_1950850085144442_8389961659499899298_n.jpg?oh=a0d0dafebdf9460914b2c47ba65fcf70&oe=59E5524B) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 02, 2017, 03:28:48 PM Good afternoon! ;)
Today, I want to show some ANCIENT RUINS - environment pieces to provide a full & rich gaming experience in Summoners Fate. These will pop up in different levels of our game to add ambiance, line of sight considerations, and a place to hide...for your enemy, of course! What do you think? :shrug2: (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18813482_1951354081760709_6491173563924462163_n.jpg?oh=806f38f35b39a14544a2191989c6edc1&oe=59B499E5) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 02, 2017, 04:49:46 PM Zaibach had interesting post today on his turn-based tactics game about his AI development, TacticsV (https://forums.tigsource.com/index.php?topic=61013.0) (which you should definitely check out as well if you’re interested in games like Summoners Fate), so I felt inspired to share a few insights about my AI process as well.
Summoners Fate will feature 400+ cards/characters/abilities for launch and regular content updates every 6-8 weeks for the next several foreseeable years. In my first game, Hero Mages, I had a closed set of around 40 unique abilities/20 characters, so a lot of the AI “magic” boiled down to custom scripts per behavior to ensure the AI knew how to play the right abilities at the right time and in the right order. This quickly became overwhelming to manage; this approach wouldn’t scale with the amount of content I have planned for Summoners Fate. With that in mind, one of the primary goals for my AI is that it needs to learn how to pick-up and play new content at pace with the players; similar to how it’s easy for anyone to open a new booster of MtG cards and instantly know how to play those cards. Here’s how I approached it:
Since I already have a method for a human player to play the game that calculates valid moves, I create a list of all the “possible” moves I can make on a given turn, then have the AI run through this list, execute and “undo” them. To assess score, the AI captures the current life and power totals of its own units and its opponents units, then, compares how that changes after a given move is executed. So, if the AI’s opponents have a total life/power of 15 prior, and this is reduced to 10 after performing an action, that action gets 5 points. Once the AI has tested its potential actions, it makes a decisions to execute the highest scoring path. Because the system uses all of the existing rulesets/logic as the player, the AI can instantly consume and use effectively any new content injected into the system without any additional coding required :) Simple, right? Well, not quite. One of the most important considerations of an effective strategy is the order in which actions are carried out. The biggest problem with the simulation approach is the number of permutations (or unique ordered combinations) required for the AI to derive the ideal solution via simulations. Consider even a simple subset where AI begins its turn with: AI has 5 units with 2 actions each (move and attack) AI has 5 spells it can play So, that’s 5 units x 2 actions + 5 spells = 15 actions. The formula for 15 choose 15 yields over a trillion unique permutations. I would need a multi-bit quantum computer and an unheard of amount of memory to tackle that...so...not going to work so easy :P Hence, most of the work in building the AI is coming up with creative ways to minimize/cut-down large chunks of those permutations so that the AI is only considering among the best possible options. For example, testing “sub sets” vs. complete sets (ex: test the best of the unit actions first, then test the best of the spell actions, the test whether it’s better to attack, then spell, or spell then attack) can reduce that massive trillion down to only 250. If you’re interested in learning more, here’s a video where I talk through the thought process for programming a strategy game via simple steps, pancakes, and Back-to-the-Future anecdotes: https://www.youtube.com/watch?v=QUjtDdKM6oc Questions/comments welcome. Also, if you’re a fellow dev working on this stuff - how are you solving your AI challenges? I’m as eager to learn as I am to share. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 03, 2017, 07:39:58 PM Good evening! Kelly here again, and today I focused on environmental pieces for Summoners Fate - specifically, rugs! Some of our 4-legged friends (all playable characters in Summoners Fate - starting clockwise with the red-eyed quadruped - Hellhound, Fennec Fox, Cute Hellhound, Bear, and Withered Dog) are testing out the rugs, although the bear is sending out a special warning... :whome:
We will have many environmental pieces for varied rooms and worlds. Stay tuned for desert, jungle, ice, dungeon, and many more world features! ;) (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18835535_1951852831710834_7104980693246257641_n.jpg?oh=f9372649cfa0b4da9d0c67aeba1d80a4&oe=59A0EFD9) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 04, 2017, 10:02:04 AM Fan of Orcs & Goblins? We will have MANY of both, including this devilish fella with the toothy grin :eyebrows:
Goblin Champion will be one of over 200 playable characters in Summoners Fate! What do you think of the finished character art? (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18835956_1952296808333103_1816529487338608390_n.jpg?oh=fe967f0fc6757e7e360db0afda978e5c&oe=59AE043B) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 05, 2017, 07:08:01 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18582221_1946158582280259_7764735276304926524_n.jpg?oh=cee511c5d7d44aa859a36d1839cfaa62&oe=599B98E2)
Here are just some of the over 200 characters we have planned for Summoners Fate. A little about our upcoming game: Summoners Fate is a top-down adventure that combines exploration, card collecting and tactical combat. You control the fate of your Summoner and command an ever-changing band of companions. Defeat monstrous hordes and reap the rewards of treasures, allies, and powerful spells as you advance deeper into unknown lands. Are these chance encounters or do they connect to a greater meaning? You decide. Combat in Summoners Fate is turn-based, quick and gratifying. Hide behind trees or play a card that brings them to life. Douse your enemies in oil and ignite them with a fireball. Set a trap with a gravity spell to pull an enemy into your clutches. The possibilities are endless. Venture into a game without limitations. Choose your characters, choose your spells, choose your strategy. Choose when and how you play. You are in control. Summoners Fate – strategy without barriers. Coming Soon :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 06, 2017, 04:04:10 PM Good evening, TIGSource readers! ;)
I don't believe that a video game is only about the finished project; if you're like me, I enjoy seeing the process of making the game - bloopers, mistakes, sketches, crazy ideas, etc. In that same spirit, here are some sketches for our Band of Bandits for our upcoming game, Summoners Fate. What do you think? We had our awesomely talented art team create the characters with and without hoods & face masks. I see pluses and minuses with each option. What do you prefer? Love the feedback! :eyebrows: (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p235x350/18892923_1953136838249100_8574601276339604106_n.jpg?oh=3f74949fbb6df36eb98aa8247abb24b6&oe=59A740F4) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 07, 2017, 02:34:04 PM (https://media.giphy.com/media/qlGNZuVp8TAiI/giphy.gif)
Presenting...SKELETON DRAGON for Summoners Fate! :beer: This horrifying fire-breather is back from the dead to terrorize his foes. When he flies onto the battlefield, he certainly strikes fear in the hearts of all in his path... We LOVE dragons at D20Studios, and we will have quite a Dragon Race built up among our over 200 characters we have planned for our game. Check out his animations here: https://www.youtube.com/watch?v=yeFSTzrC9G0 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: wizered67 on June 07, 2017, 04:53:42 PM The art looks really nice and I like the concept! It looks like it could be a fun mobile game to play in short bursts, like you mentioned with the 3 minute rooms. Just wondering, how are you planning on doing in app purchases? What sort of things will be available to buy?
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 07, 2017, 05:34:48 PM The art looks really nice and I like the concept! It looks like it could be a fun mobile game to play in short bursts, like you mentioned with the 3 minute rooms. Just wondering, how are you planning on doing in app purchases? What sort of things will be available to buy? Thanks, Wizered! The primary item that will be available for sale is card packs. Players will be able to buy card packs via gold or with real current. Gold is earned by completing missions and winning matches against opponents. I like this model a lot because its clean and easy for players to derive the value in what they are buying as cards directly add to the enjoyment of the game. As our game is free-to-play, we think it should be possible for players to earn cards via regular play as well. Another idea I've been considering is ability to purchase some kind of boost item (like a 2X gold multiplier and/or subscription for daily cards) that gives a nice mechanism for players to get more rewards out of their daily sessions. Since you ask, what kind of things might you expect or would desire to be able to buy in a game like this? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 08, 2017, 12:16:51 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/17626536_1919475861615198_6219054821784456306_n.jpg?oh=7d7fc81ee35413f6779fc70fc0f25926&oe=59DE88A4)
Along with our humanoid characters, we have some fun additions that we always wanted to play in a video game. One such character is a giant, smashing tree - the Treant! He's been transformed from an immobile tree into a sentient being, and enjoys bashing his enemies with deliberate swings of his leafy branches. The great thing about him is he is summoned from any tree on the battlefield! What do you think? Would you like to play as a colossal tree creature? Here is video gameplay example: https://www.youtube.com/watch?v=cGFtrNgQUck (https://www.youtube.com/watch?v=cGFtrNgQUck) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 09, 2017, 07:26:42 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18951389_10155200858426285_3811570720491877392_n.jpg?oh=7c229b0407b7a3da8f536de88bac0a7a&oe=59E5EE16)
Fan of Orcs? I know I am, and Summoners Fate's got 'em. ;D The Orc Champion's presence on the battlefield will give benefits to his fellow Orcs, such as added strength. Using him strategically should lead to certain victory! The Orc Shaman will be the caster of your Orc race. Using his study of the ancient Orc ways, he will bring about chaos and unpredictability to the game, scaring your enemies into defeat! What do you think? :eyebrows: Would you lead these guys into battle, or are you more of a human-character player? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: wizered67 on June 09, 2017, 08:05:13 AM The primary item that will be available for sale is card packs. Players will be able to buy card packs via gold or with real current. Gold is earned by completing missions and winning matches against opponents. I like this model a lot because its clean and easy for players to derive the value in what they are buying as cards directly add to the enjoyment of the game. As our game is free-to-play, we think it should be possible for players to earn cards via regular play as well. I think packs that can be bought with gold or real money is a good way of doing in app purchases. I definitely think it's better than things like making the player wait to play something or pay money to skip the wait time. Also the Treant looks pretty cool! I like that there has to be a tree to make one. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Ayrik on June 09, 2017, 11:40:44 AM This is looking great guys. You are moving at an impressive pace and I can't wait to see your progress and play it again at the next meetup!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 10, 2017, 11:23:58 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18582216_1946587928903991_1686323006059697333_n.jpg?oh=eec7dc6dd9bda46538693be353bfdf80&oe=59E678AD)
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18835971_1950850085144442_8389961659499899298_n.jpg?oh=a0d0dafebdf9460914b2c47ba65fcf70&oe=59E5524B) Here are some recent characters we revealed for Summoners Fate - the Battle Mage and the Fire Sorceress. We plan to have well over 200 characters - human, humanoid, creature, quadruped, alive, and...not-so-alive! >:D What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 11, 2017, 11:33:36 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19030221_1955225781373539_7668448051860653086_n.jpg?oh=33d91b3574ed4426f0607f1241d91b1a&oe=59A2FD0D)
Ross is playing around with card sketches for Summoners Fate. These are not the finished card art, but we have been reviewing the final art, and it's looking AWESOME :) Since our turn-based game is both an RPG and a CCG, cards are extremely important to the tactics and the fun! So he is working hard to get them right. What do you think so far? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 11, 2017, 06:22:16 PM This is looking great guys. You are moving at an impressive pace and I can't wait to see your progress and play it again at the next meetup! Thanks, man! Really appreciate that. Been focused on building out the tools, hope I will have more content ready in time. Looking forward to trying your game again as well - bring your controller :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 11, 2017, 06:25:42 PM Also the Treant looks pretty cool! I like that there has to be a tree to make one. It actually creates a fun design problem when there are no trees. So I've added a mechanic to allow discarding when a card has no targets. Discard can be an ability type, for instance: Discard and add a sapling card to your hand. So, if there are no trees, plant one. Then, sapling could have power like: When this card is played, add Animate Tree to your hand. And so the fun ensues ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 12, 2017, 07:27:30 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18582442_1947013582194759_4483389013759464016_n.jpg?oh=920348d3685feda8d5d473ea7a93eeb9&oe=59D6B320)
Cave Environment examples for Summoners Fate Good morning, and Happy Monday! :P Summoners Fate will have many different environments to choose from, including CAVES! Here are some art pieces and characters for our Cave Environment for Summoners Fate. There are two playable characters here - the GNASHER, a playable insectoid character (working on a video of his animation), and the SPIDER, complete with a spider nest that will release baby spiders. I've included animation of the Spider moving below. We will feature other fun environments as well, including dungeon, desert, ice/snowy environment, and much more! Would YOU like to play in a cave environment in Summoners Fate? :eyebrows: https://www.youtube.com/watch?v=wp4oiYHQwjM (https://www.youtube.com/watch?v=wp4oiYHQwjM) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: EdFarage on June 12, 2017, 10:01:27 AM I've been following you on Twitter and this looks very nice, keep going guys.
Cheers :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 12, 2017, 05:45:55 PM I've been following you on Twitter and this looks very nice, keep going guys. Cheers :coffee: Thanks, EdFarage! What a nice comment, we appreciate that. :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 13, 2017, 09:35:23 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/s480x480/19059771_10155213420481285_4653061855641050372_n.jpg?oh=35314700144828be199bd3e55d12a4ad&oe=59DA4E55)
We have a new character we are introducing in Summoners Fate tomorrow. Based on who you see here - the Imp, the Hellhound, and the Cute Hellhound (all playable characters!), what do YOU guess will be the new character? :eyebrows: I will post tomorrow! Let's see your best guesses ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 14, 2017, 11:06:42 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19059339_1957118574517593_6062892861362130387_n.jpg?oh=0fb0c42d0a5dc4a548fb89ae4f31aca2&oe=59D5DE0A)
Did you guess...DEMON LORD? :screamy: Our newest addition to our over 200 characters for Summoners Fate is straight out of the evil depths of fire and brimstone! He's joining his fellow fiends, the Imp, Hellhound, and Cute Hellhound (even the Demon Lord can't resist that lil' brute!) on the battlefield. Swinging his mighty war hammer, he's ready to torment his opponents into a fiery defeat... What do you think? :eyebrows: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ODINKONG on June 14, 2017, 01:02:54 PM The demon Lord is my favorite so far! The shear quantity of units in this game is incredible! We followed you on twitter by the way. We are Evil Villain Games. Keep up the great work. :)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 15, 2017, 07:21:16 AM The demon Lord is my favorite so far! The shear quantity of units in this game is incredible! We followed you on twitter by the way. We are Evil Villain Games. Keep up the great work. :) Thanks, Evil Villain Games! Appreciate the compliment. Also, I feel like our Demon Lord would definitely approve of your company name :lol: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 15, 2017, 11:51:03 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18403586_1941442702751847_1382053819067112040_n.jpg?oh=9fd6008ae82f41e408cf453bdb5539de&oe=59D45F66)
Happy Thursday! Meet some members of the Summoners Fate Withered Race. There's something...strange about these villagers and their pets. They SEEM alive but...their rotting skin is hanging off of their bones like empty potato sacks, they move with an awkward, sloppy gait, and their eyes. Oh, their empty, frightening eyes... Are you curious what happened to them?! Summoners Fate will unfold to reveal all :whome: Here is video of their movement animation: https://www.youtube.com/watch?v=k5OZRyZpJps (https://www.youtube.com/watch?v=k5OZRyZpJps) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ODINKONG on June 15, 2017, 05:01:53 PM The demon Lord is my favorite so far! The shear quantity of units in this game is incredible! We followed you on twitter by the way. We are Evil Villain Games. Keep up the great work. :) Thanks, Evil Villain Games! Appreciate the compliment. Also, I feel like our Demon Lord would definitely approve of your company name :lol: Good Point! We do appreciate all things evil. In turn I imagine your company might approve of this. (https://c1.staticflickr.com/1/148/392474785_6a90a21e01_m.jpg) :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 15, 2017, 05:24:34 PM :coffee: Awesome!
The demon Lord is my favorite so far! The shear quantity of units in this game is incredible! We followed you on twitter by the way. We are Evil Villain Games. Keep up the great work. :) Thanks, Evil Villain Games! Appreciate the compliment. Also, I feel like our Demon Lord would definitely approve of your company name :lol: Good Point! We do appreciate all things evil. In turn I imagine your company might approve of this. (https://c1.staticflickr.com/1/148/392474785_6a90a21e01_m.jpg) :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 16, 2017, 08:17:58 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p280x280/19113736_1596263530384762_244030376652145153_n.jpg?oh=e7d1572b86207092c90970ee5760e52f&oe=59A13986)
Oh what pointy teeth you have... Friday is here, and with that, I want to show the first of our playable Insectoid race characters. Ross has always had an interest in insects, especially ants and praying mantes, and he knew he wanted to include among our over 200 characters a race devoted to insect and insect-humanoid ("insectoid") creatures. Thus we have...the Gnasher (named by one of our Facebook fans). I've included his animation below. As you can see, Ross animated his antennae and mandibles, along with his jaw, to give him that somewhat creepy cool look of a real insect. What do you think? Would you like to play as an insectoid creature in Summoners Fate? :shrug2: https://www.youtube.com/watch?v=_FFBfKr4qMU (https://www.youtube.com/watch?v=_FFBfKr4qMU) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 17, 2017, 06:02:58 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/17457522_1915386615357456_6217408219905111338_n.jpg?oh=1f406bd838c4ee4c3f624b906f8aae9a&oe=59E9AF37)
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/17951617_1927241890838595_7990985530224536015_n.jpg?oh=b2ae5d885ae803fd5504368c14a962ac&oe=59A16933) Here are some of the many characters that you can play in our upcoming Summoners Fate - the Warrior and the Psionist. A little about both: Warrior Masterfully brandishing his 2 deadly weapons, he strikes fear into the hearts of his enemies on the battlefield. Psionist You feel a force inside you that is not...you. Your arms raise & aim your weapon at your comrade on the field, & with a mighty thrust, you take him out. But...why?! He was your companion. Down the field, you spot her, the enemy. She's beautiful, she's mysterious, and she's looking right at YOU. You hear her voice in your head, "You did GOOD," as her red lips erupt into a satisfied smirk... What do you think of these character options for our robust world of Summoners Fate? :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 18, 2017, 11:25:14 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19275243_1959065800989537_5951596221218676689_n.jpg?oh=32d637d22f5e7f4bf00c04b06841d722&oe=59CF0357)
Here are just a few of the playable characters, summons, elementals, and quadrupeds for Summoners Fate For our new fans or those who don't fully know what Summoners Fate is about... Summoners Fate is a top-down adventure that combines exploration, card collecting and tactical combat. You control the fate of your Summoner and command an ever-changing band of companions. Defeat monstrous hordes and reap the rewards of treasures, allies, and powerful spells as you advance deeper into unknown lands. Are these chance encounters or do they connect to a greater meaning? You decide. Combat in Summoners Fate is turn-based, quick and gratifying. Hide behind trees or play a card that brings them to life. Douse your enemies in oil and ignite them with a fireball. Set a trap with a gravity spell to pull an enemy into your clutches. The possibilities are endless. Venture into a game without limitations. Choose your characters, choose your spells, choose your strategy. Choose when and how you play. You are in control. Summoners Fate – strategy without barriers. Coming Soon :wizard: (Quote in pic from Clara Hughes) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: freank on June 18, 2017, 11:16:27 PM why they watch always on top? XD
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 19, 2017, 07:24:32 AM why they watch always on top? XD To the characters of this world, you, the player, represent the metaphysical concept of "fate" personified as a deity-like entity. The characters "look up" at you seeking your guidance to lead their destiny. During gameplay, the "look up" is triggered during your turn to signal to you that the character is ready to be commanded. Once you've ordered the character for that turn, they resume facing the battle. (http://summonersfate.com/share/sfTree.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 19, 2017, 10:31:40 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19247895_1958055724423878_8253105344226927561_n.jpg?oh=8a216d8def5173e8aed55eaee674413b&oe=59DCA73D)
Monday, here we come! :coffee: Today I wanted to share with you some weapons for upcoming characters that are in development. Can you guess what sorts of characters might use these weapons in Summoners Fate? We will be featuring over 200 characters, over 400 cards, and many different environments and worlds to play in. We are always open to community input on characters and cards you'd like to see in the game, let us know! :handpencil: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 20, 2017, 10:40:14 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19420400_1960102610885856_6567207693264951805_n.jpg?oh=e3f383f2019a554b11fb4eadeff9db6c&oe=59E09E8A)
Here are some playable quadrupeds that will featured in Summoners Fate. These include the ferocious Bear, with his huge, ripping claws; the armored Rat and Squirrel, the wild Wolf, and the savage Sabertooth. What other Quadrupeds would YOU like to see in Summoners Fate? :panda: :tiger: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 21, 2017, 06:53:53 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19366156_10155238116166285_5938636644578687002_n.jpg?oh=d8ff1eb6855831bed4cdd20469c3009c&oe=59DEAE72)
Here's a Sketch of our upcoming banner for Summoners Fate! To give perspective, the idea is Heroes vs. Monsters, with the logo in the middle. This art would be used for our splash screen (opening screen when the game launches), as well as marketing pieces, such as the website banner and promotional material. It is designed to scale/fit both landscape & portrait, wide screen, and 4:3 perspective. We really want the characters to feel representative of the final game art - not a bait & switch! WE'D LOVE YOUR FEEDBACK! Specifically, we wonder if it achieves these objectives: 1. Does it convey the right message about the game? 2. Does it look badass/would it attract you to the game? 3. What can we do to improve - different characters, poses, emotions, etc.? Thanks in advance, fellow indie devs! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 22, 2017, 08:55:31 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19420384_1961149850781132_8257504037949156473_n.jpg?oh=00ab1af1069575a1ea344562353d3d04&oe=59E07775)
Meet the Menacing Wizard, the newest addition to Summoners Fate! With his white beard and pointy hat, the Menacing Wizard SEEMS like your typical master of mystical powers. However, he dabbles more on the dark side of magic, embracing chaos, mayhem, and those powers that lead directly into the often painful demise of his enemy... What do you think? Would YOU play as this warlock? :wizard: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Zireael on June 23, 2017, 12:36:36 AM That banner sketch looks awesome! :-*
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 23, 2017, 11:42:24 AM That banner sketch looks awesome! :-* Appreciate that, Zireal! :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 23, 2017, 11:54:22 AM Examples of animation of jaws for Summoners Fate
https://www.youtube.com/watch?v=FHLGY6bMLB4 (https://www.youtube.com/watch?v=FHLGY6bMLB4) Here is a video demonstrating the work our animator, Peter, and Ross have been doing to animate the characters' jaws in the game. As you will see, this helps to really bring the character to life, especially during idle times on the battlefield. This video will also give you a glimpse into a few characters we have not revealed yet, extra bonus! :gentleman: There are 9 characters displayed: - Skeleton Captain - Liche King - Flesh Golem - Demon Lord - Hellhound - Cute Hellhound - Snake - Gnasher - Red Dragon What do you think? :eyebrows: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 24, 2017, 10:39:49 AM Our story within Summoners Fate will be epic, fun & compelling. Here is a sample from our tutorial >>
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18119475_1934363220126462_6704772788630739678_n.png?oh=eed929377a68f9f8923eedf190766d83&oe=59CFE06D) Happy Saturday! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 26, 2017, 07:01:49 AM https://www.youtube.com/watch?v=EXkMFXLMM1s (https://www.youtube.com/watch?v=EXkMFXLMM1s)
Treant go Boom! In this video, Ross, our founder & programmer, gave all of the Treants an ability where they explode on death. The initial attack triggers a cascade reaction of explosions, illustrating how the animation system handles concurrent events in a sequential order. Shortened Version: Treant EXPLOSION! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 27, 2017, 09:44:11 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19598471_1963640183865432_2266074570575007897_n.jpg?oh=f23efdfa61128711f34f992191fcca84&oe=59D9A5FC)
Welcome to the jungle! :tiger: Here is a snapshot of the Jungle Environment for Summoners Fate. This includes a new tileset, characters, and interesting traps, such as the barbed Brambles and the poisonous Spore Pods. Along with the new snapshot of the jungle features, we have a new character - the Tribal Warrior. A little about this fighter: She emerges deep from the jungle with her bejeweled club by her side. She wears the fur of the animal foes that dare cross her path. Fierce, strong, unflinching - she enters the battlefield of Summoners Fate, and after combating venomous snakes, brutal lizardmen, and deep jungle horrors, she will have no trouble slaughtering you... What do you think? Would YOU venture into the jungle? Newest member of the Summoners Fate characters (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19430021_1607594685918313_5252917319380581513_n.jpg?oh=5de2ea8cc3c09486c3932ab7fca8fcaf&oe=5A1129D8) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 28, 2017, 02:12:49 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19437535_1964233917139392_1262675206546783638_n.jpg?oh=cf42febb80ecb298f9aa5ce4f0dcd662&oe=5A0E8081)
We are holding a vote on our social media, and we'd love for YOU to be involved! Which Summoners Fate character would YOU like to be revealed next? Let us know by replying A, B or C The winning character reveal will be on Thursday! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 29, 2017, 09:10:40 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-0/p261x260/19510553_1964984900397627_787295800095347362_n.jpg?oh=89c8facc20efd0593104631b8f41f274&oe=59C5312D)
The vote was VERY close, with "C" winning by just 1 vote across our social media platforms. The winning character to be revealed is... The Samurai! About this Summoners Fate character: He's bound by bushido - the "way of the warrior" - and enters the battlefield with morality and discipline on his mind. He brandishes his meticulously-crafted sword; he does not seek to raise his blade in violence - but he will not be dishonored... What do you think? Would YOU play as the Samurai in Summoners Fate? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on June 30, 2017, 10:59:25 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/19554082_1965620063667444_7417311663798504754_n.jpg?oh=b933d4399c344f9ac2ae853dfa57dfb9&oe=5A10CDC6)
Crystal Golem to Goblins: You better run Summoners Fate will have robust environment options - including crystals! Here, the Crystal Golem is defending some greedy Goblins that have happened upon his treasure.. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 01, 2017, 05:37:27 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19598883_1966342770261840_8792917314946109267_n.jpg?oh=5d8eedd0271b473a0c7ee19b5f04b07a&oe=59C7A32D)
We construct these pieces to make our top-down-perspective characters Saturday Sketch! :handpencil: Here is our latest Sorceress. What do you think? Who has a great name for this Sorceress? I was thinking Nova - very open to changing :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 02, 2017, 08:54:57 AM Before - Sketches
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/18519905_1942622449300539_4641012191175359896_n.jpg?oh=36f832bb982dfb161a7c318997cda7b4&oe=5A08351B) Above are some Card Border Art sketches we're working on for the different spell classes for Summoners Fate. Below is one of those cards with the art finished - what do you think? We'll be featuring over 400 different cards. Check back to see card icons and other finished card art - coming soon! After - One Finished Card (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19601359_1966714126891371_3356295898046965570_n.jpg?oh=ad44396785132f152ef4fae713a0a428&oe=5A08245A) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 03, 2017, 10:18:30 AM https://www.youtube.com/watch?v=3h1f-4TcwnI (https://www.youtube.com/watch?v=3h1f-4TcwnI)
Here is what will be a Hydra for Summoners Fate and the animation in progress we have been working on. To create this Hydra we first created a modular serpent neck that animates on an S curve. Then, we embedded multiple heads onto our quadruped armature and set them to random timers to look more fluid and organic. When we have the art, we will add that to the armature. What do you think of the animation so far? :monoclepop: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 04, 2017, 07:38:37 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19657160_1967749900121127_5563731296051913552_n.jpg?oh=52e110304e3a9948d5c1241ef70d4ccb&oe=5A0F7B84)
Wish I was invited to this 4th of July party! Have a great Independence Day from us at D20Studios! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 05, 2017, 10:51:02 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19665259_1968425106720273_896733559764764459_n.jpg?oh=afd707eb34e3ffff6b0119ad7bb2c86b&oe=59D56E86)
Hello! We have an awesome art studio, and they gave us some choices for our upcoming Cyclops :blink: and our Ogre characters. They sketched some options - which do you think would be the best choice for these characters so we can tell them which design to finish? Let us know - A, B, or C AND 1 or 2. TIA! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 06, 2017, 02:43:12 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/12140722_1969100289986088_8673667955518244524_n.jpg?oh=2534147cba0e1921596ededff93d0dcf&oe=59C5289B)
Cyclops & Ogre are pleased... Results of yesterday's voting are tallied and the winners were - C AND 2! We had an awesome turnout across our social media platforms for Summoners Fate, and loved hearing your feedback. This helps us to focus in on the best weapons for the best characters for the best upcoming game- all for the BEST players :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 07, 2017, 09:42:24 AM https://www.youtube.com/watch?v=nR3TYowVu80 (https://www.youtube.com/watch?v=nR3TYowVu80)
This video shows our progress creating animation for flying creatures that adjusts for barriers on the board. Using the Red Dragon and two placeholder characters (what will be future Angel and Fairy-type creatures), you can see that when told to move on the board, the creatures walk. However, when told to move past a barrier, the characters take to the sky and fly over trees, a Dragon Egg, and other characters. Thoughts? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 08, 2017, 09:22:29 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/17759681_1922646174631500_4535188589959770089_n.jpg?oh=a829e7f3dca89423d2f12d8a1e53b91d&oe=5A09B304)
Monsters are not above taking selfies in scenic places... Happy Saturday from D20Studios & some of our favorite creatures Pictured, from left to right: Yeti, Earth Elemental, Orc Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 10, 2017, 01:28:29 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19894671_1971230936439690_4234181078301215819_n.jpg?oh=e2dffe11463edf5d530cab8691134d8d&oe=59D0E807)
Meet the Fighter Mage! For fans of our previous game, Hero Mages, this is a familiar character. A little about him: Part of a clan of competitive elves that inhabit heavily wooded areas, the Fighter Mage practices his swordplay daily. To quench his natural bloodlust, he enters the battlefield whenever he can. He values winning above all else, and has learned magic in order to bolster his combat skills. What do you think? Would YOU play as this highly aggressive mage? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 11, 2017, 11:55:30 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19875641_1971738989722218_6529570049106642848_n.jpg?oh=702347a93aec688f8273b470ff500126&oe=59D02DC2)
Who are my Chaos Race fans? :blink: We have many awesome Chaos characters coming down the pipeline to add to our over 200 characters for Summoners Fate. These characters are strong, foreboding, and out for blood. Here are some sketches for upcoming weapons. Can't wait to see them in color and in the hands of the Chaos characters. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 12, 2017, 03:05:58 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19894574_1972246593004791_8933940300554675595_n.jpg?oh=ce59a430b1d84bda225f75c5a6497c44&oe=59FD5B8F)
Opinion time! Which Dark Elf Warrior hairstyle do you like better based on these initial sketches? 1 OR 2? Also, we at D20Studios have been getting Dark Elf Race art this week, and it's going to be jaw-dropping :mockangry: Can't wait to share! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 13, 2017, 03:15:36 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19989278_1972906739605443_5187800864893142420_n.jpg?oh=ceebc2fd84bf235db6ab440dfe1d3ac1&oe=59FC22A3)
Our latest Summoners Fate Newsletter went out yesterday. This bi-weekly snapshot of all things Summoners Fate & D20Studios includes a Newsletter Exclusive FIRST LOOK at new characters, cards, and videos. This week's newsletter had a never-before-seen video of the Iron Golem. Interested in learning more? Want to receive yours on Wednesday, July 26th? Visit SummonersFate.com (http://SummonersFate.com) and look for the Barbarian to direct you :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 14, 2017, 11:40:28 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/17155858_1911837735712344_8567550190402765730_n.jpg?oh=a2f55584bacfbdc2922dc3b63f12f194&oe=5A11DE81)
Likes hanging with his buddies, Mothman and Bigfoot With a stench so foul and matted fur so white, this terror titan chases you out of your nightmares and straight onto the battlefield... Meet our Yeti for our upcoming Summoners Fate! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 14, 2017, 04:04:53 PM Hey guys, I need your help with some game design!
I’ve been working on building an equipment mechanic where cards can be dropped onto characters to give them new weapons/armor/etc. and I wanted to get some feedback on the gameplay design. Initially, I’d considered a totally open system, where any weapon could be dropped on any character to bestow associated powers. For example, a bow and arrow grants range, a shield grants block, a hammer grants knock back, etc. Then, it occurred to me, technical logistics aside, that this might be rather confusing for players with our existing CCG style mechanics. The potential problem I’m seeing is: If an archer starting with a ranged weapon suddenly equips a hammer, I’d expect him to lose his ranged ability. Likewise, if a Barbarian wielding a two handed hammer switches to a bow and arrow, would he not lose his knock back ability? Some of these scenarios seem straight forward (the bow and arrow for example) but I think it becomes muddied as the mechanics/abilities list grows. I also worry this might diminish or take away from the perceived natural abilities of the characters (ex: a strong Barbarian who can knock back foes regardless of the weapon). There’s also a nightmare on the technical side. In addition to abilities printed on the card, I’d have to track which weapons start on the card so that these weapon powers can be removed as new weapons are equipped. So, this got me thinking that a better design might be: 1. Adding equipment never subtracts/removes existing abilities 2. Adding equipment only ADDS abilities or boosts existing abilities This design would require limiting what can be equipped on certain characters (either by character class or a list of equipment types allowed per character). For example, a character that starts with a bow would only be allowed to equip ranged weapons. Otherwise, he’d break the rule of “only adding power” if he equipped a non-range weapon and lost his ranged ability. Likewise, a character starting with a shield could not equip two handed weapons, or they would lose their block ability. At first, I thought this might be limiting, but then I thought this might actually ADD to the strategic decisions. For instance, I thought how characters without powerful starting weapons (ex: ranged, shields, etc.) might actually have a strategic advantage in being more flexible in the types of things they could equip. For example, a basic warrior character who starts with a simple sword would be free to equip anything because he wouldn’t lose any existing abilities by doing so. All this being said, my questions for you are: 1. What do you think about this design direction of limiting what can be equipped? 2. If you like this idea, what do you think is the most intuitive way to understand what a character can/cannot equip? My two ideas so far are: 1. By Class (Ex: Mage, Ranged, Fighter, Warrior, Spearman) 2. By Listing Explicit Equipment Types (Ex: Ranged, Spears and Shields, Swords and Shields, Magical, etc.) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 15, 2017, 03:35:29 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19961678_1973790989517018_4447675442034689079_n.jpg?oh=f71ea12e47a25a6a0c4ce6dd6ef3bc90&oe=5A0D9960)
Meet the...Summoner? Little backstory - our Hero Mages fans will recognize her. We love this character; however, her name as "Summoner" doesn't quite seem appropriate for a game called Summoners Fate, as there will be many summoners/mages. Can you help us rename her? A little about her: Cast out of her clan for dabbling into dark magic, she has harnessed the ability to build an army of creatures vs. 1 at a time. As her power grows, so does the strength and resilience of her horrifying henchmen, making her presence on the battlefield all the more terrifying... What do you think could be an appropriate title for this awesome spellcaster? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 16, 2017, 03:21:11 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20046814_1974393446123439_5443478038458705118_n.jpg?oh=4043d3f845803016b665014245357476&oe=5A0A7D8F)
Oh dear... Feature on our poisonous SPORE PODS. See the Menacing Wizard and the Desert Fox succumb to this lethal trap...☠ Tactics and strategy will be important when playing Summoners Fate Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 17, 2017, 10:01:07 AM https://www.youtube.com/watch?v=Np8tRQ6lI1o (https://www.youtube.com/watch?v=Np8tRQ6lI1o)
Here's a clip showcasing our solution to customize the impact of the swoosh VFX based on the actual weapon length vs. stocked in character animation for Summoners Fate, featuring our Barbarian. Check it out! :blink: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 18, 2017, 11:49:15 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20245521_1975306442698806_5098506166653908800_n.jpg?oh=4f19fa6c63a0afbad9c116802224ef6e&oe=59F78688)
Here's the sketch of pieces of our upcoming Chimera. For those that don't know, in Greek mythology, a Chimera is typically depicted as a lion with the head of a goat coming out of its back, and a snake as a tail. These pieces will be constructed and added to the growing Summoners Fate character roster. What do you think? Would YOU like to play as this classic mythological creature? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 19, 2017, 10:55:05 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20106517_10155339625261285_3261858835332681856_n.jpg?oh=3860e9392f22388ed7c6bbd852d33978&oe=5A085300)
Help me, gamer community...you're my only hope ;) We are reaching out to our community to help us decide on the best weapon for Nova the Sorceress based on these sketches. We have a Sorceress that we think turned out awesome and will be a great addition to Summoners Fate; however, we cannot decide between the awesome choices we have in her staff. Can you help us? Let us know which staff sketch looks best for Nova - 1, 2, OR 3. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Krucho on July 19, 2017, 12:22:35 PM A fantasy topdown style that's rare, it looks great, I adore the skeleton dragon.
And 3 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 19, 2017, 07:13:20 PM A fantasy topdown style that's rare, it looks great, I adore the skeleton dragon. And 3 :beer: Thanks for the kind words, Krucho, and your vote! We'll let you know which weapon gets selected. Stay posted - more fun updates coming daily! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 20, 2017, 11:55:56 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20139855_1976376409258476_5493208194192403418_n.jpg?oh=3afa4a6b33bede45947e8dd623257709&oe=59F0392A)
Dragons love pitchforks :lol: Summoners Fate: coming soon! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 21, 2017, 08:30:07 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20106626_1976520732577377_5147750253838464642_n.jpg?oh=e3a53e478f55817fb01d390bc1b43125&oe=59C3B024)
Results are in for Nova the Sorceress's weapon choice vote! This one had a clear winner - #3. We will have our awesome art team finish up their sketch, and we will present the final character for Summoners Fate to you soon. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 21, 2017, 11:21:44 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20228418_1976943632535087_3998200044065970595_n.jpg?oh=5e17a4e819aee0c3dc5691d515ec2ee4&oe=59EC49B7)
Choose. Your. Element! We are finishing up a Lightning Elemental that we're pumped about. In the meantime, here is our current roster of elementals for Summoners Fate - Fire, Air, Water, and Earth. We have several others planned as well. For the purposes of Summoners Fate, we've defined an elemental as a natural spirit that embodies a physical element that is summoned. This differs from, say, a golem (We'll do a post in the future with all our golems rounded up). What do you think? We've always really enjoyed elementals in games we've played in the past, and will have many cards planned around these interesting creatures! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 22, 2017, 11:14:40 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20264941_1977403799155737_3911547760279776362_n.jpg?oh=f6b2d97c24e9d8c400282e320e108731&oe=59EE79DB)
Here is our Mountain Troll in his armor with the two community-chosen weapons! We gave our Summoners Fate community the choice between 4 sketches for him: (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/19959210_1973211382908312_9060117324517109768_n.jpg?oh=31479e486ce3caa3cbe9e1a051162740&oe=59F950F1) ...and these were the winners! :handclap: Want to learn more? Check us out at SummonersFate.com (http://SummonersFate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 23, 2017, 01:08:25 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20245644_10155355494191285_1361096304006765534_n.jpg?oh=4abcc2ae6ed3f873a7ed30ce5e2576f9&oe=5A02D039)
Scaly terrors are on their way... Fan of Lizardmen? :eyebrows: You're in luck - we are working on adding some incredible new playable Lizardmen to Summoners Fate. Here's some of the art for characters and weapons we are working on. Who's excited to control these vicious reptilians? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 24, 2017, 08:20:04 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20246062_1978529032376547_8382248789011399797_n.jpg?oh=cd59703e9337b3642f0dc10c8df445cd&oe=59F15BCC)
Do NOT sing "Be Our Guest" :-X... Meet the Minotaur! Part bull and part man, Minotaur escaped the Greek labyrinth and has stumbled onto the Summoners Fate battlefield. He struggles daily against his darker, savage side to hold on to his humanity. But with sharp horns and axe by his side, he can't hold out any longer... What do you think? This character will ram into his enemies that he charges, dealing damage equal to the distance moved. He will likely have Knockback ability, too. Would you play as this beast? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 24, 2017, 01:51:48 PM https://www.youtube.com/watch?v=RQ7PVqgXwLo (https://www.youtube.com/watch?v=RQ7PVqgXwLo)
Follow-up to our previous post - here is our Summoners Fate Minotaur - and he's charging stuff on the battlefield (sound included!). What do you think? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 25, 2017, 11:40:15 AM (https://scontent.xx.fbcdn.net/v/t1.0-9/20258041_1979099305652853_7567186134304100469_n.jpg?oh=23362f6bdfb94e27027606797338e74c&oe=5A09C520)
It's dark, it's cold, it's musty...is that blood on the ground? The Dungeon for Summoners Fate! >:D This environment includes so many incredible components that we couldn't include them all here. What we featured: dungeon floor tileset, dungeon walls, wooden and stone furniture (used for ambiance, line-of-sight considerations, and barriers), playable characters - the Armored Rat and the Goblin Champion, and other miscellaneous decorations (spiderwebs, old bones of defeated enemies, blood splatters, etc.!). Summoners Fate will feature many different environments, including village, desert, jungle, ice/snowy environment, and much more! What do you think of the Dungeon Environment? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Cogenic on July 26, 2017, 09:16:04 AM Ross, It would seem that weapons by class would be easiest to understand and implement. Some weapons could be multi-class. Most could be upgrades. (Short bow, long bow, hunter bow, Elven bow, etc. for example) Each could have it's own power factor and/or special ability. Not sure what you're thinking about the cards, though. Would they be stacked, do they have turn limits, can be be traded out? That may be a deciding factor.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 26, 2017, 01:49:28 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20376076_1979731462256304_7472234042286712629_n.jpg?oh=cc54378f7d35fe848d7ad65ed5f66f66&oe=59FE6D98)
Yes...let the chaos flow through you >:( Follow up to a previous Chaos Weapon sketch post from 7/11 with the finished weapons. Chaos Warriors, equipped with these weapons, coming soon... SummonersFate.com (http://SummonersFate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 26, 2017, 03:30:32 PM Ross, It would seem that weapons by class would be easiest to understand and implement. Some weapons could be multi-class. Most could be upgrades. (Short bow, long bow, hunter bow, Elven bow, etc. for example) Each could have it's own power factor and/or special ability. Not sure what you're thinking about the cards, though. Would they be stacked, do they have turn limits, can be be traded out? That may be a deciding factor. Thanks, Cogenic! I think you're right with weapons sorted by class being the most easy to understand. Equipment cards could be weapons, armor or helmet. The way I am envisioning them working is that you "drop" the card onto the character to equip. Doing so changes the appropriate skin and animation stance/SFX as needed. The equipment would work like a permanent status effect for the duration of an entire dungeon. This means you can equip an item in one room, and move on to the next room continuing to use that item. Equipping a new item with the same "slot" (ex: helmet over helmet) would replace the existing item. Magic/abilities, such as a "Rust" card could also destroy equipped cards. Doing so would revert the character back to their base skin that comes standard with their card (these weapons/equipment are indestructible). I've almost finished implementing the equipment system (design restrictions on who can equip what aside) - I'll aim to post a video here in the next few days for further feedback. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 27, 2017, 02:44:11 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-0/s552x414/20431272_1980241285538655_223914115581365333_n.jpg?oh=e82e19bbbfb210438db3d89337616862&oe=59F895E9)
Wonder what a wet Orc would smell like... :wtf: Our Banner Art for Summoners Fate is really coming along, with 2 more finished characters! Here is our original sketch: (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/19399873_1960610240835093_7276582290445926194_n.jpg?oh=5df1f34d2340cc4c2746073ba9696625&oe=59F02854) What do you think? **For those wondering about our Orc Chief's name, we had a community-naming-contest back in February, and we loved what the community came up with! (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/16999207_1904023746493743_4363850412768176061_n.png?oh=0ff6842549ae85c3a98ce4401fdef09c&oe=59F4CA29) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 28, 2017, 01:25:34 PM https://www.youtube.com/watch?v=a2rNV5W4wTY (https://www.youtube.com/watch?v=a2rNV5W4wTY)
And you thought Fidget Spinners were sick... See our Iron Golem's spin attack! Who would love to take out their enemies like this? :ninja: Iron Golem and his over 200 friends...coming soon SummonersFate.com (http://SummonersFate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 29, 2017, 03:15:53 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/17990685_1930016733894444_3434557495662555651_n.jpg?oh=c350f2300e8ef1bf452a778eddddf475&oe=5A00FA2F)
Hey, we could use your help. We can't decide which coloring of the Flesh Golem we like best. Our Flesh Golem in Summoners Fate is a summoned creature made up of sewn- and strewn-together humanoid body parts! He's one of our favorite characters we used in Hero Mages; in that game, when the Mage was attacked, the Golem took the damage for the Mage. He also had a strong attack, making his exceedingly powerful (although costly to summon). Which Flesh Golem coloring do YOU like best - 1, 2, or 3? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 30, 2017, 08:10:11 AM On our social media pages (Twitter, Instagram, Facebook) this weekend, we've been featuring our Bandit race for Summoners Fate. Here are some of our posts of these roguish outlaws:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20375684_1981111798784937_7436302929145807806_n.jpg?oh=2cc3a643a32fbcbccf7682c701e60f47&oe=59FD11B8) Bandits on the Battlefield! Screenshot from Summoners Fate (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20476418_1981169005445883_6825888409915809378_n.jpg?oh=82b922f4ba287d9d8c04dacab16adec9&oe=59FC8682) She leads her team of outlaws in the forgotten areas of Summoners Fate. But one stab of her deadly sword, and you won't soon forget her... (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20479674_1981219018774215_8615726382022265914_n.jpg?oh=62a136981cf2069246f72eff41e38476&oe=59EF6DDD) He forged his axe himself, motivated by anger, frustration, and bloodlust. He's not an officially trained soldier, he learned his battling skills in alleys and dark corners - but on the battlefield, you won't be able to tell as he wields his two-handed weapon of death. (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20431294_1981250608771056_5480973360258425592_n.jpg?oh=1a63e15f741e2f606ec060cd509d9115&oe=59F58400) No one would describe her life as easy - she has a troubled past and many enemies. With her trusty dagger by her side, her eye is on the prize: not to make her enemies life easy either... (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20476598_1981579808738136_1253453038491766796_n.jpg?oh=4fcd5520a443407eaad119eae1c1a2fd&oe=59F7CBF5) She's not an official member of the Bandits, but the Thief often finds herself fighting alongside them. She's cunning, she's swift, and she's sneaking up on you with two daggers...RUN! What do you think? Would you like to play as a Bandit in Summoners Fate? :eyebrows: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on July 31, 2017, 10:12:13 AM https://www.youtube.com/watch?v=ZznARjwtKKM (https://www.youtube.com/watch?v=ZznARjwtKKM)
We posted our Bandit race yesterday. Now here's a video - Bandits in action! What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Kevin G on July 31, 2017, 12:24:02 PM Did you guys consider including a guard action? The reason I'm asking is that it might help to prevent the, "now I'm behind you" backstabbing I'm seeing going on in some of vids. I know it's not easy thing to implement, but it was a fundamental action for all those old school gold box D&D games.
Otherwise, the game looks great. btw, polyhedral dice are cool Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 01, 2017, 08:42:36 AM Did you guys consider including a guard action? The reason I'm asking is that it might help to prevent the, "now I'm behind you" backstabbing I'm seeing going on in some of vids. I know it's not easy thing to implement, but it was a fundamental action for all those old school gold box D&D games. Hi Kevin, thanks for the comment! As a matter of fact, yes, we have done several iterations at creating a guard mechanic. Here's a GIF showing an early concept: (https://media.giphy.com/media/VCOqXD4tXPzHi/giphy.gif) The image shows three characters initially in the "guard" pose: Barbarian on the left, Druid on the bottom, and the Orc. When the Barbarian on the right enters proximity of the guarding enemy Orc, the Orc attacks him (which, had it killed him, would have prevented the backstab). When the Orc is knocked back into the Barbarian, his guard triggers, hitting the Orc again, causing knockback into the Druid, which causes her guard attack to activate. While I was initially very excited about this mechanic (due to the feel of those old D&D games it provoked), our early play testing showed that players were turned off by it. Reasons included: not understanding why the enemy was attacking them, finding situations where they couldn't kill a unit because a more powerful guarding unit prevented anything from approaching, not being able to understand when guard would/would not trigger, and a perceived "too much brain pain" to compute how to use/exploit the mechanic. Finally, the guard allegedly made it "too hard" to back stab. :o In the current iteration, I've done my best to keep the "spirit" of the mechanic and simplified how it works: 1. All units counter attack after being attacked (So you have to choose to engage a unit for their "guard" attack to work) 2. Each unit gets 1 counter attack per round. 3. If a unit is "overkilled" (the attacker deals more damage than their remaining life) they will be killed without getting a counter attack. 4. In order to counter attack, the attacked unit must be within attack range of their attacker. So if an archer shoots a melee unit from a distance, the melee unit cannot counter. If an archer shoots another archer, the attacked archer will counter. 5. If a unit is "back stabbed" they will not counter - but - if they survive, they can still use their counter attack opportunity if attacked by another enemy from the front/sides. So, while it's not quite the same as old school D&D, there are a lot of elements to strategize with - and other mechanics (like shields) that you can use to position units in ways that will make it very hard for your enemy to get behind you. I might still consider certain units having a "sentry" ability which would allow them to "guard" like in the GIF above. Also, I really like the concept that units who get "pushed" into an enemy can get attacked by that enemy, so I might make that a special case exception as well so that cunning players can setup kill combos like the one shown above. Let me know what you think :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 01, 2017, 12:48:49 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20479998_1982440291985421_6277901514015679474_n.jpg?oh=3001e6ba81c4ee84645c5369a196b017&oe=5A2EB535)
Nobody better mention Casper... Can you help us rename this Summoners Fate character? We originally called him the Ghost; however, we've received much feedback from the community that this isn't the best name for him. Other suggestions we've received is Reaper and Dark Shadow. A little about this character - he moves by flying. When he attacks, he drains your life and heals himself. He attacks with either claws or a scythe. What would YOU call this character? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 03, 2017, 12:12:26 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p480x480/20526359_1982824541946996_3364606771643115302_n.jpg?oh=295e548c243c2d4752322d2b0f872c6c&oe=59FCE1FB)
Sketch for an upcoming Chaos Sorcerer for Summoners Fate - what do you think? :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 03, 2017, 05:40:21 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20525643_1983367235226060_1990127218538033302_n.jpg?oh=11dd8b4d0d2483f90f6f3155c958a816&oe=59EAB739)
Drumroll please... :gentleman: We will be unveiling our new Summoners Fate logo tomorrow - Friday. Our Bard and Samurai are already thrilled to show it to you, so check back! As I'm sure you all know, it is quite tough to get the logo just right - be we think we've done it for our game! Can't wait to share it with you guys and get your expert opinions :handthumbsupL: :handthumbsupR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 04, 2017, 02:22:37 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p480x480/20622317_1983685815194202_3641965160151827867_n.jpg?oh=a2a3c7d3c96278c1b2885f4959d17a27&oe=5A349F98)
Summoners Fate...the logo! We had some awesome community feedback throughout this process (http://ow.ly/uPt030e9qgg (http://ow.ly/uPt030e9qgg)) to make sure it would be EPIC :addicted: What do you think? Pumped to play Summoners Fate?! :handthumbsupL: :handthumbsupR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 05, 2017, 09:55:15 AM Recently we posted about renaming our "Ghost" character for Summoners Fate because the community feedback was that they didn't like this name: https://forums.tigsource.com/index.php?topic=61234.msg1346483#msg1346483 (https://forums.tigsource.com/index.php?topic=61234.msg1346483#msg1346483)
We received so many amazing name ideas, some good laughs, and some awesome interaction with our community - and we are just blown away by your creativity. There's no way we would have thought of even half of these! We will be looking through all the names and voting in the coming days. We'll let you know what we decide...if we can! :) :toastL: (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/20621276_1984089858487131_3487281060487923076_n.jpg?oh=3b85f7a4654a6c4bdf44822b7399047a&oe=5A2EAF80) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 06, 2017, 03:33:44 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20637880_1984568971772553_8648326226271107707_n.jpg?oh=d759fb102e625b6e744808683782c87b&oe=59F6FF6E)
Sunday Sketches! These will be playable characters for our game. Some characters currently in development for Summoners Fate - what do you think? :whome: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 07, 2017, 09:00:00 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20622290_1984943428401774_3602878585271319530_n.jpg?oh=f32ddb39fa930ca85b5dfe5386aaa539&oe=59FB3EEC)
:mockangry: :mockangry: :mockangry: INSECTOIDS! Coming soon to Summoners Fate Nature. Fights. Back. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 08, 2017, 11:15:34 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20637930_1985457575017026_1573216187639965203_n.jpg?oh=9c070a9065d2931f61d35ff0b45c8495&oe=59FA79EA)
Which Summoners Fate character would YOU like to meet next based on his/her/it's weapon? So many exciting character, you can't go wrong :) Is it 1, 2, or 3? Let us know! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 09, 2017, 07:51:13 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20767946_1985769858319131_6881897437808213954_n.jpg?oh=e390c45e0f27e4319f56e23124fdf37a&oe=59EAEBD2)
We have a bi-weekly newsletter for our game, Summoners Fate. Issue 6 is going out later today. If you are interested - including our Newsletter Exclusive first look at one of our Lizardmen - sign up at SummonersFate.com (http://SummonersFate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 09, 2017, 02:14:29 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-0/p261x260/20728041_1985893024973481_5534956062620640969_n.jpg?oh=b33be8e215ed7b1e74eb4042acb64352&oe=59EFEDCE)
We tallied your votes and the winner was #2 by 1 vote - Soul Reaver! This character is familiar to our Hero Mages players. Wielding a mythic rune blade, the Soul Reaver delights in tormenting her enemies by luring them to attack and then striking at them with lighting fast reflexes. In Hero Mages, she had a Taunt power - forcing her adjacent enemies to attack her, as well as a passive Counter Attack - where she immediately attacked any enemy who melee attacks her and fails to hit. We will be deciding if we will keep these same powers for Summoners Fate as well, as she was a popular player. What do you think - would you like to play as this mistress of torture? :eyebrows: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 10, 2017, 11:30:17 AM https://www.youtube.com/watch?v=kQgombZpp6I (https://www.youtube.com/watch?v=kQgombZpp6I)
Can you help us name this floating creature? :blink: :blink: :blink: We're excited to add this character to the Summoners Fate roster of playables, but can't decide on a name for it. What should we name him... 1. Eye Beast 2. Occuloid 3. Floating Seer 4. Open to suggestions! What do you think? 1, 2, 3 - or a NEW name? :o Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 11, 2017, 03:08:00 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20727995_1986704978225619_6639325527491947698_n.jpg?oh=2b08f1409fc4b9c57640aa09d3f6ad15&oe=59F52281)
Great day for battling in the dungeons of Summoners Fate :apoplectic: (Characters pictured: Demon Lord, Skeleton Breaker, Hellhound, Arch Mage, Griffin, and Rogue) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 12, 2017, 12:05:43 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20729567_1987111244851659_2082603875452780902_n.jpg?oh=ad769596ca03cddef27e73f9ed499245&oe=59EB7D94)
Shocking! Meet the Lightning Elemental! Joining our Water, Fire, Earth, and others in the Elemental race, the Lightning Elemental brings forth the unstable power of stormbolts and certain painful electrocution... What do you think? Would you like to summon this electric elemental in our upcoming Summoners Fate? Cheers! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 13, 2017, 01:56:02 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20729202_1987623881467062_2313702087348770326_n.jpg?oh=73dc1a0565dfe54d036df74dff39abdb&oe=5A32E5D9)
Sunday soldier sketches for Summoners Fate #MulletsRock Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 14, 2017, 09:34:26 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-0/p480x480/18813935_1988054821423968_5526930428467679564_n.jpg?oh=ec8acf8f126973435f6c47c9dfbb8119&oe=59EDE1C2)
Weapons! So many glorious weapons for the battlefields of Summoners Fate for exciting new characters in development. Which one are you excited to use? That grappling hook looks like a lot of fun... :eyebrows: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 15, 2017, 05:18:52 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-0/p480x480/20770440_1988606578035459_8370986839666211632_n.jpg?oh=8a763faad8ed4bef2fd3042cf6477b20&oe=5A3287C7)
Meet the Blue Troll! This putrid teal brute wields his bone hammer as he enters the battlefields of Summoners Fate. What he lacks in wit, he makes up for in his uncanny ability to regenerate even the most dire wounds. Fears: fire! What do you think? Would you like to command this thickheaded monster in Summoners Fate? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 16, 2017, 01:02:55 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20842126_1989026234660160_2675489452328581175_n.jpg?oh=516002247608f6bf735fcacedfa64a84&oe=5A2DC07D)
Such dead, empty eyes... :concerned: We are developing a Female character to join our Withered family (a zombie-like race of villagers) in Summoners Fate. We were discussing a possible weapon for her, and came up with: 1. Rolling Pin 2. Bucket of water 3. Shovel Which one do you like? Do you have a different suggestion? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 17, 2017, 11:57:35 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20882922_1989567204606063_9149224312505398143_n.jpg?oh=bea6b90df0cff6af3b94e4784b71a342&oe=5A226806)
For those of you wondering where the cards are in this CCG, the wait is over! We are starting to work on our OVER 400 cards and the accompanying card art. They are looking epic so far, and we'll start revealing them soon. We're excited to hear of some of the strategies you plan as they are unveiled - like using the Fire Sorceress and the Grease card together, perhaps? :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 18, 2017, 01:11:33 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20882878_1990010471228403_6046555428608432257_n.jpg?oh=bb9693128db1b7cea9643f28599a133e&oe=5A1AD887)
For glory, for power, for blood.... >:( Chaos Weekend for Summoners Fate is here! We will be showcasing the members of our Chaos race all throughout the weekend, along with animations. Fan of Chaos? You don't want to miss out on meeting these dark souls. I'll post most of the characters over at Facebook.com/D20Studios (http://Facebook.com/D20Studios). Let us know what you think! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 19, 2017, 11:34:35 AM It's a CHAOTIC WEEKEND over at Summoners Fate, and we are unveiling some of our finished Chaos race characters. Here are a few:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20881979_1990065694556214_7237636188492432841_n.jpg?oh=ef0891aeead62204f67d17f3783d9a0d&oe=5A1D94BD) Chaos Warrior (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20953920_1990369701192480_4683670470335141509_n.jpg?oh=1e4f6e3658902e71f2f70086cd2771dd&oe=59EC7347) Chaos Warrior (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20882544_1990423911187059_8798776440960842009_n.jpg?oh=c88920983530f35fcdaae89a60c319cf&oe=5A23563E) Chaos Warlock What do you think? Look forward to your feedback! :handthumbsupL: :handthumbsupR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 20, 2017, 06:16:33 PM https://www.youtube.com/watch?v=WuGW3SrdkGE (https://www.youtube.com/watch?v=WuGW3SrdkGE)
We now end our Chaos Weekend with some animations from our epic masters of mayhem - check it out! #SummonersFate Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 21, 2017, 10:47:11 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21032893_10155444264461285_6259008944963407391_n.jpg?oh=f4adfe5c83c58bde8333f7fc5c9dd41d&oe=5A227C19)
With over 400 cards in Summoners Fate, we have lots of room to have some fun and create some chaos with spells, summons, and more. Here are a few recent card art sketches. Two of these are fairly obvious, but can you guess what "Bloom" does? HINT: past Hero Mages players may know! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 22, 2017, 03:55:50 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21077307_10155447481896285_5150263372755262549_n.jpg?oh=37f8c7c8f7b8183a1547baa43c2b4101&oe=5A143C33)
Here are some of our finished icons for our upcoming cards. We are plugging through and creating some classic as well as some quite unique cards for you to add to your Summoners Fate deck. As you can see here, our Ice Queen and our Fire Elemental are happy with these choices. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 23, 2017, 03:10:27 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/20953399_1992168984345885_8093199350981636436_n.jpg?oh=f6fd65a271222a6bce9e3cbec681a0aa&oe=5A33F61F)
Our Ice Golem character - one of over 200 playable characters we plan to offer in Summoners Fate. Summoner this golem to utlize freezing powers. What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RizeoftheSummonds on August 23, 2017, 06:35:36 PM It made me sad when I saw you had no Replies yet. So I just wanted to say it looks great! Your art looks nice a polished and I love the idea of playing cards during a strategy RPG. Very neat concept! Cheers! How nice of you, with such kind words. Now it's time for me to provide critical feedbackTitle: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RizeoftheSummonds on August 23, 2017, 06:38:48 PM https://www.youtube.com/watch?v=WuGW3SrdkGE (https://www.youtube.com/watch?v=WuGW3SrdkGE) Loving the animation and the top down view. We now end our Chaos Weekend with some animations from our epic masters of mayhem - check it out! #SummonersFate Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RizeoftheSummonds on August 23, 2017, 06:51:43 PM Does this team have a game trailer video that I can view? So I can quickly have an understanding of the core game mechanics and theme. But if you was to ask me, this game seems like it's a top down, grid-turned bassed, strategy RPG, card game. But it appears that this game has some unique mechanics, compared to similar games in your genre. Again, it would be better to convey this message through gameplay trailer :)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 24, 2017, 08:41:49 AM Does this team have a game trailer video that I can view? So I can quickly have an understanding of the core game mechanics and theme. But if you was to ask me, this game seems like it's a top down, grid-turned bassed, strategy RPG, card game. But it appears that this game has some unique mechanics, compared to similar games in your genre. Again, it would be better to convey this message through gameplay trailer :) Good call, Rize, good call. We don't have a trailer *yet*. I'm working on finishing our environment and particle effect production tools. Once these are complete, I will be able to generate enough content to make a gameplay trailer that shows a good vertical slice of the game and its mechanics. Thanks for the feedback and great suggestion. I'll get that trailer posted as soon as possible. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 24, 2017, 01:20:10 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21034578_1992619337634183_1921116992693520545_n.jpg?oh=eceaa7cc681d36ead1340f82e4467afc&oe=5A2F780D)
We are finishing up our Summoners Fate banner, and it's going to be EPIC. In the meantime, here are 2 more characters to be featured in the final banner - the Cleric and the Lich King - looks like a good battle! What do you think? :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 25, 2017, 11:46:34 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/21083249_1992991657596951_3928414060324068794_o.jpg?oh=87fdbf66f5f9022ef86f38bcaccd8f2e&oe=5A161F01)
Short & scrappy :apoplectic: It can be easy to be pumped by the HUGE characters - an Ogre, a Demon Lord, etc. However, don't count out the smaller Summoners Fate playable characters. They're aggressive, feisty, and anticipate the opponent will underestimate them... Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: JindrichP on August 26, 2017, 01:06:24 AM Banner will be cool. :-)
Small lethal animals sound as a great addition to the game. I haven´t read the whole thread, so I want to ask you how exactly is this game exploration game if there is a linear map? I don´t mean to be harsh. I just don´t see the exploration in it, and I want to, so I am asking. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 26, 2017, 02:24:34 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21078719_1993418160887634_7723414758413757326_n.jpg?oh=0d3ff708fd96dddd3cbaea2b58bbc49b&oe=5A2056F5)
Really happy with how this card icon art turned out for the Orc Battlehorn and the Skeleton Legion card for Summoners Fate. It's amazing how the coloring really makes it. 2 down, about 400 to go! What do you think? Cheers! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 26, 2017, 02:47:09 PM I haven´t read the whole thread, so I want to ask you how exactly is this game exploration game if there is a linear map? I don´t mean to be harsh. I just don´t see the exploration in it, and I want to, so I am asking. Hi Jindrich - I don't think you sound harsh at all - that's a great question. While I haven't implemented enough of this feature to produce a video yet, I'll do my best to explain. First, there isn't a defined world map that defines the boundaries of exploration. Rather, I want the game world to be abstract such that players can imagine it (much like they might the world in a custom D&D campaign). What we do have are "micro" maps representing a territory of some depth and themed around some particular main objective and reward. The term we're using for these is "Prophecies". Since the game is designed for mobile to be playable in as short as 3-minute sessions (though it can also be played longer if desired) we wanted to break up the exploration aspect into bitesize pieces: 1. Room (3 Min) - Typically a battle, but potentially a puzzle 2. Dungeon - A series of rooms 3. Prophecy - A map containing a series of locations (dungeons/villages/merchants/caves/etc.) 4. (Meta) - Prophecies will likely have a loose connection and we may extend this to build a layer on top; but for now this is intended to be player derived Now, for the linear part - yes - you absolutely can play it straight through in a linear type fashion (much like you might in a main campaign story). But, the game is limited; and we'll offer many outshoot paths for players looking for hidden secrets. A great example would be to picture the dungeons in Zelda Link to The Past. Do you know the cracks in the wall where you can place a bomb and it opens up a hidden door? We've got plans for a similar concept; where using particular spells in the right area opens up new areas. Does this help answer your question? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 27, 2017, 02:47:49 PM https://www.youtube.com/watch?v=V0eot0DIT0s (https://www.youtube.com/watch?v=V0eot0DIT0s)
Video- SNAKE ANIMATION - what do you think of the movements? :shrug2: TIA! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 28, 2017, 09:58:02 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21077665_1994240707472046_4749890306262051075_n.jpg?oh=76ff7e9f793227a8a97ddc78f0eb6f38&oe=5A2FB6BE)
It's Monday and our Rugged Mage is here to welcome the new week. We didn't want to only have the "traditional" very old, long-bearded, white-haired Wizard >> :wizard: This mage is an updated look and will be matched with some updated powers (in the works) Some of our detail-orientated players will recognize his staff. What do you think of the Rugged Mage for Summoners Fate? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 29, 2017, 01:13:50 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21106852_1994656847430432_3027675001937518609_n.jpg?oh=40e2a1df1d4b28cbb2271b465977c70e&oe=5A1E256B)
We're pumped to announce we've started a new D20Studios YouTube channel to answer the demand to see our videos with greater accessibility. Here's the link: Youtube.com/channel/UC2Rah8ZTsAs2aGAlKgcdO0w (http://Youtube.com/channel/UC2Rah8ZTsAs2aGAlKgcdO0w) SUBSCRIBE to make sure you get the latest videos. We have a NEW VIDEO up right now where Ross, creator of Summoners Fate, walks you through a new feature he developed for the game - Weapons Equipping. Check it out & let us know what you think :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 30, 2017, 08:06:01 AM https://www.youtube.com/watch?v=3ETfyYDsLd0&t (https://www.youtube.com/watch?v=3ETfyYDsLd0&t)
Here's a video of Ross Przybylski, our creator of Summoners Fate, explaining the new Weapons Equipping Feature within Summoners Fate. My favorite is when he gives the Treant a helmet :handmetalR: We just started a new YouTube channel>> https://www.youtube.com/channel/UC2Rah8ZTsAs2aGAlKgcdO0w (https://www.youtube.com/channel/UC2Rah8ZTsAs2aGAlKgcdO0w) Check it out, let us know what you think! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on August 31, 2017, 03:06:09 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21231741_1995604184002365_582399118078494829_n.jpg?oh=ff1dbd2151b79fad924c70a541b8877d&oe=5A2221EE)
What do you think this character should SOUND like - a snake? A dragon? Some characters we just get so stoked about - the Hydra is one of them. Here's some progress with the Hydra. As you can see, I've cut down the number of heads as animating 8 heads was looking a little overwhelming. We've also changed the angle of the neck so the heads look at you vs. down and away from you. I'll share the animation with you when it's done, here's an older video I did sharing the rough animation we were working on: http://ow.ly/5aIn30ePp1v (available on our YouTube Channel as well for our subscribers). What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 01, 2017, 09:44:19 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21271210_1995946663968117_5149097696821262719_n.jpg?oh=ba793e8861f99bbeff48948f572c22ed&oe=5A12F076)
Here it is - our new Summoners Fate key art banner! This has been several months in the works, here is an earlier draft: (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/19399873_1960610240835093_7276582290445926194_n.jpg?oh=1197b17f10a2efccadcb220c52d6de9d&oe=5A17B554) Our goal for this banner was to showcase the characters as close to actual gameplay as possible - we are not about bait and switch! We chose not to showcase them from the top-down perspective you would see in the game for 2 reasons - to stylize the art a bit and also to make the characters easier to read in marketing materials. Big thanks to all of you for your feedback during the process of developing and perfecting the banner over the last few months! What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 02, 2017, 11:46:49 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-0/p480x480/21230923_1996421360587314_7552322648012832719_n.jpg?oh=513c107c9a0fd828b028cd49ecd89192&oe=5A56E1EB)
Following up to the sketch post from 8/21 (https://forums.tigsource.com/index.php?topic=61234.msg1349639#msg1349639 (https://forums.tigsource.com/index.php?topic=61234.msg1349639#msg1349639)), here are the finished icons for the card art. What do you think? Can't wait to get these on the card itself with the finished banners! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 03, 2017, 12:08:41 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21192882_1996868330542617_4511723706438578157_n.jpg?oh=b84dc0a20b82d6c14445314bcaf8ebcf&oe=5A2179BB)
Dragons (really!) love pitchforks! :P (See our last Dragon-pitchfork comic here > https://forums.tigsource.com/index.php?topic=61234.msg1344688#msg1344688) Characters featured: Red Dragon, Imp, and Water Elemental Have a great Sunday Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 04, 2017, 03:01:48 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/21317630_1997303470499103_885670386532975801_n.jpg?oh=a0fdf4e85ed3f76eb1842eae9e5514e7&oe=5A133A49)
Screenshot from our tutorial - Skeletons and the Druid. Summoners Fate - coming soon. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 05, 2017, 02:02:02 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21272400_1997681690461281_8453636770436310413_n.jpg?oh=e032074676adc209944ca52c1aa10689&oe=5A5BE3D6)
Meet the Assassin of Summoners Fate! He hides in the shadows and readies his double daggers. His mask is firmly in place as he silently lunges at his opponent... What do you think? We managed to get a shot of him without his mask as well... :ninja: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on September 06, 2017, 06:05:35 AM Hey guys, just seeing this for the first time - really nice work! I especially enjoy the character feature updates and other mock-up images you are creating. I think they are really engaging, and a great marketing tool.
Also excited to see you've started a Youtube channel - eager to see some of the mechanics in action! Nice to see how active you guys are on the devlog, etc - will be following your progress! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 06, 2017, 12:13:25 PM Hey guys, just seeing this for the first time - really nice work! I especially enjoy the character feature updates and other mock-up images you are creating. I think they are really engaging, and a great marketing tool. Also excited to see you've started a Youtube channel - eager to see some of the mechanics in action! Nice to see how active you guys are on the devlog, etc - will be following your progress! :beer: Thanks so much, Pixel! It's starting to come together. I've been heavily focused on getting characters, environment and particle systems in place so we can make a trailer. We've got some gameplay mechanics vids in the works as well, and we're excited to hear what you think! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 06, 2017, 03:14:34 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21371220_1998094190420031_5879715397053023187_n.jpg?oh=67285664ee401bbdf9ed08ab8e418824&oe=5A1AFF79)
Brambles will be a unique Trap in Summoners Fate. These thorny vines will cause serious damage to characters that are unlucky enough to come in contact with them. Aside from using them as a Trap, we are planning a Bramble Elemental as well, so escape from these prickly plants will be tricky... Which one of these 4 options do you like best? Should we have the trap bramble differ in color from the Bramble Elemental? Let us know! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 07, 2017, 01:13:45 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21314697_1998539953708788_2572295232019482039_n.jpg?oh=7a82b12d4c6a41036c95c49465ccfb38&oe=5A5DDDAF)
The heroes hope this dark cavern won't be their crypt... The Rugged Mage, Assassin, and Soul Reaver enter the cave. It's dark, it's cold, and the sound of eight legs scurrying across the cave floor is growing near... THE CAVE! Who is excited to play in this environment for Summoners Fate? I've been working on the stairs and doorways for the room. What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 07, 2017, 05:02:52 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21371145_1998581087038008_5160059790901244154_n.jpg?oh=a7d5f18c7c89adc7efb56a2e7dc59a34&oe=5A1C3EB1)
And the winner from our Bramble Vote yesterday is...Bramble #1! It was quite a close call, as you can see, across all our social media sites, but we are happy with the results. Thanks for all those who participated! :handthumbsupL: :handthumbsupR: (To see the original post, click here >> http://ow.ly/gn7e30eZRtw) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 09, 2017, 11:06:52 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p480x480/21369510_1999301656965951_7888084500533672924_n.jpg?oh=37e45b68149d7748a5dd1e111ed3ce3d&oe=5A60857C)
Making some progress on the epic Chimera! For those that don't know, in Greek mythology, a Chimera is typically depicted as a lion with the head of a goat coming out of its back, and a snake as a tail. These pieces will be constructed and added to the growing Summoners Fate character roster. Some more work, and, of course, Chimera construction, and this should be one awesome character to play. What do you think? :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 10, 2017, 11:11:02 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21432693_1999705310258919_6100805173755698187_n.jpg?oh=0d7b68536708ea0d3016be19634c58cb&oe=5A4A8B60)
Sunday Sketches! Here we have some new additions on the way for the Withered race, a group of zombie-like creatures with a clumsy gait, very loose and grayish skin, and a stench of rot following them where they go... The Withered Butcher, Female, and Goblin will join the Withered Male and Withered Dog we currently have completed. As you see, they've sketched some different weapons for the Goblin and the Female - what do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 11, 2017, 10:53:09 AM https://www.youtube.com/watch?v=JvKaopiFcno (https://www.youtube.com/watch?v=JvKaopiFcno)
Here’s some progress on the particle effects for my upcoming indie game, Summoners Fate. I created the flame effect for the sword using Particle Designer, but the tricky part was getting the embers to flow off the sword relative to the rotation of the character. To achieve this, I had to modify the particle code and add a rotation property for the emitter. This allows the emitter to move naturally with the sword and create the trailing embers as the character moves. What do you think so far? This is available on our YouTube Channel as well: http://ow.ly/yYFk30f4DMK (http://ow.ly/yYFk30f4DMK) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 12, 2017, 11:11:48 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21761963_2000536940175756_697319104854240270_n.jpg?oh=3bf01edc3fafd04be223745345bc1954&oe=5A607826)
Here is some progress on 3 of our planned 6 card borders for Summoners Fate. These are still a work in progress - colors, names, and details may still change. Appreciate your feedback on what you think so far :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 13, 2017, 11:41:01 AM https://www.youtube.com/watch?v=IXW-tkJDrD0 (https://www.youtube.com/watch?v=IXW-tkJDrD0)
Doing more work on our particles system. Here is a comparison of the wall torches that will be used in Summoners Fate. On the left is our original torches, and on the right is the updated version with our newly implemented particle system. What do you think of the change? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 14, 2017, 10:57:27 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21742833_2001460320083418_3700624675322241734_n.jpg?oh=c4d5c4abc970ae2404946f53f86c8808&oe=5A145513)
We're going back and forth here at our indie studio on weapons for our upcoming Vampires (they'll join our overall Horror race we are making). Obviously, biting is common for their attack, but we also think they need a weapon, such as a sword (see A.) or claws (see B.). What do you think? Alternatively, can you think of a different weapon that would suit the Vampires? Look forward to your feedback! >:D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 15, 2017, 02:20:34 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21730838_2002034736692643_6615693217355291643_n.jpg?oh=8cc9a8ad33d515846f03337c3a07d7d7&oe=5A57025E)
Burn, baby, burn! :lol: Friday fire cards! What do you think of these card icons for Dragon's Breath and Conflagration? Remember - don't play with fire unless you're willing to get burned...especially with that Conflagration spell Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 16, 2017, 01:04:48 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21462673_2002479103314873_8450771667771033175_n.jpg?oh=deb964e57f9241efa820c807944ef473&oe=5A160BF5)
Before and after shot Screenshot Saturday! What might be a good caption for these before and after shots? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 17, 2017, 02:50:43 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p480x480/21761942_2002854479944002_3714492909010507553_n.png?oh=eb1c102b3a31e1ddc02dce17397f6d38&oe=5A3DCB94)
He's got his EYE on you :blink: Meet the CYCLOPS! We'll have many giant-type creatures to join him on the Summoners Fate battlefield, if you are a fan of playing the BIG characters Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 18, 2017, 11:36:00 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-0/p480x480/21463219_2003344049895045_5379637788290010941_n.jpg?oh=de42c266a8f79206c5522979667396eb&oe=5A57D6D7)
Ever just have one of those Mondays? :crazy: (art is Madness card icon art) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 19, 2017, 03:52:37 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21751483_2003838303178953_7546276659697329536_n.jpg?oh=f8110cfc1fdaf9cb207db0c9410c824c&oe=5A4846E4)
When your neighbor's dog won't stop barking... Ha ha, having some fun with screenshots of the game. Anyone have a funnier caption? :) Characters pictured: Summoner with the Wolf & Nova the Sorceress with the Fennec Fox Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 20, 2017, 02:20:48 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21616364_2004313019798148_750266672218542245_n.png?oh=2fa06dad882122b24a30c53b4eb28fdd&oe=5A4BA84B)
Time to cool off...with some Ice Card icon art! (And yes, we have a Yeti in our game :handthumbsupR:) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: cow_trix on September 20, 2017, 09:29:55 PM Lookin great!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 21, 2017, 04:35:24 AM Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 21, 2017, 10:25:54 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21617882_2004695033093280_4701434546472314164_n.jpg?oh=87d5a6758c4f42d79d8ff249dce26532&oe=5A3FFA9C)
TBT & behind-the-scenes of the evolution of our Treant card icon art. Oh how far we've come... :lol: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on September 22, 2017, 07:56:01 AM That's very cool to see! It's definitely come a long way - loving the current style.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 22, 2017, 09:12:50 AM That's very cool to see! It's definitely come a long way - loving the current style. Thanks, Pixel! It was a long process to get the art style just right. We knew we wanted to use vector graphics to get that clear and iconic look for readability on mobile as well as the razor-crisp scaling that shows off the detail on PC. The challenge was figuring out how to make it both readable and compelling from the top-down perspective used in the gameplay - I'm glad you like it! (https://media.giphy.com/media/3o7aDdYhpUVeRzo7JK/giphy.gif) This visual style is also well suited for Treant's skeletal based animations. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: s_harriton on September 22, 2017, 09:31:50 AM Looks great!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 22, 2017, 09:38:26 AM Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 22, 2017, 09:49:51 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/21766430_2005088809720569_7302768648630547737_n.jpg?oh=6757d96c1cbba18321c6c03c9d2727f2&oe=5A5C0680)
Happy 1st Day of Fall! :beer: We plan to incorporate environmental effects into our game, such as turning of the color of leaves for fall or the burning of trees after a particularly destructive Fireball spell. Characters shown: Fennec Fox and armored Squirrel Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 23, 2017, 01:31:12 PM https://www.youtube.com/watch?v=zXvlupHR5ew (https://www.youtube.com/watch?v=zXvlupHR5ew)
Scorpion #ScreenshotSaturday from Summoners Fate Twitter.com/D20Studio (http://Twitter.com/D20Studio) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 24, 2017, 12:48:28 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22007580_2005922262970557_2493276917578092862_n.jpg?oh=c633ac06121742a775215c353c2701ac&oe=5A53BAF8)
Here are sketches for upcoming Summoners Fate characters. The Giant Stag Beetle will be part of our Insectoid race, the Monk will be an exciting and versatile character, and the Angel Warrior will have flight ability. We have many of our players' suggestions in the works as well - an Orc Huntress, an Oni, an Owl, a Pegasus, etc. They are looking great! :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 25, 2017, 04:00:41 PM https://www.youtube.com/watch?v=l58lK_SRysA (https://www.youtube.com/watch?v=l58lK_SRysA)
New video! See the Ice Queen cast an icy blast against the Yeti in this new environment. What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: tlark on September 25, 2017, 04:43:26 PM I am excited for this game. Most mobile games are shallow, but this seems to be a good thinking game optimized for the short duration mobile game players find convenient.
A sort of similar game I also loved was card Hunter. Though card hunter games took too long to play to really be truly casual. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 25, 2017, 04:58:13 PM I am excited for this game. Most mobile games are shallow, but this seems to be a good thinking game optimized for the short duration mobile game players find convenient. A sort of similar game I also loved was card Hunter. Though card hunter games took too long to play to really be truly casual. Hey, thanks tlark! I've played Card Hunter - great game, but, yes, definitely too slow for a mobile session. Part of our focus is to keep the individual battles very short (<3 minutes) by stripping out all the excess overhead and leaving you with several "really cool" things you can do in the time you have. Since we'll also be on desktop, we've designed the levels so that each room will seamlessly slide over to the next, allowing you to explore a much larger area in a single session if you so choose. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 26, 2017, 08:11:31 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22045650_2006602712902512_8145556467046315409_n.jpg?oh=40e98ce0592e0f42f129ee1bf657d2a9&oe=5A53242C)
We have a special announcement for today (our Bard is pumped!). We are going to have a work-for-hire music competition for Summoners Fate! Specifically, we are looking for a passionate composer to create an epic music track for our upcoming game trailer. This game trailer will be featured in our forthcoming Kickstarter campaign. The other fun aspect is when the entries are submitted, we will choose the top 3 for YOU, the community, to choose the music you feel best suits Summoners Fate. For more details, visit http://ow.ly/Ygrp30frdnA (http://ow.ly/Ygrp30frdnA). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 26, 2017, 06:27:50 PM (https://media.giphy.com/media/3ohhwEfjB2uda2ay2I/giphy.gif)
THAT'S one way to defeat the heavily armored Cyclops... :monoclepop: New!>> Join our Thunderclap for Summoners Fate: http://ow.ly/9jxz30frA0u Thank you for your support! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 27, 2017, 02:13:23 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/22047820_1701701833174264_5394550179750594402_o.jpg?oh=bcc363b74d060b6b4523f6e036ce6b43&oe=5A49325A)
Please Help Us by Supporting Summoners Fate on Thunderclap!>> http://ow.ly/jRIF30ft6hs Hi everyone! I am really excited to share that after 18 months of development, we'll be launching our Kickstarter next month. I believe passionately in our project, and have put literally everything into it including consistent 80+ hour work weeks and considerable personal investment on our development costs. It's been a rough ride, both exciting and terrifying at the same time. In this critical moment of push for our team, I would ask a small gesture of your support to join our Thunderclap campaign as a supporter. There's no costs involved; what Thunderclap does is asks your permission to broadcast our announcement message on your behalf when our Kickstarter goes live so that it reaches as many people as possible. Our goal is 100 supporters, and each supporter is critical to our success. Can we count on your support to help us out? To support the campaign, follow this URL: http://ow.ly/jRIF30ft6hs and click the "Support with Facebook/Twitter" button. Shout out here if you support us so I can also give you my personal thanks! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 28, 2017, 12:09:25 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22050293_2007424179487032_1590290177830505473_n.jpg?oh=43f0f254149abd86b4ffd3c60f8219dd&oe=5A44450E)
Making some progress on some more card border art. This card - likely called Elemental or Chaos, not sure - is coming along. What do you think so far? Our Thunderclap campaign is just about 70% of our goal! A hearty thank you to all of you who have committed to supporting us on your social media, appreciate you getting the word out about Summoners Fate. Here's a link to support our Thunderclap >> https://www.thunderclap.it/projects/62516-summoners-fate (https://www.thunderclap.it/projects/62516-summoners-fate). Can you help us reach 100? Appreciate the Indie Dev help :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Ayrik on September 28, 2017, 01:53:58 PM Looks good! Personally, though, I'd like to see more of the gray stone. I love the red lighting on the rocks though! Also, that fire is SO much better. Give my compliments to your artist!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 28, 2017, 02:43:07 PM Looks good! Personally, though, I'd like to see more of the gray stone. I love the red lighting on the rocks though! Also, that fire is SO much better. Give my compliments to your artist! Thanks for the feedback, Ayrik! Indeed, still need to tune the colors a bit. We'll do another update that shows all the cards in context and with icons soon so you can start to see more how the CCG aspect ties in. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on September 29, 2017, 05:08:12 PM https://www.youtube.com/watch?v=mq1k5gqMrUg (https://www.youtube.com/watch?v=mq1k5gqMrUg)
We're working on some snow FX for the game. What do you think so far? If you like what you see, please consider supporting us on Thunderclap: http://ow.ly/3je530fwMRV. There is no cost involved; just social media support for a fellow indie dev. Cheers! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on September 30, 2017, 03:37:23 PM Signed up for Thunderclap and shared your trailer contest among my composer friends - best of luck with everything! :)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 30, 2017, 03:56:14 PM Signed up for Thunderclap and shared your trailer contest among my composer friends - best of luck with everything! :) Oh wow, thank you so much for your support, Pixel!! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 30, 2017, 04:30:03 PM Been working on some rain FX!
(https://media.giphy.com/media/l378ck6cyCd8CIU3C/giphy.gif) For maximum effect, watch the YouTube with sound turned on: https://www.youtube.com/watch?v=VfvT2v-qhBk This is my first time creating something like this. I learned that rain is much harder to make than snow. Great looking snow can be generated with a particle effects editor, but to get realistic rain, I needed to do some special programming to combine multiple FX including: setting the angle and rotation of the drops, creating a mini particle system for the splash, a custom animation for the ripple, and a custom animation plus some lighting tweaks to get the thunder and lightning. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on October 02, 2017, 07:05:14 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22195971_2008701069359343_8335077915334778061_n.png?oh=94e5a8d60230e8da13288d52b5fdd94e&oe=5A7C50FA)
Here are some recent sketches for characters that have been requested by players - an Oni and an Orc Huntress. We're super excited by these community suggestions, and think they will be excellent additions to our roster of 200+. (Thanks to Elton and Philipp!) What do you think so far? Like what you see? Consider supporting our Thunderclap! We are currenty 118% of our goal and growing. Your support to spread this to all fans of strategy turn-based RPG + CCGs really will mean the world to us! Here's the link >> https://www.thunderclap.it/projects/62516-summoners-fate (https://www.thunderclap.it/projects/62516-summoners-fate) Thank you! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 02, 2017, 10:37:20 AM (https://i.giphy.com/3ohhwjsHvuARRWqPAc.gif)
When you're working hard as an indiedev & you worry you'll never finish your game. Take THAT, doubt! Consider supporting our Thunderclap! We are currenty 118% of our goal and growing. Your support to spread this to all fans of strategy turn-based RPG + CCGs really will mean the world to us! Here's the link >> https://www.thunderclap.it/projects/62516-summoners-fate (https://www.thunderclap.it/projects/62516-summoners-fate) Thank you Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 02, 2017, 07:07:30 PM https://www.youtube.com/watch?v=d31xaPloSsI (https://www.youtube.com/watch?v=d31xaPloSsI)
Taking some great advice from our community, I've made some enhancements to our dungeon atmosphere by layering multiple particle fx together to create the ragged orange torch flames and shimmering and shining treasure chests. It's my hope that these FX add to the atmosphere and your enjoyment playing the game. If you like what you see, please consider supporting our Thunderclap to help us get the word out when our Kickstarter launches. Just follow this url and click the "Support with Facebook/Twitter/Imgur" buttons: https://www.thunderclap.it/projects/62516-summoners-fate Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 03, 2017, 08:53:19 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/22136842_2009473549282095_3402385603741070866_o.jpg?oh=ac6a4b3bdd8591080d64b96fa65b555f&oe=5A497867)
NOW accepting submissions for our Music Competition for our forthcoming Summoners Fate games trailer! Visit D20Studios.com (http://D20Studios.com) for more details. Feel free to share with your musician friends Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Jovu on October 03, 2017, 10:46:32 AM Art looks great. Check
My two favorite genres mixed together? Check :D Good luck! Please finish this. Will definitely keep an eye on your progress. :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 03, 2017, 11:05:42 AM Art looks great. Check My two favorite genres mixed together? Check :D Good luck! Please finish this. Will definitely keep an eye on your progress. :toastR: Thank you, Jovu! You can count on us to finish this project. If you'd like to help us out, I'd greatly appreciate a "Support" click on our Thunderclap page which will help get the word out about our Kickstarter when it launches: https://www.thunderclap.it/projects/62516-summoners-fate BTW - your platformer RPG looks pretty great. I'll take a closer look on your dev log and leave some comments. ~Ross Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 03, 2017, 05:56:18 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22195782_2009617019267748_7980472098459616783_n.jpg?oh=fd46e59bd6d117c1d7ed8082e01bf4ca&oe=5A87744E)
Yikes... :monoclepop: If you haven't signed up already, Volume 10 of our Summoners Fate Newsletter is going out tomorrow, 10/4. Sign up here: SummonersFate.com (http://SummonersFate.com). There will be a fun exclusive 1st look, don't want to miss it. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 04, 2017, 02:42:09 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22308594_2009997249229725_1162197653109292480_n.jpg?oh=022aaa379f225c9d03e1ac832e03a86d&oe=5A80508D)
Meet the Ironclads! Employing their powerful armor, matching ornate shields, and expertly-crafted weapons, the Ironclads venture onto the battlefield with purpose in their hearts - to honor their promise to fight in the name of the Emperor (coming soon)...no matter the cost... What do you think? The character in the center is the Captain and give the soldiers a bonus during gameplay. If you like what you see, consider supporting our Thunderclap campaign & help us spread the word about Summoners Fate, a top-down, turn-based RPG + CCG adventure! https://www.thunderclap.it/projects/62516-summoners-fate (https://www.thunderclap.it/projects/62516-summoners-fate) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 05, 2017, 12:41:24 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22221978_2010395242523259_6265211086138065021_n.jpg?oh=a45150c7a77f242cc1cb64a0bcdca13b&oe=5A4B719B)
Hmm...we can't decide between these two Nightmare Shadow creatures based on the sketches. To give you context, this creature is a horror from another dimension that is straight out of nightmares and is often associated with sleep paralysis. It will be a darker color, and will float. Which one do YOU like best - 1 or 2? Let us know in the comments. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on October 06, 2017, 06:53:39 AM Hello! :coffee:
Ross recently wrote an article for IndieDB.com about how he incorporated weather FX into Summoners Fate. Check it out ;) >> http://www.indiedb.com/games/summoners-fate/news/weather-fx-in-summoners-fate (http://www.indiedb.com/games/summoners-fate/news/weather-fx-in-summoners-fate) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 06, 2017, 09:02:21 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22282121_2010770272485756_166876739007600743_n.jpg?oh=f8cb57f07117068cb31e0363e73340ff&oe=5A823613)
Don't want to see one of these in your room at night... At 100% agreement - the 2nd sketch for the Nightmare Shadow will be the one we will move forward with. This should be a fun, creepy addition to our Horror class. Thanks for your votes and helping us decide - you rock :handmetalL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 06, 2017, 05:14:05 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22154723_2009163275979789_2784312136464268496_n.jpg?oh=175ffdb54b85c1797c4573be4467120f&oe=5A842DB7)
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22221751_2010857009143749_6700254995951344932_n.jpg?oh=8c568b519bd3497173a0710effd4599a&oe=5A3F8A09) Here's a feature of just SOME of the female and male characters available to play in Summoners Fate. Which ones would you like to play as? Any characters you'd like to see that you don't see here? We will have over 200+ playable characters in Summoners Fate. . . . . If you like what you see, consider supporting our Thunderclap campaign & help us spread the word about Summoners Fate, a top-down, turn-based RPG + CCG adventure! > Click here: https://www.thunderclap.it/projects/62516-summoners-fate (https://www.thunderclap.it/projects/62516-summoners-fate) > Click Support, and choose the social media platforms you'd like to support us on (Facebook, Twitter, and/or Tumblr) > Check that you did it correctly by looking at "Recent Supporters" > That's it! Thank you for those who have already committed your support for this indie game :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 07, 2017, 10:51:12 AM https://www.youtube.com/watch?v=vzyYYiYv55s (https://www.youtube.com/watch?v=vzyYYiYv55s)
Sylvia the Druid explores the forest with her trusty squirrel companion. New environment effects we're working on included in this scene are animated sun beams, butterflies and trees swaying. Make sure the Volume is up for max effect of forest sounds! What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on October 08, 2017, 06:09:34 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/22289838_2011744429055007_2933078431978344792_o.jpg?oh=9772f607d2b39cea769220b39ba327b5&oe=5A74C163)
Sunday sketches - Archer and Ninja, 2 more fun characters to add to our roster of 200+ for Summoners Fate. What do you think so far? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: nathy after dark on October 09, 2017, 12:50:01 PM Hi local friends! I played your demo at the Leonardo Game Night several months ago and now that I've found the dev log, I'll be following along!
Quote from: RossD20Studios Here's a feature of just SOME of the female and male characters available to play in Summoners Fate. Which ones would you like to play as? Any characters you'd like to see that you don't see here? We will have over 200+ playable characters in Summoners Fate. Like I mentioned when I played the demo, I'm enamored with the diverse options for playable characters. My only personal suggestion as the resident SJW would be add more androgynous/non-conforming characters, and potentially not to divide the characters ingame along an explicit binary. :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 09, 2017, 01:53:13 PM Hi local friends! I played your demo at the Leonardo Game Night several months ago and now that I've found the dev log, I'll be following along! Quote from: RossD20Studios Here's a feature of just SOME of the female and male characters available to play in Summoners Fate. Which ones would you like to play as? Any characters you'd like to see that you don't see here? We will have over 200+ playable characters in Summoners Fate. Like I mentioned when I played the demo, I'm enamored with the diverse options for playable characters. My only personal suggestion as the resident SJW would be add more androgynous/non-conforming characters, and potentially not to divide the characters ingame along an explicit binary. :) Hi nathy! I remember you from Leonardo - and I absolutely loved what you had to say about our character choices when we met. Thank you so much for discovering and following along on our devlog. I really appreciate your feedback and will take it to heart. I would consider it a real achievement for players to describe our game as diverse, inviting and engaging. This is not a trivial nor easy thing to do. Each player will have different expectations. I think our success depends on how well we listen to our players and adapt, and I will commit my full attention and best effort to do so. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on October 09, 2017, 03:23:05 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/22289755_2012124002350383_3655606649959870599_o.jpg?oh=45f7a99fe76f5820abb3092b848aab3e&oe=5A8552A9)
Meet some of our playable animals (many more on the way!) for Summoners Fate. Most of these have special animations and other FX to really enhance your experience playing them in the game. What do you think? Which ones would YOU like to play? :shrug2: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on October 09, 2017, 03:26:42 PM omg that little armored chipmunk or w/e to the left of the griffin is adorable
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 09, 2017, 04:07:07 PM omg that little armored chipmunk or w/e to the left of the griffin is adorable Ha ha...isn't it?! :) Thanks. It's an Armored Squirrel, a wonderfully awesome idea thought up by a player who really wanted a Squirrel Deck and characters in the game, and we were happy to do it! Here's an older video showing it: https://www.youtube.com/watch?v=g2cNrf9UEyw Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on October 11, 2017, 05:37:03 AM https://www.youtube.com/watch?v=KkajPFdtIeY (https://www.youtube.com/watch?v=KkajPFdtIeY)
Here's a video of some new and improved sun rays FX for Summoners Fate! This was created by Daniel Sperl, Co-founder of Gamua and author of Sparrow & Starling Frameworks for us. This example shows how these new rays are much more versatile and they will not eat your phone's battery or affect your computer's performance when playing! If you have a game you are working on and use Starling framework, here's the link to add these to your game: http://tinyurl.com/y7ybkeh9. :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: KellyD20Studios on October 11, 2017, 11:43:20 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22365265_2012942052268578_56317999524760679_n.jpg?oh=70116d4f560d255957c4372387e84767&oe=5A3D18F3)
This is what happens when you don't keep the Liche King's skeleton summoning in check... :mockangry: Summoners Fate...coming soon Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 12, 2017, 11:52:29 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22448087_2013319855564131_2942285943012398487_n.jpg?oh=11cc9c5a9dd515786e7cfc3584d1b005&oe=5A3DA1F3)
Lightning & Thunderclap! If you haven't already, we'd greatly appreciate your support on our Thunderclap campaign. To do so: > Click this link: https://www.thunderclap.it/projects/62516-summoners-fate > Click Support, and choose the social media platforms you'd like to support us on (Facebook, Twitter, and/or Tumblr) > Check that you did it correctly by looking at "Recent Supporters" > That's it! A BIG shout-out and thank you to the many of you who have supported us - we're proud to have such an excellent community! Our hope is to share the news of this cross-platform, turn-based RPG + CCG adventure with all fans of the genre. Cheers! :toastL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 13, 2017, 11:15:45 AM https://www.youtube.com/watch?v=dTzWiIrtMgI (https://www.youtube.com/watch?v=dTzWiIrtMgI)
This video shows how LOS (line of sight) works in Summoners Fate. Large obstacles like trees block LOS. When you select a ranged character, the blocked spaces are darkened. In addition, when you try to target a blocked character, you will see the line of sight broken with a dashed lined, identifying the space (in this case the trees) that blocks sight of the target. Also check out the sweet "bow draw" animation the goblin uses when he finally lands on the Paladin. Too bad for him that she blocks his arrow with her shield! If you like what you see, consider supporting our Thunderclap campaign. Click here > https://www.thunderclap.it/projects/62516-summoners-fate, Click Support, that's it! Cheers! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 13, 2017, 05:33:38 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22448484_2013788632183920_3613829904439782741_n.png?oh=09580a1f95db400876342150481bb1de&oe=5A7FD604)
Happy Friday the 13th! Here's two of our playable characters - the Demon Lord and the Imp. Also, see one of our traps to be used in the game, the Spiked Pit. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 13, 2017, 08:32:51 PM Funny Bug Story
Just had this pretty funny bug I wanted to share. So, I'm working on the dungeon room transitions and have added ability for characters to interact with doors. I was testing one of my levels and ended my turn expecting this Orc to come and attack me. But, to my surprise, the level ends instead. What happened? Well, it turns out that instead of attacking me, the Orc decided to turn around, open the door and leave, triggering the "next room event". Gonna have to turn off the "interact with doors" for the AI I suppose, lol. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on October 14, 2017, 05:53:34 AM :lol:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 14, 2017, 10:06:20 AM Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 14, 2017, 10:09:32 AM https://www.youtube.com/watch?v=S1WtatTDw-c (https://www.youtube.com/watch?v=S1WtatTDw-c)
With all our recent posts showcasing ambient FX we've been adding to the game (lightning and thunder, rain, snow, butterflies, sunrays, fire, etc.), some concerns people have expressed is that our character animations seem too slow and soft. Well, I hope this video puts those concerns to rest! Who would want to play as this ferocious Brown Bear in Summoners Fate? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: BusinessDogStudio on October 14, 2017, 12:01:33 PM I'm looking at your game for the first time, and I think your animations look great! I really like the fluidity on a lot of them, for example the treant summoning and attack you've got in the first post. Also, maybe it's a small thing, but I really like the look of your movement and LOS arrows; they look nice and clean while also making it immediately visually clear what's going on.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 14, 2017, 02:34:58 PM I'm looking at your game for the first time, and I think your animations look great! I really like the fluidity on a lot of them, for example the treant summoning and attack you've got in the first post. Also, maybe it's a small thing, but I really like the look of your movement and LOS arrows; they look nice and clean while also making it immediately visually clear what's going on. Thank you BusinessDog! You're the first person to comment on the move/LOS arrows. The pathing arrows was actually a suggestion from one of our long time Hero Mages players. During our early playtesting, you couldn't control pathing, just the location or attack target - but one of our players didn't like this because, while it was simple to control, it wasn't precise at getting your character positioned in the spot you wanted. Later, this became even more important when we introduced directional triggered abilities (counter attack, backstab, etc.). Using the arrows allows player to move, attack, and face desired direction all in the same gesture. This system also helped us with our design goal of faster battles. Most tactical games separate move/attack into separate actions. By combining these into a single gesture, we greatly reduce cognitive lag (human decision making time) by eliminating having to worry about the multitude of permutations with separate actions. Easier decisions -> more fluid gameplay -> happier players ;D Can you tell I'm excited? ;) It's such a subtle design thing, but so cool when someone like you calls it out. Thanks again! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 14, 2017, 03:41:49 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/22424227_2013688728860577_5456447788386669664_o.jpg?oh=2b4ed2efc2edd9368b67261c0393666a&oe=5A834B25)
Reminder: entries for our indie game music competition close at 10:00 am MT on Tuesday, October 17th, 2017! For more information, visit http://d20studios.com/work-for-hire-indie-game-trailer-music-competition/ Feel free to share this post with your musician friends. :handthumbsupL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixelologist on October 14, 2017, 05:51:09 PM I still think it should be called 'Summoner's Fate'. Because doesn't the Fate belong to them? I don't know, just an opinion.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 14, 2017, 06:12:33 PM Hi Pixelologist - Indeed, I agree with you. Funny story, the topic of the apostrophe was a good afternoon full discussion with the team. In the end, we took a lesson from my wife's maiden name - apostrophes are trouble for search engines, app titles, and so forth, so we finally surrended to going for the plain old trusty 'S'. Ah, the fun of game making!
Thanks for checking us out! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 15, 2017, 01:21:18 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22406457_2014575375438579_3379982491237125096_n.jpg?oh=557814d26dc80be292d1e18f8c049c1e&oe=5A70642F)
Are you more of a cat person? :tiger: Playable cats - big & small - coming soon to Summoners Fate! Here's some initial sketches. Have a great Sunday! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 16, 2017, 09:32:18 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22552557_2014925765403540_6967848989163239510_n.png?oh=990d2068663ffc46a99c7595e5763af9&oe=5A8357CA)
Nova the Sorceress - playable character in Summoners Fate We're SO close to 150 supporters - can you support our Thunderclap campaign? To do so: > Click this link: https://www.thunderclap.it/projects/62516-summoners-fate > Click Support, and choose the social media platforms you'd like to support us on (Facebook, Twitter, and/or Tumblr) > Check that you did it correctly by looking at "Recent Supporters" > That's it! Thank you :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 16, 2017, 01:04:20 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/22555437_2014965638732886_2590761457715786509_o.jpg?oh=25b41fc0b5d9d19ae10931cf834d1c67&oe=5A842D06)
Meet only some of our playable creatures (many more on the way!). Want to fly in the air like a Dragon? Want to fight with a giant war hammer like the Demon Lord? How about cackle as the Skeleton Captain? Now you can - typical "bad guys" are playable in Summoners Fate because...is it your fate to be a hero or a villain?... What do you think? Which ones would YOU like to play? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 17, 2017, 12:05:07 PM (https://pbs.twimg.com/media/DMWkemMWsAALd_T.jpg:large)
Our entries for our Music Competition has closed. To learn more about what it wasThe original song will accompany our Kickstarter game trailer, which will be unveiled on Monday (10/23/17) with the Kickstarter launch. Wow, we have received many AMAZING entries for all over the world! It's going to be tough, but our team is going to be listening closely to all the entries and will select 3 finalists. Check back on Wednesday to cast your vote for the music you think best represents the art, animation and visual style of Summoners Fate. More details coming tomorrow (Wednesday), so check back! We need YOUR input :handthumbsupL: :handthumbsupR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RadicalBradical on October 17, 2017, 04:18:45 PM (https://pbs.twimg.com/media/DMWkemMWsAALd_T.jpg:large) Our entries for our Music Competition has closed. To learn more about what it wasThe original song will accompany our Kickstarter game trailer, which will be unveiled on Monday (10/23/17) with the Kickstarter launch. Wow, we have received many AMAZING entries for all over the world! It's going to be tough, but our team is going to be listening closely to all the entries and will select 3 finalists. Check back on Wednesday to cast your vote for the music you think best represents the art, animation and visual style of Summoners Fate. More details coming tomorrow (Wednesday), so check back! We need YOUR input :handthumbsupL: :handthumbsupR: Excellent news! Looking forward to finding out and checking out the 3 finalist songs! :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 17, 2017, 04:37:26 PM Yes! They are so good, look forward to sharing them for voting. Thanks for your support, RadicalBradical :handmetalL:
(https://pbs.twimg.com/media/DMWkemMWsAALd_T.jpg:large) Our entries for our Music Competition has closed. To learn more about what it wasThe original song will accompany our Kickstarter game trailer, which will be unveiled on Monday (10/23/17) with the Kickstarter launch. Wow, we have received many AMAZING entries for all over the world! It's going to be tough, but our team is going to be listening closely to all the entries and will select 3 finalists. Check back on Wednesday to cast your vote for the music you think best represents the art, animation and visual style of Summoners Fate. More details coming tomorrow (Wednesday), so check back! We need YOUR input :handthumbsupL: :handthumbsupR: Excellent news! Looking forward to finding out and checking out the 3 finalist songs! :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 18, 2017, 08:45:38 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22519554_2015715278657922_7650032630376428662_n.jpg?oh=8a96c679c1846b2d915ffd6592228368&oe=5A7383CC)
Voting is OPEN! Please visit > http://ow.ly/DtLT30fXVXZ to vote for the Summoners Fate Kickstarter Game Trailer original song now! :handmetalL: :handmetalR: Voting ends on Thursday, 10/19, at 10am MT. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 18, 2017, 09:19:16 PM We now have less than 12 hours left on open public voting for our Kickstarter Gamer Trailer Music Competition, and many votes have already been cast!
Please visit http://ow.ly/DtLT30fXVXZ to vote for the original song you feel best suits our gameplay. We included a rough cut of gameplay video on the page as well (note: the video is not the finished trailer). Voting ends on Thursday, 10/19, at 10am MT Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on October 19, 2017, 05:18:19 AM Whoo - one of the folks I sent your way is in the finals! Won't say which one :)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 19, 2017, 07:32:17 AM Whoo - one of the folks I sent your way is in the finals! Won't say which one :) Yeah? That's really cool! Thanks :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 19, 2017, 07:33:51 AM Voting is closing in less that 30 minutes! Last chance to cast your vote for our Kickstarter Gamer Trailer Music Competition.
Please visit http://ow.ly/DtLT30fXVXZ to vote for the original song you feel best suits our gameplay. We included a rough cut of gameplay video on the page as well (note: the video is not the finished trailer). Voting ends on Thursday, 10/19, at 10am MT Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 19, 2017, 08:13:51 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22539868_2016088871953896_6068280495821498445_n.jpg?oh=7abe7188df987c3d60aa27b7b17223c4&oe=5A715F36)
Voting is now closed for our Kickstarter Game Trailer Music Competition. WOW, we received A LOT of votes, very cool! Thanks for all of you who participated :) You rock The winner will be revealed on Friday, 10/20. In the meantime, we will be hard at work adapting an EPIC game trailer to accompany the awesome original song chosen. This will be ready to check out on Monday, 10/23, with the launch of our Kickstarter. So pumped to share it all with this community! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 19, 2017, 10:09:07 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22552668_2016143275281789_1792033681744309989_n.png?oh=9f469d093eba7eec6f10f9347d6ee5ed&oe=5A854FEC)
This is taken from our upcoming Kickstarter that launches on Monday, October 23rd. A little long, but worth a read if you are interested in why we went with the "top-down" unique perspective of our game, Summoners Fate. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 20, 2017, 08:59:05 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22539847_2016585461904237_800853816979726692_n.jpg?oh=314738d52b839b7162be4d0aab4db853&oe=5A785A24)
Here are only some of our roster of playable Golems & Elementals for Summoners Fate. My favorite is the Water Elemental - which ones would YOU like to play as? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: SchriefFighter on October 20, 2017, 09:18:53 AM Hmm...second from the top left, middle right, and bottom center. Those three look the coolest in my mind. Especially the chaos and tornado ones.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 20, 2017, 09:22:02 AM Hmm...second from the top left, middle right, and bottom center. Those three look the coolest in my mind. Especially the chaos and tornado ones. Excellent choices. I see you enjoy the destructive forces. I can bet you'll be a fan of the Chaos magic discipline. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 20, 2017, 12:25:35 PM (https://media.giphy.com/media/3ohhwMSALW5kluwDni/giphy.gif)
A fine war band to conquer foes on the battlefield on Summoners Fate We are finishing up the rewards, write-ups, and, of course, starting to create the epic game trailer for our Kickstarter. I'm so excited to reveal all the things we have in store, to this community in particular. You know that I'm all about being community-driven, and all your help through the last 5 months of posting daily on TigSource, like giving opinions on characters and names and so much more - has elevated the game beyond what I could have thought. Nice to have this great community of indies! Kickstarter is launching on Monday, October 23rd - mark your calendars! It's going to be a fun ride ;D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 20, 2017, 03:43:44 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22519456_2016695338559916_3179476551546035937_n.jpg?oh=e3cb7961462e7273aef84f1033c60671&oe=5A68406A)
And the WINNER - as decided by our voters - of our Game Music Competition is Albert Fernández! Hear his original track for our Kickstarter game trailer> http://D20Studios.com/ Thanks to all who participated, including our other two finalists, all composers who submitted music, and to all of you that voted! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 21, 2017, 10:43:48 AM https://www.youtube.com/watch?v=pJjUXWbYsxc (https://www.youtube.com/watch?v=pJjUXWbYsxc)
Inspired by leaves falling yesterday morning IRL, I added Autumn FX to Summoners Fate. The trees are mesh animations rigged in Dragon Bones and the floating leaves are particles created with Particle Designer. We hope to add more drama and sense of immersion in your battles, and will add many different environments. What do you think? My wife told me it make her want to get a Pumpkin Spice Latte :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 22, 2017, 03:37:35 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22688025_2017507995145317_5806174124468354617_n.jpg?oh=83ddc555a3432a96417889e249cb8e7d&oe=5A6CEC5B)
Kickstarter launches in less than 24 hours! We're so pumped to show you all the culmination of the pictures, videos, voting, and our music competition in our epic game trailer and the Kickstarter page. There's still time to support our Thunderclap! Click here > http://ow.ly/ZJaK30g32St. (Thank you to all who have already supported! :)) We are nervous, but excited, and appreciate the support of our fellow Indies on this board! Cheers :toastL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 23, 2017, 12:08:52 PM Our Kickstarter is now LIVE!
https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s I'm a mixture of terrified and excited, and I think that is normal ;D Take a look at our Game Trailer with the winning song from our Music Competition done by Albert Fernández! I look forward to your feedback and your support (https://media.giphy.com/media/3ov9jTWgIBDCVX1Dws/giphy.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 24, 2017, 09:57:49 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22814430_2018259721736811_1961441962036484220_n.png?oh=5ada137a5ae4b9ec07e266183d3f1714&oe=5A67667D)
Meteor Shower spells are always a good idea... Been a great 24 hours for Summoners Fate, and people are digging the Kickstarter-Only Golden Dragon and the option to design their own character along with choosing it's name, class, appearance, armor, weapons, animations, and ability (Fate Incarnate reward). Love it! Check out our new Game Trailer on our Kickstarter >> https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Cheers! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 24, 2017, 04:28:19 PM (https://media.giphy.com/media/3o7aD1RjgTAwS3j3gY/giphy.gif)
Here's a "mini-trailer" I put together. It lacks the awesome music of our amazing competition-winning composer (GIFs!), but gives a nice snapshot. Want to see the whole thing? Head over to our Kickstarter page and turn the volume up! https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 25, 2017, 07:13:55 AM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/22730427_2018636598365790_4926627301195577347_n.jpg?oh=9b43dd6245648504a097a6a81e340eae&oe=5A6190D6)
Let us know which weapon you think is best for our upcoming Dark Elf Spider based on these sketches - A or B? We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 26, 2017, 09:03:10 AM https://www.youtube.com/watch?v=VapmdPEsn3o (https://www.youtube.com/watch?v=VapmdPEsn3o)
Check out our game trailer and make sure the volume is turned UP! We'd love your support - we are over 60% funded in our first 3 days, and we have some amazing stretch goals. Check it out at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Thanks, appreciate it! Indie Game Devs Unite :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 26, 2017, 01:13:10 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/22815075_2019183938311056_3891625424384295406_n.jpg?oh=0c4909938258f620489a27f5ed19e846&oe=5A7D9BDE)
I've had some discussions online and IRL about Wizards and which is "best." We have a few different Wizard options (so far!) - a more traditional wizard, an evil/menacing one, and our modern wizard we're calling the Rugged Mage. If you're a Wizard fan in games, which do you like to play? And yes, "there is no bad Wizard" is also an acceptable answer :wizard: We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 26, 2017, 03:55:11 PM New video is available on my Game Dev Chats channel: 5 Tips for Launching a Game on Kickstarter. Check it out, and drop us a comment ;)
https://www.youtube.com/watch?v=F-5FcCN0rQw Hope these tips from what I've learned so far help your current and future Kickstarter projects! We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 27, 2017, 10:18:46 AM (https://media.giphy.com/media/xT9IgHaf1FPtxvmFz2/giphy.gif)
Treant, Dreadnought Titan, and Barbarian engage in a game of Occuloid catch thanks to gravity combos. Occuloid is not amused. :apoplectic: We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 27, 2017, 06:27:20 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22788911_2019688088260641_1117529978061625916_n.jpg?oh=c3fcfd61636f08a214c844b71a42410a&oe=5AAC362B)
Happy Friday! Anyone else watching Stranger Things this weekend? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on October 28, 2017, 05:57:50 AM Going back a few posts, I prefer the middle, evil wizard. Traditional is too plain, and the modern doesn't look bad, honestly, but I absolutely loathe the man bun.
Stranger Things :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: deab on October 28, 2017, 11:41:49 PM Hello there!
Found you via the Gamasutra article. Love the look of SF, have back and tweeted/followed etc. Best of luck with the Kickstarter, I don't think you'll need it. Now to read back through your posts here.. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 29, 2017, 06:34:47 AM Ha ha...the man bun. Awesome, I know some have issue with the Traditional lacking a hat, I was thinking maybe we need a hat-creating contest for the community to design him a hat! But yes, I like the evil one, too. Thanks Pixel Noise! ;D
Going back a few posts, I prefer the middle, evil wizard. Traditional is too plain, and the modern doesn't look bad, honestly, but I absolutely loathe the man bun. Stranger Things :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 29, 2017, 06:35:54 AM Hi! Thank you so much for your support, it definitely goes a long way for us as we begin our Kickstarter campaign. So excited you found us here, let me know if you have any questions!
Cheers! :coffee: Hello there! Found you via the Gamasutra article. Love the look of SF, have back and tweeted/followed etc. Best of luck with the Kickstarter, I don't think you'll need it. Now to read back through your posts here.. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 29, 2017, 06:37:35 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22853153_2020009348228515_2064313861169931823_n.jpg?oh=c987fa45ac0c383190d3042402bde177&oe=5A6C7C86)
They are so cute when they're small... One of our KS reward tiers include owning and naming your own Hellhound Puppy! Check it out & we'd love your support Kickstarter: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 29, 2017, 10:38:01 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/22853127_2020368738192576_5734662111155629102_n.jpg?oh=e8b1699e521512ffc5a4abd40c0d767b&oe=5A71E585)
Epic Skeleton & Orc battle in the temple ruins Can you find the Orc about to get an arrow to the face? :ouch: :facepalm: We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 29, 2017, 07:03:31 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23130648_2020447021518081_8710060494927486034_n.jpg?oh=b96086aa19b5bc335b437449e0248eb9&oe=5A62EDC8)
Halloween is almost here! Spooky (spoopy?) screenshot from a dungeon level, complete with Hellhound Dogs, Hellhound Puppy, and the Demon Lord. Can our Marauder leader survive the bloodbath? If you like your gaming a little on the "darker" side, we will have many options for you, including fleshing out a Horror/Nightmare race (one of our stretch goals on KS!). We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 30, 2017, 10:14:00 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23032614_2020736044822512_1839963913935921501_n.jpg?oh=1d6af7640e601957be1750d4ff7f3c97&oe=5AA57999)
Shee's just a little girl...can't put a Ban on your fun... New character added to our horror selection in our Summoners Fate character lineup. Check back for her animation later today. You WON'T want to miss it! :addicted: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 30, 2017, 02:55:09 PM Curious to more about why Kelly and I are making this game? Interactive Q&A during our live broadcast on Kickstarter on Friday, 11/3, at 12PM MT. Join us! :coffee:
Here's the link to sign up: http://ow.ly/snvi30geENO Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 30, 2017, 04:12:51 PM https://www.youtube.com/watch?v=0Q5HJz9V5Qs (https://www.youtube.com/watch?v=0Q5HJz9V5Qs)
Here's our Banshee girl - don't miss out on her scream! Here are a few other Halloween-horror-themed GIFs: (https://media.giphy.com/media/3ov9k00AjjOCp33LZ6/giphy.gif) Hellhounds are vicious guardians of the underworld with razor sharp teeth and claws and burning red eyes. Their puppies, however, are notoriously cute and exceptionally rare. They are sought by adventurers for their lifelong loyalty and devotion. However, the Demon Lord is not amused by travelers stealing from his kennels, and many adventurers pay the ultimate price attempting this task. (https://media.giphy.com/media/3ov9k2eip6kgmdsTZK/giphy-downsized-large.gif) Withereds are the potato sack husk-like remains of once thriving individuals that have been afflicted by blight. While they are technically alive, their physical form and spiritual energy has been depleted to the point of exhaustion, resulting in their wrinkled appearance. They are virtually blind and are driven to their targets by an innate hunger that can detect positive energy to absorb and sustain their being. Legends of the blight often speak of a king who, so obsessed with the persistence of his own rule, contracted an agreement with a dark shadow entity of the Void, who granted him a powerful curse that would enable him to sustain his life by taking directly from others. What do you think of the 'darker side' of Summoners Fate? :mockangry: We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 31, 2017, 04:44:22 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/23031625_2021247628104687_6066238495299182312_n.png?oh=ac876a1c61f3d7f609b3558d9b1771dd&oe=5A639699)
Some of our "spoopy" playable characters from Summoners Fate. Happy Halloween! Hope you all have fun night :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 01, 2017, 12:14:55 PM https://www.youtube.com/watch?v=QetCtDuknng (https://www.youtube.com/watch?v=QetCtDuknng)
With Halloween behind us, and starting into the end of Autumn, I wanted to showcase our fall environment, complete with swaying trees, leaves blowing in the wind, and browning grass on the the battlefield. Here our Griffin (a playable character) flies over and attacks our Summoner. Attacking from behind helps avoid any shield boosts and will add to the strategic decision making of each turn. What do you think? Would you like to play as the Griffin? If you like flying characters, we have MANY more planned including quite a group of Dragons (one is the gold Kickstarter-only one!), an Angel, a Fairy, several birds including an owl, starling, etc., and many more! We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 01, 2017, 02:43:06 PM Introducing our Reptilian Themed Characters (http://summonersfate.com/images/characters/ReptisRace.png) Many of our players (myself included) are huge fans of lizardmen in the fantasy genre. I'm excited to share some our concepts, very much still a WIP, and open up for your feedback and suggestions. The Reptis are a race of humanoid reptilian creatures native to the lush jungles that populate the lands of Summoners Fate. Their ranks consist of tall, Iguanidae/croc/dino lizard like hominids, smaller frilled lizard bipeds, and half humanoid, half serpentine creatures. I need help coming up with better names for the race and various as well as abilities. Feedback welcome! Here are some of the abilities we are currently tossing around for the various sub-classes. Reptis Warrior Abilities Resilience - Their thick scales provide natural protection, enabling them to ignore a percentage of damage they would normally receive from incoming attacks. Chomp Attack - In addition to their regular weapon attack, warriors can use their massive jaws for a bonus attack. We’re debating whether this makes sense to use in response to a counter attack (a vengeance attack) or whether it triggers after their regular attack if the targeted unit doesn’t counter attack (more like an attack of opportunity). Let us know which idea you like best. Tail Spin Attack - Some players have suggested the lizards might use their tails as a weapon by spinning and whipping them in conjunction with their weapon, allowing them to target all surrounding enemies. We think a power like this might be fitting for the more powerful champion unit, who also has a spike on his tail. Frilled Lizard Abilities Shield + Javelins - Since their javelin can be thrown with a single hand, the frilled lizards have a huge advantage over archers as they can deflect incoming return fire and melee attacks. Camouflage - Frilled lizards can blend in with surrounding fauna, enabling them an opportunity to position themselves for surprise attacks. Poison - Champions will have poison tipped javelins and we’re also thinking they may grant this ability to friendly lizards to greatly increase their strategic value. Poison causes units to lose life at the start of their turn - and it stacks! This means the more you get hit by poison, the faster it works to end you. Snakepeople Abilities First Strike - Since snakes in nature are known for incredibly fast reflexes, we like the idea of allowing snake people to kill an enemy before they can counter attack. Normally, units get to counter attack unless they are “overkilled”, but victims of the snake attack would not get counter attack if their victim's life is reduced to 0. Heat Senses - Snakes have ability to detect heat and we’re thinking this might translate in game to detecting hidden units as well as certain traps. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 02, 2017, 02:43:49 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23032560_2022006134695503_3771578875810547365_n.jpg?oh=a186af44fcef4a3f1c8300dad8b996fd&oe=5AAA8302)
Weapons for some in-development Summoners Fate playable characters. Choose. Your. Weapon! :handforkL: :handknifeR: . . . . . . . . We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: tlark on November 02, 2017, 04:58:13 PM Glad to see your Kickstarter is going well. I got early access coz I really want to play! Is their randomness in the game (like draws). I would like to hear about how the strategy works.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 02, 2017, 06:11:37 PM Glad to see your Kickstarter is going well. I got early access coz I really want to play! Is their randomness in the game (like draws). I would like to hear about how the strategy works. Hi tlark, thank you so much for your support! Excited to get you playing as soon as possible. Yes, there is randomness in draws. You construct a deck of 20 cards from your collection and your deck is shuffled at the beginning of the game, randomizing which cards are drawn. During gameplay, you hold three cards in your hand that you can cast using mana (3 mana is generated per turn, you can store up to 5). At the end of your turn, you draw back up to a hand of three cards. During your turn, you can also issue one command to each unit. Commands can be a combination of move + action, all performed in a single gesture, where you drag a path of movement from your character to intended target. There will be over 400 cards from launch, with over 200 playable characters. Characters don't gain XP/level up like in traditional RPG, instead, your power is determined by your strategy. By choosing cards that compliment each other's strength, you can build a stronger deck/team. For example, one type of magic is Void (dark magic drawn from empty space). Void magic is often associated with undead creatures, like Skeletons, the staple troop of which is the Skeleton Warrior, a 1/1 creature that carries a shield. The shield itself makes the character formidable despite its low stats, because it can block all damage from the front and sides (one time, until it moves again to reposition). Summon a Skeleton Champion, and all of your skeletons double in power. Use a Necromancer, and you can easily summon more skeletons just by attacking. Use effects like poison, which don't affect undead creatures, and you can gain further advantage. Lots of other strategies are possible, and different card types can be combined in different ways to make the sum of strategy greater than the individual pieces. If you've got more questions, just let me know! Also, Kelly and I are doing a live-stream on Kickstarter tomorrow at 12PM MT. If you can't make it, please still feel welcome to submit your questions and we will answer them in the stream and post back here: https://live.kickstarter.com/d20studios/live/summoners-fate-q-and-a-talk-tactics-w-ross-and-kelly (https://live.kickstarter.com/d20studios/live/summoners-fate-q-and-a-talk-tactics-w-ross-and-kelly) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 02, 2017, 06:19:01 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/23120384_1737142256296888_5084121398975718694_o.jpg?oh=7786d872d0097f7ac8f1b1c45a9a6a37&oe=5A67B2FE)
We're a husband & wife team making a cross-platform, top-down fantasy tactics game/CCG hybrid. Come join us for what's sure to be an exciting Q&A! You can also submit questions in advance as well, especially if you can't join us, we can still answer them. See you there! Sign up here: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: tlark on November 02, 2017, 09:47:44 PM Gameplay sounds fantastic! Exactly up my street, and in mobile form factor! Oh I am really rooting for you guys. I hope to see you for Livestream.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 03, 2017, 01:05:07 PM Gameplay sounds fantastic! Exactly up my street, and in mobile form factor! Oh I am really rooting for you guys. I hope to see you for Livestream. Thanks for the awesome questions! Kelly & I had a blast. :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 04, 2017, 09:13:10 AM Kelly and I had a blast during our live Q&A yesterday on Kickstarter. If you were unable to make it or would like to see it again (we did have fun discussing Summoners Fate, our quite extensive Warhammer collection, what it's like working with a significant other, and my "indiedev" beard), here is the link to watch the replay: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s
*Note: we had a little feedback issue in the very beginning, feel free to skip past the first 40 seconds or so! Cheers! :toastL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 04, 2017, 10:39:59 AM (https://media.giphy.com/media/3o7aCQg5N8JNu46YkE/giphy.gif)
Hellhounds are vicious guardians of the underworld with razor sharp teeth and claws and burning red eyes. The Hellhound Puppies, however, are notoriously cute and exceptionally rare. They are sought by adventurers for their lifelong loyalty and devotion! Hellhound Puppies - playable characters in Summoners Fate. What would you name yours? . . . . . We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: tlark on November 04, 2017, 01:53:52 PM Wow, I had a reactive day at work yesterday so missed the live stream :( But just watched it now and WOW! That was amazing. I really appreciate your open, comprehensive, precise and frankness answers. Very thrilling. Very interesting. I will screen it to my wife later too.
Made me want to contribute more, really loved it. Thanks a lot! :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 04, 2017, 02:19:06 PM Wow, I had a reactive day at work yesterday so missed the live stream :( But just watched it now and WOW! That was amazing. I really appreciate your open, comprehensive, precise and frankness answers. Very thrilling. Very interesting. I will screen it to my wife later too. Made me want to contribute more, really loved it. Thanks a lot! :toastR: So happy you liked it! Thank you for the kind words, really appreciate that. Hope your wife likes it, too :toastL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 05, 2017, 10:25:56 AM (http://summonersfate.com/images/forum/sfCardsKS.png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s)
Our finished card border art! Here are 5 of our 6 card types. From left to right, they are Celestial, Void, Chaos, Arcane, and Nature. The one that is missing is Earthen, which is our Neutral card type. I will detail these further in a future post. What do you think? . . . . . We're on Kickstarter! Check out our game trailer & support us at: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 05, 2017, 03:27:17 PM (http://summonersfate.com/images/forum/wordswag_1509908408314.jpg) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=2g7x7s)
Sunday Sketches - upcoming playable Fairy, Elf Warrior, & Cockatrice in development. The Fairy and Cockatrice will have flying capabilities in the game. What do you think? Really pumped to see these finished & animated. We're on Kickstarter! Click on the image above to head to our KS Campaign page and watch our game trailer. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 06, 2017, 10:14:44 AM (http://summonersfate.com/images/forum/KickstarterGoalHit.png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259)
I'm happy to announce we've been FUNDED in 13 days on Kickstarter! THANK YOU supporters! Kelly & I are pumped! :-* We have 10 days left in our Kickstarter, and are now looking toward our fun Stretch Goals. First one is adding a race of Celestial TimeKeeper Steampunk Ratmen race - so strange, it just has to work ;) If you're a fan of Steampunk, time manipulation spells, "good" characters, and/or Rats, this is the Race you've been missing. Click on the picture above to go to our Kickstarter page. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 06, 2017, 07:55:48 PM (http://summonersfate.com/images/forum/IroncladOrcSkeletonDreadnoughtLizard.png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) Which faction would you play & why? A little about each faction: Ironclad Employing their powerful armor, matching ornate shields, and expertly-crafted weapons, the Ironclads venture onto the battlefield with purpose in their hearts - to honor their promise to fight in the name of the Emperor (coming soon)...no matter the cost... Orcs Big. Mean. Green. Awesome! These brutes storm the battlefield with giant weapons and leave none safe! Skeletons These piles of bones have some unfinished business on the Summoners Fate battlegrounds, and lack any fear of the enemy or dying (of course!). While typically on the weaker side insofar as strength, they have much safety in terrifying numbers... Dreadnoughts They have chosen to fight for destruction and havoc. Sealed inside their enormous heavy armor, they have devoted themselves completely to being bringers of mayhem. Reptilians The Reptis - what we call our Reptilian race - are a race of humanoid reptilian creatures native to the lush jungles that populate the lands of Summoners Fate. Their ranks consist of tall, ignanae/croc/dino lizard like hominids, smaller frilled lizard bipeds, and half humanoid, half serpentine creatures. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 07, 2017, 06:17:56 PM (http://summonersfate.com/images/forum/Library.png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259)
This screenshot is inspired by one of my favorite miniature based board games. Here's a few clues to look for: 1. The staircase 2. The heroes in the party (3 out of 4 staple characters of this board game are shown) 3. The furniture Can you guess which board game inspired this dungeon? 9 days left on Kickstarter! We'd love your support if you enjoy this type of genre. Click on the screenshot above to visit our KS page. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 08, 2017, 09:24:45 AM Below the goal, what happened?!
Yesterday we were well along the way towards hitting our first stretch goal, and I was hoping to spend today’s update talking about all the awesome time control abilities we have planned for the Celestial Time Keeper Rats. But, as you may have noticed, we are below our funding goal this morning. What happened? In the past several days, our project has seen some volatility: a handful of folks made substantial pledges and then canceled them without any explanation. Kelly and I are both shocked and devastated by the painful emotional effect of sharing our success with you and now having to retract on that. As one who has experienced a fair share of bad news in the game industry, however, I believe open and honest communication is best. While it is unpleasant to bring you this news, know that Kelly and I are not deterred. We maintain faith in those of you still behind us. With your support, in these last 8 days, we will see this project through as promised! (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/23231465_2024504797778970_2742465332022644883_n.jpg?oh=6802a02bfd2614f17197fd1eadca1449&oe=5A9B0642) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 08, 2017, 01:34:12 PM While this morning was a bit of a disappointment for Kelly and me with our Kickstarter funding going from 106% to 92% overnight, we've been overjoyed by the encouraging messages we've received, thank you. :coffee:
So - what now? Well, we are two pretty tenacious folks and we knew the startup life was not going to be an easy one. We are even more determined to make the Kickstarter a success with our 8 days left, and still have quite big plans for our game! One of those big plans is adding a unique and fun Insectoid race! These are insects that are quite large and humanoid in their actions. Here's a "glamour shot" of some of them: (http://summonersfate.com/images/forum/wordswag_1510119366517.jpg) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=brm8o1) Don't they look...cute and creepy?! LOL, that's a bit what we were going for. I really like insects, and knew I wanted to get them into our game as a playable race. I especially like praying mantises and ants. However, I definitely dislike yellowjackets in real life for all the times they've stung me while doing yardwork. I wanted to add them to the game as a way to defeat them on our battlefield! If you feel the same way, these may be the perfect opponent for you. Here are some examples of their animations: Scorpion Wasp Mantis (https://media.giphy.com/media/l2QDPj1lovTjc5lKg/giphy.gif) (https://media.giphy.com/media/xUNda3BHj6oqCwfYZ2/giphy.gif) Bug Bonanza (https://media.giphy.com/media/3o6fJ9pGWynEA6VtJe/giphy.gif) https://www.youtube.com/watch?v=B0lyJG4yXI4 (https://www.youtube.com/watch?v=B0lyJG4yXI4) What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 09, 2017, 08:09:57 AM Now that's what we call atmospheric storytelling :eyebrows:
(http://summonersfate.com/images/forum/OrcBelch.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 09, 2017, 12:57:19 PM (http://summonersfate.com/images/forum/wordswag_1510258631083.jpg) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259)
Meet our Angel playable character! We think she is a great addition to the lineup, but cannot figure out a weapon for her - sword? Mace? Enchanted harp? Let us know! Pictures are welcome :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 10, 2017, 10:48:08 AM (http://summonersfate.com/images/forum/SupportUs.png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259)
6 days left in our Kickstarter for Summoners Fate, and we're at about 97% funded! (Click on our picture, or click here (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) to see our Kickstarter) THANK YOU! Kelly and I are a hard-working duo who love games like Dark Sun Series D&D PC Games Shattered Lands and Wake of the Ravager, Warcraft, Diablo, Warhammer tabletop (Fantasy & 40K), MtG, and - of course - our first game, Hero Mages. Our hope is that Summoners Fate will bring many exciting elements of varied turn-based strategy games and combine them into a fun, fast, and tactically satisfying experience with diversity in characters, strategies, and platforms. We plan for Summoners Fate to entertain you for years to come. We'd greatly appreciate your support. Check our our Kickstarter here (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259).Thanks, fellow IndieDevs! :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 10, 2017, 08:50:41 PM We filmed this Summoners Fate First Look - Choose Your Device video today, which showcases some hands-on gameplay on all of our target platforms. As you will see, our game supports portrait and landscape orientations, as well as adapts for left- and right-handedness with a simple turn of the device.
Our vector graphics scale beautifully to large PC screens and high DPI retina screens. We've received feedback from some of our PC fans about the UI and we are planning to build a custom PC UI as well as support hotkeys and an alternative "zoomed out" interface with more detail/options panels for players that like to have this additional information handy. Check out the video, let us know what you think! https://www.youtube.com/watch?v=4AtdQ0FWlP4 (https://www.youtube.com/watch?v=4AtdQ0FWlP4) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 11, 2017, 11:57:14 AM We have received some great feedback and discussions from the game play video I posted here yesterday, thanks! Come join me in our Summoners Fate Discord, I'm chatting right now at: https://discord.gg/6rZkzAx.
Every new member is greeted with a Summoners Fate character ;) (http://summonersfate.com/images/forum/wordswag_1509909725700.jpg) (https://discord.gg/6rZkzAx) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 11, 2017, 04:20:11 PM Here's a follow up video to our "first look" video with an additional battle vs. the Liche King (click here (https://forums.tigsource.com/index.php?topic=61234.msg1362253#msg1362253) to see). This time, I'm recording directly from my computer so the visual quality is much higher. At players' request, I'll be creating a larger map and sharing that next. Stay tuned for the next video!
https://www.youtube.com/watch?v=yNok0wcgY84 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 12, 2017, 10:30:12 AM If you missed my wife & my recorded livestream, it's now up on YouTube. Check out our discussion about Summoners Fate as we answer viewers' questions about the game & our development process.
While you're there, click Subscribe to assure you get our latest videos. Typically I will post videos there first before our other social media. https://www.youtube.com/watch?v=sQNmKjL2JXg Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 12, 2017, 08:29:53 PM Skeleton gets defeated by Barbarian knockback to the spike wall (a great addition because of a suggestion of one of our players). In slow-motion to really savor that defeat!
(http://summonersfate.com/images/forum/spikeWallHit.gif) Have a great evening! :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 13, 2017, 12:31:57 PM We've received some requests to view a gameplay video on a larger map, and we are happy to oblige! I also added in the spike walls that was requested, which was a lot of fun and changed my strategy for the better. Originally, the walls only served as a decorative border, but after spending some time, I got this working.
Here I am playing as the Liche King & Skeletons on a larger map on my PC: https://www.youtube.com/watch?v=oOVVBFDZPOY Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 13, 2017, 04:10:16 PM We have 3 days left on our Kickstarter! Click here (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) to check out our page. We are aiming toward our 1st Stretch Goals, the Celestial Steampunk Timekeeper Rats :monoclepop:. Here are some concept sketches:
(http://summonersfate.com/images/forum/Bomb Sketches.png) As you can see from the sketch above, the rats are inspired by Victorian-era clothing and have clockwork gear weapons and gadgetry. Kelly was very particular about the look and spent a lot of time gathering various concepts to inform our art team so that these would read as unique, original characters. As Kelly would say, "These aren't your typical dirty sewer rats, but prim and proper rats with sophisticated tastes and culture. They can control time, after all." Along with the Rats are the time manipulation spells, which will be a lot of chaotic fun for the game: (http://summonersfate.com/images/forum/wordswag_1510596238935.jpg) You might be wondering how we are planning to implement manipulation of time in our game mechanics. Here are just a few examples of what will be possible with our game engine: Time Trap: When unit enters target space, undo the last interaction and end that unit's turn. (Traps are deployed on the board in secret) Turn Back Time: Rewind to the start of your last turn and remove this card from the game. Time Travel: Remove your Summoner from the board until the start of your next turn. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on November 13, 2017, 04:57:33 PM That looks really cool! Congrats on being funded and good luck on your stretch goals! :beer:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 13, 2017, 07:34:32 PM That looks really cool! Congrats on being funded and good luck on your stretch goals! :beer: Thanks Pixel Noise! Appreciate that. Cheers :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 14, 2017, 11:15:46 AM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23561377_2027099644186152_146192539419126283_n.jpg?oh=5961800209f03225eba99092d46f6bd4&oe=5A99615B) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259)
Rounded up our Reptis race for a group shot. Who's your favorite? 2 days left on Kickstarter! We'd love your support if you enjoy this type of genre. Click on the screenshot above to visit our KS page or click here (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 14, 2017, 05:38:40 PM (http://summonersfate.com/images/forum/PCUIMock2.png)
I've been working on adapting the UI layout to better suit the needs of PC players. I've received feedback that the larger UI (scaled from mobile) was unpleasant. Looking at the mock-up above, I've increased the playable grid space to 9x14, further reduced the UI size, and balanced the left and right sides by unwrapping the multi function buttons to reveal their other states up front (ex: replay and skip). Circular style is replaced with rectangles to better fit the interface. The non-playable grid area is shadowed around the edges. This is just a layout mock to show scale and placement. Artistically, I'm thinking it might be cool to have the blue UI bar itself be made out of stone, perhaps vegetation wrapped or inset with gold trim. The mana bar would need the mana symbol itself incased in some sort of decorative texture (perhaps a circular extension of the stone/ruins itself) and something to make the bar look more like glass tube/alchemy. I still like the idea of symbolic buttons (vs. text) for the four secondary functions - better for localization and artistically more interesting. End turn button - up for debate - that could be text since it's the most important function. Behind the cards, it might be nice to have some kind of decorative radial arc extending above the bar. There's room to support more cards here as well (for abilities that allow you to draw beyond three) by arranging them in a fan. Thoughts? (sneak peak at our Frost Dragon, too - a new playable character) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 16, 2017, 10:48:12 AM (http://summonersfate.com/images/forum/SteampunkRats24.png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) Meet our Celestial Steampunk Timekeeper Rats! They are one of our Stretch Goals to add to our game (Less than 24 hours left to Support our Kickstarter! Click on the pictures or click here (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) to view our KS page). From left to right, we have the Time Bombardier, a ranged unit that can throw "time bombs" that damage and slow enemy movement, the Time Keeper, a powerful Summoner with the power to cast Celestial Time Spells, and the Time Warrior, a cunning melee fighter with hyper speed and lightning reflexes. (http://summonersfate.com/images/forum/sfTimeCardsKSLast24Hours (1).png) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) Celestial Magic is associated with divine order, light, love, spiritual energy and the dimension of time. This magical energy is drawn from celestial beings and the existential ether that shapes and forms the basis of reality. Celestial spells include powerful healing and protection abilities, light energy that can banish demons of the Void and repel the destructive forces of Chaos, and the ability to control time itself. Above are a selection of spells we have conceived of so far to go with the Celestial Steampunk Timekeeper Rat theme. Time manipulation mechanics such as these are one of many unique innovations we aim to bring to the tactics and CCG genres. What do you think of these ideas and what kinds of time and celestial spells would you like to see in Summoners Fate? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 16, 2017, 03:28:37 PM At post, we are at 17 hours left on our Kickstarter (click here (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) to view our campaign page)!
Kelly and I have designed Summoners Fate as a community service that we aim to run for the next 10+ years. We are hoping this becomes akin to a hobby that you continue to enjoy well into the future. Because of this, I would like to call to your attention that our Kickstarter will be offering several exclusive reward opportunities that will not be available down the road. These rewards were carefully chosen as our way of saying "Thank you" to everyone who believed in us and pledged support during this Kickstarter. (http://summonersfate.com/images/forum/GoldenDragonLoop.gif) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) The Golden Dragon is a creature we created exclusively as a Kickstarter reward. This legendary character is a benevolent guardian dedicated to protecting mythic treasure, arcane spells, and other secrets. They are wise, ancient, and possess great mystical abilities. Kickstarter will be the only opportunity to ever obtain this exclusive card. (http://summonersfate.com/images/forum/HellhoundPuppyLoop.gif) (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=1n0259) While the Hellhound Puppy will be an obtainable character in the game (albeit, very rare and hard to come by) the opportunity to give your puppy a customized name that will appear on his card is a Kickstarter-only exclusive. We are also offering the opportunity to design your own cards, be in the game as a playable character, and create your own custom dungeon that will become a location in the world for all players to explore - and you get the credit! I'd also like to call out that every reward tier contains all of the reward tiers below. For example, if you choose "Ravager of Fate", not only will you get to design your own custom boss character, you will also get to create a custom playable character in your likeness AND create a custom spell card (plus receive Golden Dragon, all of the bundled card rewards, etc.). Finally, I'd be remiss if I didn't mention the "Decider of Fate". This is promised to be a one-time only exclusive card print that you and only you will ever own. Imagine your favorite game today and if you had the chance to own the "only one" of something ever made within that game and forever having the notoriety of being called the "Decider of Fate". Thank you to all our supporters! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 17, 2017, 07:19:05 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23559653_10155672506591285_8237146717216052266_n.png?oh=51656758f52acf693174218b551a98f4&oe=5AA18AE3)
Thank you to all our amazing supporters - we did it! Our Kickstarter was successfully funded. We couldn't have done it without you, we are grateful and PUMPED to bring Summoners Fate to the next level! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 18, 2017, 09:58:26 AM (http://summonersfate.com/images/forum/Frost Dragon.png) (http://summonersfate.com)
The Frost Dragon swoops onto the battlefield, his skin is silvery-blue with gleaming icicles. He casts his icy stare onto his enemies, and braces his frozen talons into the ground as he lets out a mighty breath of frigid ice and certain death.... Meet the FROST DRAGON! We teased him in a recent post of one of our larger maps, now get a good look at one of our newest playable characters (200+ will be available!). This addition to our Dragon race joins our others we've shown so far: - Red Dragon (http://ow.ly/t9Kf30gFjSN) - Skeletal Dragon (http://ow.ly/qnTX30gFjNZ) - Gold Dragon (http://ow.ly/dZ2X30gFjXY) What do you think? Would you like to control this frigid fellow? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 19, 2017, 11:03:42 AM Sunday Sketches - Medusa (player request) and Bramble Elemental:
(http://summonersfate.com/images/forum/wordswag_1511114366605.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 20, 2017, 04:51:53 PM Teamwork to defeat an armored Mountain Troll (http://summonersfate.com/images/forum/KillTroll.gif) What do you think of my water tile? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 21, 2017, 09:35:57 AM I've always really liked Praying Mantises. Here's a brown Mantis in action here. What do you think? More Insectoids coming soon, including different colors. https://www.youtube.com/watch?v=p6Qgx4O9TUI (https://www.youtube.com/watch?v=p6Qgx4O9TUI) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 22, 2017, 02:03:38 PM We are delving a little deeper into 2/5 of our magic card classes: Void and Chaos
(http://summonersfate.com/images/forum/Void Magictig.png) The Void In the beginning, before time and space, there was the Void. The Void is the existential state of non-being. It is “nothingness” - an inherent truth and the persistent origin of all things, so speaks the scholars and ancient texts of the Academy of Arcane Arts. Accounts of those who have experienced the origin moment often speak of the Void as an emotion - the “feeling of emptiness”. It is a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved. This innate quality of non-being is what causes existential essence, the motion that drives the creation of all things within the universe. Void Magic The Void is often misunderstood and many of those gifted with its insights are driven to madness. In Summoners Fate, Void magic represents the negative state of nothingness and is associated with fear, despair, hunger and death. Dark and nightmarish beings, demons of the Void, are shadowy like creatures that feed upon the thoughts and dreams of corporeal beings. They are constant reminders of the existential balance between fear and hope. Void spells include the power to nourish by taking life, the conjuring of dark beings, and the power to bring death. (http://summonersfate.com/images/forum/cHAOS Magictig.png) Chaos When non-being gives rise to existential motion, the raw, primal and pure potential energy created is called Chaos. Chaos is without bounds or rules; it is not limited by logic and reason. Even mathematical definitions such as 1+1 = 2 can be nonsensical or as valid as 1+1 = 3. If the entirety of existence could be construed as a line, then the period of history that represents Chaos would exist as a singular point. But, as Chaos is without time and order, this “point”, this “moment” persists as an eternity that continuously draws out infinite eventualities and realities. From the infinite potential of Chaos, conscious thought is born, giving rise to being, celestial order, and the construct of time and the physical universe. Chaos is not a moment left in the past, however, but a source continually drawn upon to keep the universe within motion. Chaos Magic When chaos energy flares into the physical world, its manifestations are unstable and cause potent destructive force. While destructive, Chaos is not inherently evil, and many good and innocent individuals are gifted (or cursed as some say) with the power to channel Chaos Magic. For example, Nova the Sorceress, is a notable Chaos sorceress. At a young age, she unintentionally destroyed her village with fire when her born powers were first triggered, though she herself is not malicious like the Dreadnoughts - evil inclined beings motivated by the desire to destroy the world. Chaos Spells In Summoners Fate, Chaos spells grant powerful destructive abilities and have the highest damage output per cost of any other magic group. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 23, 2017, 06:28:40 PM Happy Thanksgiving!
Also, remember, Griffins are not Turkeys ;) (http://summonersfate.com/images/forum/wordswag_1511386103690.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 25, 2017, 10:19:30 AM We posted the sketch (https://forums.tigsource.com/index.php?topic=61234.msg1361656#msg1361656) of our Fairy recently. Now see this playable character finished. She will be added to our 200+ playable character roster for Summoners Fate!
What do you think? Also, should she have shoes or not? (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23795631_2031827777046672_5824935196841247802_n.jpg?oh=6a27114ac9aab3e7667dddc14a5bb35b&oe=5A939AB1) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on November 25, 2017, 11:25:47 AM That's really cool to see the before/after - I'd say no shoes.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 25, 2017, 06:45:54 PM That's really cool to see the before/after - I'd say no shoes. Thanks Pixel Noise! We really liked how she turned out, too. Thanks for letting us know your thoughts on shoes vs. bare feet. Have a great night :toastL: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 26, 2017, 04:07:09 PM Today we'd like to share 2 new sketches we are working on - the Priestess and the Knight. What do you think so far?
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/23843200_2032357073660409_5936161603627448952_n.jpg?oh=b15450122285d35baa1d0f6ddf6af2f7&oe=5A9937E2) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 27, 2017, 09:16:45 AM (http://summonersfate.com/images/forum/OverkillSquirrel.gif)
Bit of overkill here... Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: HiddenNatureDsn on November 27, 2017, 09:24:12 AM This looks really cool and polished, and I love this kind of game. I will say I very much prefer the characters when they aren't looking up...gives me an uncomfortable sense of almost claustrophobia with a touch of vertigo...like we're smooshed too close together while I look down at them from an awkward angle. I love the art otherwise.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 27, 2017, 02:58:39 PM This looks really cool and polished, and I love this kind of game. I will say I very much prefer the characters when they aren't looking up...gives me an uncomfortable sense of almost claustrophobia with a touch of vertigo...like we're smooshed too close together while I look down at them from an awkward angle. I love the art otherwise. Thank you, HiddenNatureDsn, for your kind words! Glad you like the game. The top-down perspective is a carry-over from my first game, Hero Mages (http://heromages.com/). The idea is that you are looking down at a board game. We added the "look-up" feature for 2 reasons: to have a connection to your character (I didn't want you only looking at tops of heads!) as well as for your characters to queue you to take action. I joke that in the Summoners Fate universe, the characters have an extra vertebrae that allow them to look up without sore necks. ;) Cheers! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 27, 2017, 03:44:55 PM I posted a video (https://forums.tigsource.com/index.php?topic=61234.msg1363504#msg1363504) last week of our brown biped Praying Mantis animation. Some people wondered about different color variations for the Insectoids.
Here are some variations on both the Mantises and our Ants. You'll see quadruped vs. biped options, plus different available colors. My favorite is the top left, the brown quadruped Mantis, whereas Kelly likes the middle bottom right, the red quadruped Ant. (http://summonersfate.com/images/forum/wordswag_1511825043539.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 28, 2017, 07:03:36 PM Your team of Ironclad Leader, Fire Sorceress, and Ironclad Warrior look up to you - what will be your first move?
(http://summonersfate.com/images/forum/wordswag_1511923564493.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 29, 2017, 01:52:13 PM Vote now - which character should be revealed next? :eyebrows:
Winner posted Thursday, 11/30 (http://summonersfate.com/images/forum/wordswag_1511990189692.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 30, 2017, 07:08:40 PM And the winner of yesterday's vote (https://forums.tigsource.com/index.php?topic=61234.msg1364531#msg1364531) is #2! Meet the Anthropod Walker :monoclepop:
(http://summonersfate.com/images/forum/Anthropod Walker.png) This nightmarish creature is an insectoid + crab humanoid hybrid that's been mutated by Chaos Magic. With razor sharp, skull crushing pincers, this powerful creature is certain to strike fear in those foolish enough to face against it on the battlefield. What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 01, 2017, 03:35:08 PM Here's an example of an Iron Golem rounding off a complex combo by knocking back the Orc Chief and triggering the bonus attack of each team member.
https://www.youtube.com/watch?v=ujGHMeZbCAc (https://www.youtube.com/watch?v=ujGHMeZbCAc) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on December 02, 2017, 12:48:05 PM That is slick. Looking good :beer:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 02, 2017, 01:56:32 PM That is slick. Looking good :beer: Thanks! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 02, 2017, 01:57:42 PM (http://summonersfate.com/images/forum/wordswag_1512251164836.jpg)
The cold warriors are ready for December & frigid battles! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: bbangerter on December 02, 2017, 07:04:20 PM And here is what surfing the internet does, you run into old friends unexpectedly.
Looks like things are going well for you Ross, I'll have to look over your game more closely when I have time this next week. Bryce Bangerter Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 03, 2017, 03:00:48 PM And here is what surfing the internet does, you run into old friends unexpectedly. Looks like things are going well for you Ross, I'll have to look over your game more closely when I have time this next week. Bryce Bangerter Hey, Bryce! Good to hear from you, man. Still playing Hearthstone? Hope all is going well, stay in touch :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 03, 2017, 03:01:46 PM Meet 2 upcoming characters currently in development - the Beastman Warrior (first of this new race we're adding) and the Giant Skeleton (which will be added to our roster of the Giant Race).
What do you think so far? (http://summonersfate.com/images/forum/wordswag_1512340715888.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 04, 2017, 04:45:10 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/24301222_2035808169981966_389506573012314130_n.jpg?oh=f3378e7622148586422a530086453682&oe=5A94F30F)
They're creepy, crawly, and YOU control them! While technically not all "insects," these various creatures are part of our Insectoid race. Can you spot a NEW character? See the battle of the bugs example here. (https://www.youtube.com/watch?v=B0lyJG4yXI4) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 05, 2017, 11:56:58 AM Our Bat is joining our flying playable characters. What do you think would be a good attack for it?...
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/24312946_10155720259626285_2533165421658660400_n.jpg?oh=c2ec31ab462105c2b721595bc57f71a6&oe=5A8B712B) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 06, 2017, 03:36:49 PM Autumn outdoor battle screenshot. Which side would you rather be on - Orcs & Goblins or Humans with an Iron Golem?
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/24796426_2036711529891630_3591647770208971235_n.jpg?oh=1960cdcd7b27a1e2e98be88132a55d3a&oe=5A903522) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 07, 2017, 04:19:40 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/24837564_10155726017016285_6227151119171728550_o.jpg?oh=c2af30d6e68d5133e430f7935e90a488&oe=5AD5B3A4)
Snapshot of some upcoming weapons, including for our Monk, and new Giant character, and more! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 08, 2017, 01:12:02 PM Which of these factions would you favor playing the most and why?
(http://summonersfate.com/images/forum/Factions.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixel Noise on December 08, 2017, 06:09:00 PM Celestial Steampunk Timekeeper Rats, obviously, because what the hell is that?? It sounds so cool and interesting haha!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 09, 2017, 11:36:36 AM Celestial Steampunk Timekeeper Rats, obviously, because what the hell is that?? It sounds so cool and interesting haha! Ha ha! :monoclepop: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 09, 2017, 01:12:41 PM Spider attack in the Blue Cave #ScreenshotSaturday
(https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/24883536_2038021486427301_7463439863267527303_o.jpg?oh=222d1e4ae64dc2e683e887d5fe66c032&oe=5A9103DA) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 10, 2017, 01:33:54 PM New! Succubus and Incubus - in development as new playable characters for Summoners Fate. These 2 trouble-makers will be fun additions :lol:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/24959102_2038497326379717_7176077069853627185_o.jpg?oh=d332bd11f93123e8fa7fa9bb1043eb80&oe=5ABEE29B) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 11, 2017, 12:34:13 PM We are stuck on a great weapon for our Incubus - can you help?
The Incubus has some variations in mythology. For Summoners Fate, we are defining our Incubus as a young, manipulative demon and part of our Horror race. Our game keeps things fairly PG, so we will not be looking to explore the seductive side too much; rather, we're looking for a fun, different, but definitely evil weapon(s) this character could wield. (http://summonersfate.com/images/forum/wordswag_1513021331384.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 12, 2017, 11:26:35 AM Liche King & his Skeleton army welcomes you...to the spike room of death! Check out the fun & sweet wall spikes. :addicted:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/24993314_2039333762962740_6711908200538268913_n.png?oh=ba148dc7f6af8c09285830072393cdc3&oe=5AC51917) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 13, 2017, 02:11:36 PM Newb vs. experienced player :lol:
Both the Rat and the Celestial Steampunk Timekeeper are playable characters in Summoners Fate! (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/25310976_2039738362922280_6072993572546596789_o.png?oh=588857b947596a9c24f8613b81811184&oe=5A8D6DB6) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 14, 2017, 07:58:50 AM Here's some new work-in-progress animations for our Bard & Gladiator characters. Includes playing the lute, throwing harpoon and pulling character, and throwing net. What do you think so far?
https://www.youtube.com/watch?v=ZRmxy63PbVs Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 15, 2017, 11:12:21 AM The Marauders are a group of tough bandits who roam the lands looking to plunder, loot, and bring general carnage wherever they go. They are known for their rough language and rougher fighting on the battlefield.
This group once tried to go on the moral path and attempted to join the Ironclads to protect the Emperor; however, their selfish and brutish behavior made that impossible. Angry at being rejected, they formed their own band - the Marauders. Only this time they do not seek to protect anymore...except only themselves. (http://summonersfate.com/images/forum/wordswag_1513360832483.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 16, 2017, 08:26:07 AM Watch me summon a Skeleton Dragon, take out the Cleric, but ultimately pay the price with the spike walls dealing damage.
(This clip taken from a longer video posted on our YouTube channel - watch here (https://www.youtube.com/watch?v=oOVVBFDZPOY)) https://www.youtube.com/watch?v=gy-IdoTyiho Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 17, 2017, 10:08:21 AM Getting hot in here with our Sunday sketches. See our WIP Magma Giant and Magma Golem. These two will heat up the battlefield...
(http://summonersfate.com/images/forum/wordswag_1513465130663.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 18, 2017, 02:49:02 PM Battling in the jungle screenshot. Look out for the Tribal Warrior, Orc Shaman, Sabertooth, and various members of our Reptis army. The colorful flowers double as poison traps, so best to avoid those at all costs...
(https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/25531901_2042100779352705_3976059209290365168_o.jpg?oh=ebe5e9c13d8400f7d1b7947cb898488d&oe=5AB58E1E) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Al_B on December 18, 2017, 03:26:29 PM it's coming together really, bro. I'm digging the sweet traps!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 19, 2017, 09:09:21 AM it's coming together really, bro. I'm digging the sweet traps! Thanks! Appreciate that Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 19, 2017, 09:11:47 AM Meet our Giant Stag Beetle!
Typical stag beetle are around 2 inches (5 cm) long and are not harmful to humans. However, in the realm of Summoners Fate, our playable Giant Stag Beetle is much larger and much more harmful to humans, animals, and all creatures that populate the battlefield. Watch out for those huge and deadly mandibles! :o (http://summonersfate.com/images/forum/GiantStagBeetle.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 20, 2017, 02:21:12 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/25587026_2042964042599712_1623877814401425364_o.jpg?oh=e66356c420a251281ea5a25659568aa8&oe=5ACBBC05)
We at D20Studios have always been fans of mythology and the various creatures in these fantastical and visionary stories. We are/will be including many creatures both well-known and more obscure from various mythologies from around the world. Here is a small sample of some of our finished mythological creatures. This includes our newly-finished HYDRA - a huge monster with varied snake-like heads (in our case, 5)- and the MANTICORE - which has a human-like head, the body of a lion, draconic wings and a tail of a scorpion. I look forward to getting a video of them on the battlefield soon! Which of these characters are you looking forward to playing? Any you'd like to see? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 21, 2017, 11:46:25 AM Longest night of the year...at least you aren't spending it fighting a Yeti like our Ice Queen. #WinterSolstice
(http://summonersfate.com/images/forum/wordswag_1513883798815.png) Here are some snowy particle FX we added to Summoners Fate: https://www.youtube.com/watch?v=mq1k5gqMrUg Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 22, 2017, 10:50:26 AM You've seen him here and there in our screenshots, now meet our Gladiator!
Having been manumitted, the Gladiator roams the battlefields of Summoners Fate with his steady net and harpoon, his trusty choices in battle. Though he is free, he cannot escape his memories of the things he's seen, the things he's done...He seeks a "good death," yet has been unable to find anyone up to the task. What do you think? Would you like to play as the Gladiator? We are thinking of creating a complete Gladiator race to join him - what do you think? (http://summonersfate.com/images/forum/Gladiator.png) See his WIP animation here: https://www.youtube.com/watch?v=ZRmxy63PbVs Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 23, 2017, 01:01:11 PM Happy Cat-urday :tiger: Tiger coming soon!
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/25594224_2044229409139842_5795533660646574883_n.jpg?oh=da6eca45c6533b8dfad624a36c64ad27&oe=5ABB818E) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 24, 2017, 08:36:56 AM Sunday Sketches - some exciting upcoming Summoners Fate weapons
(http://summonersfate.com/images/forum/wordswag_1514059334612.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 25, 2017, 10:11:21 AM Happy Holidays! :)
(http://summonersfate.com/images/forum/wordswag_1513972034634.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 26, 2017, 12:02:13 PM Killer Bunny and some of its favorite & strategic cards... :whome:
These cards are part of the Nature cards. (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/26170537_2045594505669999_4336250317030745649_o.jpg?oh=d64fb310498fc3ba5dbfb288ed5facc2&oe=5AB3D881) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 27, 2017, 11:32:55 AM Who wants to storm the Summoners Fate battlefield with some of our fun & freaky horror characters? :mockangry:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26165338_2046029248959858_277921576789795637_n.jpg?oh=8c309ec7e40c0899463e1e6886c05494&oe=5AF96C62) (https://www.youtube.com/watch?v=0Q5HJz9V5Qs) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 28, 2017, 11:36:04 AM We have many fun plans to build your ultimate deck (and over 400 cards planned to do it!). Learn more about our upcoming turnbased strategy + CCG at SummonersFate.com (http://summonersfate.com).
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26166120_10155778666596285_7894483478190154939_n.png?oh=fe48cf6605c929fcec51d252fa157c10&oe=5AF3F8F2) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 29, 2017, 04:29:58 PM Strategy & tactics - employ both to destroy your opponent in Summoners Fate (http://summonersfate.com)!
(https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/26116267_2047039805525469_2032579798310969776_o.jpg?oh=2e2a44eaebf0e838b19107cbe37522af&oe=5ABBC837) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 30, 2017, 10:52:04 AM If you're a fan of zombies or just creepy characters in general, this announcement is for you. The Withereds are growing...check back later today to meet 3 new members! You won't want to miss it
(http://summonersfate.com/images/forum/wordswag_1514658193779.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 30, 2017, 04:39:49 PM We teased (https://forums.tigsource.com/index.php?topic=61234.msg1367757#msg1367757) some new Withereds earlier today; now meet them! Villager #2 with two weapon options - powerful rolling pin and scary garden shears! - (Thanks to you who gave us so many awesome ideas (https://www.facebook.com/D20Studios/photos/a.1827774674118651.1073741828.1807421659487286/1989026234660160/?type=3&theater) back in August for her weapon!) the bloody Butcher, and the gruesome Goblin.
(http://summonersfate.com/images/forum/Withereds.png) What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 31, 2017, 01:37:30 PM Rockin' out on the Summoners Fate battlefield, waiting for the ball to drop! Seems like a great party :handmetalR:
HAPPY NEW YEAR'S EVE! Have a great night, from your friends at D20Studios (http://summonersfate.com/images/forum/wordswag_1514755160405.png) And here's an oldie, but a goodie - our Earth Elemental jamming out, getting ready for his NYE party! (turn up the volume) https://www.youtube.com/watch?v=3MaMoKaYfJ4 (For those of you who wonder how this came about, I made a video where I was testing out the animation of damage he took from different sides, and we remarked that it looked like he was dancing. Kelly took it from there by adding music) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 01, 2018, 10:34:30 AM Happy New Year! 2018 is shaping up to be very exciting for Summoners Fate :gentleman: Stay tuned!
(http://summonersfate.com/images/forum/wordswag_1514565978312.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 02, 2018, 10:04:28 AM Hello! I'm reaching out to see if there would be interest in a Live Session with me to walk through my newly-developed Game Editor Tool for Summoners Fate.
To elaborate, with the large amount of unique game content we have created (and planned) for Summoners Fate, I've built a system to easily create, add, and modify content, including characters, environments, placables, levels, etc. The live session would demonstrate and showcase my progress. Let me know if you are interested by replying below - I'm thinking the Live Session will be within the next week or 2. (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26114060_2048829282013188_5177938090994310345_n.jpg?oh=8820b448fab54e5cf703ff7959c858f8&oe=5AFE4C56) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 02, 2018, 03:35:49 PM Our monthly newsletter is going out tomorrow, Wednesday. Sign up at SummonersFate.com (http://summonersfate.com) or click here (http://ow.ly/3Hld30hwlPr) directly to make sure you get our exclusive content!
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26112484_2048917972004319_847119196740724647_n.jpg?oh=1fda6a475f3c9f42b7c0a322c033ff6e&oe=5AEEFF71) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 03, 2018, 11:43:04 AM I will be doing an interactive walk-through of my newly-developed Game Editor Tool for Summoners Fate on Tuesday, January 16th, at 11AM (MT). For more details and to RSVP for the event, click here (http://ow.ly/LLL630hz0tg).
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26229699_2049294415300008_3455348326965028824_n.jpg?oh=160dd4914d9822a2aac10d36bad72398&oe=5AF332F1) (http://ow.ly/LLL630hz0tg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 04, 2018, 02:08:47 PM Screenshot time - when Skeletons try to reach the Book of Fate, guarded by the Ironclads...
(http://summonersfate.com/images/forum/Screenshot IronCladvsSkeletons.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 05, 2018, 01:24:34 PM Take THAT, little creepy Imp! Attack from the Bandit Leader. (Watch out for that Oni!)
(https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/26240077_2050162828546500_6782407052348026074_o.jpg?oh=128b869852469341eebc55d543bd7c24&oe=5AF28FEF) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 06, 2018, 03:27:09 PM Meet our Oni! This demon ogre stomps the battlefield wielding his kanabō and looking to bring destruction and death. He is absurdly strong and known for being invincible. Think you have what it takes to defeat him on the battlefield (or, even more, to PLAY as him? ;) )
(http://summonersfate.com/images/forum/Oni.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 07, 2018, 01:02:37 PM Sketch Sunday! Meet some new additions to our growing Dragon Race - the Green Dragon and the Blue Dragon. We likely will not keep these names; we are leaning toward naming them for gems. In this case, the Emerald (or Jade) Dragon and the Sapphire Dragon.
What do you think? (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/26220458_10155803728201285_8830352094719488131_o.png?oh=e354332ffe0928df6ca54478dd3ad08f&oe=5ABEBDEA) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Lily on January 07, 2018, 08:23:10 PM I could just be me but I dislike character looking up (90 degrees); they must get painful necks.
But then I don't really do top down unless it's oblique as it gives me a feeling of vertigo (though I understand the reasoning of the limited art required); I made an exception for Darkwood though so I guess anything is possible. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 08, 2018, 01:12:39 PM I could just be me but I dislike character looking up (90 degrees); they must get painful necks. But then I don't really do top down unless it's oblique as it gives me a feeling of vertigo (though I understand the reasoning of the limited art required); I made an exception for Darkwood though so I guess anything is possible. Hi, Stevepunk! Thanks for commenting. The top-down perspective is a carry-over from my first game, Hero Mages (http://heromages.com/). The idea is that you are looking down at a board game. We added the "look-up" feature for 2 reasons: to have a connection to your character (I didn't want you only looking at tops of heads!) as well as for your characters to queue you to take action. I joke that in the Summoners Fate universe, the characters have an extra vertebrae that allow them to look up, so don't worry too much about their sore necks. ;) Cheers! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 08, 2018, 01:49:13 PM S-s-slithering in tomorrow? Our newest race - SNAKEMEN! Check back on Tuesday ;)
Click on the image below to learn more about the Celestial Steampunk Timekeeper Rats (pictured). (https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/26233599_2051490598413723_6056486944843995381_o.jpg?oh=0d6f5b2ea9898f0bbe1d99592d3d7abf&oe=5AEA0601) (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 09, 2018, 11:54:16 AM Meet our "Snakemen" race! I put that in quotes because we don't actually love this name for these snake humanoids; can you help us with a better name for this race? If you're interested in participating, click on the image below.
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26220041_2051880791708037_783653410609735139_n.jpg?oh=ec3f80ee7483f5dcfab6a261f8192e76&oe=5AFD9B3B) (http://summonersfate.com/forums/index.php?topic=55.0) Pictured here are two Snakemen Warriors (back) and the Snakemen Priestess (front). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 10, 2018, 08:41:23 AM "Snakemen" Screenshot - facing off in the desert environment. Think it is going to be a bit difficult for the Paladin, Rogue, and Griffin to reach that highly sought-after weapons' rack!
Don't forget - vote today to help us rename this snake-humanoid race. We've already gotten some great suggestions from Maltross! Click on the image to vote. (http://summonersfate.com/images/forum/SnakemenSmaller.png) (http://summonersfate.com/forums/index.php?topic=55.0) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 11, 2018, 01:56:22 PM Dev Log: Creating the Card Management System
Greetings all! I was finding myself going down a bit of a feature creep/perfectionist lull with the production tools, so I decided to shift gears and work on our card management system. The card management system is the UI that allows the player to view all of the possible cards in the collection as well as create custom decks. If you’ve played CCG’s like Hearthstone, you’re probably familiar with what this system looks like, but just in case, here’s a quick breakdown of the elements: 1. Collection Management (Ability to view all of the cards) 2. Crafting (Ability to make new cards) 3. Deck Builder 1. View cards to place in deck 2. View cards in the deck (visualization) 3. Deck Stats 4. Ability to name deck 5. Number of each type of card in deck (Units, Spells, Equipment) 6. Average mana cost 7. Total mana cost 8. Card Quantity (X/20) 9. Sort By 10.Filter 11. Search 12. Back Out Button 13. Suggest Cards 14. “New” Indicator that appears over cards recently added to player’s collection 15. Deck Limit (Per card) 4. Party/Team Roster (A special case for Summoners Fate to also choose which characters are in your party). Atm, I’m focused specifically on Deck Builder, as it is the most complex part of the system. The first challenge is layout, which is even more challenging for me because I support both portrait and landscape. The basic idea is to divide the screen into two parts (collection/cards available) and the deck visualization. The most intuitive approach is to drag cards from the collection and drop them into the deck. My first step was to get a basic idea for the main layout of these elements. Portrait is the most limiting layout, so I started there. After some testing, I discovered I could fit about 3 cards across the narrowest dimension of the screen with the text still being readable. Additionally, I would support a “full size preview” for the user on tap to view the keywords and larger text. This would allow user to browse their collection 6 cards at a time. Additionally, I can fit the 20 cards needed to construct the deck as mini cards (showing only the icon and cost). As shown in images below, these numbers also work for landscape if I expand the number of columns. ...To read more, click on the image below. (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26239525_2052831208279662_1189275159193388898_n.jpg?oh=259a11e52b1e133be5e518813b5e4483&oe=5AF6439B) (http://summonersfate.com/forums/index.php?topic=56.msg265#msg265) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 13, 2018, 12:49:02 PM CATS V. DOGS...who will win this classic battle?
All cats and dogs are playable characters in Summoners Fate! (Note: I vote for cats :tiger:) (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26804734_2053707068192076_6894460109714785108_n.png?oh=30e40a203c91b9a7fcc183c5a31d2f74&oe=5AF76BBE) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 15, 2018, 09:29:28 AM We're adding to our decks! Check out some sketches for upcoming card concepts.
(https://scontent.fslc1-2.fna.fbcdn.net/v/t31.0-8/26758559_2054525944776855_3940612720816663455_o.png?oh=64c16fb60f748b733570feab56d41cb0&oe=5AFBC548) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 16, 2018, 03:15:39 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/26239849_2055066554722794_3512098881971244758_n.jpg?oh=f5023826ceebcfa4ccbf2289e94417ee&oe=5AB2DA68) (https://www.youtube.com/watch?v=hXP2sFrfoog)
Everything the Withereds touch turns to dead...Treant & his nature gang won't let them kill the forest without a fight. Meet a new character, the Carniflower, front and center! We'll do a feature on this sentient plant soon. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 18, 2018, 12:01:05 PM Which Summoners Fate character would you like to meet next? Vote 1, 2 or 3!
(https://scontent.fslc1-1.fna.fbcdn.net/v/t31.0-8/26758005_2055981021298014_8062195450172080070_o.png?oh=02e7c5236b4266178c3e7a30012e1f2a&oe=5AE03FBC) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 20, 2018, 09:58:39 AM We tallied up the votes across our many social media platforms and the character most voted (https://forums.tigsource.com/index.php?topic=61234.msg1369721#msg1369721) to be revealed was #2! Here it is...the Dark Pegasus Unicorn!
(http://summonersfate.com/images/forum/DarkPegasusUnicorn.png) We haven't worked out all of his powers aside from obviously the power of flight. What special ability(ies) do you think this type of character should have? ;) (http://summonersfate.com/images/forum/PegYetiScreenLogo.png) Look out, Yeti...Dark Pegasus Unicorn has the power of flight Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 22, 2018, 09:27:28 AM Here are some more upcoming card icon sketches we're working on. Summoners Fate will feature 400+ cards! :monoclepop:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26814751_2057928447769938_6867552008801160478_n.jpg?oh=a4768faf827af0b048598d7b0b3b2917&oe=5B256EA7) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 23, 2018, 10:26:34 AM Check out some progress on card icons. The colors really make a difference! What do you think?
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/27072250_2058465124382937_7863270700031043344_n.jpg?oh=b3605e65fcef1a2d82ab0758f04099dd&oe=5ADC576F) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 24, 2018, 01:40:43 PM I think we're alone now :blink:...::bones clacking::
Characters pictured: Nova the Sorceress, Rugged Mage, and the Skeleton Army - including our Skeleton Dragon. (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/27336587_2059084810987635_5310184854293098382_n.jpg?oh=d4051ba0937c2aa6f5da76489821da5e&oe=5B263AF4) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 25, 2018, 03:06:18 PM Game Dev Update: Today I am working on adding the UI to the deck builder.
Learn more about my card management system here (https://forums.tigsource.com/index.php?topic=61234.msg1368939#msg1368939). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 26, 2018, 12:45:23 PM (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/26994389_2060050947557688_2212392051181631281_n.png?oh=45e4a3cb9564038eb868af37d1acc654&oe=5B1E85D7)
Today, I’d like to take a moment to recognize Daniel Sperl a man who has been an incredible support throughout the development of Summoners Fate. Daniel Sperl is the creator of Starling (http://Gamua.com/starling), a cross-platform game engine for AS3 that has powered countless games and brought together an amazing community of developers. I had the honor of meeting Daniel in person at Adobe Max in 2012, and since then, enjoyed our friendship over regular email discussions. Daniel is not only a brilliant software engineer, he’s an exceptional support person. If you haven’t worked with Starling before, browse through the forums. Daniel shows a personal commitment and responsiveness to supporting his engine and sees that those seeking help are heard, cared about, and back on track to making games. Our Red Starling card pays homage to the man, and gives players a chance to see first hand on the battlefield how support can go a long way to achieving victory. :toastR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 27, 2018, 10:03:07 AM Game Dev Update: Today I am working on getting the Deck Builder's ability to store data containing the player's custom deck. Also, I'm working on giving the Builder the ability to load the custom deck into a match.
Learn more about my card management system here (https://forums.tigsource.com/index.php?topic=61234.msg1368939#msg1368939). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 28, 2018, 12:26:48 PM Happy Sunday! Hope your is going great.
Here is a new sketch from our talented artists for an upcoming Void Spell. Learn more about Void Magic in Summoners Fate here (https://forums.tigsource.com/index.php?topic=61234.msg1363680#msg1363680). (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/27067067_2060996197463163_5112194711110474045_n.jpg?oh=a43145546c874ea31669b43cf173e29e&oe=5AEF5896) Screaming Skull - Void Spell Deal 3 damage to target unit. They receive -1/-0. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 29, 2018, 12:35:58 PM Attack on Fairy Island ...watch out for those Giant Stag Beetles!
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/27332620_2061438910752225_5964472621829912159_n.png?oh=5be4a3b90bb51eeade0411536357856c&oe=5AEFE2B9) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 30, 2018, 01:32:21 PM DID YOU KNOW D20Studios is a husband & wife team living in SLC? :coffee:
Learn more about the makers of Summoners Fate during our Q&A session we recorded during our Kickstarter. We answer viewer questions, show our original boardgame prototype idea, discuss current and upcoming Summoners Fate characters, and talk about how it is to work with your spouse. Click here (https://www.youtube.com/watch?v=sQNmKjL2JXg)to view the YouTube video or click on the picture below. (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/27067303_2061965894032860_557233450824561133_n.png?oh=cdcbf283964cb0d2f4e60800709037e6&oe=5B1B1F4F) (https://www.youtube.com/watch?v=sQNmKjL2JXg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Sersh on January 30, 2018, 01:46:39 PM Looks promising!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 30, 2018, 02:01:41 PM Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 31, 2018, 04:44:55 PM Here's our Celestial Steampunk Timekeeper Rats. We were thinking they need some cool steampunk furniture & room additions to add to the board (steampunk...torture rack? Hmm....). We'd love to hear your ideas! :gentleman:
To learn more about this fun & 1-of-a-kind race, visit our forum post here (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906). (https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/27332424_2062537787309004_2844968562573267804_n.jpg?oh=17e511eb2a904279277cb5a028b4c2a4&oe=5ADFDEE4) (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 01, 2018, 03:30:18 PM Red Dragon prefers his meal well done. :handforkL: :handknifeR:
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/27459560_2062957853933664_2173861771585912405_n.jpg?oh=0a31b74b3b587c20fc3dd45f4db5158a&oe=5AE27A69) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 02, 2018, 11:31:58 AM Happy Groundhog Day! We don't have a groundhog in our game, but we do have some other playable rodents...
(http://summonersfate.com/images/forum/wordswag_1517529432976.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 03, 2018, 12:47:54 PM Card deck builder coming along :)
Learn more about my card management system here (https://forums.tigsource.com/index.php?topic=61234.msg1368939#msg1368939). (http://summonersfate.com/images/forum/Card Scan.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 04, 2018, 04:28:35 PM Happy Superbowl! Our lineup for our "Summoners Fate Bowl" is Orcs vs. Insectoids. The Orc Shaman protects the ancient text. Yarrok Morown the Orc makes the first strike...who will win?
Click here (http://ow.ly/5hm130icdnZ) to see how Yarrok Morown got his name almost a year ago! (http://summonersfate.com/images/forum/OrcvsInsect1.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 05, 2018, 08:55:43 AM Monday mood, especially after the Superbowl. :tired:
(http://summonersfate.com/images/forum/wordswag_1517847441267.png) (https://www.youtube.com/watch?v=VapmdPEsn3o) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 06, 2018, 12:23:07 PM Today's GameDev: working on the main menu that will look like a campfire for your team to rest & to manage cards, make selections, etc. Instead of doing this through a UI, ours will be inside the game engine, giving a much more immersive experience. It's looking great so far!
Other than that, tomorrow we have our monthly newsletter going out. Sign up at SummonersFate.com (http://summonersfate.com) or click on the image below to sign up directly to make sure you get our Exclusive Content :eyebrows: (http://summonersfate.com/images/forum/wordswag_1517849002481.png) (http://ow.ly/3Hld30hwlPr) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 07, 2018, 01:20:20 PM Dev Log 2: Solving the Tech Challenges of the Deck Builder
(http://summonersfate.com/images/forum/wordswag_1518030141688.png) (http://summonersfate.com/forums/index.php?topic=56.msg308#msg308) In my last update (https://forums.tigsource.com/index.php?topic=61234.msg1368939#msg1368939), I shared my solution for optimizing draw calls and performance of the deck builder by grouping assets that render together on the same page of the texture atlas. Well, what I hadn’t considered is just how much GPU memory 400+ cards consumes. It turns out that when rendering the cards at full screen resolution, I exhaust my 512MB of GPU ram and the game crashes. Asset grouping has its advantages when you know you have a finite amount of content, but with something like cards in a CCG, where the collection continues to grow, my previous solution was not going to work. Back at the drawing board, I considered how an application like Google Photos works. To get the fast response time scrolling through the photos, it needs to render the images on the GPU (just like in the game). But how do you account for hundreds of photos without exhausting the GPU? I needed to conserve the available system resources (GPU memory) by unloading cards not being viewed and loading in the cards the player is scrolling to. Since I can’t anticipate the order in which player will view cards (depending on their unique collection and sorting filters they’ve applied) it’s no longer practical to group cards together on a shared atlas. Instead, I create a unique texture atlas for each individual card. This makes the system entirely module, allowing the loading/unloading of individual cards. It turns out loading and unloading from an image stored on the harddrive is very fast. But, my “all vector” based pipeline had a problem: I don’t have images stored on the harddisk, I’m creating them “on-the-fly” in memory. In order for this new approach to be practical, I needed to “raster” file versions of each card onto the harddrive into an asset cache (also similar to how Google Photos works when it stores thumbnails of your photo collection on your harddrive so you can quickly browse through them). This brings us to another awesome feature of Gil Amran’s DMT solution: it supports asset caching out of the box. You simply set the “cache” flag to true and your vectors get converted to PNGs appropriately sized for crisp visual quality on any device. However, you still need to wait for the initial “raster” process (drawing all of the vectors into bitmaps) which, with 400+ cards, can be quite a delay. One thing I’m very keen on is providing the user with a fluid experience. Choppiness/delays in apps can be a big turn-off and send potential players looking elsewhere for entertainment. Rastering all the assets up front might take 10-20 seconds, dropping FPS in the application down to 0 during this process. This process would need to run: 1. Whenever the screen dimensions (screen area) changes. Not an issue on mobile, but needs to be considered for PC when changing the game window size. 2. Whenever the assets get updated When this process happens, it’s important to communicate to the player what’s happening and show a progress bar. If the FPS drops to 0, they might believe the app has frozen. To solve this issue, I started looking at AS3 Workers, which is Adobe AIR’s solution to multi-threading or parallel processing. Normally, all CPU instructions operate in serial (one instruction at a time). FPS drops to zero because the CPU is bottlenecked with rasterizing the images. But, with multi-threading, I can tap into the second CPU core and have 2 sets of instructions running simultaneously without affecting the performance of the other. To get the cards rasterizing seamlessly, I create a separate application, the BackWorker. When the main app boots up, it loads in the BackWorker app and sends it a job: “Hey, BackWorker, would please rasterize these vectors into PNGs while I entertain the player with a lovely progress bar?” BackWorker kindly obliges, allowing the user to maintain a 60FPS viewing experiencing of the progress. Even better, the BackWorker can do this job completely in the background. This means, I don’t actually have to have the player watch a loading bar if the assets necessary to perform the current task (ex: play the game) are available. Imagine this: The first time you boot up the game, you jump right into your first battle. While you’re playing, the BackWorker is building the asset cache of cards on your hard drive so when you go to open the deck manager the first time, all of the cards are available for you to browse. No waiting necessary! All seemed well and good with this approach until I hit one final snag... To read more, click here (http://summonersfate.com/forums/index.php?topic=56.msg308#msg308) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 08, 2018, 01:30:41 PM New! Meet the CARNIFLOWER.
This sentient plant is the thing of nightmares. Its head and neck sway like a snake, it moves quickly on vine "feet," and it's out for revenge for all those who've wronged the environment! Watch out for its bite - razor sharp teeth will clamp down and the plant poison will begin to pulse through your veins... We're working on some more nature characters, including a protector of the plants we're calling Botanical Sage - she's almost done! (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/27655283_2066145450281571_4831695378204705332_n.jpg?oh=97de484b64af2d9ce2ab3dac20d6a43f&oe=5B0F1E0F) (FYI: This was an exclusive first look in our January newsletter. To make sure you catch the next one, sign up today > SummonersFate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 09, 2018, 12:01:17 PM (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/27867811_2066592220236894_7494880247421903783_n.jpg?oh=e33176f6096ddfbcae3a7f658cd95da3&oe=5B0D7D2A)
Helmet, shield and sword for a character we're finishing up. Can you guess who it might be? We will post him soon - stay tuned. You may notice some interesting symbols on this armor. Summoners Fate will be an enjoyable yet immersive adventure that will touch on many fundamental topics, such as fate vs. free will. We have incorporated symbols and subtle nods to these philosophical discussions - some obvious, some much more understated and requiring a keen eye...Be on the lookout. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 10, 2018, 08:56:10 AM Fan of Orcs? So are we, and our class is growing! Meet the finished Orc Huntress, a character suggested by player Philipp - thanks! :D
(http://summonersfate.com/images/forum/Orcs.png) (http://ow.ly/NfyX30ijsYf) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 11, 2018, 09:59:24 AM Female vampire approved! New card art for Void Spell.
(http://summonersfate.com/images/forum/wordswag_1518216441797.png) STEAL LIFEFORCE > Void Spell (http://summonersfate.com/forums/index.php?topic=42.0) > Target unit gets -0/-2 and you gain +0/+2 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 12, 2018, 11:09:39 AM Game Dev for today: Working on character selection tool. Since we'll feature 200+ playable characters - everything from dragons to humans to insects and more - I've got to create a smooth way to select them that's low on memory and high on simplicity.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 13, 2018, 10:09:26 AM The Demon Lord & the Imp are discussing some new hellish "recruits" joining them tomorrow. Check back on Wednesday >:D
(http://summonersfate.com/images/forum/RecruitsDemonStartingTom.jpg) (https://www.youtube.com/watch?v=SRNDNYfvbHk) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 14, 2018, 09:30:27 AM (http://summonersfate.com/images/forum/wordswag_1518628566406.png)
Happy Valentine's Day from us at D20Studios! Also, here is a peak at our finished Archer (top right). Revealed Characters Yesterday we hinted (https://forums.tigsource.com/index.php?topic=61234.msg1372329#msg1372329) at some new Horror characters; now meet them! (http://summonersfate.com/images/forum/SuccubusandIncubus.png) These mischievous demons will be a fun addition to battle against or play as. What do you think? Learn more about them here (http://summonersfate.com/forums/index.php?topic=18.msg318#msg318). See their original sketches here (https://forums.tigsource.com/index.php?topic=61234.msg1366006#msg1366006). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 15, 2018, 04:10:01 PM GameDev for Today: working on rigging up the campaign/level select map that will be part of your base camp.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 16, 2018, 01:41:53 PM Happy Chinese New Year - 新年快乐 - Year of the Dog!
(http://summonersfate.com/images/forum/wordswag_1518815856326.png) We love dogs, too, and give you the chance to play as one in Summoners Fate. Here are some of the playable dogs. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 16, 2018, 04:54:27 PM DevLog 3: Campfire Menu and Campaign Design
(http://summonersfate.com/images/forum/wordswag_1518810917994.png) (http://summonersfate.com/forums/index.php?topic=56.msg322#msg322) Typically, I like to work towards “full completion” of each section before moving on, but, with playtesting and early access release a priority, I’ve shifted towards a “get everything functional” and then “go back and polish” style development. With the general functionality of the Deck Builder (https://forums.tigsource.com/index.php?topic=61234.msg1371771#msg1371771) working, I’ve moved on to the game’s main menu system. This is key in creating a cohesion to the experience and giving players the opportunity to use the game’s core features. For the game’s main menu, I had three goals in mind:
I’m not sure why it hadn't occurred to me earlier, but one day it hit me “Why not build the menu into the actual game engine (which already supports both orientations)?” So I created a quick mockup scene of a camp that you can see below. (http://summonersfate.com/images/forum/devLog/campfirePortrait.jpg) The quick mockup I made of a campfire scene to inspire my development of an immersive main menu. I started thinking about the types of objects you might interact with to access the game’s various features. Here you can see the plans for how the camp driven menu will ultimately look: (http://summonersfate.com/images/forum/devLog/mainMenu.jpg) Here's where I'm planning to add interactive elements. The actual objects might be things like a caravan for the store, a tent for PvP, a table with battle plans for the campaign, etc. Each element will be labeled and rotate to match the orientation of the player's device. The main menu is built entirely in the game's engine. To help achieve my goal of accessibility, I've optimized the loading process and taken advantage of the texture caching system I made for the deck builder so that everything you need to interact with the menu is readily available. For reference, many comparable games take 20-30 seconds or more after launching before you're in a "play-ready" state. I want the time it takes to boot up Summoners Fate and play to be less than 10 seconds. So far, it's about 7, leaving about 3 seconds to incorporate the multiplayer login. In the center, you’ll have a campfire with your selected heroes sitting around it. Tapping the fire will allow you to switch out your characters and your new choices will be reflected back on the main menu screen. You’ll have a magical table depicting your cards. Here you’ll be able to do things like browse your card collection, edit your decks and eventually craft new cards. To continue reading, click here (http://summonersfate.com/forums/index.php?topic=56.msg322#msg322). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 17, 2018, 11:09:39 AM For those who are new viewing my DevLog - Welcome!
For those that have been viewing for a while, THANK YOU for your comments on & offline, your awesome & creative ideas, and your passion for Summoners Fate. Being an indiedev can be a lonely experience, and I appreciate your kind words. Thanks! :beer: (http://summonersfate.com/images/forum/wordswag_1518894174691.png) DevLog 3: Campfire Menu and Campaign Design I posted my latest in-depth DevLog yesterday - view it here (https://forums.tigsource.com/index.php?topic=61234.msg1372674#msg1372674). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 18, 2018, 11:58:31 AM Several backers will be receiving custom characters as part of their Kickstarter rewards (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=card). I’m pleased to share one of these unique player-driven characters. Chris Sides is a close friend of mine and former colleague at EA. For his in-game character, he wanted something appropriate to his fierce expression rocking the beard. A heavily armored warrior seemed like the right direction, but Sides also wanted something unique and unexpected. “Can I be a plate wearer who uses songs to cast spells? Like be super mean and grungy, but play lovely music?”
(http://summonersfate.com/images/forum/wordswag_1518889904404.png) And so the “Marauder Bard” concept was born: a ruthless heavily armored warrior wielding a heavy metal inspired guitar sword melee weapon and spiked knuckles. This unique character joins the roster of over 200 playable game characters and will be a collectible card available to all players. What do you think? Also, we're trying to come up with a cool name for this character. One idea we had was "Marauder Metalist", given the awesome guitar sword weapon. Any other ideas? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 19, 2018, 10:41:54 AM We're taking a trip to ancient Egypt...meet the Mummies! We've long been interested in ancient Egyptian culture and are excited to bring these Summoners Fate characters to life...so to speak ;)
(https://scontent.fslc1-2.fna.fbcdn.net/v/t1.0-9/28279946_10155917902001285_4092565164961735848_n.jpg?oh=d67afae50423a3d34f7c3e8d5727287c&oe=5B04B534) (http://ow.ly/MZDV30iusjh) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 21, 2018, 09:41:29 AM Hmmm...which Celestial Shield card icon do you like best? :shrug2:
(http://summonersfate.com/images/forum/wordswag_1519232841475.png) (http://summonersfate.com/forums/index.php?topic=61.0) > Celestial Spell > Surprise: Target ally prevents all damage from the next damage-causing action that targets them. Which do you like best - 1 or 2? Vote here or here (http://summonersfate.com/forums/index.php?topic=61.0), where I also posted an update on Ross and his first night after surgery. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 23, 2018, 02:37:19 PM Here is an update on the player-designed Marauder Bard. As a reminder, this was designed by player Chris Sides as part of his Kickstarter rewards. To see the original sketch, click here (https://forums.tigsource.com/index.php?topic=61234.msg1372828#msg1372828).
Check out that sweet guitar sword. What do you think so far? Who would like to play as the Marauder Bard in Summoners Fate? :handmetalL: (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/28168189_2073707319525384_4250665397650064327_n.jpg?oh=d0a8143112635ea93ad0c4591d40ee39&oe=5B49B3C5) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 24, 2018, 05:14:45 PM Axes? Check.
Magical staffs? Check. Heavy metal guitar/spiked knuckles/sword hybrids? Yup. Check out the in-development weapons for our 200+ characters to wield. (https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/28377855_2074263116136471_81787691440147136_n.jpg?oh=28c3a9c3431b99c3a1e2e60672d68ad3&oe=5B147D2C) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 25, 2018, 03:41:54 PM Even when his team was defeated, Arch Mage can still defeat his opponents with some summoned soldiers...
(http://summonersfate.com/images/forum/Mudscene.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 26, 2018, 03:15:40 PM Sometimes the trees uproot and join your fight...
(http://summonersfate.com/images/forum/LgScreenshot_20180219-155047.png) Working on the Campfire Menu for campaigns so the characters sitting around your campfire reflect the characters you the player selected. Here, we have the Barbarian, the Druid, and the Treant. Learn more about the menu here (https://forums.tigsource.com/index.php?topic=61234.msg1372674#msg1372674). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 27, 2018, 02:03:22 PM Check out the before and after of a couple of our card icons. We love how they turned out. With Transfer Consciousness, we made the decision to move the heads to horizontal in order to eliminate excess white space in the background. What do you think? Learn more about them below.
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/28379101_2075696022659847_5642184847175516928_n.jpg?oh=bd2ed1500f12d7bc1699e34909ab8b50&oe=5B471F98) STEAL LIFEFORCE > Void Spell > Target unit gets -0/-2 and you gain +0/+2. TRANSFER CONSCIOUSNESS > Arcane Spell > Target visible ally becomes your Summoner. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 28, 2018, 10:15:04 AM They bring destruction to the Summoners Fate battlefield, whether in the form of wintry pain or liquid hot death...
Meet the Ice and Magma Giants, and check out their sweet axes. (http://summonersfate.com/images/forum/Magma&IceGiant.png) (http://ow.ly/fRCL30iFRsg) What do you think? We'll have a whole band of giants for Summoners Fate, including a Giant Skeleton, Trolls, and more, for those players who enjoy the larger creatures. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 01, 2018, 12:54:40 PM Rainy day where you are today? It is cloudy and just started raining here in Utah - perfect weather for battling on the Summoners Fate grasslands...
(https://scontent.fslc1-1.fna.fbcdn.net/v/t1.0-9/28467871_2076613079234808_726803059921756123_n.jpg?oh=7e05728507acb72bec33a22892b1ccb9&oe=5B00AA1B) Characters pictured starting top left: Ironclad Soldier, Rugged Mage, Thief, Withered Villager, Withered Dog, and Liche King. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 02, 2018, 12:06:42 PM Today's Gamedev: creating some new spells along with card mechanics. Also finishing up new characters including our much anticipated Emperor & Empress.
For a Forum-only peak at the sketch of Emperor Cosme, click here (http://ow.ly/OmJt30iIQef). Have a great Friday! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 03, 2018, 10:47:09 AM Meet our newest defender of the plants tomorrow, Sunday!
Summoners in Summoners Fate will be very important as they will be the only ones that can use your cards. Some you've met already - Arch Mage, the Fighter Mage, the Orc Shaman - and many you have not - yet. (http://summonersfate.com/images/forum/wordswag_1520101971511.png) Characters pictured, top left to right: Vampiress, Ancient Vampire, Vampire, Bramble Elemental, Treant, and Carniflower Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 04, 2018, 09:20:53 AM Defender of the plants, protector of flora, enchantress of nature...
(http://summonersfate.com/images/forum/BotanicalSage.png) Meet Botanical Sage, our newest Summoner! We are still working out her exact powers, but she will definitely have exciting greenery abilities such as summoning brambles. She will join our roster of available Summoners, characters who can use your cards. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 05, 2018, 09:32:33 AM Need some Monday Motivation? We've got a card for that.
(http://summonersfate.com/images/forum/wordswag_1520204805419.png) (http://ow.ly/4RPW30iLrzz) This card is Vigilant, and we love how it turned out. The "model" for it is our Barbarian (http://summonersfate.com/forums/index.php?topic=23.msg282#msg282). A little about this card: VIGILANT > Celestial Spell (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906) > Target unit gains unlimited counter attacks. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 06, 2018, 08:13:38 AM Our monthly newsletter is going out tomorrow, Wednesday.
Sign up at SummonersFate.com (http://summonersfate.com) or click here (http://ow.ly/lvOT30iMNaR) directly to make sure you get our Exclusive Content (this month's is a creature of the air ;))! (http://summonersfate.com/images/forum/wordswag_1520273579744.png) (http://ow.ly/lvOT30iMNaR) Botanical Sage & Her Friends On our Facebook page (https://www.facebook.com/D20Studios/), one of our players, Lee Clarke commented: "*Summon Carniflower Army*" in response to the Botanical Sage image (https://forums.tigsource.com/index.php?topic=61234.msg1374188#msg1374188). For fun, we created what that might look like (below). What do you think? (http://summonersfate.com/images/forum/Carniflower!.png) Nature. Fights. Back! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 07, 2018, 02:14:44 PM This video shows some animations for the completed Marauder Metalist a character designed by one of our Kickstarter supporters, Chris Sides. This character will be able to provide support buffs to allies. Plus, the guitar riff is so potent that smaller creatures are outright destroyed upon hearing it. :handmetalL: :handmetalR:
(See the development of this character here (https://forums.tigsource.com/index.php?topic=61234.msg1372828#msg1372828) and here (https://forums.tigsource.com/index.php?topic=61234.msg1373274#msg1373274).) https://www.youtube.com/watch?v=z46hzI8eYyY (https://www.youtube.com/watch?v=z46hzI8eYyY) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 08, 2018, 09:11:26 AM Snapshot of some of our playable characters in Summoners Fate. Can you spot a few new ones?
(http://summonersfate.com/images/forum/NewWomenofSF.png) Which would you like to play as? We will have 200+ characters available to play as in Summoners Fate. These are divided between humans, humanoids, animals, creatures, summons, and undead. We've made a special effort to strive for diversity and equality so all gamers can feel included and find the band of heroes that best reflects the gamer's goals! ;D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 09, 2018, 12:40:14 PM Dev Log 4: Surprise and Trap Mechanics
Still recovering from surgery, I decided to use my first week back at programming to work on something light before diving into multiplayer code. Well, as the rule of software engineering goes, when a programmer believes a task will be easy, they are more often than not "surprised" to find the task is much more involved than expected. How appropriate that I should be so surprised working on the "Surprise and Trap" game mechanics. ;D What is a Surprise Mechanic? In Summoners Fate, a Surprise is a card played with its target and effects hidden from the opponent until they are triggered by a game condition. This mechanic opens up a whole new catalogue of strategies for the more sneaky inclined players, such as placing hidden traps on the board that spring when the player's character walks over them. Traps were one of the most requested "abilities" from my players in Hero Mages, Summoners Fate's predecessor, so of course this time around, I aimed to deliver the feature. https://www.youtube.com/watch?v=veXwVWQU-Zs (https://www.youtube.com/watch?v=veXwVWQU-Zs) Here is a video from the article where the AI-controlled Summoner casts a surprise Ice Trap, then they use their knockback ability to push my gladiator into it, taking advantage of the trap's effect during their turn. Note: the "surprise" card art icon is placeholder. More than traps, Surprises are also a way to incorporate a common CCG mechanic known as an "interrupt" into an asynchronous turn-based game. Generally, interrupts are played by during an opponent's turn when they are attempting to do something (for example cast a spell) and you want to interrupt the action, say with a counterspell to stop that spell from happening. Since live interruption is impossible when you are playing a game asynchronously, one way to solve this is to premeditate the interrupt with a conditional effect. In Summoners Fate, counterspell is achieved by placing a hidden status effect on your caster. It has a condition "When enemy casts a spell, counter it". In this way, the game automatically interrupts your opponent on their turn, whether you are actively connected to their game or not. Programming Surprises The architecture of Summoners Fate supports surprise mechanics with the following structure: 1. Cards contain an action that performs any number of action effects. One type of action effect can affix a status effect to an object (unit or space on board) 2. Status effects can contain 1 or more attributes (modifiers to basic stats such as attack power or life) as well as any number of triggered abilities 3. Triggered abilities are actions that can respond to events and can have any number of conditions that must be true before executing the action's effect 4. Events are messages fired by the game when something happens, such as a unit entering a position or a spell being cast. To program a surprise card, I write an action that affixed a status effect containing a trigger for a desired condition (such as when enemy casts spell) and executes desired effect. I do this using the definitions editor I wrote for the game. Pretty straight forward, right? (http://summonersfate.com/images/forum/d20StudiosTriggeredAbilityEditor.jpg) To make development easier, I created a tool for programming triggered abilities. It includes a "cheat sheet" that identifies what each event property maps to so I don't have to memorize all the permutations. Well, that's what I thought until I started to unfold all the possible user-facing considerations about what a Surprise flow actually entailed. Design Considerations The first major design question I had was: When a surprise is played, what exactly happens? Is the opponent informed that a surprise has been played or do they not see anything until it the surprise triggers? How this question is answered has major implications on the player experience, including the perceived fun and fairness of the mechanic. I spent a lot of time discussing this with players. Not showing the player anything at the time a surprise is played has the perception of a more "hardcore" experience, where players must rely on very subtle clues in the player's behavior (ex: not appearing to cast any spells on their turn, moving their units in odd patterns, etc.) to suspect there may be a surprise. On the other hand, showing a warning "Surprise has been cast!" creates immediate excitement and tension at the cost of losing a small element of the surprise. All agreed that only in practice can we really uncover what the experience will feel like, so it made sense to proceed programming the early warning system, with an option to turn this off during playtesting to try both options. The next question, how are surprises tracked/stored? Well, it makes sense that traps placed on the board would naturally have markers indicating them. But, only the player who created the trap should see it, while the other player shouldn't see anything until revealed. For surprises attached to units, such as when a unit is attacked, do X, it made sense to store as effects on the unit's card, viewable when examining that card (but only visible to the creator of the surprise). The complexity of how these items can be stored and tracked by the player suggested to me that there should be only 1 surprise allowed per target. It doesn't make sense to place multiple traps on the same tile if I can only effectively show 1 marker per tile. Interestingly, this also creates side mechanic for revealing/disarming traps where a player might try and place a trap on a tile already trapped by the opponent. Doing so would replace the existing surprise with a new one, ensuring to the placer of the new surprise that there isn't an additional surprise waiting on that tile and indicating to the placer of the old surprise that their opponent has played something on that spot. Surprise User Flow To help determine the list of tasks necessary to program the feature, I started by writing what the user flow looks like when a surprise is played: To read more, click here (http://summonersfate.com/forums/index.php?topic=56.msg350#msg350). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 10, 2018, 10:45:28 AM Happy Saturday! :coffee:
We wanted to introduce even more (https://forums.tigsource.com/index.php?topic=61234.msg1374493#msg1374493) playable characters for Summoners Fate. Can you spot some NEW characters? :) Which would you fill your army with? (http://summonersfate.com/images/forum/NewMenofSF.png) We will have 200+ characters available to play as in Summoners Fate. These are divided between humans, humanoids, animals, creatures, summons, and undead. We've made a special effort to strive for diversity and equality so all gamers can feel included and find the band of heroes that best reflects the gamer's goals! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: flatingo on March 10, 2018, 10:59:32 AM Why do some characters look up and some do not? They are shy? :)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 10, 2018, 03:59:32 PM Why do some characters look up and some do not? They are shy? :) Ha ha, some probably are shy, but they all look up ;) It's a top-down game, so it's a mechanic I created so they can let you, the player, know there are still actions left and also so you aren't always staring at tops of heads (which can get boring!). I joke that in their universe they have an extra bone in their neck that enables them to look up often without discomfort. I utilized this same mechanic in my first game, Hero Mages (http://heromages.com). Cheers! :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 11, 2018, 09:47:21 AM Sunday Sketch
Sunday's Sketch is our Steamclock Sentinel! A little about this new playable character in development: When summoned, the Sentinel travels to the past. In game, this will work by rewinding to the start of your opponent's turn, giving them the opportunity to replay it, except now there's a giant robot in their way. (http://summonersfate.com/images/forum/wordswag_1520463986776.png) A fun, powerful character, and a blast for those of you who enjoy time spells. What do you think? To check out our other Steampunk characters, click here (http://summonersfate.com/forums/index.php?topic=58.0). :gentleman: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 12, 2018, 11:24:21 AM Today's GameDev
Today I'm beginning the exciting task of building multiplayer! I am using PlayerIO for this, and learning how to use their services. I built multiplayer for my last turn-based strategy game Hero Mages (http://heromages.com), and am confident to get this done smoothly. (Note: famous last words :tearsofjoy:) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 13, 2018, 08:28:48 AM New Horror Character
Do you know that feeling when you're home alone, but swear someone is there? Or that dark figure you sense is in the room just as you are trying to fall asleep? Do you know why the hairs stand up on the back of your neck?! It's because of the Shadow, our newest addition to our Horror race (http://summonersfate.com/forums/index.php?topic=18.0). This character will be fun to control on the battlefield to horrify your opponent; however, make sure to leave the Shadow in your game and don't let it get in your head...it specializes in sleep paralysis and night terrors! (http://summonersfate.com/images/forum/Shadow.png) This character was the Summoners Fate Newsletter exclusive first look from February. To make sure you don't miss the next first look, sign up for the newsletter here (http://d20studios.us15.list-manage.com/subscribe/post?u=6458e2e95afe953ac79725710&id=679d8a7efe). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 14, 2018, 11:04:57 AM Here's a first look at the multiplayer development for Summoners Fate. Yesterday, I spent the day studying the API documentation for PlayerIO. Today, I successfully connected two clients together in a match and got interactions communicating between clients. So far, just over 100 lines of client code and 100 lines of server code added to achieve this.
I took this video quickly on my phone of my computer screen, so excuse the "roughness" of it. https://www.youtube.com/watch?v=i3CaQB0H80Q (https://www.youtube.com/watch?v=i3CaQB0H80Q) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Pixelologist on March 14, 2018, 11:25:38 AM Do you plan to release a demo soon? How long has it been since you started?
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 14, 2018, 01:38:09 PM Do you plan to release a demo soon? How long has it been since you started? Hi Pixelogist, We started in May 2016 and have made several releases to small target audiences along the way so we can make effective incremental changes. Our next release milestone is aimed for late April and will focus on multiplayer game testing. Thanks for checking us out, let me know if you have more questions. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 15, 2018, 07:20:03 AM Vote Now
Which icon sketch for "Cleansing Fire" card do you think is best - 1 or 2? (http://summonersfate.com/images/forum/wordswag_1521125941574.png) This card will deal 3 damage to an enemy or remove all negative status effects on an ally Chaos unit and restore their attributes. The concept we told our amazing artists was our Red Imp happily bathing in fire and lava, with a little scrub brush going on. ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 16, 2018, 09:31:06 AM On day 4 of multiplayer development, I've added the following: 1) Player assignment - The game will now assign you your personal team and deck you've constructed when you join the match. 2) Animation Queue - Although you can normally play as fast as you like and the game will jump animations to keep up with your speed, it's important for your opponent to be able to see and understand each action you've made. The client will now delay each animation until complete so each move can be viewed in sequential order. 3) Reflected starting positions - As the single player mode always has the player moving from top to bottom (easiest access for controls) I've adapted the map so that it will rotate so that your team always starts on the bottom next to your cards. This functionality also works with landscape. Whichever direction you're normally used to attacking, the game will maintain that regardless of turn order in multiplayer.
For the multiplayer server, I'm using PlayerIO. Note: This time I decided to use a screen capture software to record the video. I assure you the slow frame rate/choppiness is due to the capture software, not the game, which is running at 60FPS on both clients. I'll look into a better solution for future videos. https://www.youtube.com/watch?v=JyZD22vvHMY (https://www.youtube.com/watch?v=JyZD22vvHMY) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 17, 2018, 09:56:11 AM Did you enjoy the video we posted yesterday showcasing the progress of the multiplayer? Curious how that battle ended?
To see how the multiplayer battle with Druid vs. Liche King turned out: https://www.youtube.com/watch?v=XOE82miMgvA (https://www.youtube.com/watch?v=XOE82miMgvA) Happy St. Patrick's Day! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 18, 2018, 03:55:57 PM Sunday Sketches
Happy Sunday! We've been collaborating with our awesome artists on some really fun and strategic cards to add to our Summoners Fate deck. Our goal is to not just create "filler" spells, rather it is to make sure each card feels useful, valuable, and makes YOU feel like a badass mage! That being said, here are a couple we're working on this week: (http://summonersfate.com/images/forum/wordswag_1521385466481.png) About this upcoming cards: UNUSUAL SIZE > Nature Spell (http://summonersfate.com/forums/index.php?topic=36.msg88#msg88) > Surprise (https://forums.tigsource.com/index.php?topic=61234.msg1374584#msg1374584): When target unit is attacked, they get +2/+2. If they are an animal, +3/+3. MANA LOAN The bill always comes due... > Celestial Spell (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906) > Generate 3 mana. You do not generate mana on your next turn. What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 19, 2018, 07:37:42 AM Monday Motivation
Some Monday motivation, brought to you by our playable Armored Squirrel. (http://summonersfate.com/images/forum/wordswag_1521473331541.png) Screenshot Fun to get a screenshot right as the enemy's Banshee looked up to scream! Also, can you spot our new Wolf Spider? (http://summonersfate.com/images/forum/ForumNightmare level.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 20, 2018, 12:13:45 PM Spring Equinox
To celebrate today being the first day of Spring, here's a mockup of a level to showcase some of our plant and animal elements, along with our new Summoner Botanical Sage (https://forums.tigsource.com/index.php?topic=61234.msg1374188#msg1374188)(click on the hyperlink to learn more about her.) Notice some FX we've added so far: the butterfly flying, the swaying trees, and the characters idle animations - my favorite being the Carniflower's snake-like movement. https://www.youtube.com/watch?v=3tRL6-i70dg (https://www.youtube.com/watch?v=3tRL6-i70dg) Characters pictured, left to right: Red Ant, Treant, Squirrel, another Squirrel, Botanical Sage, Carniflower, Cat, a 3rd Squirrel, Bramble Elemental, and Giant Yellowjacket Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 21, 2018, 11:59:59 AM Steamclock Sentinel
Summoners Fate will be the first tactical CCG to incorporate Time Travel mechanics. For the strategist, this will make your gaming extra fun & wonderfully manipulative ;) https://www.youtube.com/watch?v=vOJSOoPfP2g (https://www.youtube.com/watch?v=vOJSOoPfP2g) Introducing the latest member of Timekeeper faction, our Steamclock Sentinel (See his original sketch here (https://forums.tigsource.com/index.php?topic=61234.msg1374744#msg1374744)). When he's summoned, he travels back in time to the start of your opponents last turn to wreak havoc on the past and give you an advantage in the present. Learn about our time mechanics and characters here (http://ow.ly/Qny530j4VJd). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 22, 2018, 12:47:28 PM She's deadly, she's frightening, she's side-winding over to you!
Meet our Medusa! For those of you unfamiliar with this Gorgon, Medusa is typically described in Greek mythology as a human woman with deadly snakes for hair. All who gazed upon her turned to stone. Fortunately for our Summoners Fate opponents, she is mortal, although definitely not easy to defeat! https://www.youtube.com/watch?v=YSaEpNdrTAI (https://www.youtube.com/watch?v=YSaEpNdrTAI) In our Summoners Fate dimension, Medusa moves as a snake as well. We've also equipped her with a special bow-and-arrow in the shape of interlocking snakes, making her lethal force from across the battlefield. When she looks up at you, she sticks out her serpent tongue. (http://summonersfate.com/images/forum/Medusa.png) What do you think? Would you like to add this quintessential fabled creature to your deck? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 23, 2018, 12:59:49 PM Card Art Sketches
Lately, I've been working out bug fixes while playtesting my multi-player. Aside from that, we've been working on adding to our deck, and have been very pleased with the ideas you've been sharing with us! Here are a few recent sketches: (http://summonersfate.com/images/forum/wordswag_1521835866329.png) About these vastly different cards: CELESTIAL BLAST > Celestial Spell (http://summonersfate.com/forums/index.php?topic=39.0) > Deal 3 Celestial damage to a Void unit or Heal a non-Void unit ally 3 life. ANTS AT A PICNIC > Nature Spell (http://summonersfate.com/forums/index.php?topic=36.0) > Summon Ant Soldiers on all spaces surrounding target enemy. They each attack, then vanish from battlefield. What do you think? I'll post again when they are finished. Did you see the checked picnic tablecloth? ;D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 24, 2018, 01:41:05 PM Today, I wanted to feature the Incubus's awesome animations, including his flying and his double shotel spin attack. Watch:
https://www.youtube.com/watch?v=rypw2ag6Z8s (https://www.youtube.com/watch?v=rypw2ag6Z8s) We were toying around with the Incubus and the Succubus (https://forums.tigsource.com/index.php?topic=61234.msg1372453#msg1372453) characters, and having them tied to stealing your opponents mana and siphoning it to you. This would be very powerful, so you may need the pair to do both - what do you think? :D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 25, 2018, 11:39:41 AM Scorpions are typically not dangerous to humans. He's an exception...
Watch our new Dark Elf Scorpion's animations. We'll be rolling out our new Dark Elves race tomorrow, be sure to check back. https://www.youtube.com/watch?v=5gTrAGdXTY0 (https://www.youtube.com/watch?v=5gTrAGdXTY0) Cheers! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: no1benjones on March 25, 2018, 01:02:52 PM Love the way this is shaping up, it really reminds me of Valhalla on the Amiga, with the top down view and the character faces looking up :)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 26, 2018, 06:26:47 AM Love the way this is shaping up, it really reminds me of Valhalla on the Amiga, with the top down view and the character faces looking up :) Thank you, no1benjones! Appreciate that :) I have not heard of that game, but I'll have to check it out. Cheers! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 26, 2018, 10:00:27 AM Dark Elves Unveiling
You've seen some of their animations (see our post (https://forums.tigsource.com/index.php?topic=61234.msg1375975#msg1375975) from yesterday). Now meet the Summoners Fate Dark Elves race and the first ever Dark Elf Squirrel! https://www.youtube.com/watch?v=U-GqwMmJJCk (https://www.youtube.com/watch?v=U-GqwMmJJCk) ...ok, he's not really a Dark Elf...or should he be? ;D (http://summonersfate.com/images/forum/Dark Elves.png) Here they are! We've been working closely with our awesome artists to get their look just right. They're malicious and have nefarious plans in store for the inhabitants of Summoners Fate. What do you think? Which is YOUR favorite? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 27, 2018, 01:05:42 PM Today's GameDev
Played with our our game's bugs to distract from fixing game bugs. #BugCeption :o (http://summonersfate.com/images/forum/Bugception.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 28, 2018, 01:06:24 PM Frozen Cast
In Summoners Fate, it's possible for your Summoner to cast while frozen. Before we implemented this animation, it looked a little funny how your character could move within the ice block. But now we've provided a reason for how they can cast: the Orc's arm sticks out of the ice just as he freezes, allowing him to still cast a spell using just that free arm. Watch: https://www.youtube.com/watch?v=5qo5nRGehKA (https://www.youtube.com/watch?v=5qo5nRGehKA) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 29, 2018, 01:56:53 PM We need your help!
Which icon sketch do you like best for "Flash Bomb"? For context: > Chaos card (http://summonersfate.com/forums/index.php?topic=43.0) > Deal 3 damage to visible enemy. They may not counter attack this turn. (http://summonersfate.com/images/forum/wordswag_1522340874094.png) (http://summonersfate.com/forums/index.php?topic=65.0) Which do you like best - 1 OR 2? Let us know here or on our official vote page (http://summonersfate.com/forums/index.php?topic=65.0). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 30, 2018, 03:24:57 PM Team Work!
Watch our Gladiator and Giant Skeleton work together to take down a Goblin Archer. This video features the new "move and shoot" control I have has been working on, which, for special characters like the Gladiator, allows you to release to select designated move and then select a new target to attack at range. As you see in this case, this can lead to some really awesome combos. What do you think? https://www.youtube.com/watch?v=uPWL8RqDxKU (https://www.youtube.com/watch?v=uPWL8RqDxKU) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 31, 2018, 03:13:08 PM Devils & Angels
Happy Saturday! Hope weather is good where you are. We have been adding daily to our deck of over 400 cards, and some are special and just really badass to us! These two upcoming cards, Demonic Strength and Guardian Angel, are based on our in-game characters, and we love how the artists captured them for these cards. Take a look: (http://summonersfate.com/images/forum/wordswag_1522535706904.png) A little about why you will want these cards in your deck: DEMONIC STRENGTH > Chaos card (http://summonersfate.com/forums/index.php?topic=43.0) > Give target unit +2/+2. If it is a Dreadnought or Demon, give it +3/+3. GUARDIAN ANGEL > Celestial card (http://summonersfate.com/forums/index.php?topic=39.0) > Surprise: When your opponent targets your Summoner for a spell, summon an Angel Warrior as the new target. What do you think? Are you starting to have some opinions on what type of deck you want to build? Kickstarter Update Kickstarter Backers! Make sure to check your inboxes as Kickstarter Update #16 went out yesterday, March 30th. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: tlark on April 01, 2018, 06:09:34 AM I love the range of content and the complex stratergies. I am itching to try this out.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 01, 2018, 06:30:15 AM I love the range of content and the complex stratergies. I am itching to try this out. Yes! Thanks, tlark :toastL: Can't wait to get the Kickstarter Early Access release out very soon. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 01, 2018, 12:29:58 PM Happy Easter!
My game doesn't have an Easter Bunny and candy eggs, but we DO have Killer Bunnies and a Dragon Egg, so... ;) (http://summonersfate.com/images/forum/wordswag_1522432551699.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 02, 2018, 11:48:38 AM ROAR! BARK! MEOW!
Meet some of our Animal playable characters. These companions are loyal, ferocious (even the Rat!), and an excellent addition to any Summoners Fate deck. Can you spot some new characters? :o (http://summonersfate.com/images/forum/Animals.png) We will have 200+ characters available to play as in Summoners Fate. These are divided between humans, humanoids, animals, creatures, summons, and undead. Which would you add to your deck? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 04, 2018, 12:34:48 PM Wanna play? Check out some of our card art that is just about finished!
(http://summonersfate.com/images/forum/NewCardArt.png) About these cards: ANIMATE PLANTS > Nature (http://summonersfate.com/forums/index.php?topic=36.msg88#msg88) card > Transform all inanimate plants into Carniflowers. > See the Carniflower playable character here (http://summonersfate.com/forums/index.php?topic=27.msg311#msg311). SILENCE > Arcane (http://summonersfate.com/forums/index.php?topic=36.msg88#msg88)card > Target unit may not cast spells or use special abilities on their next turn. GIANT METEOR > Chaos (http://summonersfate.com/forums/index.php?topic=43.msg147#msg147) card > Deal 8 damage to target space and 5 damage to surrounding spaces. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 05, 2018, 02:32:52 PM "Who am I?"
(http://summonersfate.com/images/forum/NameThatMage.png) We're giving first names to our Summoners; can you help us name the ARCH MAGE? When you cast an Arcane Spell (http://ow.ly/8hyd30jllET) with him, draw a card. If it is an Arcane spell, it costs 1 less. Can't wait to hear your ideas! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 06, 2018, 09:54:26 AM Card Art - Sketch to Finished
More awesome card art has come in from our artists! Check out these: (http://summonersfate.com/images/forum/Before&Afters.png) About these cards: DEMONIC PROJECTION > Void (http://summonersfate.com/forums/index.php?topic=42.msg144#msg144) spell > Deal 5 damage to the enemy Summoner. TACTICIAN > Celestial (http://summonersfate.com/forums/index.php?topic=39.msg112#msg112) spell > Activate battle stances on all allies (Restore used counter/bonus attacks) CURE > Nature (http://summonersfate.com/forums/index.php?topic=36.msg88#msg88) spell > Remove all negative status effects from target ally, restore their attributes and heal them 2 life. What do you think? Arch Mage Naming Thank you for all those who submitted name for our Arch Mage (https://forums.tigsource.com/index.php?topic=61234.msg1376889#msg1376889) Summoner! Here is a list of names we've received so far. Let us know which you like, or if you have another suggestion: > General Arcanomancer > Bob > Mike > Adramel > Quami > Mephis > Chad > Marcus > Troye > Solus Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 07, 2018, 07:38:49 AM Vote for Arch Mage's Name
Thank you for all the name suggestions over the past couple of days for our awesome Arch Mage! I've set up a vote to choose his moniker. Click here (http://summonersfate.com/forums/index.php?topic=66.new#new) to cast your vote! Check out his animation below. (Note: he is missing the FX for when he casts - coming soon!) (https://media.giphy.com/media/fdG2f1Z8MSuJc7B4sy/giphy.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 08, 2018, 02:17:23 PM For times when you can't decide between being a lion, a man, or a scorpion, be a Manticore :handmetalL:
https://www.youtube.com/watch?v=gtaOmFj5Bdg (https://www.youtube.com/watch?v=gtaOmFj5Bdg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 09, 2018, 07:03:53 AM Happy Monday!
When an Orc comes and crashes your Goblin party... (http://summonersfate.com/images/forum/MondayMoodSpoil.png) This is the Icon Art for an upcoming spell called "Spoil the Surprise." This very useful card will be a major defense against our Surprise spells - learn more about the mechanics here (https://forums.tigsource.com/index.php?topic=61234.msg1374584#msg1374584). SPOIL THE SURPRISE > Chaos (https://forums.tigsource.com/index.php?topic=61234.msg1363680#msg1363680) spell > When an enemy surprise is triggered, counter it. Can you see how wonderfully manipulative this will be added to your deck? :lol: It will definitely help against those pesky surprise damages. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 10, 2018, 07:39:43 AM Fun with Time Spells!
Here's some WIP for two of our time spells, Hyper Speed and Slow Time. By adding a property to my world clock for animation speed, I can set individual animation speed modifiers per character. The result is a souped-up vs. sluggish Griffin and Barbarian. Watch: https://www.youtube.com/watch?v=rAIBzWxj-_w (https://www.youtube.com/watch?v=rAIBzWxj-_w) There are still adjustments to be made, and of course polish and FX. What do you think so far? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 11, 2018, 12:07:25 PM Our Arch Mage is named!
A big THANK YOU to all of those across our social media platforms that suggested names and voted for our Arch Mage's name! Results are tallied, and his fate is sealed. He is... (https://media.giphy.com/media/wHBreBJWvPHYYfOdaL/giphy.gif) ZENON! Thank you to our awesome player Scribe for suggesting this very cool name :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 12, 2018, 11:03:04 AM New Card
(http://summonersfate.com/images/forum/Backstabbing.png) One exciting and unique feature we are implementing with Summoners Fate is directional facing being meaningful to gameplay. When a character is attacked, that character can then counter-attack once per turn, maybe even resulting in the attacker receiving more damage than they dealt! We liked this concept because it felt more real to how a battle would really be. It also adds to our focus on quick, satisfying game play as well as beefs up the strategy-planning (I may not want to attack that Mountain Troll with my 1/1 Squirrel if he can attack me right back...). That being said, attacks from behind the character avoid the counter-attack; after all, hard to swing a sword or axe 180 degrees behind you in time! Thus, this Chaos card, Expose the Rear, is quite useful in that it will spin all enemies 180 degrees. (Now watch out Mountain Troll! Squirrel's a'coming) We do have another layer of protection with shields. Those character with shields will prevent all physical attack damage (swords, arrows, etc.) that hit the character from the front or sides. Shields still have no defensive ability if the character is struck from the rear. The act of blocking with the shield staggers its user, causing their shield arm to drop and leaving them vulnerable to subsequent attacks. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 13, 2018, 09:56:59 AM Phoenix Friday
We're adding to our decks; meet the Phoenix! https://www.youtube.com/watch?v=f6yOwsWS3J8 (https://www.youtube.com/watch?v=f6yOwsWS3J8) This mythical fire bird will fly over obstacles and hover over the game board. Its death trigger is every time it's killed, his card goes back into your hand to be cast again, just like it is rising from the ashes. It is also immune to being frozen. What do you think of the FX we've added? (Make sure you have your volume on) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 14, 2018, 12:25:09 PM Finished Card Art
Here's a sketch-to-finished shot of our "Spoil the Surprise" spell art. As we mentioned earlier this week, this Chaos spell will counter any triggered Surprise spells from your opponent. (http://summonersfate.com/images/forum/SpoilCardDone.png) We wanted to add a bit of humor to this spell, so our awesome artists used our own Goblins and our Orc, D'Orc Slayer, in a party scene. We love the finished product - what do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 15, 2018, 12:01:55 PM Are you feeling relaxed and inspired this Sunday? Our Wizard is! :wizard:
(http://summonersfate.com/images/forum/Mediatate.png) Here is some new finished card art for the spell Meditate. About this card: MEDITATE > Arcane card > Generate 3 mana. You may not move or attack until the end of your next turn. Have a great Sunday! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 16, 2018, 12:18:09 PM Beasts of the Sky
Dragons have been my favorite mythical creature ever since I read Jeremy Thatcher, Dragon Hatcher by Bruce Coville as a kid. So, when developing Summoners Fate, I knew I had to find a way to incorporate dragons into the game - preferably more than 1. That took some work with our art team to get the right size; after all, with our top-down perspective and square grids, we needed to find a way to convey large size while also having the dragon fit onto the board without being too cumbersome. The wings, especially, were tricky to not block all characters next to the dragon. Once we got that figured out, we went to town creating our Dragons. As of the press of this release, we have 11 finished Summoners Fate dragons to add to your deck. Here are a few new ones: (http://summonersfate.com/images/forum/Dragons.png) Good-looking group At this point we are going back-and-forth on naming the dragons after their obvious color (e.g.: Purple Dragon, Green Dragon, Blue Dragon) or after jewels, given dragons inclination towards hoarding treasure (e.g.: Amethyst Dragon, Jade Dragon, Sapphire Dragon). What are your thoughts? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 17, 2018, 04:05:38 PM Oooh...shiny.
Continuing with our Dragon race (https://forums.tigsource.com/index.php?topic=61234.msg1377851#msg1377851), here is our elusive Golden Dragon in all its glory. This playable character is quite vicious on the battlefield. https://www.youtube.com/watch?v=ihubbxkmAzQ (https://www.youtube.com/watch?v=ihubbxkmAzQ) It is not for all to behold; this character was available only on our successful Kickstarter (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=356254&token=bc2b7682) last year. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 19, 2018, 06:03:27 AM Void Magic
Void Spells are a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved. (http://summonersfate.com/images/forum/VoidMagic.png) Learn more about Void Magic (https://forums.tigsource.com/index.php?topic=61234.msg1363680#msg1363680) of Summoners Fate. (Characters pictured: Dark Elf Assassin, Skeleton Captain, Banshee & Flesh Golem, a favorite from our first game, Hero Mages (http://heromages.com)) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 19, 2018, 01:46:11 PM The ultimate bodyguard - meet Flesh Golem!
https://www.youtube.com/watch?v=hJcEgI36DO0 (https://www.youtube.com/watch?v=hJcEgI36DO0) After our last post, we had much interest in our Flesh Golem, a carryover from our first game, Hero Mages (http://heromages.com). For those of you that don't know, the Flesh Golem is built from the remains of rotting corpses that have been diabolically stitched together. They are bound by blood to protect the life of their masters - meaning it will take all damage dealt to its master until it perishes. It also has a sweet mace :eyebrows: Here's his card: (http://summonersfate.com/images/forum/fleshGolemCard.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 20, 2018, 01:16:20 PM Royalty Enters Summoners Fate
We're so excited to reveal our newest and most royal members of Summoners Fate, Emperor Cosme and Empress Camille: (http://summonersfate.com/images/forum/EmperorandEmpress.png) We took great care in creating the look for these two important characters. As the name "Summoners Fate" implies, themes of fate vs. free will is found throughout, especially the single-player campaign. We are still writing the story, but read the origins of Emperor Cosme in our first game, Hero Mages, here (http://heromages.com/gameInfo/backgroundStory.html). There are many nods to these themes in their looks. For example, both of their pendants are important. Emperor Cosme's incorporates a pair of scissors, a nod to the the Fates of Greek mythology, especially Atropos, who cuts the Thread of Life. Similarly, with Empress Camille, surrounding the orange gem in the middle is the Rota Fortunae, or Wheel of Fortune, that is found throughout history, and signifies the fickle nature of fate. Can you find other symbolism in these characters? Do you think they have good or malicious intentions in Summoners Fate? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 21, 2018, 02:58:33 PM Which Faction?
Here are 4 of many different playable factions/races in Summoners Fate. Which would you choose to play and why? (http://summonersfate.com/images/forum/Factions2.png) Celestial Steampunk Timekeeper Rats This Celestial faction turns the "dirty rats" game trope on its head. Now, meet our civilized and top-hatted faction that specialize in time spells! The Withered's This Void faction consists of dried-out husks of once thriving individuals that have been afflicted by blight. While the Withered's are technically alive, their physical form and spiritual energy has been depleted to the point of exhaustion, resulting in their wrinkled appearance. They are virtually blind and are driven to their targets by an innate hunger that can detect positive energy to absorb and sustain their being. The Vampires Joining the Withered's as a Void race, these blue-skinned undead are blood-thirsty, angry, and equipped with ancient bejeweled swords. They are fated to roam the Summoners Fate world and seek to add to their team with yours... The Satyrs New! These humanoid beasts - the Satyrs - will be a Neutral faction (we will go into more detail soon about this faction). Here we have, from left to right, our Warrior Satyr, our Archer Satyr, and our Champion Satyr. Our goat creatures are our take on the ancient Greek and Roman mythologies surrounding these wildlings. What do you think? Which would you like to play as? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 22, 2018, 12:58:41 PM Here's a clip showing our Druid in action. Sylvia has the power to hurl squirrels at her opponents and use Nature magic to transform them into formidable mutant creatures. She can also call upon the trees to fight for her, making short work of these poor Goblins.
https://www.youtube.com/watch?v=5nNorqeL6kk (https://www.youtube.com/watch?v=5nNorqeL6kk) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 23, 2018, 09:00:01 AM Nature Magic
In honor of Earth Day yesterday, today I'm doing a feature on our Nature spells. (http://summonersfate.com/images/forum/NatureMagic.png) Nature magic is associated with the life energy of plants and animals, evolution and survival of the fittest. Druids, elf mages, and orc shamans alike draw upon nature magic in various ways: sometimes calling upon the earth and vegetation itself and sometimes from their inner life force to augment natural fighting abilities to superior status. Nature spells include abilities to buff units power and life, mutate and transform beings into other creatures, animate and multiply life and heal and restore balance. Here's a link (https://forums.tigsource.com/index.php?topic=61234.msg1378423#msg1378423) to the video I posted here yesterday with our Druid using the Nature deck to defeat the Goblins. Characters pictured: Botanical Sage (https://forums.tigsource.com/index.php?topic=61234.msg1374188#msg1374188), Ant Warrior, and Giant Stag Beetle (https://forums.tigsource.com/index.php?topic=61234.msg1366882#msg1366882). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 24, 2018, 02:40:17 PM Sneak Peak - Menu
Here's a sneak peak at some of the work-in-progress items at the "campfire site menu" we are developing for Summoners Fate: (http://summonersfate.com/images/forum/Menu.png) The armor your see here belongs to 2 of our characters - can you guess which ones? ;D I explain more about the campfire menu in my DevLog here. (https://forums.tigsource.com/index.php?topic=61234.msg1372674#msg1372674) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 25, 2018, 08:06:00 AM Squirrel Hurlin'
Watch our Druid in action using her Squirrel attack power https://www.youtube.com/watch?v=BPRQELv4Qa0 (https://www.youtube.com/watch?v=BPRQELv4Qa0) This is part of a longer video that involves casting Animal Growth card on the Squirrel - watch that video here (https://forums.tigsource.com/index.php?topic=61234.msg1378423#msg1378423). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 26, 2018, 11:38:34 AM There is no Darkness without Light
We've discussed the dark and fear-based magic of the Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) and the life energy of plants and animals with the Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) spells. Now, let's visit our Celestial magic. (http://summonersfate.com/images/forum/CelestialMagic.png) Celestial Magic (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906) is associated with divine order, light, love, spiritual energy and the dimension of time. This magical energy is drawn from celestial beings and the existential ether that shapes and forms the basis of reality. Celestial spells include powerful healing and protection abilities, light energy that can banish demons of the Void and repel the destructive forces of Chaos, and the ability to control time itself. Characters pictured: High Elf Warrior, Cleric, and Angel Warrior. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 28, 2018, 06:12:34 AM Even more (https://forums.tigsource.com/index.php?topic=61234.msg1378358#msg1378358) factions!
(http://summonersfate.com/images/forum/Factions3.png) Elves You've met our summoner, Albirich the Fighter Mage - a favorite from our first game Hero Mages. Now meet the new High Elf Wizard (left) and the High Elf Warrior (center). Read more about the Warrior's armor design here. Demons The stuff of nightmares! Meet our Demons, including our Demon Lord - with his mighty war hammer - as well as our Succubus and Incubus - with their crescent blade and double shotels, repectively. Insectoids They're creepy, crawly, and...actually, pretty cool! The Insectoid faction is comprised of many insect-humanoid hybrids that will bug your opponent on the battlefield. We've been creating some weapons for them as well, making them extra fierce on the battlefield. Here we have our Scorpion Wasp, Preying Mantis, and Bi-Ped Ant. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 28, 2018, 12:45:51 PM Progress on Campfire Menu
We recently featured (https://forums.tigsource.com/index.php?topic=61234.msg1378605#msg1378605) some work-in-progress components of our campfire menu. I'm continuing to work on the menu this weekend, and am really pleased with how it's starting to come together. (http://summonersfate.com/images/forum/wordswag_1524944705315.png) A little background - my vision for the menu, since players will spend time in the menu building their teams, selecting campaigns, etc., was to swap the traditional, by-the-book menu for something more charming and natural. The exciting feeling of being part of a team that is gathering at a fire pit in a campsite really spoke to the adventurous atmosphere we're creating for Summoners Fate. Once we have the art in place, animation and sound effects will be added. Read more of my DevLog on the campfire menu design here (https://forums.tigsource.com/index.php?topic=61234.msg1372674#msg1372674). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 29, 2018, 01:54:49 PM Never underestimate 1/1 characters - in large numbers, they are deadly!
Screenshot from some Summoners Fate gaming last night, my wife being the Skeletons (yes, I definitely lost this game!) (http://summonersfate.com/images/forum/LogoScreenshot Game Ross 4.28.png) She cast the Skeleton Legion card, which summoned quite a hoard of skeletons: (http://summonersfate.com/images/forum/SkeletonLegion.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 30, 2018, 10:07:57 AM Ready to do your bidding.
(http://summonersfate.com/images/forum/8f9e5bc590a0e9e0117cd0a52e80987b_original.gif) In Summoners Fate (http://summonersfate.com) we take a top-down approach, as if you are a deity looking over a boardgame. Instead of looking only at tops of heads, your units will look up to you whenever there is an action available. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ByerN on April 30, 2018, 11:56:27 AM I really like the graphics and design in your game. It's easy to see how much work you put into it.
Gameplay seems to be interesting and advanced too but I don't know much about this type of games so it's hard for me to say something about it. It's interesting idea with this "ready to go characters" looking up at you. It's taking care of one of top-down view cons which is not seeing characters face. For me it is a good idea (but when I was looking at it first time it was a little creepy... :D) I was watching a few of your videos (you have lot of it, so it's not that easy to go through it all) and I can tell you something about few little things that I don't like that much here (let's take a look at "Liche king fight" video): -Sounds effects and animations are a little too long for me. It could be like 3/4 of the current length. Voice of the warrior (?) after killing a monster was annoying. -Graphic design is wonderful here but a few of particle effects are not fitting to it. I don't like fire for example. It's not consistent with the rest of the graphics (too much blurry? hard to say). -Victory screen (this green text) is not rewarding. It was a little disappointing for me after all of it to see this simple text. You have so much content. It looks really good :) Keep going! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 30, 2018, 01:13:35 PM I really like the graphics and design in your game. It's easy to see how much work you put into it. Gameplay seems to be interesting and advanced too but I don't know much about this type of games so it's hard for me to say something about it. It's interesting idea with this "ready to go characters" looking up at you. It's taking care of one of top-down view cons which is not seeing characters face. For me it is a good idea (but when I was looking at it first time it was a little creepy... :D) I was watching a few of your videos (you have lot of it, so it's not that easy to go through it all) and I can tell you something about few little things that I don't like that much here (let's take a look at "Liche king fight" video): -Sounds effects and animations are a little too long for me. It could be like 3/4 of the current length. Voice of the warrior (?) after killing a monster was annoying. -Graphic design is wonderful here but a few of particle effects are not fitting to it. I don't like fire for example. It's not consistent with the rest of the graphics (too much blurry? hard to say). -Victory screen (this green text) is not rewarding. It was a little disappointing for me after all of it to see this simple text. You have so much content. It looks really good :) Keep going! Wow, thanks ByerN for the very detailed and objective feedback. I love getting comments like this that help me better understand audience perception and help me with improving the quality. Some of the effects you've mentioned (Victory screen) are just placeholder, while others (particle effects) are the best of what I've come up for now using program techniques rather than artistic techniques. We have a dedicated illustration team that handles character and environment art, but I don't have dedicated FX artist, so I'm doing the best I can to fill in gaps for now until I have a chance to address in the polish once the gameplay is perfected. If you have any insights/resources/etc. where I could benefit on improving VFX, I'm all ears ;) I'm curious if the animation speed was the result of the capture software or something I need to address in the animations themselves(I know some of the videos have issue with the capture software). The game runs at 60FPS and most of the recording engines I've tried only capture 30FPS, sometimes slower depending on the resolution I'm capturing at. I've received feedback before on the animations needing speed adjustments/better timing, but I've had trouble communicating concrete changes to my animator necessary to correct this perception. I would certainly love to hear more from you. If you're interested in chatting more and taking part in our upcoming multiplayer release, please feel welcome to join us on our Discord channel here: https://discord.gg/6rZkzAx. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ByerN on April 30, 2018, 01:55:57 PM Thanks :) I am a little busy with my own game, so I'll try to keep it short :) (about discord)
What I see inconsistent in fx (fire for example; Liche-1:29) is that everything in your game looks "hardly edged" almost vector-cartoon style but fx doesn't fits to it. I think that for example some of animes (if you are familiar with this topic) has similar problem with CG. But you know, it's a rather minor thing :) I've catched it first in your trailer with burning "o" at the end. It still looks great :) About the speed- for me, a little faster fight in this game would be better. I don't think if it's a recording-fps problem. Helpful resources would be: Art of screenshake (maybe not that great for this type of game but still well describing gamefeel basics) https://www.youtube.com/watch?v=AJdEqssNZ-U and maybe this one: https://www.youtube.com/watch?v=Mw0h9WmBlsw I've found it some time ago. There were some more good resources about animation and related topics (overanimating, "strong-frames"- I don't remember the name now, I am not an artist at all :D) on youtube. In my opinion adding a little more dynamics to the gameplay would be great :) I hope you'll find it helpful :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 01, 2018, 07:18:12 AM What I see inconsistent in fx (fire for example; Liche-1:29) is that everything in your game looks "hardly edged" almost vector-cartoon style but fx doesn't fits to it. I think that for example some of animes (if you are familiar with this topic) has similar problem with CG. But you know, it's a rather minor thing :) I've catched it first in your trailer with burning "o" at the end. It still looks great :) Man, thanks again for posting these resources! I've watched the first video so far, excited to check out the next one. It's amazing how tiny changes like that make a big difference. I see what you mean about the PFX and the hard edges, especially on that lingering fire at the end. Here's a really quick 5 minute experiment I did yesterday trying out some different particles and alpha to give it a more cartoony feel: https://www.youtube.com/watch?v=uvMHvXmNG0k That editor you see in the video is part of the tools suite I built for creating Summoners Fate content. Right now, it can only edit individual particle emitters, which means the missile/moving particles still have to be hand-coded. I'm hoping to extend this to add the full assembly, so that I'll be able to edit things like speed, layered explosions, shake effects, etc. in real-time. I can't wait to get to polish because it's "little" tweaks like you mention (animation speed, slowing down deaths, etc.) that really take gameplay feel from average to AWESOME! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ByerN on May 01, 2018, 04:27:04 PM I am glad that you've found it helpful :) My game is not even close to your's design quality so I have a lot to do too :)
Nice tool. Experiment is going good way :D I'll watch this topic to check your progress. Good luck. You are doing great job :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 02, 2018, 11:25:14 AM Meet our Cockatrice! For those of you who aren't familiar, a Cockatrice is usually depicted with the body of a dragon (sometimes a serpent) and the head of a rooster.
(http://summonersfate.com/images/forum/Cockatrice.png) Here is some of the Cockatrice's animations: (https://media.giphy.com/media/3r9OfHWPysOToYJFNZ/giphy.gif) For sounds and better quality, watch this video on our YouTube channel (https://www.youtube.com/channel/UC2Rah8ZTsAs2aGAlKgcdO0w?view_as=subscriber): https://www.youtube.com/watch?v=QEyH9Hjab5U (https://www.youtube.com/watch?v=QEyH9Hjab5U) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 03, 2018, 12:24:54 PM This is an example of how you can use Bonus Attacks in Summoners Fate to your advantage in game. Bonus Attacks trigger when an enemy unit is knocked into an ally. In this instance, since the Treants have"Super Knockback" - an ability that sends a character flying across the board up to 5 spaces - this fun game of "toss the Orc" is possible.
https://www.youtube.com/watch?v=FTYs0jsWbZo (https://www.youtube.com/watch?v=FTYs0jsWbZo) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 04, 2018, 12:12:17 PM Manipulate the Fabric of Existence
We've brought you Celestial (https://forums.tigsource.com/index.php?topic=61234.msg1378775#msg1378775), Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490), and Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) magic features. Now let's deep dive into our Arcane magic, a favorite of those who enjoy mind games: (http://summonersfate.com/images/forum/ArcaneMagic.png) (https://www.youtube.com/watch?v=KaX6_QF675k) Characters pictured: Zenon the Arch Mage (https://forums.tigsource.com/index.php?topic=61234.msg1377366#msg1377366), Arcane Giant, and Ice Queen Arcane magic is associated with the fundamental forces that define reality including gravity, materialization, and psychic energy. Long ago, an ancient race left relics of ancient texts and technology scattered across the world. Many of these relics were collected by the wizards of the Academy of Arcane Arts, where they study and use them to manipulate the fabric of existence. Arcane spells include abilities such as the manipulation of gravity, creation of forcefields, psychic attacks, and control of positioning on the board. Who else is an Arcane fan? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 05, 2018, 01:23:44 PM When You Need Your Own Magical Box Fort
Forcefield is a powerful Arcane spell (https://forums.tigsource.com/index.php?topic=61234.msg1379467#msg1379467) that protects an ally character from all incoming damage. The forcefield can only be brought down by an enemy melee attack, making it a formidable defense when used in combination with your Summoner in the rear and a defensive line of melee blockers in the front. Notice how even grass underneath the forcefield is protected from the fireball. Watch here: https://www.youtube.com/watch?v=KaX6_QF675k (https://www.youtube.com/watch?v=KaX6_QF675k) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 06, 2018, 08:23:59 AM Level Making
This weekend we've been making different maps to play for the soon-to-be-released early access multiplayer version of Summoners Fate. Here's my son and me last night creating some with my editor tool: (http://summonersfate.com/images/forum/wordswag_1525623031496.png) Don't be fooled by his age; my little guy is quite the strategist and loves using game editors, such as in Geometry Dash and Battleblock Theater. I have no idea where he gets it from... :shrug2: We're then spending our evenings playtesting and learning when it comes to fun gameplay, "less is more;" meaning, while some blockades and traps are fun, too much is a hindrance. Have a great Sunday! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 07, 2018, 11:45:17 AM Here's a new Swamp Map that we created. I took a quick snapshot playing the level just as the opponent Dark Elf Witch was flying over my Dwarf Warrior to attack Nova the Sorceress, my summoner:
(http://summonersfate.com/images/forum/SwampScreenshot.png) What do you think so far? We will be adding more FX later, including mist and/or rain. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 08, 2018, 07:40:43 AM We introduced this Horror creature, the Shadow (https://forums.tigsource.com/index.php?topic=61234.msg1374889#msg1374889) (part of the Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) deck); now see it animated!
https://www.youtube.com/watch?v=1fCwpINOIU4 (https://www.youtube.com/watch?v=1fCwpINOIU4) We've had the question posed to us about where the idea of this creature came from. I have had trouble sleeping over the years, and have some varying ideas about nightmares and "sleep demons." After doing research on some of the theories of the causes of sleep paralysis, such as the Pisadeira, the "old hag", sleep goblins, the succubus, etc., I knew I wanted to include some sort of cryptid-type creature in Summoners Fate that represented nightmares and the fears that creep in your brain as your eyes start to close. We're still deciding on this creatures powers in game; what ideas do you have? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 09, 2018, 12:36:03 PM Red Dragon Screenshot
Here's a screenshot we took recently during a game with Li the Pyromancer and her Chaos (https://forums.tigsource.com/index.php?topic=61234.msg1363680#msg1363680) deck vs. Sylvia the Druid (https://forums.tigsource.com/index.php?topic=61234.msg1378423#msg1378423) and her Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) deck: (http://summonersfate.com/images/forum/ScreenShot 2018-04-30 at 9.54.58 PM.png) Couple things I want to point out to give context:
I'll be featuring Chaos (aka: Fire Spells!) spells soon - check back ;D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 10, 2018, 02:24:08 PM Brown Ant Animation
Bugs. Insects. INSECTOIDS (https://forums.tigsource.com/index.php?topic=61234.msg1364268#msg1364268)! We get it; insects are not necessarily everyone's thing. However, for those who secretly wanted to be an entomologist (like my 5-year-old daughter does) or who loved games like SimAnt :handthumbsupL: or who had an ant farm and a pet praying mantis :handthumbsupR:, we have the playable faction for you! Here's the Brown Ant's animation. You'll see we've added a weapon for it: https://www.youtube.com/watch?v=mPXtUxR3_m8 (https://www.youtube.com/watch?v=mPXtUxR3_m8) What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 11, 2018, 12:18:14 PM Screenshot of casting bunnies in a cave, as you do...
In this epic cave battle, Albirich the Fighter Mage and his Celestial (https://forums.tigsource.com/index.php?topic=61234.msg1378775#msg1378775) deck (pictured) are battling. Sylvia the Druid and her Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) deck in a cave environment - and her many summoned and mutated Killer Bunnies! A few things to note: (http://summonersfate.com/images/forum/CaveBunnyScreen Shot 2018-04-16 at 4.04.37 PM.png)
(http://summonersfate.com/images/forum/Killer Bunny.png) (http://summonersfate.com/images/forum/AnimalGrowth.png) Happy Friday! :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 12, 2018, 07:25:49 PM Oni Smash!
Watch our Summoners Fate Oni demon (https://forums.tigsource.com/index.php?topic=61234.msg1368402#msg1368402): https://www.youtube.com/watch?v=4eHUBFtG3Wg (https://www.youtube.com/watch?v=4eHUBFtG3Wg) For those of you not familiar with this mythical creature, in Japanese mythology Onis are generally male demonic creatures that resemble ogres or demons. They are huge, strong, and very frightening. Their appearances can vary, but they most often have blue or red skin, wild hair, claws, horns, and carry a kanabō, a spiked and extremely heavy war club. We aimed to stay close to the traditional description and depiction of Onis, and added some of our own uniqueness. What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 13, 2018, 01:05:00 PM Happy Mother's Day to our mother & soon-to-be-mother players!
(http://summonersfate.com/images/forum/HappyMothersDay.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ByerN on May 13, 2018, 01:09:34 PM You scared me :o Thanks God, it's not today in my country xD
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 13, 2018, 01:19:33 PM ;D ;D
You scared me :o Thanks God, it's not today in my country xD Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 14, 2018, 10:39:02 AM Who are our Dwarf fans? :beer:
(http://summonersfate.com/images/forum/Dwarves.png) Dwarves! Meet our Dwarf Blacksmith and our Dwarf Warrior. In gameplay, the Dwarves will be a smaller stature, but no less fierce. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 15, 2018, 01:15:13 PM Interactive Spiked Walls
(http://summonersfate.com/images/forum/SpikeWallsScreenshot.png) I'm so excited to share this screenshot with you guys. This map we created is the Gladiator Pit. All the spikes on the walls and on the map itself are interactive - meaning yes, you can damage your opponent by knocking them into the spikes! The pink orb glow around Zenon the Arch Mage (https://forums.tigsource.com/index.php?topic=61234.msg1377366#msg1377366) is a spell he cast on himself is Forcefield. Here's (https://forums.tigsource.com/index.php?topic=61234.msg1379556#msg1379556) a video we recently posted that showcases this Arcane (https://forums.tigsource.com/index.php?topic=61234.msg1379467#msg1379467) spell. Also here's the card art to take a closer look: (http://summonersfate.com/images/forum/Forcefield.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 16, 2018, 08:11:21 AM We Bring You...Chaos!
So far we've done features on 4 out of the 6 card classes - Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097), Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490), Celestial (https://forums.tigsource.com/index.php?topic=61234.msg1378775#msg1378775), and Arcane (https://forums.tigsource.com/index.php?topic=61234.msg1379467#msg1379467) magic. Now is the time for havoc and destruction... (http://summonersfate.com/images/forum/ChaosMagic.png) CHAOS! When chaos energy flares into the physical world, its manifestations are unstable and cause potent destructive force. While destructive, Chaos is not inherently evil, and many good and innocent individuals are gifted (or cursed as some say) with the power to channel Chaos Magic. For example, Nova the Sorceress, is a notable Chaos sorceress. At a young age, she unintentionally destroyed her village with fire when her born powers were first triggered, though she herself is not malicious like the Dreadnoughts - evil inclined beings motivated by the desire to destroy the world. In Summoners Fate, Chaos spells grant powerful destructive abilities and have the highest damage output per cost of any other magic group. Who's our Chaos fans? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 17, 2018, 12:30:30 PM Recent Card Icons
We received very positive feedback from yesterday's Chaos post (https://forums.tigsource.com/index.php?topic=61234.msg1380438#msg1380438) - it seems many of you are very excited about that fiery destructive class - and I don't blame you! ;D Today I'm showcasing some art we are finishing up for Card Icons: (http://summonersfate.com/images/forum/Recent card icons.png) About these cards: MANA SURGE > Arcane (https://forums.tigsource.com/index.php?topic=61234.msg1379467#msg1379467) spell > Generate 2 mana. YOUR SOUL IS MINE > Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) spell > Give target enemy Death Trigger: Return to the board under your control. CLEANSE > Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) spell > Remove all Status Effects, traps, and surprises from the board. MATING SEASON > Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) spell > Draw up to 3 Insectoid cards from your deck and add them to your hand. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 18, 2018, 11:10:42 AM We are plugging away at getting the Early Access multiplayer experience finished and sent out. If you were an Early Access (and above) backer during our successful Kickstarter (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=356254&token=bc2b7682), we'll be getting those out very soon! We are so excited to get it in your hands to start playing and hearing your feedback on our hard work so far.
(http://summonersfate.com/images/forum/IMG_20180508_182125.jpg) Here's us doing some gaming recently. Sorry for the blurriness; it was our 5-year-old's first time taking a picture! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 19, 2018, 12:21:42 PM More WIP Menu Development
We are working on the layout and design for the main menu of Summoners Fate. We recently featured some other WIP menu items (https://forums.tigsource.com/index.php?topic=61234.msg1378605#msg1378605) - now see our latest: (http://summonersfate.com/images/forum/TurtleWIP.png) I had a vision that one of the menu options - Cards where, as you might guess, you can select the cards and decks you want to play - should be on something different from a typical wooden table. Then I envisioned an animated giant tortoise whose back would be used as the table. What do you think so far? We're planning to make the spell books bigger and add some other details, such as possibly a mana potion and a mortar and pestle. The tortoise won't walk away, but likely his head will animate a bit, maybe his tail, too. Read more about development of the Campfire Menu here. (https://forums.tigsource.com/index.php?topic=61234.msg1372674#msg1372674) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 20, 2018, 05:28:38 PM Classic battle - Skeletons vs. Emperor Cosme and his soldiers, the Ironclads.
(http://summonersfate.com/images/forum/BigMapWithCards.png) Let's get started... :apoplectic: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 21, 2018, 03:36:17 PM Who are my Skeleton race fans? Classic, creepy and so so fun to play, today let's meet the Skeleton race of Summoners Fate:
(http://summonersfate.com/images/forum/Skeletons.png) Skeleton Reaver A lethal mix of skeleton & demon, the Reaver can deliver a devastating death blow with his morning star. His brittle old bones are easily turned to dust - luckily, he is protected by his massive shield. (In game powers: High damage, low life, Shield - Blocks the next attack) Skeleton Warrior He is the basic infantry of the skeleton army. Make no mistake, however - he is a formidable opponent who can use his shield to block incoming attacks. In greater numbers, Warriors can surround enemies in an unbreakable formation of shields and whittle their enemy down to the bones. (In game powers: Shield - Blocks the next attack) Necromancer A powerful wizard, she was doomed to a life of eternal war. The Necromancer harnesses the dark arts to summon Skeleton Warriors whenever she attacks. Quite quickly, the battlefield is filled with her undead minions storming her enemies. Skeleton Breaker Horrifying & dominating, the Skeleton Breaker is the elite guard of the skeleton army. He wields a massive two-handed cleaver that “breaks” the enemy, knocking them back & preventing counter attacks. He's unfeeling, unrelenting, and unforgettable on the battlefield. Skeleton Archer Using his steadfast bow that has joined him in the afterlife, the Skeleton Archer can terrorize his foes with his steady arrows & his uncanny presence. When defended by Warriors, the Archer uses his long, bony fingers to unleash an endless shower of arrows upon his enemies. (In game powers: Ranged Attack) Liche King Somewhere between Withered and Skeleton lies the summoner Liche King. His horrifying appearance is matched by his horrifying ability on the battlefield - with each damage he does to his opponent, he heals himself equally - literally sucking the life out of his enemies and getting stronger... Skeleton Captain Fearsome and cruel, he cackles with delight at the terror of his enemies on the battlefield, especially when he surprises them with a lunge attack using his trusty spear. When this skeletal leader is around, his allies are granted a stat boost. (In game powers: He can attack diagonally with his spear (Lunge) and has a Shield.) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 22, 2018, 04:05:59 PM Did you know that our mobile Summoners Fate version will be available in Portrait and Landscape mode? I show a lot of screenshots in the traditional Landscape mode, but we first set out to design a game that could be easily played with one hand on Portrait mode, something we felt was definitely missing from the mobile gaming world. Here's an example of a Portrait screenshot:
(http://summonersfate.com/images/forum/Screen Shot 2018-03-21 at 7.21.09 PM.png) Did you also know that Summoners Fate will be a cross-platform game? It will be available to play on PC, Mac, and any number of mobile devices. While this gives us much more challenges insofar as programming, graphics, each platform having different design rules, etc., we are committed to providing a unique and easily accessible game experience that takes into account the device you want to play on, color-blindness, handedness - that is left- vs right-handedness, and much more. Here a video where I showcases these features: https://www.youtube.com/watch?v=4AtdQ0FWlP4 (https://www.youtube.com/watch?v=4AtdQ0FWlP4) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 23, 2018, 11:45:07 AM Finished Spell Art
As you know, we have a very developed playable race of Insectoids (https://forums.tigsource.com/index.php?topic=61234.msg1364268#msg1364268) in Summoners Fate. Within this eclectic group is several choices in Ants with both biped vs. quadruped options, as well as various colors. This led to the idea of the Nature (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) spell "Ants at a Picnic" which summons Ant Soldiers on all spaces surrounding target enemy. They each attack, then vanish from battlefield; the idea being that they are a easy to defeat, but still quite annoying, such as ants at a picnic ;) We showed the sketch (https://forums.tigsource.com/index.php?topic=61234.msg1375768#msg1375768) of this spell back in March. Now see the finished spell icon: (http://summonersfate.com/images/forum/AntsAtAPicnicBeforeandAfter.png) Notice in this post I included a shot of a quadruped ant (top left) and a biped one (bottom right). Also notice that we used art of actual Summoners Fate characters being carried off the picnic tablecloth. Can you guess who these annoyed-looking characters are? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 24, 2018, 01:21:30 PM Throwback Thursday (and a NEW Video!)
My how far we've come! My wife and I were looking at some old screenshots of when we were first starting to create Summoners Fate. This first screenshot uses art from our first strategy game, Hero Mages (http://heromages.com). (https://summonersfate.com/images/forum/TBT2.png) What a difference, right? And it's just getting better each day of polish and helpful advice from those on this site! :beer: For more "Throwback Thursday" fun, here's an old animation GIF from 2016 vs. one I recorded yesterday. Take a look at the major differences: (https://summonersfate.com/images/forum/OldSchoolPropheciesLoop.gif) Old school https://www.youtube.com/watch?v=SkrU_b-5hrc (https://www.youtube.com/watch?v=SkrU_b-5hrc) And now! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 25, 2018, 04:53:48 PM Great news! If you were part of the "Early Access Elite" rewards or higher during our Kickstarter (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven?ref=356254&token=bc2b7682), we will be releasing Summoners Fate Early Access next week.
We will let you know more details next week. Make sure you've got your Backer Survey completed and sent back. To celebrate, here's a 3-minute raw gameplay video: https://www.youtube.com/watch?v=3tTu7fZ4TQM (https://www.youtube.com/watch?v=3tTu7fZ4TQM) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Sundrop on May 25, 2018, 07:24:19 PM I love how dedicated you are to this game! Best of luck with release! It's gonna be awesome! :coffee:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 26, 2018, 07:21:42 AM I love how dedicated you are to this game! Best of luck with release! It's gonna be awesome! :coffee: Thank you for the nice words, @Sundrop! :coffee: Cheers! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 26, 2018, 02:05:41 PM "I'm just gonna put this Fireball spell RIGHT here..." ~ Sylvia the Druid
(https://summonersfate.com/images/forum/summonersFateForest2.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 27, 2018, 11:44:46 AM It's Sunday and we've got some new card icon sketches to share with you. Take a look:
(https://summonersfate.com/images/forum/SundaySketchez.png) I don't know about you, but that Infest one really stays with me after looking at it :o About these cards: INFEST > Nature spell (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490) > Deal 3 damage and give Death Trigger: Summon a random Insectoid (https://forums.tigsource.com/index.php?topic=61234.msg1364268#msg1364268). SWIFT STRIKE > Celestial spell (https://forums.tigsource.com/index.php?topic=61234.msg1378775#msg1378775) > Surprise (https://forums.tigsource.com/index.php?topic=61234.msg1374584#msg1374584): When target unit is attacked, they strike the enemy first. Note: this card uses art inspired by our own Samurai playable character What do you think? Who's excited to see these in color?! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 28, 2018, 09:49:09 AM Check out the animations for one of our CHAOS summoners - Li, our Pyromancer. Watch her walk, run, attack and cast.
https://www.youtube.com/watch?v=KSek06vf1zE (https://www.youtube.com/watch?v=KSek06vf1zE) For our fans of Chaos spells (fire!), this Summoner will be one of your favorites. Check out more about our Chaos magic here (https://forums.tigsource.com/index.php?topic=61234.msg1380438#msg1380438). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 29, 2018, 11:06:56 AM Desert Skirmish Gameplay Video & Some Breakdowns
In the harsh desert environment, two Summoners meet to do PvP battle. Zenon the Arch Mage controls the arcane powers of gravity manipulation and mind control. Sylvia the Druid has the almighty power of throwing squirrels. Who. Will. Triumph? https://www.youtube.com/watch?v=ZR1IZUdobLw (https://www.youtube.com/watch?v=ZR1IZUdobLw) There are MANY fun and tactical moments in this video insofar as gaming rules of Summoners Fate, such as backstabbing bonuses, counterattacks, characters' special abilities, and more. I'm going to break down three interesting moments and explain them more in depth here: 1. Taunt Soul Reaver has a special ability called Taunt. Taunt will force adjacent enemies to attack her first. Because we utilize auto counterattacks (which can be countered with shields or by attacking from the rear - backstabbing), this power is...well, quite powerful! You will see this visibly displayed in the video by the aura emanating around her during this video. Watch the Squirrel try to attack a different character before being forced to attack her, and its ultimate demise: https://www.youtube.com/watch?v=fDn1B_QA1A0 (https://www.youtube.com/watch?v=fDn1B_QA1A0) 2. Making Characters into Bombs In this video, watch Sylvia the Druid use Detonate, a Chaos (https://forums.tigsource.com/index.php?topic=61234.msg1380438#msg1380438) spell, on the Squirrel she hurled (her attack) at Zenon the Arch Mage. That does some damage, then she takes it a step further by turning the Squirrel into a bomb. When the Squirrel attacks Zenon, he automatically attacks back (counter-attack), which is fine by Sylvia because by defeating the Squirrel, Zenon has caused much trouble for himself! Take a look at this sweet combo and clever use of counter-attack: https://www.youtube.com/watch?v=yqdTpM66mog (https://www.youtube.com/watch?v=yqdTpM66mog) 3. Maximizing Backstabbing Bonuses Towards the end of the original video, Zenon uses his Arcane deck to pull off a beautiful and wonderfully manipulative combo. As you'll see in this clip, he first casts Teleport to transport across the board to attack Sylvia from behind, thus eliminating her ability to counter-attack. He takes it a step farther by then casting Off Sides, an Arcane (https://forums.tigsource.com/index.php?topic=61234.msg1379467#msg1379467) spell (created by one of our players for his Kickstarter reward!) that swaps the position of your Summoner with any unit. He swaps position with the mighty Arcane Giant, who does 5 damage against both Sylvia and her adjacent guardian, the Rogue, with his mighty crescent blade. Watch the fun unfold: https://www.youtube.com/watch?v=c6WKIeinxio (https://www.youtube.com/watch?v=c6WKIeinxio) There are many more awesome moments at play here, and we'll continue to point them out in videos to come! What were some of your favorite moments in this desert skirmish? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 30, 2018, 08:31:32 AM GameDev Update: Adding in a Chat feature to Summoners Fate multiplayer games that will be similar to our Hero Mages one. This will allow players to know who they are playing against (when not playing the AI) as well as allow them to communicate.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 31, 2018, 09:26:48 AM Exciting news is coming :beer:
Check back, we'll be posting about it soon. (http://summonersfate.com/images/forum/Animated GIF-source.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 01, 2018, 12:39:49 PM www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven/posts/2202787
Announcement! The wait is finally over! Kickstarter Early Access build for is ready for you to enjoy (http://summonersfate.com/images/forum/Early Access.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 02, 2018, 01:59:57 PM Our first night with our Kickstarter Early Access (https://forums.tigsource.com/index.php?topic=61234.msg1381673#msg1381673) build was a success! Been having a blast playing.
(http://summonersfate.com/images/forum/wordswag_1527970754092.png) Thank you for the feedback so far. Look forward to playing some more SUMMONERS FATE! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 03, 2018, 01:38:48 PM Landscape or Portrait?
Summoners Fate will be available on PC, Mac, and mobile devices. (http://summonersfate.com/images/forum/Portrait or Landscape2.png) With the mobile version, you will have the option of playing in Portrait and Landscape mode at any time during the game. If you flip your phone, the cards and players will adjust. The other player - whether human or AI - will not be affected. The above picture showcases the same game shot, 2 different ways. So go ahead; flip away! Happy Sunday :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 04, 2018, 01:28:27 PM When Taunt is cast, the end is near for our Squirrel...
https://www.youtube.com/watch?v=fDn1B_QA1A0 (https://www.youtube.com/watch?v=fDn1B_QA1A0) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 05, 2018, 12:47:51 PM Get Out and Enjoy Nature...
Here's a recent screenshot from gaming with a Kickstarter Elite gamer: (http://summonersfate.com/images/forum/LogovsTlarkSquirrels.png) (Name cropped out at top for privacy) The Nature deck (https://forums.tigsource.com/index.php?topic=61234.msg1378490#msg1378490), with its various animal and plant summons as well as "squirrel hurling" (https://forums.tigsource.com/index.php?topic=61234.msg1378672#msg1378672) and cards such as Animal Growth: (http://summonersfate.com/images/forum/AnimalGrowth.png) is becoming a favorite among the Kickstarter Elites. Let me point out some fun things of note in this screenshot. 1. Physical representation of explosion on the board (http://summonersfate.com/images/forum/TreeDamage.png) As you can see here, there had been a previous spell cast that caused an explosion. That explosion not only left behind charred Earth, but also burned up a previously-green-and-healthy tree. To note here, the environment of Summoners Fate battlefields on not just for artistic sake, they serve purposes and are dynamic. 2. Transformed Squirrel (http://summonersfate.com/images/forum/TransformedSquirrel.png) Did you notice this strange beast in the initial screenshot? This is the result of casting the Animal Growth card (shown earlier in the post) on a Squirrel. Now it is equipped with a...beatin' stick! ;D More importantly, it becomes a formidable 4/4 character (possibly more if other effects are on it) playing on your side. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 06, 2018, 05:48:19 PM Liche King Makes His Own Friends
Liche King summons skeletal buddies to his side and doubles his team size. Watch: https://www.youtube.com/watch?v=Z-8PFIdXQS4 (https://www.youtube.com/watch?v=Z-8PFIdXQS4) Take THAT, Bear! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 07, 2018, 01:06:01 PM Angels vs. demons, light vs. dark, good vs. evil...Let's Battle ⚔️
(http://summonersfate.com/images/forum/Angels&Demons.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 08, 2018, 02:13:29 PM Feature: Titus, the Gladiator
One character we are hearing a lot about in early access testing is Titus, our Gladiator: https://www.youtube.com/watch?v=i4WUOLe0PA8 (https://www.youtube.com/watch?v=i4WUOLe0PA8) Titus (https://forums.tigsource.com/index.php?topic=61234.msg1367193#msg1367193) is a unique character in that he has the ability to throw his harpoon at an opponent (which causes Damage), pull the opponent toward him, and then cause further melee damage. Yes, DOUBLE the damage! This attack can be further satisfying by adding opponents adjacent to where the harpooned character is pulled: https://www.youtube.com/watch?v=uPWL8RqDxKU (https://www.youtube.com/watch?v=uPWL8RqDxKU) This video features the "move and shoot" control for special characters like the gladiator, and allows you to release to select designated move and then select a new target to attack at range. As I discussed earlier, this ability allows for some interesting team work combos, such as here as the Gladiator and Giant Skeleton work together to take down a goblin archer. Can you see why Titus is quickly becoming a favorite? ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 09, 2018, 02:38:00 PM Screenshot Saturday
It's always fun when our grinning Air Elemental makes its appearance: (http://summonersfate.com/images/forum/Screenshot_20180601-094803.png) Wondering what that orange aura emanating from our Soul Reaver is? It is the animated physical representation of her Taunt ability. I discuss Taunt and show it in action in a video here (https://forums.tigsource.com/index.php?topic=61234.msg1381381#msg1381381). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 10, 2018, 01:30:38 PM Spells & Characters
Some of the art featured on our spell cards are inspired directly from our 200+ characters themselves. Take a look at a few featured here: (http://summonersfate.com/images/forum/Spells&Art.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 11, 2018, 07:57:17 AM Vote Now
Which of these characters would you like to meet next? (http://summonersfate.com/images/forum/WhoMeetNext.png) The winning character will be revealed on Tuesday. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 12, 2018, 03:28:37 PM Meet the...
The votes are in (https://forums.tigsource.com/index.php?topic=61234.msg1382609#msg1382609) and tallied from yesterday. Thank you to all of you who passionately cast your vote, you rock :handmetalL: The winning character to be revealed is... (http://summonersfate.com/images/forum/GruarWinner.png) GRUAR! What do you think of the newest Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) character? This scavenger character will have some interesting abilities on the battlefield unlike any other... Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 13, 2018, 06:01:31 PM GameDev Update
Working on the rasterization that will improve textures for iOS and improve gameplay all around. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 14, 2018, 04:37:00 PM Somewhere between Withered (https://forums.tigsource.com/index.php?topic=61234.msg1367807#msg1367807) and Skeleton (https://forums.tigsource.com/index.php?topic=61234.msg1380822#msg1380822) lies the summoner Liche King...
https://www.youtube.com/watch?v=EKh-aYuStIQ (https://www.youtube.com/watch?v=EKh-aYuStIQ) His horrifying appearance is matched by his horrifying ability on the battlefield - with each damage he does to his opponent, he heals himself equally - literally sucking the life out of his enemies and getting stronger... Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 15, 2018, 04:54:45 PM Snowy Screenshots
They summoned a Yeti... (http://summonersfate.com/images/forum/YetiScreenshot.png) so I summoned a Red Dragon! (http://summonersfate.com/images/forum/DragonScreenshot.png) ...I won. ;D Beating a Yeti in its own snowy environment - so much fun. Have a great Friday night! Hope you all are doing some fun gaming. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 16, 2018, 03:53:09 PM Game run quality is very important to me. To get Summoners Fate to run beautifully on PC, Mac, and various mobile devices, today I'm doing a lot of optimization and adaptations and working hard to finish up the technical design to get the iOS build completed.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 17, 2018, 01:38:59 PM Happy Father's Day!
Happy Father's Day to all our father & soon-to-be-father players! Here's some of our "father and child" characters ;) (http://summonersfate.com/images/forum/HappyFathersDay.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 18, 2018, 06:35:19 PM Today I met with my animator, Peter, and discussed some exciting directions for the single-player campaigns. As you know, Summoners Fate will not only be cross-platform but also encompass a rich single-player experience, asynchronous, real-time and on-demand, "desynchronous" cross-platform multiplayer. Of course, you will also play how you want with support for both landscape and portrait modes.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 19, 2018, 06:36:31 PM A gathering of ghouls
and creatures, what a sight! From your D20 Friends Have a good night! ;) (http://summonersfate.com/images/forum/Favorite Creeps.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 20, 2018, 09:19:13 AM Fixing Bugs Like a Boss
With our Early Access players, one of their tasks is letting us know about bugs in our game. While we wish they weren't there, with any early game play, it is inevitable as it is difficult to foresee all fringe cases. As a game programming engineer, I'm super excited to share this video that shows how I'm leveraging my player community and in-game telemetry and automated reporting system to find and fix bugs like a boss. Watch: https://www.youtube.com/watch?v=1R9zVw45Ul8 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 21, 2018, 05:47:43 PM Bugs!
(http://summonersfate.com/images/forum/ForumScorption.gif) Scorpion Wasp...watch out for that stinger! Working on bug fixes that have been reported through our system (see the video (https://forums.tigsource.com/index.php?topic=61234.msg1383413#msg1383413) I posted yesterday) during our Early Access. This is great for both EA players and future players as the more inevitable bugs 'caught' now, the better our released version will be! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Daywalker on June 21, 2018, 06:08:09 PM I don't think I have to point it out, but like..
You haz good graphics Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 22, 2018, 01:29:26 PM Thanks, Daywalker, appreciate that! :coffee:
I don't think I have to point it out, but like.. You haz good graphics Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 22, 2018, 01:30:02 PM While often melee and magical attacks get a lot of glory - not to mention the rip of giant claws of, say, a mighty Dragon or a gruesome Troll! - ranged attacks are quite powerful and often an underestimated strategic advantage. These units can stay in the shadows and protect against melee attacks, and are usually only limited by line of sight. Meet some of the Archers of Summoners Fate:
(http://summonersfate.com/images/forum/ArcherFans.png) Which is YOUR favorite? :o Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 23, 2018, 09:39:26 AM Blue Cave Screenshot
One of my favorite settings for Summoners Fate (and there are many of them) is the Blue Cave. The crystal-filled room has an eerie and otherworldly quality to it, and is the perfect home to various spiders and supernatural beings... (http://summonersfate.com/images/forum/BlueCave2.png) In this game, Nova the Sorceress just smacked my Dark Elf Scorpion with her staff. Fun Fact: Did you wonder why the life bar above Nova has a shaded look vs. all red? This was added for our color-blind players to distinguish between enemy health bars and their own characters. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 25, 2018, 04:02:53 PM Updates to Campfire Menu
We've made some updates, thanks to our awesome animator Peter, to our campfire menu. Check out the PVP flags waving in the wind: https://www.youtube.com/watch?v=U91pZDqPQsE (https://www.youtube.com/watch?v=U91pZDqPQsE) What do you think so far? To learn more about the campfire menu, read my past post about it here (https://forums.tigsource.com/index.php?topic=61234.msg1372674#msg1372674). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 26, 2018, 04:06:07 PM Gate of Fate
The gate is placed igniting the portal What will next emerge- Undead, monster or mortal? (http://summonersfate.com/images/forum/gateOfFate.png) Today we are featuring this fun Chaos (https://forums.tigsource.com/index.php?topic=61234.msg1380438#msg1380438) spell - and chaotic it is! By using this spell, you place a physical gateway on the board that will summon whatever is the next available unit in your hand. This card features the silhouette of our Anthropod Walker (https://forums.tigsource.com/index.php?topic=61234.msg1364676#msg1364676), seen here: (http://summonersfate.com/images/forum/Anthropod Walker.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 28, 2018, 05:20:34 PM Animating a Tortoise
We are working with our animator on making our campfire menu more dynamic. Earlier this week I showed you this video (https://forums.tigsource.com/index.php?topic=61234.msg1383862#msg1383862) showcasing the flags of PVP moving. Now see the animation for the Tortoise Table, where you will create your decks for your battles: https://www.youtube.com/watch?v=dLAen4qTMmw (https://www.youtube.com/watch?v=dLAen4qTMmw) What do you think so far? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 29, 2018, 06:15:34 PM Summoners Fate features a combo mechanic that's triggered when an enemy is pushed into an ally via an attack with knockback. In this video, I've added some VFX and SFX to emphasize the combos being triggered as well as the "Overkill" mechanic where the unit has been defeated by damage greater than its remaining life:
https://www.youtube.com/watch?v=kXb-HYIr4R0&feature=youtu.be (https://www.youtube.com/watch?v=kXb-HYIr4R0&feature=youtu.be) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 01, 2018, 11:33:44 AM Sunday Sketch-to-Finished
Here is the development of the Abysmal End card art from sketch through to finished: (http://summonersfate.com/images/forum/EvolutionofAbysmalEnd.png) About Abysmal End:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 04, 2018, 08:13:11 AM Independence Day
Happy 4th of July from our Red, White (Frost) and Blue Dragons! (http://summonersfate.com/images/forum/RWB.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 05, 2018, 03:22:02 PM Listening to Early Access Feedback on Spike Rules
Early Access players have expressed confusion on the triggering of spike traps. One concern has to do with knockback. Players expect a character with knockback to cause a unit to take damage when being hit into a spike (makes sense right?) but the issue with the game was that the spikes wouldn't actually trigger damage unless the unit changed position during the knockback (ex: a character was knocked back to a new position that was next to a spike). The second issue players had was confusion over spikes triggering damage when a character was pushed on a space next to spikes, but not directionally into the spikes. This was happening because the game trigger only checked for "enter position next to spikes". I have addressed the feedback by adding calculations to determine the force angle. Now, spikes will only deal damage if the unit is pushed directionally into the spikes. Here's an older video that contains some of the old ways of spike damage. We'll update with a new one soon! https://www.youtube.com/watch?v=oOVVBFDZPOY (https://www.youtube.com/watch?v=oOVVBFDZPOY) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 06, 2018, 06:21:16 PM It has been quite HOT here in Utah the past week, and so I thought I'd bring our our resident "dog day of summer" - our Hellhound Puppy!
(http://summonersfate.com/images/forum/e918f04c8ade210c81bace506ed3769e_original.gif) Have a great Friday night, and hopefully you all have some fun gaming tonight Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 07, 2018, 04:26:06 PM Shocking!
One of my favorite Elementals is our Lightning Elemental. We have some fun plans for this character. (http://summonersfate.com/images/forum/LightningElemental.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 09, 2018, 12:54:31 PM Choose Wisely
Where should the Skeleton Warrior move? Make your choice... ;D https://www.youtube.com/watch?v=UNr8aDe0FL0 (https://www.youtube.com/watch?v=UNr8aDe0FL0) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 10, 2018, 06:45:42 PM Ice Bomb/Spike Block/Crystal Golem Combo!
Fun action sequence from a recent game played. This sequence was possible because the Ice Bomb (which currently has fire placeholder art ;)) spell cast by Zenon the Arch Mage has Knockback, causing Li the Pyromancer to go flying into the spikes: https://www.youtube.com/watch?v=dcRbfIM2-P8 Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 11, 2018, 06:06:33 PM Rounding out the fixes in version 0.25.1, I'm responding to player feedback regarding the undead's ability to steal life from their opponent. Previously, the Liche King would steal life equal to the damage dealt (in this case three) regardless of the target's remaining life. Players felt it was hard to conceive how the Liche King could steal 3 life from a 1/1 squirrel (point taken) and that it was especially out of context for effect to steal life when damaging armor. I wanted to address these concerns without our undead fans feeling the Liche King was being nerfed. The answer: I made him more powerful (albeit in a different way) while removing the perceived exploits and keeping him within context of his abilities. First, I made it so that life steal can only drain up to the maximum power of the attack or remaining life of the victim (whichever is smaller). Then, to address the armor, I gave him the Pierce ability which has a twofold effect of depleting all armor AND disarming block. So, instead of stealing life from the armor, the Liche King now cuts through it, getting to taste the sweet sweet lifeforce within.
See both changes in action within this video. Also notice that I have added a separate smaller blue number indicator to distinguish damage to armor from damage to life. https://www.youtube.com/watch?v=uoqPy6sOMzQ (https://www.youtube.com/watch?v=uoqPy6sOMzQ) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 12, 2018, 06:55:18 PM Check out how Li the Pyromancer levels the playing field against the Skeleton horde with the Conflagration spell!
https://www.youtube.com/watch?v=ndb7ISdOeOE (https://www.youtube.com/watch?v=ndb7ISdOeOE) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 13, 2018, 02:33:56 PM Prepare for Battle, Early Access iOS Players!
We are excited to announce the rollout of v0.25.1 for Summoners Fate early access players. In this second release of our Early Access Build, we've added support for iOS, addressed nearly all of the received player feedback, and fixed all known app crashes and reported bugs. Read more about this rollout in our latest Kickstarter update (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven/posts/2237443). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 14, 2018, 06:52:55 PM Druid & Her Animal Army
Here's a recent screenshot during a battle with an early access gamer (name removed for privacy). As you can see, the Chat feature adds to the fun. (http://summonersfate.com/images/forum/RecentScreenshot.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 16, 2018, 08:20:55 AM Watch as Albirich the Fighter Mage casts "Hyperspeed" on the Bard, enabling her to double her move distance and take out Zenon the Arch Mage:
https://www.youtube.com/watch?v=Fk5EY9znUXc (https://www.youtube.com/watch?v=Fk5EY9znUXc) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 17, 2018, 01:21:54 PM Dev Log 5: Designing the Metagame of Summoners Fate
We’ve discussed and shared a lot about the characters, cards and tactical gameplay aspects of Summoners Fate. Now, I’d like to share more about our single player and metagame experience and how our approach sets us apart from other tactics card game and RPG experiences. The original title I’d planned to call Summoners Fate was “Prophecies”, a name that speaks to how I envisioned our single player experience unfolding. Most RPGs focus on the journey of a single character and their impact within the world. With Summoners Fate, I wanted players to explore their own creative diversity by giving them the opportunity to command and experience the stories of hundreds of unique characters. Prophecies are about the player taking on the role of “Fate”, guiding the destiny of these characters, and discovering how to reach their maximum potential by choosing the right team members, cards and paths to explore. With the "Prophecies" mechanic, you play the single player campaign as a series of episodic meta games (similar to a longer board game like Risk or an RPG experience such as a D&D campaign) where there is progression for the initial character choice and consequences to the decisions you make as you progress. Campaigns are replayable, and each "run" introduces a combination of hand-crafted and procedural elements. You'll build your team and deck as you progress and upon completion you will unlock additional characters and cards to play through in subsequent campaigns. (http://summonersfate.com/images/screenshots/summonersFate_prophecyMap.png) An early concept for a Prophecy map Below are a list of the top 5 goals I have for the design of our single player. I’d love to get feedback from players - how do these goals align with your expectations for our game, do these feel like unique concepts in the context of tactics card games, do they sound exciting, is there anything you’d like to seeing here that we haven’t mentioned? Goals:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 19, 2018, 02:38:10 PM Today's SINGLE PLAYER development update: I got the game to dynamically configure and store procedurally generated levels as data that can be loaded/restored in future session.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 20, 2018, 04:10:36 PM Today I did some more work on the single player campaign procedural level generation system. First, I created a encounters table that, so far, allows me to create monster groups that players will appear in procedurally generated levels. I've also created a procedural dungeon system that will create a multi-stage dungeon by combining rooms from a randomly selected set of levels.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 21, 2018, 07:08:18 PM Screenshot Saturday
Husband vs. wife. Skeletons vs. Skeletons. Let's do this. :handmetalL: (http://summonersfate.com/images/forum/Screenshot_20180713-192103.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 22, 2018, 02:14:04 PM Angry Amphibians
Green. Tribal. Savagely wicked. Meet our Frog Demon! This creature is giant in stature, brandishes a two-handed axe, and will not calmly hop away onto a lily pad! What do you think? (http://summonersfate.com/images/forum/Frog Demon.png) We will have a whole host of various demons to join Summoners Fate; we can't wait to introduce them all Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 24, 2018, 06:19:22 PM So rough being defeated by beefed-up squirrels....
https://www.youtube.com/watch?v=XF1A1X6uKyk (https://www.youtube.com/watch?v=XF1A1X6uKyk) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 26, 2018, 05:51:32 PM More work done on my procedurally-generated map for our single-player campaign. Here's a visual representation (WIP):
(http://summonersfate.com/images/forum/ProcedurallyGeneratedProphecy.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 27, 2018, 02:51:10 PM Earlier this month, we received great feedback from our Abysmal End card (https://forums.tigsource.com/index.php?topic=61234.msg1384395#msg1384395) first look. Now, take a look at Necrotic Blast. This card features our Black Dragon character in the card art.
(http://summonersfate.com/images/forum/NecroticBlast.png) About this card: > Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) spell > Units in target cone receive -1/-1 What do you think? Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 28, 2018, 05:41:06 PM Future Summoners Fate Character?
We took a small break from technology to visit some ancient friends outdoors... (http://summonersfate.com/images/forum/IMG_20180728_102132.jpg) Got us thinking...addition to our Reptis race - dinosaurs? ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 29, 2018, 04:38:50 PM Sometimes, the AI I wrote for Summoners Fate delightfully impresses me. In this video, watch as the Fighter Mage powers up for a massive attack against my Summoner and makes a clever move of using the Gladiator to pull the Fire Elemental out of the way, and using the bard to inspire before chopping out half of my remaining health.
https://www.youtube.com/watch?v=-3bc4tczdBM (https://www.youtube.com/watch?v=-3bc4tczdBM) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 31, 2018, 03:29:23 PM Today's progress report: I've implemented Progression Tracking for singe player campaigns. The prophecy map will now save your progress in the map as well as control access to levels based on the path player chooses. Additionally, your hero stats and spells will carry over from level to level.
(http://summonersfate.com/images/forum/ProgressionTracking.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 01, 2018, 02:11:36 PM Battle for the Beach
Who will emerge victorious? The battle of the beach begins! (http://summonersfate.com/images/forum/BeachScreenshot2.png) Characters pictured left to right: Bramble Elemental, Carniflower, Botanical Sage (https://forums.tigsource.com/index.php?topic=61234.msg1374188#msg1374188), Frog Demon (https://forums.tigsource.com/index.php?topic=61234.msg1386247#msg1386247), Water Dragon, Albirich the Fighter Mage, Bard (upper), and Ninja (lower) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 02, 2018, 02:33:52 PM TBT
I saw that GenCon started today, and it reminded me of 9 years ago when we presented our first CCG game, Hero Mages (http://heromages.com), there all weekend. We met so many fantastic people, played a lot of games, learned about the awesome cosplay culture, and unveiled my first indie game to all the GenCon attendants. It was an awesome weekend, and we look forward to future Cons with Summoners Fate. :beer: (http://summonersfate.com/images/forum/IMG_0440.JPG) (http://summonersfate.com/images/forum/IMG_0444.JPG) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 03, 2018, 04:22:36 PM Today I worked on the deck builder flow layout. This involves designing a clean and modern UI that helps you to select your characters and build your deck. The tricky part is not only providing space because there are so many character and card choices, but also - for our mobile version - making this UI readable and easy to use in both landscape and portrait. We definitely loaded the work on by making sure our game is available for PC and mobile, portrait and landscape - but we know and believe it will be worth it when you, the player, have diverse options.
(http://summonersfate.com/images/forum/deckBuilderFlowLayoutLandscape.png) Landscape version (http://summonersfate.com/images/forum/deckBuilderFlowLayoutPortrait.png) Portrait version Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 04, 2018, 05:37:26 PM NECROMANCER :handmetalL: View card & stats within #SummonersFate. A wonderful addition to any Skeleton deck, indeed.
https://www.youtube.com/watch?v=L0h4pS8fgUo (https://www.youtube.com/watch?v=L0h4pS8fgUo) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 06, 2018, 05:44:19 PM Oh, Were You Working?
Cats like to let you know when it's time for a break ;D (http://summonersfate.com/images/forum/IMG_20180806_104741.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 07, 2018, 05:56:01 PM Combo!
Check out this gameplay video with an awesome combo ending. Lining up those combos and utilizing your characters' auto counter attacks makes for some great strategic victories! Watch: https://www.youtube.com/watch?v=bpuxWUuX1ZQ (https://www.youtube.com/watch?v=bpuxWUuX1ZQ) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 08, 2018, 05:12:57 PM Campfire Submenus
Today, I was continuing work on the deck builder UI and realized I needed a better starting point to access the actual deck builder interface and a way to separate other card related functions. Keeping with the theme of immersing the game menu within the game engine itself, I thought it would be interesting to try a sub-menu where the map zooms in to the respective component (in this case the card tortoise) and create simple contextual buttons to access specific items. Here's how it might look. Keep in mind that the last image is just a quick placeholder mockup I spliced in, and we'll have an appropriate art driven UI for the final as well as the tortoise continuing to animate. Let me know what you think! https://www.youtube.com/watch?v=hA1SD60e2J8 (https://www.youtube.com/watch?v=hA1SD60e2J8) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 09, 2018, 06:03:02 PM Hey guys - Today I got the deck editor interface hooked up in the game and had some fun making some rather interesting custom decks. New functionality includes the ability to create new custom decks, delete custom decks, and select custom deck as your playable team.
Here's a screenshot of the WIP: (http://summonersfate.com/images/forum/Screen Shot 2018-08-09 at 7.57.48 PM.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 10, 2018, 08:31:30 AM Summoners Fate has been selected to showcase at Pax West 2018 in Seattle with IndieMEGABOOTH! Another exciting chapter begins in our indie development journey!
https://www.youtube.com/watch?v=DUp5DiC95tE (https://www.youtube.com/watch?v=DUp5DiC95tE) Check out our IndieMEGABOOTH page here: https://indiemegabooth.com/project/summoners-fate/ Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 11, 2018, 04:52:04 PM Thank You!
Thank you for the outpouring of support and thumbs up from our gamers about our announcement (https://forums.tigsource.com/index.php?topic=61234.msg1387786#msg1387786) yesterday. We are getting things prepared to unveil Summoners Fate at PAX West, and hope to meet some of you in person. More details to come! :D GameDev Today Ross worked on the deck builder. Check out some progress posts here (https://forums.tigsource.com/index.php?topic=61234.msg1387253#msg1387253), here (https://forums.tigsource.com/index.php?topic=61234.msg1387629#msg1387629) and here (https://forums.tigsource.com/index.php?topic=61234.msg1387726#msg1387726). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 13, 2018, 06:07:20 PM Giant Stag Beetle in Action
Check out the animation feature for one of my favorite Insectoids, the Giant Stag Beetle: https://www.youtube.com/watch?v=jmDihUwcKgk (https://www.youtube.com/watch?v=jmDihUwcKgk) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 14, 2018, 06:13:17 PM Fight!
All the remains after the bloody battle is the Orc Chief versus the Dreadnought Titan. Who shall emerge victorious?... (http://summonersfate.com/images/forum/ScreenShotOrcVsDreadnought.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 15, 2018, 06:37:58 PM Today's development update: Continued progress on the deck builder system. It never ceases to amaze me just how much work it takes to get these user interface components just right, especially when overloading the controls for multiple functions. For example: swiping right/left flips through your pages of cards, but there's also a gesture to drag the card to your deck. Fine tuning these things so they feel intuitive and flow with the user's intentions is a delicate art of micro tweaks, rebuilding, and testing constantly. Considerations for desktop must also be made: more precision sensitivity, additional next page/prev page controls. Finally, one very interesting observation I've made is the need to change the layout of the portrait controls. While it's intuitive to place navigation at the top (when you're on a desktop or playing in landscape), it's incredibly difficult to build decks with one hand with essential controls at the top of device. I aim to solve that tomorrow and show some screenshots and a possible video.
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 16, 2018, 06:52:58 PM Progress on Summoners Fate deck builder continues, I should be ready to put that video demo together tomorrow.
For today, I'd like to share a fellow RPG tactics indie developer's game that just released on Steam Early Access called Fell Seal, Arbiter's Mask. Like us, 6EyesStudio is a husband and wife team, also ex-EA, and also creating a tactical RPG... crazy, right?! Their game is shaping up quite nicely and as we're all tactics fans here, you should definitely check it out! Fell Seal: Arbiter's Mask https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/ (https://steamcdn-a.akamaihd.net/steam/apps/699170/header.jpg?t=1534435230) (https://steamcdn-a.akamaihd.net/steam/apps/699170/ss_a7124c46107bf40fa726a3692826b45225adf55c.600x338.jpg?t=1534435230) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 17, 2018, 06:25:45 PM IndieMEGABOOTH just launched the montage trailer for PAXWest18. We'll be showcasing Summoners Fate with a group of over 75 indie games and developers across 17 different countries.
https://www.youtube.com/watch?v=NgMX2u-VKDQ (https://www.youtube.com/watch?v=NgMX2u-VKDQ) We're at 15:30 We'll be showcasing on Sunday September 2nd and Monday September 3rd from 10AM-6PM in the MINIBOOTH. If you're in Seattle, stop by and meet with us! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 20, 2018, 11:23:57 AM Here's the video I promised showing the development progress on the deck builder interface:
https://www.youtube.com/watch?v=9ayBgJAo9kY (https://www.youtube.com/watch?v=9ayBgJAo9kY) What's unique about our Deck Builder interface is how we support multiple platforms in both landscape and portrait mode orientations. One of the more interesting discoveries I made while play testing on device was the need to reposition the navigation UI in portrait mode. Traditionally, navigation UI appears at the top of screen, but, when using your device with one hand, it's impossible to navigate effectively because the thumb cannot reach the top. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 24, 2018, 10:23:03 AM Dev Log 6: How I'm Preparing to Showcase at PAX West 2018 with Indie MEGABOOTH
This week, I decided to put the deck builder interface on hold and begin preparations for our upcoming trip to PAX. Having run the booth at a few conventions in the past, I know that having the right materials and setup are essential to a successful show. The Indie MINIBOOTH Setup We'll be showcasing Summoners Fate with the Indie MINIBOOTH. One thing I really like about this setup is that it takes a lot of pressure off the logistics and planning of a larger booth. The Indie MEGABOOTH team houses 12 teams in the MINIBOOTH on any given day (we'll be showing on Sunday and Monday) and provides everyone with the same standard setup that includes: (http://summonersfate.com/images/forum/miniBoothExample.jpg)
To ensure each developer in the space has adequate room, additional standing accessories not attached to the kiosk (ex: standing banners) are not allowed in the MINIBOOTH. Since I'll be running the booth solo, this setup is perfect: I don't have to worry about additional costs of renting or transporting equipment which can easily add up to anywhere in the ballpark of $2K-$10K. All that being said, one might say my job is pretty easy: just show up! Actually, there's still a lot of room to be creative with marketing and help my game stand out to the thousands of show-goers that will be passing through the convention. Preparing the Game for Convention Showcase Let's start with the most important part: the game itself. The biggest eye-catcher I have is the action happening on that 27" monitor. If that monitor is stuck in a static menu screen while I'm chatting with players, it's not going to be as appealing for newcomers as action like fireballs exploding and dragons flying in. To that end, I modified the game to incorporate our game trailer (which has all that good stuff) so that during any periods where the gamer seat isn't hot, it's playing our best gameplay footage on a loop to draw interest. Also, if a player decides to get up and walk away, it'll monitor user activity and flip back to the trailer automatically so I don't have to. Keeping the Player Engaged Players are going to experience a game differently at a convention like PAX than they will when they're playing at home. There's so much excitement that goes on at conventions that I can't expect gamers to become as fully absorbed in Summoners Fate as I might like - especially since our game (being tactical and turn based) is relatively more complex than an action plat-former. To keep players engaged, I'm aiming for a 10-15 minute target experience. My goal is to tantalize players with the unique elements our game has to offer so they walk away feeling excited and wanting more. My top concern is that the first impression players have will likely become their lasting impression. If I reduce the gameplay to a quick PvP battle, players might disregard the game as a tactical combat engine when there are so many more unique things it offers: creative deck building, branching levels with diverse paths, progression and story telling, etc. Plus, there's a good chance the more subtle combat elements may be missed or overlooked. To mitigate this risk, I'm doing my best to design the demo so it offers a broader scope: shorter combat sequences with more exciting finales, opportunities for players to choose cards to incorporate in their deck and power up their main character, a chance to choose a path in the campaign, and a final boss combat encounter. This is harder than it sounds because I need to create the right experience that delivers on these goals without being forcible or "hand-holdy" in the outcomes. I find players derive the most meaning when their actions come from their own planned decisions, not the ones I make for them as a game designer. Creating a Memorable Booth Now, let's talk about the booth itself. Having looked at some of the past designs, my eye was drawn to the booths that had a professionally printed banner depicting the game's key-art and logo, like this one: (http://summonersfate.com/images/forum/bannerExample.jpg) I stopped by my local FedEx Kinkos, Office Max, and a local print-shop to explore options and pricing. Ultimately, I discovered ordering online was both cheaper, easier, and had more options that better suited my needs. I settled on a 72"x24", grommeted and hemmed Vinyl banner from signs.com that I plan to wrap around the front and sides of the kiosk using non-residue adhesive wall hooks. (http://summonersfate.com/images/forum/summonersFateBanner.png) The other key item I wanted was a take-away card for guests that stopped by the booth: something with key art and information about our game they could place in their goodie bag to remind them of their experience with us. These are also perfect to attach promo codes to if I decide to do a game key give-away. I created this on signs.com as well as a 6"x4" glossy post card: (http://summonersfate.com/images/forum/summonersFateGivewayCard.png) In total (with free shipping and a 15% discount code I found online) I paid $88 for the banner and 500 cards. For means of comparison, a single color sheet (which I could have used to make 2 cards) would have cost anywhere between $0.88 - $1.29 at local print shops. That would have been over $200 just for the cards, let alone the banner - so ordering online is DEFINITELY the way to go! Finally, I felt it imperative that I, myself, standout from the crowd so gamers know exactly who the dev team of this game is. Behold my Summoner's Fate T-shirt sporting our game logo on front and company logo on back. ($28 from customizedgirl.com) (http://summonersfate.com/images/forum/sfTshirt.png) Just needs a little ironing ;) Total Cost Breakdown:
Add in costs for uber, food, etc. and I think I'll probably balance out just under $2K for two-days of showcasing plus an extra day to walk-around Saturday and take-in the experience. I'll be showing at PAX Sunday August 2nd and Monday August 3rd. I hope to see you there and I'll be sure to let everyone know how it goes! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 26, 2018, 06:08:35 PM Sunday Spell
Today's featured card is Gravity Well: (http://summonersfate.com/images/forum/GravityWell1.png) With this card, you can pull all enemies towards target space anywhere on the board. As you can imagine, this can be used in combination with something like a fireball card that can do maximum damage when all the enemies are close together. It can also keep a scared opponent from running away ;) Learn more about other Arcane deck spells here (https://forums.tigsource.com/index.php?topic=61234.msg1379467#msg1379467). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 28, 2018, 04:33:22 PM These arrived today:
(http://summonersfate.com/images/forum/IMG_20180828_182126.jpg) My beautiful wife and D20Studios' Marketing Manager These will be our giveaway cards for this weekend's PAXWest. What do you think? Read more about our setup and showcase preparations in Ross's latest DevLog here (https://forums.tigsource.com/index.php?topic=61234.msg1388824#msg1388824). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 29, 2018, 05:36:03 PM Now THAT'S how you take down a troll, combo-style :handmetalR:
https://www.youtube.com/watch?v=VAylnbn6dZI (https://www.youtube.com/watch?v=VAylnbn6dZI) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 02, 2018, 04:41:49 AM @ PAXWest 2018!
We made it! (http://summonersfate.com/images/forum/IMG_20180901_191602.jpg) We are all set up in our booth at PAXWest. If you are attending Sunday or Monday, come check us out in the Indie Minibooth. (http://summonersfate.com/images/forum/IMG_20180901_191553 (1).jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 03, 2018, 06:28:31 AM https://www.youtube.com/watch?v=Qbhk6ggpEYw (https://www.youtube.com/watch?v=Qbhk6ggpEYw)
Day 1 went AWESOME at PAXWest 2018! :handmetalL: I'll write up a longer post-mortem when I get back, but it was absolutely thrilling to be able to demo Summoners Fate to so many people. On to Day 2! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: PartTimeIndie on September 03, 2018, 07:07:10 AM Hei I love the game concept and I am looking forward to trying the game, but I have to say I kind of dislike the way the units look up. I know it is probably to late and maybe just my personal taste, but it feels weird and I am usualy someone who is not sensible to these things. Am I the first telling you this, is the reaction love or hate on this? Sry if you already answered that but I was to lazy to read through the posts.
Regards Niki Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 03, 2018, 03:56:58 PM Hei I love the game concept and I am looking forward to trying the game, but I have to say I kind of dislike the way the units look up. I know it is probably to late and maybe just my personal taste, but it feels weird and I am usualy someone who is not sensible to these things. Am I the first telling you this, is the reaction love or hate on this? Sry if you already answered that but I was to lazy to read through the posts. Regards Niki Thanks for checking us out, Niki! Ha ha, the "looking up" definitely gets us lots of opinions ;) We modeled this after our first indie game, Hero Mages (http://www.heromages.com), and while it's different, our fans do come to really like it. The idea is that the characters look up at you, the 'deity' controlling them, when there is an action to be done, and when there are no more actions, the keep looking forward. It also is a way for you, the player, to 'connect' to the character vs. only seeing tops of heads, which can get dull after a while. Don't worry too much about the characters; we always joke that they have some extra bones in their necks that allow them to do this with ease. Cheers! :coffee: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 05, 2018, 12:59:57 PM Dev Log 7: My experience at PAX West with Indie MEGABOOTH and why it was totally worth it.
(https://summonersfate.com/images/forum/myExperienceAtPax.png) The Journey Begins On my flight home from Seattle, I pondered over my time at PAX West where I had just finished showcasing my game, Summoners Fate, with Indie MEGABOOTH (http://indiemegabooth.com/event/pax-west-2018/). The experience was so surreal it felt like a dream: chance encounters and passionate discussions that seemed to flow naturally together in a series of meaningful, interconnected events. I was tired and uneasy the morning I left because I had been up late the night before fixing bugs I discovered in the demo. I was frantic on the plane as I worked against the clock of arrival and the battery life of my laptop. Then I arrived in Seattle and there was a driver waiting with my name on a sign. I didn’t have to worrying about where I was going, I flowed as if on a gentle current. Stress began to melt away. This was thanks to my friend, Laura, who’d I met met several years back when we worked together at EA. She’d already anticipated the state I’d be in and had put an entire plan in motion to provide the support I would need to succeed at the show: a place to stay, time to polish the demo, introductions to her friends and rides throughout the area - including a stop for a signature Seattle hotdog. This is the delightful and heart-warming surprise of people I’ve met in the game industry: the lengths they go through to show their kindness and support. And this was just the first of many I would experience at PAX. Making it to the MINIBOOTH After spending the morning and early afternoon exploring the various PAX exhibits, I made my way to the Indie MEGABOOTH. Once there, I started talking with some of the other devs who were showing their games in the MINIBOOTH. I reached my hand out with excitement to Nicolás, another dev creating a game with CCG mechanics called Causa (http://indiemegabooth.com/project/causa-voices-dusk-1/). “I’m so excited to meet another dev also working on a CCG!” I said. “I can’t wait to hear about your stories and how you’ve solved problems in your game design.” His face lit up with joy. It’s a wonderful feeling to meet someone like this. They’ve experienced and dealt with the same challenges so you can connect and understand each other in a way other people can’t. (https://summonersfate.com/images/forum/summonersFateBooth.png) Our kiosk in the MINIBOOTH, ready to go! Up and early the next morning, I was anxious to meet folks exploring the expo and have them play my game. I had quite a scare when my demo wouldn’t install, but the volunteers were quick to respond. The MEGABOOTH team and Pax enforcers are among the most amazing and courteous folks I’ve ever encountered. What could have been a very uncertain and trying experience was made easy with their constant support and reassurance. “Are you doing ok? Can I get you anything? Here's some cough drops, let me refill your water…” This is a level of service and care all organizations should aspire to. Mastering the Pitch The showfloor was a great place to discover what gravitates people toward games. I found out it was a combination of familiarity and weirdness. “Summoners Fate is a top down fantasy adventure meets deck builder.” “Ohhh, ok” (nodding inquisitively). “And you get to hurl squirrels at your enemies and then transform them into super squirrel mutants.” Laughing. “Ok now I gotta try this…”. Being with the Indie MEGABOOTH helped: people knew going in that everyone manning the booths were the actual game developers - and that’s what makes the experience so special. It wasn’t just a chance to show the game, but also my personality: that I’m sincere about my enthusiasm with the game and my commitment to players. The Power of Connecting Hanging out with fellow indies was good medicine. It was reassuring to hear similar stories about the sacrifices we're making. One of the dev teams, working on a game that rivals the art of Skyrim called Eastshade (http://indiemegabooth.com/project/eastshade/) told me how they were living together with their mom and grandma. Others were taking breaks while dealing with family emergencies or trying to juggle a full-time job or contract work on the side to keep things up. I could relate: My wife had to return to working full time to give us extra runway on our project. I had to take on more responsibility taking care of our two children. We had to pay for an expensive surgery out of pocket because we didn’t have corporate insurance. We’ve missed out on vacations, we never travel to see family, and we’re constantly dealing with disasters that come up. Uncertainty creates enormous pressure and there are many times it feels all-consuming and soul crushing. Despite our common challenges, none of us deterred away from the hopeful sentiment we all believed in: You can always make more money, you can't get back the time in your life. Your moment must be seized while it can. (https://summonersfate.com/images/forum/PAXSelfies.jpg) Meeting new people was the best! I met so many amazing people, including some of our longtime fans and followers who made a special trip just to see me. Shout outs to Tom, Patrick, Kyle and Jeremy! I got to tell John Baez, founder of The Behemoth (https://www.thebehemoth.com/) how Battle Block Theater’s level editor inspired my son to become a game developer. Chainsaw Games Studio, creators of my favorite Xbox party game, Knight Squad, were just across from the MINIBOOTH showing their new game, Aftercharge (http://indiemegabooth.com/project/aftercharge/). An analyst from Magic the Gathering team told me he really enjoyed the onboarding in our demo. Wanderbot (https://www.youtube.com/channel/UC2wac-sRkNMPSFEnaOHCL3g), a YouTuber I admire and really wanted to share my game made a surprise visit. My new friend from Tencent, YiCong, also stopped by and I got a chance to show the development tools I wrote to make the game. As the sole engineer on my team, I don’t get many opportunities to speak about the behind-the-scenes challenges of production and supporting a live service. It felt so incredibly validating to have a fellow developer take delight in the feats I’d accomplished. (https://summonersfate.com/images/forum/YiCongPlaysSummonersFate.png) YiCong plays Summoners Fate Networking, Indie Style On Sunday evening, Indie MEGABOOTH hosted a mixer event for the devs and their sponsors that included several publishers. The party itself was incredible: free food and drinks, arcade and pinball machines with bowls filled with complimentary quarters. There was no pressure of having to make a sales pitch, just casual conversation and engaging stories of our experience and getting to know each other. This was an opportunity to show your true self and realize how small and intimate the game industry is: Nearly everyone knows, has worked for, or has a friend who worked with someone and we're all just regular people with a desire to fulfill our potential doing creative work. The Moment that Made the Show The most intense moment of the show happened when I least suspected it. I had just sat down behind the booth for lunch, legs tired and back sore from three days of nonstop standing, when I overheard a group of people playing my game. It was their playful banter and obvious enjoyment of what they were experiencing that got to me. I only heard fragments, but I remember a woman saying "What are you doing to these poor animals?!" and a guy responding "You don't understand, this is WAR!". “Now watch this watch this... Mutant squirrel!! Squirrel army!!” And then just lots of laughter. I knew at that moment this was the highlight of the show. Something about just hearing their joyful commentary, not knowing I was there, made it all the more sincere and meaningful. I had made something that gave them a moment of happiness, and I was fighting hard not to cry and not to laugh at the same time. Final Thoughts The MEGABOOTH concluded with a group photo and hugs goodbye, then I headed for the airport. It was a successful show. I certainly had a lot of luck, and yet there was one specific choice I made that helped achieve this outcome: having a positive attitude. If I could offer one piece of advice I've validated time and time again from my experiences: When you engage with others in the community, give them your true, honest and open self. Pause and listen attentively, open yourself to feedback and the wisdom others have to share in their stories. Recognize and admire the work and talent of others. Attitude and perception works like a mirror: when you seek out the best intent in others, it reflects back the best intent in yourself. From this, positive things unfold, like a gentle current that carries you along in a series of exciting adventures. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Trixler on September 05, 2018, 07:27:28 PM Very nice read. Thanks for sharing your adventure. I'm into CCG, I guess that's why my game has cards also but used very differently. Keep it up Ross!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 08, 2018, 09:46:56 AM Very nice read. Thanks for sharing your adventure. I'm into CCG, I guess that's why my game has cards also but used very differently. Keep it up Ross! Thanks, janthony! I checked out your dev log as well. Always interesting to see the unique ideas designers discover for cards. I like your aesthetic and the 3d platformer + cards hybrid looks interesting. Keep in touch if you ever want to bounce ideas or share feedback. We're on Discord as well: https://discord.gg/6rZkzAx and I've got few different dev teams in our general chat working on similar-yet-different approaches to these genre hybrids. Cheers :beer: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 11, 2018, 05:54:19 PM Indie MEGABOOTH posted their recap of the PAX West event today and it's our pleasure to share this with you: http://indiemegabooth.com/pax-west-2018-recap/
Special thanks to all the volunteers and sponsors that made this event possible. Welcome to all the new and existing D20Studios fans that I got to meet in person. We are so honored to be a part of this! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 13, 2018, 04:58:28 PM Behold the new and improved Sperl Squirrel!
Last night, I had the pleasure of attending our local Utah Indie Game Developer night meet-up and get some great feedback from fellow developers on the latest Summoners Fate build. The top fix that came out of this was a major improvement to the drag controls - players had discovered a bug that would prevent a seamless drag when selecting a character at the edge of its standing space with the mouse. As a result of the feedback, our controls are now a whole notch better! I'm also pleased to share a major upgrade to our visual effects thanks to our friend Daniel Sperl, creator of the Starling framework, who just released an update to his particle extension. In situations where CPU bottlenecked and created low-frame rate, VFX would appear "staggered" instead of seamless. Several players recognized this effect in our early access (particularly with the conflagration spell). I'm happy to say, the new and improved "Sperl Squirrel" is ready to go! (https://summonersfate.com/images/forum/sperlSquirrelBeforeAfter.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 19, 2018, 07:48:17 PM Father vs. Son - a Tale of Two Dragons! (Skeleton dragons, that is!)
Greetings community! I'm pleased to announce our latest pre-release build shall be launching soon. We're in the queue waiting for Apple review as I post. In celebration I'd like to take a moment to spotlight my son, Wesley, who helped out in testing and fixing bugs in preparation for the release. Here's a replay of one of our father/son battles where Wesley managed to unleash his "master plan" of capturing my Skeleton dragon while controlling one of his own (Two dragons?!). It was a good fight, but dad didn't go easy on him and was able to use some clever maneuvering to take down the monstrous duo. It's a great example of the kind of exiting things that can happen during gameplay: the bonding between players, the outrageous and seemingly overpowered plays, and the depth of tactics that can be leveraged to overcome even the most dire situations. https://www.youtube.com/watch?v=U8L8owMtPrw Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Devilkay on September 20, 2018, 07:48:55 AM I love this type of card game <3
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 21, 2018, 08:05:04 AM I love this type of card game <3 Thanks, Devilkay! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 21, 2018, 01:55:37 PM Liche King vs. plethora of squirrels screenshot.
You know, that old, classic battle :monoclepop: (http://summonersfate.com/images/forum/LicheKingSquirrelDeathScreenshot.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 23, 2018, 02:30:12 PM Happy 1st Day of Fall from your friends at D20Studios!
https://www.youtube.com/watch?v=QetCtDuknng (https://www.youtube.com/watch?v=QetCtDuknng) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 29, 2018, 12:34:49 PM Maximize your Fireball damage by strategic placement. ;)
(http://summonersfate.com/images/forum/Screenshot_20180925-140036.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 02, 2018, 11:11:36 AM Our Summoners Fate monthly newsletter hits inboxes on Wednesday, October 3rd.
Make sure you don't miss any Summoners Fate content - including our Newsletter 1st Look Exclusive! - by subscribing to our monthly newsletter. It's free and easy; visit SummonersFate.com (http://summonersfate.com/images/forum/SoldierNewsletter.png) Characters pictured: Ironclad Soldiers Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 04, 2018, 11:09:28 AM With Halloween coming at the end of this month, we are featuring just some of our factions within our Horror race. Here you will meet our bloodied husks of humans, the Withereds. We also have our undead Mummies seeking vengeance. Finally, the stuff of night terrors and the reason you fear closing your eyes - some Nightmare creatures. Learn more about these and more here.
(http://summonersfate.com/images/forum/Horror Factions.png) >> Keep your eyes out for a Halloween costume vote coming up mid-October for some of your favorite characters! You don't want to miss it. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 06, 2018, 03:34:15 PM Screenshot Saturday
(http://summonersfate.com/images/forum/SquirrelLaunch!.png) When battling Skeletons in the rain, don't be afraid to send your squirrel missile to smite your enemy. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 08, 2018, 12:23:32 PM I'm back to developing the deck builder today. Currently working on designing the sort options/filter modal. This is with all of the options toggled on. Here's a quick WIP snapshot:
(http://summonersfate.com/images/forum/organizeCardsModal.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 09, 2018, 02:15:40 PM Yesterday I finished the modal design for card sorting, and today I implemented all the functionality in the game. Check out how card sorting works in our deckbuilder for Summoners Fate in this video:
https://youtu.be/ChJKf7hfxvM Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 10, 2018, 03:11:12 PM Vertical banner design for an upcoming convention D20Studios will be attending. What do you think?
(http://summonersfate.com/images/forum/Screen Shot 2018-10-05 at 2.38.06 PM.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 15, 2018, 06:16:51 PM Screenshot from our recent Summoners Fate Elite's game night - FIREBALL!
(http://summonersfate.com/images/forum/BlastScreenshot.png) For opportunities to join the Elites, subscribe to our Newsletter (https://d20studios.us15.list-manage.com/subscribe/post?u=6458e2e95afe953ac79725710&id=679d8a7efe). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: ARF Initiative on October 16, 2018, 02:29:45 AM There's something in the cards appearance that reminds me of Magic The Gathering. The game looks nice!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 19, 2018, 04:22:43 PM There's something in the cards appearance that reminds me of Magic The Gathering. The game looks nice! Thank you for the compliment, @Esteban5XG :beer: Cheers! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 20, 2018, 07:43:33 AM Deck Builder Update: Arorbus
Our next major feature release will include the deck builder. Yesterday, I worked on a concept called the "Arorbus", which is a UI element added to Summoner cards that indicates which of the 6 magic types you can field in your deck if you choose this character. Please disregard the art - this is all engineer placeholder art that I needed to verify my filters were working correctly. The original idea of the concept was to show all magic types within their existential creation order (in fact, all the magic types are designed to represent an aspect of existence) with the types the Summoner can command shown in an activated state. So in these examples, a Liche King can field Void and Arcane magic, Li can command Chaos and Celestial, and the Druid can command Chaos and Nature. We hadn't intended this, but the use of combinations also gives rise to potential for a "rainbow" Summoner - maybe our Occuloid would be a good fit? He can command everything but at a severe weakness. We shared this with our early access playtesters and got unanimous feedback to condense the layout of the design. So, our next iteration will include only icons for the magic types actually controlled and these will appear in the upper left, where the mana icon would normally go. Each of the magic types will also have unique symbols associated to distinguish them for colorblind users. (http://summonersfate.com/images/forum/licheKing_arorbus.png).(http://summonersfate.com/images/forum/liThePyromancer._arorbus.png).(http://summonersfate.com/images/forum/sylviaTheDruid_arorbus.png).(http://summonersfate.com/images/forum/rainbowSummoner_arorbus.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 22, 2018, 05:26:27 AM Halloween is almost here! Help us vote for the best costumes for some of our Summoners Fate fan-favorite characters and see the winners displayed on October 31st.
(http://summonersfate.com/images/forum/HalloweenAntarusBattleMage.png) This is part 1 of 3 of our Halloween costume contest. Which costume is best for Antarus the Battle Mage? Vote 1, 2, or 3 now. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 26, 2018, 05:27:40 AM 5 more days until Halloween! :handthumbsupL: :handthumbsupR: Help us vote for the best costumes for some of our Summoners Fate fan-favorite characters and see the winners displayed on October 31st. (Thank you for all that participated on Monday for Antarus's costume! (https://forums.tigsource.com/index.php?topic=61234.msg1393200#msg1393200))
(http://summonersfate.com/images/forum/HalloweenSylviatheDruid.jpg) This is part 2 of 3 of our Halloween costume contest. Which costume is best for Sylvia the Druid? Vote 1, 2, or 3 now. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 27, 2018, 08:07:06 AM Screenshot Saturday!
(https://summonersfate.com/images/forum/ScreenshotSnowy.png) Here is a recent screenshot from an epic game I played with an elite player (name removed at the top for privacy). Some interesting things to note are the scorch mark under the Squirrel from a previous Squirrel explosion, the Forcefield surrounding the Arch Mage in the upper left corner (learn more about Forcefield here (https://forums.tigsource.com/index.php?topic=61234.msg1379556#msg1379556)), and the snow in the shot - in actual gameplay, this snow is animated and adds really interesting effects to the gameplay. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 28, 2018, 08:25:52 AM Here is our latest deck builder update (read some of our past ones here (https://forums.tigsource.com/index.php?topic=61234.msg1388484#msg1388484), here (https://forums.tigsource.com/index.php?topic=61234.msg1392330#msg1392330) and here (https://forums.tigsource.com/index.php?topic=61234.msg1393082#msg1393082)) Per player feedback, I have changed the icons from showing all magic groups on the upper right to just showing those applicable to that summoner in the upper right. Again, please note this is not final art, just a placeholder representing the intended layout and functionality.
(https://summonersfate.com/images/forum/deckBuilderUpdateUpperLeftIcons.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 29, 2018, 05:27:29 AM Halloween is just around the corner! Help us vote for the best costumes for some of our Summoners Fate fan-favorite characters and see the winners displayed on October 31st.
(http://summonersfate.com/images/forum/HalloweenDemonLord.png) This is the last part of our Halloween costume contest. Which costume is best for our Demon Lord? (man, it took A LOT to get him to participate!) Vote 1, 2, or 3 now. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 30, 2018, 04:56:42 AM Announcement: D20Studios is Headed to Dreamhack Atlanta!
We are pleased to announce that Summoners Fate has been awarded “Best Early Access” game at Dreamhack Atlanta 2018. To celebrate, we’ll be showcasing Summoners Fate within their Indie Playground at booth I-30 (https://dreamhack.com/atlanta/participate/indie-zone/indie-playground/) and we’ll be up on the Indie Stage on Friday November 16th at 2:30PM talking about the game. Attendees visiting the Summoners Fate booth at Dreamhack (https://dreamhack.com/atlanta/) will receive an exclusive early-access invitation that will allow you to play our unique CCG meets top-down tactics multiplayer PvP during the event. Keys will be awarded first come, first serve until they run out, so be sure to stop by and check us out! (https://summonersfate.com/images/forum/dreamhackMontage.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 31, 2018, 08:11:33 AM Happy Halloween!
They've been voted on and tallied...the winning costumes for Antarus the Battle Mage, Sylvia the Druid, and Demon Lord (hmm...I feel like he needs a name...) are: (https://summonersfate.com/images/forum/WinnerHalloween.png) See all the costumes here (https://forums.tigsource.com/index.php?topic=61234.msg1393200#msg1393200), here (https://forums.tigsource.com/index.php?topic=61234.msg1393499#msg1393499), and here (https://forums.tigsource.com/index.php?topic=61234.msg1393671#msg1393671)! Happy Halloween (https://www.youtube.com/watch?v=SRNDNYfvbHk) from your friends at D20Studios 8) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 02, 2018, 10:11:17 AM Raise your hands if you are a Dragon fan! ;D
(https://summonersfate.com/images/forum/DragonWhelp.png) Learn about DRAGON HATCHER: > Chaos (https://forums.tigsource.com/index.php?topic=61234.msg1380438#msg1380438) spell > Summon a Dragon Egg. When the egg is destroyed, summon a Dragon Whelp under your control. *Note: This card was revealed last month as the Newsletter Exclusive. Sign up now (http://ow.ly/6n9u30moJ6m) to make sure you don't miss the upcoming "first looks." Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 03, 2018, 01:56:53 PM Here is a recent screenshot from a game I played with an elite player (name removed at the top for privacy):
(https://summonersfate.com/images/forum/TwoSummoners.png) When you're down to just the Summoners - both of whom happened to be Li the Pyromancer! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 04, 2018, 09:15:48 AM Time.
(https://summonersfate.com/images/forum/TimeChange.png) If applicable where you live, did you remember to change your clocks back for the end of Daylight Savings Time? Time - the manipulation of it and characters who can control it - are one of the unique elements Summoners Fate brings to the turn-based CCG world. Learn more about some of our time spells and those who would dare exploit it here (https://forums.tigsource.com/index.php?topic=61234.msg1362906#msg1362906). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 10, 2018, 02:42:15 PM Fire & Ice
For screenshot Saturday, here is a shot from a recent battle with an elite player (name removed for privacy): (https://summonersfate.com/images/forum/image1.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 12, 2018, 01:20:07 PM Practice Makes Perfect
We are preparing to attend Dreamhack Atlanta 2018 (https://dreamhack.com/atlanta/) this coming weekend, and I am quite busy putting the finishing touches on my pitchdeck presentation and continuously practicing it. I'll upload a video of it soon! :handthumbsupL: (https://summonersfate.com/images/forum/IMG_20181112_111646.jpg) Click here (https://forums.tigsource.com/index.php?topic=61234.msg1393727#msg1393727) to read more about D20Studios heading to Dreamhack. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 17, 2018, 01:50:51 PM Look who is making their live debut at Dreamhack Atlanta 2018 (https://forums.tigsource.com/index.php?topic=61234.msg1393727#msg1393727) this weekend at our booth?!
(https://summonersfate.com/images/forum/Live Armored Squirrels.png) Thanks to our awesome animator, Peter, for bringing our Armored Squirrel to life! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 22, 2018, 12:06:10 PM Happy Thanksgiving!
Happy Thanksgiving from your friends at D20Studios! (https://summonersfate.com/images/forum/wordswag_1511386103690.jpg) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 28, 2018, 10:53:56 AM Dev Log 8: Highlights & Data of Summoners Fate at Dreamhack 2018
(https://summonersfate.com/images/articles/indieMarketingSummonersFateDreamhack.png) For those following my indie game marketing, this is the third article in that series (see part 1 (https://www.gamasutra.com/blogs/RossPrzybylski/20180906/325942/My_experience_at_PAX_West_with_Indie_MEGABOOTH_and_why_it_was_totally_worth_it.php) and part 2 (https://www.gamasutra.com/blogs/RossPrzybylski/20181010/328270/Marketing_and_Session_Data_for_Summoners_Fate_at_PAX_West.php) for our experience and data on PAX West). It’s my aim to capture both the subjective highlights and empirical data of our experiences so that myself and others can learn what to expect and how to improve our marketing. In this article, I share our marketing strategy, budget, event highlights and data of our Dreamhack Atlanta 2018 showcase of Summoners Fate. What is Dreamhack and why did I showcase at their 2018 Atlanta Expo? Dreamhack hosts several conventions internationally each year focused on eSports and multiplayer gaming. If you’ve ever experienced a LAN party where a group of friends all bring their gaming PC’s to play multiplayer, Dreamhack is like that except with thousands of people. Dreamhack presented several key opportunities for us:
(https://summonersfate.com/images/articles/summonersFateBoothDreamhack.png) Our awesome booth setup My teammate Peter and I made the trip. To maximize our potential, we planned a 4 demo screens booth consisting of a 39” TV main monitor w/laptop, iPad Pro, iPad Air on tripod stand and a Surface Pro. For signage, we leveraged our existing horizontal banner from PAX and purchased a new vertical standing banner. Since the event allowed attendees to bring their own computers with internet access, we brought 300 keys for our early access multiplayer demo and hosted a contest to motivate players to actually play our game on the showfloor with their friends. Additionally, we held a social media contest, asking players to take pictures playing the game together to win one of Peter’s hand-crafted armored squirrel plushies. Budget Breakdown:
https://www.youtube.com/watch?v=U39e5cNRomE Event HighlightsThis is how we get you pumped to play Summoners Fate
(https://summonersfate.com/images/articles/devDinnerAtDreamhack.jpg) Indie dev comradery at Der Biergarten Data and Take-Aways Here’s the summary of the data we collected with our demo analytics. For more information and a comparison to our PAX data, see here (https://www.gamasutra.com/blogs/RossPrzybylski/20181010/328270/Marketing_and_Session_Data_for_Summoners_Fate_at_PAX_West.php). (https://summonersfate.com/images/articles/summonersFateDreamhackAtlanta2018Data.png) Foot traffic was half what we expected, so we took a proactive approach of drawing players in by enthusiastically asking them “Would you like to throw a squirrel at your enemies?!” This was effective at turning heads “What?! Did you say throw a squirrel…?” Coupled with a friendly handshake and a personal introduction, we perfected the process of getting players in the demo seats and were among the most effective indie teams at maintaining an audience. I’m continually seeking to learn how to effectively mobilize our fanbase to action. I think we had the right creative ideas with our multiplayer contest and squirrel giveaways, but we could have done a better job communicating the actionable steps and making it easier for players. This is a recurring lesson for us with all things marketing: continuous, clear and repetitive communication is key. I’ll sometimes think our message is obvious, but the data says: “Hit folks over the head with it!” I think of that Simpsons episode where Bart joins a boy band sponsored by the Navy. You need to use the subliminal, liminal, and superliminal: “Hey, YOU! Join the Navy!” (https://summonersfate.com/images/articles/rossAndPeterDreamhack.jpg) Peter and Ross are pumped! All together, Dreamhack was a great stepping stone and learning experience. We succeeded in attracting passionate new fans, gaining valuable experience pitching our game in front of a live audience, and made another milestone towards raising brand awareness amongst the gamer community. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 01, 2018, 09:30:06 AM An Angel in a Cave Screenshot
Happy Saturday! Here's a recent screenshot for Screenshot Saturday: (https://summonersfate.com/images/forum/AngelScreenshot.png) One of the characters here, the Angel Warrior, might seem a bit strange to find in a mystical cave setting. To delve more into this character, the Angel Warrior is a summoned character using this card: (https://summonersfate.com/images/forum/GuardianAngel.png) The Guardian Angel card is part of the Celestial Spells (https://forums.tigsource.com/index.php?topic=61234.msg1378775#msg1378775). This card is a Surprise (https://forums.tigsource.com/index.php?topic=61234.msg1374584#msg1374584) spell, and will appear as a protector when an enemy targets one of your allies that you previously cast the spell on. She emerges from the heavens with her sword and shield to protect your team (and adds to your overall defenders on the board, thwarting your opponent's plan to defeat that ally)! Fun Fact: Did you know we held a fan contest to choose the Angel's weapons? Learn more here (https://forums.tigsource.com/index.php?topic=61234.msg1362112#msg1362112)! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 02, 2018, 04:22:50 PM Live tonight on Twitch founder Ross Przybylski to appear as guest of the Twitch Crew to discuss indie game developer and streamer marketing collaborations among other interesting topics. Check it out (https://www.twitch.tv/twitchcrewcommunity) at 5:30pm MT!
(https://summonersfate.com/images/forum/TwitchPromo 12.2.18.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 03, 2018, 04:15:12 PM Miss our live stream last night? Catch the video here (https://www.twitch.tv/videos/343898173?t=00h16m08s)
(https://summonersfate.com/images/forum/crewChat.png) WATCH (https://www.twitch.tv/videos/343898173?t=00h16m08s) Last night I joined Twitch Crew's Duke and Noodles for their video pod cast and discussed my background getting into games, the community driven development philosophy of Summoners Fate, and the power of "Give to Grow" when networking among many other exciting topics. I had a great time and you will too listening to the stories, so be sure to check it out. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 05, 2018, 01:59:46 PM Meet our Summoners Streamers!
(https://summonersfate.com/images/forum/summonersStreamers.png) Please welcome Mike (MCN_Mike (https://www.twitch.tv/MCN_Mike)), Liz (Alizigator (https://www.twitch.tv/alizigator)), and Ethan (thefuzzydwarf (https://www.twitch.tv/thefuzzydwarf)) to our community. Sign-up to watch streams in our new calendar (https://teamup.com/kspgvrr8cvr73tpbf1). We’re excited to announce the first Summoners Fate streams on Twitch! We’re partnering with enthusiastic, up-and-coming streamers to be the first to play our game for viewers worldwide. Mike kicked us off today with an in-depth play of our current build. Liz aims to keep you entertained each week with Summoners Sundays. Ethan aspires to compete when we grow to become a fan-favorite eSport. MCN_Mike plays Summoners Fate and battles the creator in a series of two epic battles: Mind Gamers vs. Squirrel Hurlers. Will Ross survive the onslaught of mutant killer bunnies? Find out below... https://www.youtube.com/watch?v=_u1e23RKvMI If you want to see the chat banter On Twitch, click here (https://www.twitch.tv/videos/345031543?t=00h06m25s) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 08, 2018, 01:41:01 PM Screenshot Saturday
Can't win 'em all... (https://summonersfate.com/images/forum/Screen Shot 2018-10-19 at 1.57.04 PM.png) Our chat feature allows you to talk with your teammate and show your ability to lose with dignity. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 09, 2018, 06:00:19 PM Summoner Streamer Sunday with Alizigator
Join us NOW on Summoners Fate Streamer Alizigator's Twitch page: https://www.twitch.tv/alizigator (https://www.twitch.tv/alizigator). (https://summonersfate.com/images/promos/alizigator.png) Learn more about Alizigator and all our Summoners Streamers here (https://forums.tigsource.com/index.php?topic=61234.msg1396136#msg1396136). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 10, 2018, 04:19:49 PM More Deckbuilding Adventures Streaming NOW on Twitch
(https://summonersfate.com/images/promos/rusticWolf78.png) This time RusticWolf78 takes you through his first reactions to the game. Watch NOW at: https://www.twitch.tv/rusticwolf78 (https://www.twitch.tv/rusticwolf78) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 11, 2018, 12:32:52 PM Another exciting stream of Summoners Fate by longtime Hero Mages Fan
(https://summonersfate.com/images/promos/maltross.png) Longtime D20Studios fan Maltross battles our Discord community. Watch NOW at: https://www.twitch.tv/maltross (https://www.twitch.tv/maltross) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 15, 2018, 02:31:19 PM Screenshot Saturday
(https://summonersfate.com/images/forum/Screen_Shot_2018-10-09_at_8.43.51_PM.png) This fun map provides lots of trees to hide behind (or transform into Treants (https://forums.tigsource.com/index.php?topic=61234.msg1379390#msg1379390) to slap your enemies on the battlefield!). Also a snake - never turn your back on the snake. (Name removed at the top for privacy) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 16, 2018, 01:18:14 PM Show Your Support!
Come on out tonight at 7pm MT and support Alizigator on Twitch as she streams Summoners Fate again! Last Sunday was a blast ;D https://www.twitch.tv/alizigator (https://summonersfate.com/images/forum/alizigator2.png) (https://www.twitch.tv/alizigator) Want to see what timezone that is for you? Click here (https://teamup.com/ks7cy6g4n6rf49wt86/events/247787781) to view our handy Summoners Fate streaming calendar. See you there! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 19, 2018, 01:17:46 PM Projectile Impact
https://www.youtube.com/watch?v=kbiSg2jW44k While working on new cards for the upcoming build release, I made a change to improve projectile impact and make it feel more authentic. By having the projectile track the point of impact, it appears to "stick" in the body when the take damage animation is played. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 22, 2018, 12:39:12 PM Now THAT'S How You Make An Entrance
The next build of Summoners Fate will introduce a new faction called the Cold Hearteds. It's a mashup of an Ice Queen Summoner paired with a team of bandits and assassins (with an equally interesting backstory). In this video, the Bandit Cutthroat makes her daring entrance throwing a knife into the belly of the Skeleton Giant. https://www.youtube.com/watch?v=ywHPiwR_nvs (https://www.youtube.com/watch?v=ywHPiwR_nvs) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 23, 2018, 03:30:26 PM It's a "Cold Hearted" Christmas...And your presents have arrived!
(https://summonersfate.com/images/promos/alizigator2.png) (https://summonersfate.com/images/forum/coldHearteds.png) Greetings everyone! I'm stoked to announce that our much anticipated Deck Editor feature for Summoners Fate will launch tonight to coincide with Liz (Alizigators) "Summoners Sunday" live stream tonight on Twitch. The event starts on Twitch at 7PM MT on Liz's channel here (https://www.twitch.tv/alizigator). Since everyone is in different timezones, you can sign-up in advance (https://teamup.com/kspgvrr8cvr73tpbf1/events/247789130) using our handy calendar which should present the event in our local time zone. Let us know you're coming. If you would like to play the build with us during the Stream, join our Discord (https://discord.gg/d20studios) and send a message to me (@RossD20Studios) so I can provide you with download instructions. For tonight's event, we're playing exclusively on PC so I can patch in the event of any issues. Per popular demand, we're rolling this build out early knowing that we couldn't test every possible card combinations' impact to build stability, though we have done a thorough smoke test and fixed everything we can to ensure a smooth experience. For those already participating in our early access, I will have a full list of change notes available shortly. Meet the Cold Hearteds Jump right into battle with our new faction: the "Cold Hearteds (https://summonersfate.com/forums/index.php?topic=103.msg714#msg714)". They are a gang of bandits and assassins led by Cora the Ice Queen, a summoner with the power to command the cold. Joining her in battle is the Assassin, who introduces tension building stealth mechanics to combat, and the Bandit Leader, who uses her seasoned experience to bolster your forces and her own fighting ability alike. An arsenal of appropriately "cold and cruel" spells compliments this new faction with abilities that will surprise and decimate your opponents. https://www.youtube.com/watch?v=LFtyJ7GLDzo (https://www.youtube.com/watch?v=LFtyJ7GLDzo) A small taste of what you can expect from this eclectic group! Just how awesome will deck building be? Very awesome! So awesome that your mind will explode contemplating the numerous teams you can assemble, the synergies of the cards, and the most satisfying and creative ways to win. If you're familiar with my design style, you know I don't waste time with filler. If a card isn't amazing, I go back to the drawing board until I find that special place where it puts a smile on my face to see it draw from the deck into my hand. The deck builder design itself is the culmination of many restless hours, and quite possibility, it's the only one of its kind in existence that seamlessly supports both portrait and landscape modes. The user interface can be handled with just one hand, if need be, for those inopportune moments when creativity strikes you. I'm particularly proud of our Deck Editor's ability to let you see and edit your entire deck at a glance without having to scroll. Then, for the more detail oriented folks that like to "spread out their cards on the mattress" to consider what needs to be taken out or put in, there is an inspect mode that lets you see the cards laid out in a nice, sortable interface where you can see the full cards. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 24, 2018, 09:30:44 AM FA-LA-LA-LA-LA, LA-LA-Slap-Slap
(https://summonersfate.com/images/forum/ChristmasTreant.png) Goblin tried to make it into a Christmas Treant, with slappy results. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 25, 2018, 07:44:14 AM Happy Holidays ;D
(https://summonersfate.com/images/forum/wordswag_1545745036141.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 27, 2018, 05:33:41 PM Hello friends!
My little Christmas vacation with the family was quite enjoyable. We had a memorable time with our kids at home watching them open their gifts and spent the day watching movies, playing games, and building a ~700 piece Halo aircraft out of legos. I hope all of our play testers have been enjoying the deck editor update. The past couple days I've been doing some audio work for Summoners Fate including support for musical transitions, ambient environment, and the audio mixer so players can control all their preferences in the options. Behold this oh-so-glorious screenshot of the new fully functional (with engineer art) audio mixer: (https://summonersfate.com/images/forum/sfAudioMixer.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 29, 2018, 10:51:38 AM Screenshot Saturday!
Shot for a recent great game between Ross and littleLionMan. Did you know Summoners Fate can be played in Portrait mode as well? ;D (https://summonersfate.com/images/forum/Screenshot_20181228-204312.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 30, 2018, 05:53:04 PM Summoners Streaming Soon!
In about 10 minutes, Alizigator will be doing her weekly stream of Summoners Fate! Come out and support her and us >> https://www.twitch.tv/alizigator (https://summonersfate.com/images/forum/alizigator2.png) (https://www.twitch.tv/alizigator) Want to see what timezone that is for you? Click here (https://teamup.com/ks7cy6g4n6rf49wt86/events/247787781) to view our handy Summoners Fate streaming calendar. See you there! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 01, 2019, 06:16:28 AM HAPPY NEW YEAR!
(https://summonersfate.com/images/forum/RedWhiteandBlue.png) 2018 saw a lot of amazing progress in Summoners Fate, and so much of that is because of your support. We are so excited for all the plans we have to for 2019. Here's to a fantastic new year! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 05, 2019, 04:36:06 PM Summoners Fate has an amazing AI that allows it to determine the tactical value of complex cards that can change unit positions and create devastating combos. Here's an example of a stellar AI turn where Zenon the Arch Mage (https://forums.tigsource.com/index.php?topic=61234.msg1377366#msg1377366) chains together several such moves:
https://www.youtube.com/watch?v=EVoZPM2J4Oo (https://www.youtube.com/watch?v=EVoZPM2J4Oo) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 06, 2019, 11:27:53 AM Greetings Summoners Fate fans!
Some exciting announcements today. First up, we've got another super-fun Summoners Sunday stream tonight at 7PM with our friend Liz (Alizigator) that you can watch on her Twitch stream (https://www.twitch.tv/alizigator). (https://summonersfate.com/images/promos/alizigator4.png) Second, taking inspiration from our community, I've decided to host a developer stream on Wednesday this week and give you all a chance to see first-hand the editor tools we've created for building content and take part in a LIVE design/develop session and implement your card ideas within the game during the stream. You won't want to miss it! (https://summonersfate.com/images/promos/developWithRoss_2019_01_09.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 08, 2019, 12:54:42 PM Summoners Fate Battle Music by Albert Fernández Ventura
You may recall Albert from our Kickstarter campaign. He composed the winning track of our trailer music competition (https://d20studios.com/announcing-the-winner-of-our-game-music-competition/) for the Kickstarter campaign and we're excited to share his latest track for our in-game battle music. Listen at the link below: https://soundcloud.com/afventura/summoners-fate-battle-theme-preview Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 09, 2019, 09:19:58 AM Ross Streaming Live NOW
Founder of D20Studios, Ross Przybylski, is streaming live NOW: > https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios) < (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) Take part in a LIVE design/develop session & apply your card ideas within Summoners Fate during the stream. Don't miss it! ;) Show your support and your creativity. Join the stream (https://www.twitch.tv/d20studios) now. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 12, 2019, 06:15:30 PM This shot was from a recent game I played with che420. After summoning all these skeletons, I was certain I would win.
(https://summonersfate.com/images/forum/Screen Shot 2019-01-12 at 12.58.24 AM.png) ...I lost! che420 was able to summon 2 Yetis and defeated me in a combo-riddled battle. The lesson - it ain't over until it's over. ;) We'll be releasing a video of that defeat soon, check back later this week! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 15, 2019, 08:09:14 AM Develop with Ross - Episode 2 Streaming Live on Twitch tomorrow, Wednesday, January 16 at 9AM-11:30AM MT
Last week, I took our "community driven development" philosophy to the next level with the kick-off of my first developer stream where I implemented player-suggested card ideas LIVE for viewers. Join me again tomorrow for Episode 2 where I'll be implementing several more cards for the upcoming prerelease build and would love to get your input on the process. You can sign up for the event here (https://teamup.com/kspgvrr8cvr73tpbf1/events/268331268) and you'll be able to watch it LIVE on our Twitch channel (https://www.twitch.tv/d20studio) tomorrow here. Here's a few highlight clips from last week's developer stream: https://www.youtube.com/watch?v=Bn54vGJCR1g One of our stream viewers suggested that our Acolyte character scream "Witness me!" upon his death to buff his allies. I was happy to oblige and implement this effect live during my first developer Twitch stream. https://www.youtube.com/watch?v=k-OUowD7D3Q Yes, I occasionally do my own audio work. In this example, I record the sound effects for our Acolyte saying "Witness me!" upon his defeat. https://www.youtube.com/watch?v=gixlds0qrOE Never one to shy from a challenge, I accepted one of our Twitch stream viewers proposal to construct a chain lightning spell card - one of the most complex card mechanics I've attempted. In consideration of the potential pitfalls (such as infinite recursion with the chains) I enthusiastically suggest we go ahead and try that so we can see and learn from what happens. https://www.youtube.com/watch?v=EBDkgoXwl_c With the implementation work complete, we have some fun testing the capabilities of our latest spell card: Chain Lightning. As the lightning chains from one target to the next closest visible enemy at the impact point, it turns out this ability can allow you to "chain" to hit enemies hiding behind walls (assuming you can connect the dots). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 16, 2019, 08:00:12 AM Develop with Ross - Episode 2: Let's make some more cards!
I am streaming live NOW: > https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios) < (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) For those joining my development stream on Wednesday January 16th (9AM-11:30AM MT) on our Twitch channel (https://www.twitch.tv/d20studios) I've put together this sampling of cards I plan to implement. If you've got other ideas you'd like me to try during the stream, feel welcome to post them here. (http://summonersfate.com/images/forum/cards/gateOfFate.png).(http://summonersfate.com/images/forum/cards/demonicProjection.png).(http://summonersfate.com/images/forum/cards/crumble.png).(http://summonersfate.com/images/forum/cards/giantMeteor.png) (http://summonersfate.com/images/forum/cards/skeletonHound.png).(http://summonersfate.com/images/forum/cards/darkTemptation.png).(http://summonersfate.com/images/forum/cards/tricksterFox.png).(http://summonersfate.com/images/forum/cards/cure.png) Don't miss it! ;) Show your support and your creativity. Join the stream (https://www.twitch.tv/d20studios) now. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 23, 2019, 08:00:02 AM Develop with Ross - Episode 3: Player Ideas Brought to Life!
I am streaming live NOW: > https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios) < (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) For those joining my development stream on Wednesday January 23th (9AM-11:30AM MT) on our Twitch channel (https://www.twitch.tv/d20studios) here are the cards I plan to implement during the stream. These cards were inspired by player ideas that we discussed the past week on our Discord channel (https://discord.gg/d20studios). (http://summonersfate.com/images/forum/cards/redImp.png).(http://summonersfate.com/images/forum/cards/horseDemon.png).(http://summonersfate.com/images/forum/cards/catOfNine.png).(http://summonersfate.com/images/forum/cards/mummyQueenCard.png) Don't miss it! ;) Show your support and your creativity. Join the stream (https://www.twitch.tv/d20studios) now. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 25, 2019, 11:32:37 AM Cliffhanger screenshot concluded...
This shot was from a recent game I played with che420. After summoning all these skeletons, I was certain I would win. (https://summonersfate.com/images/forum/Screen Shot 2019-01-12 at 12.58.24 AM.png) ...I lost! che420 was able to summon 2 Yetis and defeated me in a combo-riddled battle. The lesson - it ain't over until it's over. ;) We'll be releasing a video of that defeat soon, check back later this week! And now the conclusion... https://www.youtube.com/watch?v=INr7wVLpXJQ Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 28, 2019, 11:08:56 AM Character Feature: Acheri
You've seen her (https://www.youtube.com/watch?v=0Q5HJz9V5Qs) in action; now learn more about this powerful creature because if you are building a Void deck, you're definitely going to want her on your team (and her teddy bear, too). (https://summonersfate.com/images/forum/acheriCard.png) About Acheri: > Void (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097) spell > Taunt: Adjacent enemies must attack taunters first. > Downfall: Triggers effect when defeated. - Her Downfall is she transforms into a 5/7 screaming Banshee! With that transformation, she gains: > Flying: May move over units and traps. > Warcry: Triggers effect when entering the battlefield. - In the Banshee's case, all enemies will get Power -2 until the end of next turn. Acheri will be selectable as a guardian (protector of your Summoner that begins gameplay on the board). Her taunt ability makes her effective early on as a protector for your Summoner or other units you may wish to draw enemy attacks away from. Then, after being defeated, the Banshee emerges to cripple your opponents attack power and leave them vulnerable for counter attack. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 30, 2019, 09:00:14 AM I am streaming live NOW: > https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios) <
(https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) Join the Summoners Fate Dev Stream now going until 12:30am PT on our Twitch channel. Show your support, listen as I share game dev tips, and suggest new content! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 01, 2019, 05:11:57 PM Summoners Fate Prerelease Available on February 6th, 2019
(https://summonersfate.com/images/promos/summonersFatePrerelease.png) With great passion and excitement: The Summoners Fate prerelease will be available for purchase on our game’s website (https://summonersfate.com) on Wednesday, February 6th. The price will be $29.99 and includes access to the game on all supported platforms (Windows, Mac, iOS and Android). Currently supported features include deck building with over 170 implemented cards and real-time turn-based combat versus player and AI. Our ever-changing single player adventures are still being developed and will be added in a future update. Prerelease players will receive access to all game content as its being developed as well as entitlements to the full release content when the game launches officially. I’m sure you have many questions, so I’ve put together this handy FAQ (https://prerelease.summonersfate.com) about the prerelease. Please let me know if you have other questions I can answer. I look forward to seeing you on the battlefield with me next week! ~Ross Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Beastboy on February 02, 2019, 01:44:09 PM I see much potential here, would love customatization of characters to also effect visuals
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 02, 2019, 01:44:18 PM https://www.youtube.com/watch?v=INr7wVLpXJQ (https://www.youtube.com/watch?v=INr7wVLpXJQ)
Combo attacks in Summoners Fate trigger when a unit is knocked adjacent to an ally that hasn't yet exhausted their combo/counter attack. Effective combos can rack up massive amount of damage very quickly. Summoners Fate prerelease available on our website (http://www.summonersfate.com) February 6th! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 02, 2019, 01:49:53 PM I see much potential here, would love customatization of characters to also effect visuals Character customizations (such as adding equipment) will affect visuals :beer: Here's an example (note this is a much older video): https://www.youtube.com/watch?v=3ETfyYDsLd0 Spells can also affect animation speed: https://www.youtube.com/watch?v=Fk5EY9znUXc Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 05, 2019, 12:41:43 PM D20Studios Developer Spotlight on A-Tech Gaming
I hope you're all excited as I am for the prerelease launch of Summoners Fate tomorrow. Certainly, our new friend Mike Lane at A-Tech Gaming is, and it's my pleasure to share his recent write-up about us on his website here (http://atechgaming.com/developer-spotlight-d20-studios-and-summoners-fate/). I met Mike last year at Dreamhack Atlanta and had the honor of speaking with him about our game and his amazing community of gamers at A-Tech who play games to support charity. Special Stream Event - A-Tech and Ross from D20Studios I have plans to join Mike's stream this Friday at 7PM MT where I'll talk about the game as he plays through. Details and sign-up for the Stream here (https://teamup.com/kspgvrr8cvr73tpbf1/events/280772547). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 06, 2019, 08:11:06 AM Prerelease NOW AVAILABLE! Buy it here (https://summonersfate.com) And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 08, 2019, 06:10:05 PM Streaming Live with A-Tech Gaming Come join us on Twitch (https://www.twitch.tv/atechgaming)! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 13, 2019, 07:59:41 AM Develop with Ross - Episode 6 Incorporating Player Gameplay Balance Feedback In today's develop stream, we're addressing gameplay balance feedback from our prerelease player community. Watch the stream live on Twitch here (https://www.twitch.tv/d20studios). Interested in playing the game before the release? Prerelease Available Here (https://summonersfate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 14, 2019, 09:53:40 AM Community Spotlight: Maltross
Today it's our pleasure to share this player-created introduction to Summoners Fate created by one of our community members, Maltross. Maltross has been a D20Studios fan since our first game, Hero Mages (https://heromages.com). He regularly engages in our development discussions and likes to stream Summoners Fate on his Twitch channel (https://www.twitch.tv/maltross). Lately, Maltross has been experimenting with our deckbuilder and creating some pretty interesting synergies that take advantage of our Downfall mechanic. https://www.youtube.com/watch?v=Lmpf_V11YAA Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 15, 2019, 12:30:22 PM D20Studios to showcase at UDEN #21
Hosted by Game Tyrant Gaming Center in North Salt Lake, UT (https://d3n8a8pro7vhmx.cloudfront.net/uden/sites/1/meta_images/original/UDEN_blu_500.png?1439949751) As a proud Utah-based game developer, I'm excited to share I'll be showcasing Summoners Fate at the next UDEN meeting on February 27th (https://www.utahden.org/uden_21). UDEN is a trade group dedicated to supporting digital entertainment industry in Utah and is head up by some truly exceptional individuals I have the honor of knowing: Jon Dean and Jeff Peters. When I do talks about the game industry, I'll speak about a philosophy of "Give to Grow" as the spirit of entrepreneurial success. Well, these two individuals embody that spirit like no other, giving so much of their time and energy to supporting others through mentorship and creating opportunities for networking and collaboration with UDEN. If you're a fellow resident of Utah and haven't yet had the pleasure of attending a UDEN meeting, I highly encourage you check this out. It's the perfect place to make a connection in the industry. I'll be there showcasing Summoners Fate and would love to meet you. Details and RSVP information available here (https://www.utahden.org/uden_21). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 20, 2019, 08:00:05 AM Prerelease NOW AVAILABLE! Buy it here (https://summonersfate.com) And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 26, 2019, 05:09:06 PM New Build, Lots 'O Changes and New Summoners on the Docket for Tomorrows Develop with Ross
Hi everyone! Big update today: Build v0.30.1 is now live on all platforms! In this build, I focused on addressing all of the player feedback we've received so far during our prerelease including numerous bug fixes, balance changes and added some new cards. For the full details, click here to read the release notes (https://summonersfate.com/forums/index.php?topic=115.0). Second big update: On tomorrow's episode of Develop with Ross (https://www.twitch.tv/d20studios), I'll be making new Summoners - our signature character types that represent the foundation for your creative deck building. These are among the hardest characters to design for that reason. I've got my current concept ideas posted here (https://summonersfate.com/forums/index.php?topic=116) for you to check out here and I'm looking forward to you joining me on the stream to collaborate on the designs and get them implemented. Added bonus: I aim to deliver these to the game during the stream in what I hope will be our first successful OTA update and maybe play a game or two with you to test them out. Third thing: Peter and I will be showcasing Summoners Fate at UDEN#21. If you're local in Utah, join us 6PM at Game Tyrant in North Salt Lake. Details here (https://www.utahden.org/uden_21). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 27, 2019, 08:02:23 AM Prerelease NOW AVAILABLE! Buy it here (https://summonersfate.com) And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) In today's episode, we're designing new Summoners and attempting to deliver new game content OTA. Should be a lot of fun! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Beastboy on February 27, 2019, 02:54:44 PM I see much potential here, would love customatization of characters to also effect visuals Character customizations (such as adding equipment) will affect visuals :beer: Here's an example (note this is a much older video): https://www.youtube.com/watch?v=3ETfyYDsLd0 Spells can also affect animation speed: https://www.youtube.com/watch?v=Fk5EY9znUXc You have my blessing :eyebrows: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 28, 2019, 11:09:03 AM UDEN #21 Showcase
Last night Peter and I showcased at UDEN#21 at Game Tyrant in North Salt Lake. Utah is an awesome place to work in the game industry because we've got great community and support from groups like UDEN that hooked us up with a free expo at this amazing venue. Check out some of our highlights. (https://summonersfate.com/images/forum/uden21/dragonStatue.jpg)(https://summonersfate.com/images/forum/uden21/peterUDEN21.jpg) This incredible dragon statue and Peter posing in front of our signage. (https://summonersfate.com/images/forum/uden21/jonDeanUDEN21.jpg) Jon Dean, former EA GM and head chairmen of UDEN talking up the excellent prospects of Utah's digital industry. (https://summonersfate.com/images/forum/uden21/newFans2UDEN21.jpg) Attendees playing the game (https://summonersfate.com/images/forum/uden21/newFansUDEN21.jpg) New fans! (https://summonersfate.com/images/forum/uden21/rossAtUDEN21.jpg) And me, excited to meet so many awesome people! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 03, 2019, 12:34:27 PM Play as a Valkyrie. Or a Fennec Fox. We like choices.
Visit http://SummonersFate.com (https://summonersfate.com) to learn more. (https://summonersfate.com/images/forum/Buy Summoners Fate 1.png) (https://summonersfate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 04, 2019, 11:09:27 AM (https://summonersfate.com/images/weird/bugsAreWeird_small.gif)
Meet Clik'Clik, a praying mantis inspired Summoner that we added to our prerelease last week on our Develop with Ross Twitch stream (https://www.twitch.tv/d20studios). Insectoids are among our many weird and interesting playable characters in the game. We like weird. Interested in playing the game before it's released? Head to our website to purchase the game (https://summonersfate.com) and join our amazing community. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 05, 2019, 01:13:01 PM (https://summonersfate.com/images/promos/summonersFateTwitchLizAndRoss.png)
Tonight I'll be appearing as a guest on Alizigator's weekly Summoners Fate stream. Join us starting 7PM MT on Twitch on Liz's channel here (https://www.twitch.tv/alizigator). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 06, 2019, 08:00:06 AM Develop with Ross Episode 9 - Single Player FIRST LOOK
(https://summonersfate.com/images/promos/developWithRossSinglePlayerFirstLook.png) Hey everyone! We're going live on Twitch now with episode 9. Today, I'll be creating and adding new cards to the game, making a few balance tweaks, and, for the first time, showing off our single player development. Watch LIVE on Twitch here. (https://www.twitch.tv/d20studios) Here's a recap of last week's episode: We completed 6 new Summoners and successfully added them to the game with an OTA DLC update:
(http://summonersfate.com/images/forum/cards/clikClikImpaler.png).(http://summonersfate.com/images/forum/cards/sibyllaConjurer.png).(http://summonersfate.com/images/forum/cards/ruggedMage.png). (http://summonersfate.com/images/forum/cards/dOrcSlayerOrcChief.png).(http://summonersfate.com/images/forum/cards/serpentaDeceiver.png).(http://summonersfate.com/images/forum/cards/kailynValkyrieMage.png). I've updated the card images to reflect the player-suggested changes that I incorporated:
We discussed some possibilities for Dark Elf Sorcerer. Here are some of the notes from my design backlog we can discuss further next time:
Here are possible Warlock abilities:
Here are possible Botanical Sage abilities:
Check out the other Summoner cards here (https://summonersfate.com/forums/index.php?topic=116.0). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 11, 2019, 11:18:45 AM Be happy like an imp playing with fire.
(https://summonersfate.com/images/forum/happyLikeAnImp.gif) (https://summonersfate.com) Buy the Summoners Fate prerelease now: SummonersFate.com (https://summonersfate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 12, 2019, 11:12:29 AM Get to know our Armored Squirrel. ;D
(https://summonersfate.com/images/forum/squirrelsAreWeird.gif) (https://summonersfate.com) We like weird. Buy Summoners Fate prerelease now on SummonersFate.com (https://summonersfate.com). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 13, 2019, 03:29:21 PM NEW DLC NOW LIVE (v0.31.3)
Greetings everyone! Today I did not 1, but 2 developer streams! Well, I had to because I left my first attempt on a cliffhanger, and I really wanted to deliver some new cards to our prerelease players today. That being said, new DLC is now LIVE (v0.31.3) - just boot up the game and you'll discover some new cards waiting for you including: Dark Elf Sorcerer (New Summoner) <- A necromancer that can drain life and heal allies Antarus, Battle Mage (New Summoner) <- He can make all damage spells cause knockback! Your Soul Is Mine <- A pre-emptive necromancy spell Celestial Barrier <- Equipment that lets you block magical projectiles, matrix style! Plus a whole bunch of balance changes, read details here (https://summonersfate.com/forums/index.php?topic=115.0). (http://summonersfate.com/images/forum/cards/darkElfSorcerer.png).(http://summonersfate.com/images/forum/cards/yourSoulIsMine.png).(http://summonersfate.com/images/forum/cards/antarusBattleMage.png).(http://summonersfate.com/images/forum/cards/celestialBarrier.png). The episode recordings are up on our YouTube channel, or just watch below! https://www.youtube.com/watch?v=zDTQe--XIwY https://www.youtube.com/watch?v=EJDGSChFa5A Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 15, 2019, 09:05:54 AM Summoners Fate is Going to PAX East!
We're an official selection of the Indie MEGABOOTH! We'll be showcasing on Saturday and Sunday 10AM-6PM in the MINIBOOTH. Come and meet us, play our PAX demo and have an awesome time! (https://summonersfate.com/images/promos/IMBThinksWereCool.gif) https://youtu.be/znz90bpJZkI?t=870 Here's Summoners Fate in the IMB lineup trailer! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 18, 2019, 01:05:57 PM Single Player Update
Wanted to share a concept I'm exploring for our single player everchanging adventures - the dungeon minimap! Initially, I'd considered linear-only dungeons, but I'm seeing the potential for a lot of added value being able to explore a dungeon room-by-room, particularly when coupled with calculated decisions to avoid major threats and find alternative paths to achieving an objective. (https://summonersfate.com/images/forum/miniMap.png) We like weird. We've also been exploring new ways to help get attention on our on-going prerelease efforts. Kelly and I came up with this concept of "We like weird" and have been exploring ways to showcase how the characters and mechanics you encounter in Summoners Fate will be unique and stand-out from other games. Here's our latest creation, what do you think? (https://summonersfate.com/images/promos/licheKingLikes.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 19, 2019, 05:43:24 PM Develop with Ross - Episode 11: 8 Awesome Cards to Make
I've got another developer stream planned for tomorrow Wednesday March 20th (9AM-11:30AM MT) on our Twitch channel (https://www.twitch.tv/d20studios) Our community Discord helped me decided the following agenda of cards for tomorrow. Maybe I went ahead and threw in a few I wanted as well ;) (http://summonersfate.com/images/forum/cards/deathBlossoms.png).(http://summonersfate.com/images/forum/cards/dragonHatcher.png).(http://summonersfate.com/images/forum/cards/mummysCurse.png).(http://summonersfate.com/images/forum/cards/preserver.png) (http://summonersfate.com/images/forum/cards/prisonOfBrambles.png).(http://summonersfate.com/images/forum/cards/shadowCard.png).(http://summonersfate.com/images/forum/cards/unusualSize.png).(http://summonersfate.com/images/forum/cards/wallOfFire.png) In addition, I'll also be implementing the following balance changes:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 20, 2019, 06:58:42 AM Streaming Game Development NOW!
(https://summonersfate.com/images/promos/hatchADragon.gif) Streaming game development of Summoners Fate NOW on Twitch at https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios). Today I'll be programming the Dragon Hatcher card along with several other exciting selections from our Discord community. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 27, 2019, 06:57:49 AM Develop with Ross - Episode 12
Staring our development stream NOW on our Twitch channel (https://www.twitch.tv/d20studios) Today I'll be making another DLC update before I head off to PAX East. Here's the cards I'll be working on: (http://summonersfate.com/images/forum/cards/orcShaman.png).(http://summonersfate.com/images/forum/cards/legatusIsabelle.png).(http://summonersfate.com/images/forum/cards/mummysCurse.png). (http://summonersfate.com/images/forum/cards/samurai.png).(http://summonersfate.com/images/forum/cards/wallOfFire.png).(http://summonersfate.com/images/forum/cards/unusualSize.png). In addition, I'll also be implementing the following balance changes:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 29, 2019, 02:45:04 PM Be chill like a Wizard. :wizard: We like weird.
(https://summonersfate.com/images/forum/beChillLikeAWizard.gif) (http://summonersfate.com) Have you ordered the prerelease yet? Check it out at SummonersFate.com (http://summonersfate.com). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 30, 2019, 08:12:22 AM Before & After (Demo HYDRA!) - Booth Setup at PAXEast 2019
Hey everyone! We are at PAXEast in Boston this weekend, spreading the good word about Summoners Fate. Check out the booth setup turning this: https://www.youtube.com/watch?v=QBSqmnXJTxk (https://www.youtube.com/watch?v=QBSqmnXJTxk) ...into DEMO HYDRA! :handmetalL: https://www.youtube.com/watch?v=uRtso3sSTYM (https://www.youtube.com/watch?v=uRtso3sSTYM) If you are here, come stop by and check it out! We would love to have you demo Summoners Fate (http://summonersfate.com). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 31, 2019, 06:52:04 AM Fun Collage - Day 1 of PAXEast 2019
Here's a quick collage of D20Studios' Day 1 at PAXEast 2019 ;D https://www.youtube.com/watch?v=YuLlXoNagqU (https://www.youtube.com/watch?v=YuLlXoNagqU) Demo Hydra (https://forums.tigsource.com/index.php?topic=61234.msg1402439#msg1402439) is a complete success! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 03, 2019, 10:40:26 AM Summoners Fate: Player Reactions at PAX East 2019
Our PAX East showcase was a blast! My favorite part was meeting new people and witnessing the joy and excitement you had playing Summoners Fate. Here's what players had to say about their experience ;D https://www.youtube.com/watch?v=rIF76VD9rPM Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 04, 2019, 10:33:29 AM “Go all in” to succeed as an Indie Dev at PAX East 2019
(https://summonersfate.com/images/articles/sfPaxEast2019Banner.jpg) The camaraderie and brotherhood shared among fellow indie devs at events like PAX East never ceases to lift my spirit. Indie game development is the gem of the games industry where your market competitors passionately root for each others success. It’s a badge of honor to share our experiences with each other, openly and honestly, to solve our paramount problem of discoverability: what works and what doesn’t work to capture an audience? Who do we need to be speaking with to secure funding or publishing support? What crazy new ideas haven’t we tried yet? PAX East 2019 marks my third major event showcase of Summoners Fate (https://summonersfate.com/), and my second time showcasing as part of the Indie MEGABOOTH. I continue to learn from others with each experience and pay it forward by sharing here (https://gamasutra.com/blogs/RossPrzybylski/1014768/). So, here’s three things we did different to stand out as an indie at PAX East this year and the data we have so far on how it compared to our previous showcases: 1. Demo Hydra A key take-away I learned from showcasing last year at PAX West with the MINIBOOTH is that a single screen demo heavily bottlenecks potential plays. Space at the MINIBOOTH is limited to a single monitor kiosk, but exhibitors are allowed to embellish it with decor provided it respects the space of your fellow miniboothers. So, I expanded on the existing idea of lateral signage by substituting mounts that could support tablets and phones. Each of the devices connects to a 15 foot braided charge cord which allowed us to extend our reach into crowds that would gather to play and simultaneously keep everyone engaged and entertained. (https://summonersfate.com/images/articles/sfPaxEast2019DemoHydra.jpg) The Summoners Fate “Demo Hydra”. Cut off one head, two grow in its place! I lovingly named this concept the “Demo Hydra” for its likeness to the mythological beast of many serpent heads. In total, we had 8 screens with us including our personal phones which we handed out as needed to keep the hydra fed. It should be considered a scientific fact that “success breeds success” and likewise “a crowd brings a crowd”. Whereas folks previously breezed past the MINIBOOTH, our perpetual crowd pulled them in, curious to discover what all the fuss was about. By virtue, this had the collective effect of drawing more audience for our fellow indie MINIBOOTH showcasers as well, allowing us all to share in the success. (https://summonersfate.com/images/articles/sfPaxEast2019Data.jpg) Our demo tracks telemetry so that we can learn and improve from our experiences. All in total, we had 149 sessions and 42 total email registrations for a total budget under $2660 (including booth, hotel, travel, food and marketing materials). By comparison, our PAX West showcase (https://gamasutra.com/blogs/RossPrzybylski/20181010/328270/Marketing_and_Session_Data_for_Summoners_Fate_at_PAX_West.php) had 76 sessions, 37 email sign-ups, so the hydra had the effect of doubling our total sessions. Our conversions are more similar to our Dreamhack showcase (https://gamasutra.com/blogs/RossPrzybylski/20181129/331694/Indie_Marketing_Highlights__Data_of_Summoners_Fate_at_Dreamhack_2018.php). There we had 142 sessions and 49 sign-ups, but with a 10x10 foot booth over 3 days instead of 2. My theory is that a more crowded booth creates a less intimate experience where folks are less inclined to register their email. However, I prefer to let the game speak for itself. Time spent with us is an investment that raises brand awareness and breeds familiarity and likeness with our game. In aggregate of all three showcases, I believe our data may also suggest our demo is about 2 levels too long and that we could increase completion and conversion by shortening the experience and adjusting the difficulty on the earlier levels. 2. Branded Marketing Theme Not unlike the vast ocean of games released daily on Steam, the waters of PAX are overloaded with games all competing to get prospective player attention. Showcasing with the Indie MEGABOOTH supports the first step of marketing by putting us in a school of fish strong enough to have a presence from afar and allowing folks to find us. The second step is creating a memorable impression that stands out and will last with players following the conference. Our previous showcases taught us that players respond well to a mix of familiarity and weird, and our signature hook became “Would you like to throw a squirrel at some orcs?” We don’t want to be typecast as a game just about squirrels, though, so we expanded our marketing with a broader theme of “WE LIKE WEIRD.” and showing how our game connects emotionally to the characters and cool things you can do in the game. Varieties of these messages were looped constantly on a dedicated screen in the hydra. Here’s some examples: (https://summonersfate.com/images/articles/happyLikeAnImp.gif) (https://summonersfate.com/images/articles/archMageLikes.gif) My teammate, Peter, took the concept a step further by devising a way to make an immediate personal connection to passerbys. Honestly, I was hesitant when he first shared his plan… “Hmm, that might be perceived as offensive, no?” but the real shocker was that it was actually extremely effective. Peter casually approached folks walking past the booth and said “Hey, you look weird.” ...pause… “We like weird.” … smile… Players considered it an honor to be recognized for their weirdness, and why not, right? What is PAX if not a celebration of the weirdness in all of us? Bonus tip: Bring a new teammate with you to showcase. Their perspective may lead to the discovery of the most effective way to connect with your audience. 3. Player Testimonial A key benefit of showcasing with Indie MEGABOOTH is their Mixer event where you get to party and network with key industry folks including reps from Sony, Microsoft, Kongregate and more. One of the most interesting folks I had the pleasure of meeting that night was Alex Engel, a product manager with vast experience releasing AAA games in the industry. Word of advice: If you ever have the opportunity to strike up a conversation with a PM, listen carefully and absorb everything. They are among the most brilliant minds in the industry. I asked Alex about how to make a wave connecting with our audience and a key piece of advice he shared was to use the convention as an opportunity to give our players a voice: let them communicate what excited them about the experience. That is what will excite new players, and that is what you should focus on. Real simple: Ask them what they enjoyed, then, create a compilation of their responses. So, the next day we did just that: https://www.youtube.com/watch?v=rIF76VD9rPM If you’re using Google Photos, you can create a clip like this in about an hour using your phone. Select the all the clips, then use the auto-assist to make a movie. Then, adjust the clips so they reflect the most interesting parts of the interviews. To improve this in the future, I would bring personal mics to help filter out the background noise of the convention and have the voices be more clear. Even with just basic phone audio capture, though, I think this is a powerful takeaway of our experience. What unites us all as indies? Regardless of the tips, tricks and luck we all hope for, one sentiment was constant throughout all the fellow indies I spoke to: we “go all in” giving every ounce of strength and energy we have. Failure never deters us. We never consider the consequence of “What if this game doesn’t succeed?” because we perceive every opportunity we have as a gift from which we can learn and grow. Perseverance is the standout character trait of those who ultimately succeed because every moment of life is lived passionately to its full potential. (https://summonersfate.com/images/articles/sfPaxEast2019Peter.jpg) DEMO HYDRA!!! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 06, 2019, 02:47:18 PM Steampunk timekeeper rats are weird. We like weird. :gentleman:
Play with us now. Purchase the prerelease: SummonersFate.com (http://summonersfate.com) (https://summonersfate.com/images/forum/chronomancerLikes.gif) (http://summonersfate.com) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 07, 2019, 08:38:37 AM Spikes, traps, and Horse Demons. A fun game of Summoners Fate played with MalQi.
(https://summonersfate.com/images/forum/Screenshot_20190322-193927.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 10, 2019, 03:06:31 PM (https://summonersfate.com/images/forum/moreFunThanGoblinParty.gif) (http://summonersfate.com)
Summoners Fate -more fun to play than a goblin birthday. ;D (Art from one of our 400+ cards called "Spoil the Surprise." Learn more about our surprise mechanics here (https://forums.tigsource.com/index.php?topic=61234.msg1374584#msg1374584).) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 17, 2019, 07:01:56 AM Prerelease NOW AVAILABLE! Buy it here (https://summonersfate.com) And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) In today's episode, I'll be sharing a recap of our Pax East experience and doing some work on our tools and our upcoming client release. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Ramos on April 18, 2019, 01:05:32 AM I can see you invested a lot of work and time into this project. Good luck!
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 20, 2019, 09:12:49 AM I can see you invested a lot of work and time into this project. Good luck! Thank you, appreciate that! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 20, 2019, 09:18:38 AM Wormholes are weird. We like weird.
(https://summonersfate.com/images/forum/archMageLikes.gif) (http://summonersfate.com) Did you know we had a naming contest last year for our Arch Mage? Click here (https://forums.tigsource.com/index.php?topic=61234.msg1377366#msg1377366) to see what our players chose. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 21, 2019, 03:40:07 PM In honor of Easter, here's a screenshot of a game of Summoners Fate with player che420 that involves some bunnies...killer & mutated ones, albeit. Eh, close enough to the Easter spirit.
(https://summonersfate.com/images/forum/Screen Shot 2019-01-11 at 11.43.42 PM.png) Happy Easter! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 24, 2019, 06:53:54 AM Prerelease NOW AVAILABLE! Buy it here (https://summonersfate.com) And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) In this Episode: Last week, I failed to achieve my intended outcome of creating nested definitions within our game editor. I don't stage or plan the streams; it's just me working and encountering unique challenges each time. While it isn't fun to fail (especially for an audience) it is one of the best ways to learn and grow. That failure helped me discover new and better ways to achieve me desired outcome, and today I'm going to share that. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 01, 2019, 07:02:23 AM Prerelease NOW AVAILABLE! Buy it here (https://summonersfate.com) And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/promos/developWithRossPlayWithFire.png) (https://www.twitch.tv/d20studios) In this Episode: PLAY WITH FIRE! Today's episode is going to be HOT (literally) as we'll be playing with FIRE as we create several new fire-themed creatures and implementing a ridiculous fire VFX that takes the hilarity of playing with fire in Summoners Fate to a whole new level. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 04, 2019, 10:14:35 AM Have you tried playing Summoners Fate on your TV yet? It's my favorite way to play - here it is, just as crisp on my 70-inch TV as on a mobile device.
(https://summonersfate.com/images/forum/70InchTV.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 08, 2019, 07:01:10 AM Develop with Ross - Episode 16: Walk on the Wild Side
In today's episode, I'll be unleashing the force of nature as I make cards including Savage Transformation (that lets you transform into a bear), Hydra (an ever-growing super beast), and the poisonous Green Dragon. Join us on now on Twitch (https://www.twitch.tv/d20studios) (http://summonersfate.com/images/forum/cards/savageTransformation.png).(http://summonersfate.com/images/forum/cards/hydra.png).(http://summonersfate.com/images/forum/cards/greenDragon.png).(http://summonersfate.com/images/forum/cards/unusualSize.png) Interested in playing Summoners Fate before it's out? Check out our Prerelease (https://summonersfate.com/prerelease.html). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 14, 2019, 10:32:09 AM (https://summonersfate.com/images/forum/treantsAreWeird.jpg)
Kelly meets a Treant in Las Vegas! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 15, 2019, 06:59:16 AM Develop with Ross - Episode 17: A Touch of Divine
And we're kicking off the fun with another Develop with Ross episode, LIVE at 9AM MT on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) In this Episode: Last week, we walked on the wild side and ended without successfully completely the "Savage Transformation" card that turns you into a bear. After some more time debugging, I got it working and saw how the Limbo effect created could be used for Time spells. This week, we'll show that off, then get to work making some new Celestial themed spells. (http://summonersfate.com/images/forum/cards/savageTransformation.png).(http://summonersfate.com/images/forum/cards/hydra.png).(http://summonersfate.com/images/forum/cards/unusualSize.png).(http://summonersfate.com/images/forum/cards/timeTravel.png). (http://summonersfate.com/images/forum/cards/legatusIsabelle.png).(http://summonersfate.com/images/forum/cards/samurai.png).(http://summonersfate.com/images/forum/cards/catOfNine.png).(http://summonersfate.com/images/forum/cards/backToTheFuture.png) Interested in playing Summoners Fate before it's out? Check out our Prerelease (https://summonersfate.com/prerelease.html). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 27, 2019, 07:33:23 AM Goblins don't like fire.
https://www.youtube.com/watch?v=70AWNx_Hkac (https://www.youtube.com/watch?v=70AWNx_Hkac) Our Meteor Shower spell is getting kicked up a notch in the next build. Barrage a massive AOE and take delight in devastating the battlefield and your unfortunate victims. Turn up the volume on this one to hear the little goblin screams. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 31, 2019, 01:29:15 PM Ross is presenting at #Dreamhack at 4:30pm CT: https://www.twitch.tv/dreamhackindies (https://www.twitch.tv/dreamhackindies)
We'd definitely appreciate your support :handmetalL: :handmetalR: Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 02, 2019, 03:12:38 PM Here's some player feedback that we compiled from our visit to Dreamhack Dallas 2019! We are psyched that so many people really responded with our graphics, our diversity, and our...weird! :beer:
https://www.youtube.com/watch?v=NhQHQLEYmZM (https://www.youtube.com/watch?v=NhQHQLEYmZM) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 06, 2019, 04:11:27 PM Live NOW: Faxxius - Greek God of Streaming @Faxxius - an awesome streamer we met at #dreamhackdallas is streaming #summonersfate now on Twitch: https://www.twitch.tv/faxxius (https://www.twitch.tv/faxxius) Come enjoy some #turnbased #strategy #tacticalrpg #ccg #deckbuilder
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 12, 2019, 06:54:22 AM Develop with Ross - Episode 18: Test with Wes
We're back from Dreamhack Dallas and excited to kick off another Develop with Ross episode, LIVE at 9AM MT on Twitch (https://www.twitch.tv/d20studios). (https://summonersfate.com/images/forum/developWithRossLiveNow.png) (https://www.twitch.tv/d20studios) In this Episode: We're one bug fix away from releasing the next client build. Today, I'll be inviting my son, Wesley, to join the stream and help playtest and track down the bug. You'll get to see some of the exciting new cards and features in the upcoming build. We'll also talk about some of our breakthroughs in the single player campaign design. And, if we've got time to spare, I'll be creating a couple new floor trap cards. Interested in playing Summoners Fate before it's out? Check out our Prerelease (https://summonersfate.com/prerelease.html). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 13, 2019, 01:42:30 PM Summoners Fate Build v0.32.1 Now Available on PC, Mac, Android and iOS!
Hey everyone! I'm excited to announce that our latest client build is now available for download for all prerelease players. This is a MASSIVE update that includes over 30 new cards and characters, several new player requested features, tons of bug and gameplay fixes, and more! Haven't purchased the prerelease yet? Now is a great time to pick up the game and join our growing player community. I'd love to get your feedback and hear what you think as we make the final push for procedural single player and WW release. Interested in playing Summoners Fate before it's out? Check out our Prerelease (https://summonersfate.com/prerelease.html). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 14, 2019, 11:48:42 AM Creating Original and Exciting Single Player Adventures
The path ahead unfolds... Recently returned from Dreamhack Dallas, it's clear the most important next step we can make is to deliver on our promise of procedurally driven single player campaign adventures. We gained a lot of insight and ideas from our time at Dreamhack listening to player aspirations and learning from fellow indie devs showcasing games of like-minded spirit to Summoners Fate. Shout out to Fell Seal: Arbiter's Mask (https://www.fellseal.com/), Wildermyth (https://wildermyth.com/), RoundGuard (http://www.wonderbellygames.com/), Rogue Empire: Dungeon Crawler RPG (https://www.roguempire.com/) and Bound by Blades (https://boundbyblades.com/) for the opportunity to play your games and learn from you. We've shared our big-picture vision of the single player campaign here in our Kickstarter page (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven) and here in our development blog (https://summonersfate.com/forums/index.php?topic=56.msg580#msg580) . I'm pleased to say that vision remains consistent with where we envision the path forward. What's changing as a result of our learning are the particulars of how we intend to implement that vision. The games that excited us at Dreamhack were those that exhibited unique and original mechanics. The parts less exciting were those that felt derivative to other titles and implemented to satisfy perceptions of trends in the current market. This gave us pause to question our own design - Why were we implementing systems like our saga-style map (https://summonersfate.com/forums/index.php?topic=27.msg592#msg592), and would players perceive these mechanics as original and exciting or derivative and out of place? https://www.youtube.com/embed/dNmHtPQELOY Branching saga maps are trending in the market, but we learned we aren't doing ourselves a favor standing out by making derivatives. Peter and I discussed the underlying motivations from a player perspective that make us feel compelled to move forward. Making a choice was the most prominent factor - but, not just any choice. It has to be a meaningful choice. It has to be a fair and informed choice. The choice must contribute to sense of progression and development of the ultimate character destiny we aimed to play out in our fantasy. Furthermore, at what starting point can we roll out our single player experience incrementally so that we can start getting player feedback as soon as possible to test our assumption? Our first breakthrough was questioning why we were using certain mechanics in the first place. When I thought about our over-arching saga map, I reasoned it was there to provide break points and present choices to players - but were these choices meaningful or rudimentary? How informed is the choice I make on the path I take, and what can I do if I don't like the outcome (especially if the outcome is an unfair challenge I cannot overcome)? The saga map also directly conflicts with one of the unique and compelling aspects of Summoners Fate - our ability to tie tactical grid levels together as a seamless world. What if we cut this feature and put our focus on what makes us unique? (https://summonersfate.com/images/articles/SeamlessTransition.gif) We built an engine that supports seamless transitions between levels. Why aren't we doubling down on this? It's amazing how an experience followed by some heartfelt discussion can change your perspective. Once we realized our mistake and let go of it, other pieces of our design started falling into place and got us excited about how we can deliver on choice. Here's a quick synopsis:
Incrementally, we believe we can quickly turn-around an initially linear/non-back tracking dungeon with player progression through deck building choices as a first iteration, giving players a chance to provide feedback. Then, we expand the experience by adding a mini-map overlay that allows you to see/choose paths to explore in a non-linear fashion (including backtracking). What do you think? We're eager to hear what you think about this design. Feel welcome to share your feedback, questions and concerns here and on our Discord (https://discord.gg/d20studios). We love hearing from you! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 18, 2019, 02:43:46 PM Peter and I were just discussing how we will incorporate choice dialogs as a way to add more role-playing in the single player so it's not all just combat. Here's an example:
Bandits threaten you on the road, demanding you pay a toll of 50 gold. What do you decide? A) Pay them (Lose 50 gold) - Choice unavailable if you do not have enough gold. B) Intimidate them (Roll 13 or higher on a 1D20 + Your Power) If roll fails, they attack you and get first turn. C) Attack! You get first turn. Peter's hilarious response: There's a great pay-to-win option right there. ;D In all seriousness, we're excited to add meaningful choice (without the real-life pay-to-win, Peter 8)) Today I vamped up the tools for our Encounter system and got it so that we can test individual encounters directly within our level editor. Tomorrow, I'm hoping to get a first iteration of our card-choosing mechanic functional. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 19, 2019, 07:39:53 AM Kicking off a Developer Stream NOW!
(https://summonersfate.com/images/promos/developWithRossLiveNowBugsWeird.jpg) Today, I create new starter decks that will become new AI opponents players will be able to battle following our DLC update during the stream. Watch it here: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 26, 2019, 07:29:42 AM Developer Stream Episode 20
(https://summonersfate.com/images/promos/developWithD20Studios.png) Our team's animator/art lead Peter Jones joins me on our development stream today. We'll be making some new cards, pushing out another DLC update, and discussing updates to our single player design. We welcome the community to participate, share your ideas, and shape the development of Summoners Fate! Watch it here: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 01, 2019, 02:35:04 PM (https://summonersfate.com/images/promos/katAndKermitSummonersFate.png)
Hey guys! I'm excited to share that we'll be featured on tomorrow's episode of the Kat & Kermit show at 3PM PT Tuesday July 2nd (approximately 23.5 hours from now) You'll be able to watch us on Twitch and Mixer on their channels https://mixer.com/TurboPlay (https://mixer.com/TurboPlay) and https://www.twitch.tv/turboplaylive (https://www.twitch.tv/turboplaylive) respectively. Special thanks to our friends @kat Snow and @Kermit . They'll be doing a developer interview with me and playing some multiplayer games. Who shall triumph? Find out tomorrow ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 03, 2019, 07:26:06 AM (https://summonersfate.com/images/promos/letsMakeNewLevels.png) (https://www.twitch.tv/d20studios)
Develop with Ross Episode 21: Let's Make New Levels! Going LIVE with Episode 21 Develop with Ross on Twitch. In today's episode, we're making some new levels: seemingly easy, yet harder than you might think. Join us and share your ideas, then play our new levels after the stream. Watch on Twitch: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 03, 2019, 03:59:51 PM When Aquaman plays your game, you know you've got something good ;)
(https://summonersfate.com/images/forum/Aquaman play.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 10, 2019, 07:30:30 AM (https://summonersfate.com/images/promos/developWithD20SPCampaigns.png) (https://www.twitch.tv/d20studios)
Develop with Ross Episode 22: Can we deliver Single Player Campaigns with DLC? Our players are restless to experience our up-and-coming single player adventures, so in today's 22nd episode of Develop with Ross, we're going to make the bold attempt to deliver new single player campaigns via our DLC content pipeline. Peter joins me to discuss our level design objectives and what we hope to accomplish in our early access play testing with this new release. Watch on Twitch: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 17, 2019, 07:28:50 AM (https://summonersfate.com/images/promos/GoblinsShiny.gif) (https://www.twitch.tv/d20studios)
Develop with Ross Episode 23: Let's Make Gold Today I'll be expanding on our design pillar of strategic resource management by adding gold and shop systems to our single player campaigns in Summoners Fate. Watch on Twitch: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 20, 2019, 03:34:52 PM Goblins don't like fire.
https://www.youtube.com/watch?v=70AWNx_Hkac (https://www.youtube.com/watch?v=70AWNx_Hkac) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 21, 2019, 05:23:32 PM Sunday mood. (https://summonersfate.com/images/forum/beChillLikeAWizard.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 24, 2019, 07:17:39 AM (https://summonersfate.com/images/promos/developWithRossLevelProgression.png) (https://www.twitch.tv/d20studios)
Develop with Ross Episode 24: Level Progression System Level progression systems define the pacing through which a player grows to acquire new skills and the escalation of difficulty such that they face challenges well-matched to their ability and timing within the game experience. Creating a properly tuned level progression is one of the most important faculties of game design. Join us today to learn how we're tackling the development. Watch on Twitch: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 25, 2019, 03:52:35 PM Red Dragon. So majestic, so hungry...
https://youtu.be/VtswjD_REZU (https://youtu.be/VtswjD_REZU) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 31, 2019, 07:12:46 AM (https://summonersfate.com/images/promos/developWithRossEpisode25.png) (https://www.twitch.tv/d20studios)
Develop with Ross Episode 25: Designing Expandable Campaign Maps With our next client release on the horizon, we are aiming to lock down a way to deliver new single player content to players via DLC updates. Enter the campaign map, your portal to exploring new levels within the world of Summoners Fate. Join as we discuss the the design challenges of creating an ever-changing world and develop this key game system together. Watch on Twitch: https://www.twitch.tv/d20studios (https://www.twitch.tv/d20studios). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 18, 2019, 10:01:49 AM (https://summonersfate.com/images/promos/slcStreamerArrustar.png) (https://twitch.tv/arrustar)
Happy Sunday everyone ! I am excited to announce that Arrustar, a welcome new player in our D20 community and a member of local StreamSLC community will be streaming Summoners Fate this afternoon from 1PM to 5PM MT. You'll be able to watch the stream from his channel here starting in just an hour from now: https://twitch.tv/arrustar (https://twitch.tv/arrustar) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 28, 2019, 01:55:00 PM Analysis paralysis on what creature to summon next?
Use the Gate of Fate card from Summoners Fate & let destiny decide. (https://summonersfate.com/images/forum/gateOfFate.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 09, 2019, 06:48:04 AM Fan of insects?
We always have been & had to have a race of Insectoids in Summoners Fate. (https://summonersfate.com/images/forum/Insectoids.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 14, 2019, 09:44:41 AM Excited to announce that Summoners Fate was nominated for "Game of the Year" at the Utah Game Developers Choice Awards 2019! :monoclepop:
We will be attending tonight, and we're so excited to be nominated with so many awesome games. Read more about it here (https://www.igda.org/blogpost/1019132/334374/Utah-Game-Developers-Choice-Awards-2019--Nominees?tag=igda+utah). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 15, 2019, 08:26:28 AM Yesterday we attended the Utah Game Developers Choice Awards 2019 (https://www.igda.org/blogpost/1019132/334374/Utah-Game-Developers-Choice-Awards-2019--Nominees?tag=igda+utah) graciously put on by the SLC IGDA. We were nominated for Game of the Year, along with such amazing other game titles.
And we won! (https://summonersfate.com/images/forum/IMG_20191114_231017.jpg) We are still in shock this morning! Our D20Studios team is so grateful and so excited about this win. We will share more photos and videos later of the fantastic evening celebrating this achievement. ;D Thank you all for believing in us! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 17, 2019, 09:28:55 AM As promised, here are some more photos of our D20Studios team from our big win of Game of the Year at the Utah Game Developers Choice Awards 2019:
(https://summonersfate.com/images/forum/LogoIMG_0569.png) (https://summonersfate.com/images/forum/LogoIMG_0572 (1).png) Also, here is a clip (https://clips.twitch.tv/AbstruseDignifiedDumplingsPogChamp) of the video of our acceptance speech. It was truly an honor just being counted amongst so much amazing talent here in Utah. So many fantastic games created this year. Also, the winner of the lifetime achievement award who followed us on stage, Donald Mustard - Co-founder of Chair Interactive, is creator of the Infinity Blade series and Shadow Complex, and now developing a game you may have heard of called "Fortnite". Thanks again to @everyone here for supporting us! We've got a killer update coming soon to our single player experience and we can't wait to share our progress with you soon. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 26, 2019, 09:09:48 AM (https://summonersfate.com/images/forum/BewaretheDeal.png)
Card art: Mana Loan, Celestial Spell Learn more about our Celestial Spells here (https://forums.tigsource.com/index.php?topic=61234.msg1378775#msg1378775). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 28, 2019, 12:43:06 PM (https://summonersfate.com/images/forum/Thanksgiving 2019.png)
Happy Thanksgiving from your friends at D20Studios! And remember: a Griffin is not a turkey. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 04, 2019, 01:11:52 PM When non-being gives rise to existential motion, the raw, primal and pure potential energy created is called Chaos...
(https://summonersfate.com/images/forum/cHAOS Magic2.png) Learn more about Chaos Magic here (https://forums.tigsource.com/index.php?topic=61234.msg1380438#msg1380438). Character pictured: Acolyte Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 09, 2019, 09:58:52 AM The Void is a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved...
(https://summonersfate.com/images/forum/Void Magic2.png) Learn more about Void Magic here (https://forums.tigsource.com/index.php?topic=61234.msg1378097#msg1378097). Character pictured: Skeleton Captain (https://forums.tigsource.com/index.php?topic=61234.msg1380822#msg1380822) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 24, 2019, 08:53:00 AM Merry Christmas Eve from us at D20Studios!
We've got some exciting updates coming in the next release of Summoners Fate early next year. In the meantime, I wanted to share that our friend Tom Larkworthy just launched his indie game, Corepox (https://play.google.com/store/apps/details?id=larkworthy.corepox) for Android where you can engineer your own spaceships and engage in autonomous multiplayer battles. Learn more from his TIG blog here (https://forums.tigsource.com/index.php?topic=69122.0). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 25, 2019, 08:00:45 AM Happy Holidays from your friends at D20Studios!
(https://summonersfate.com/images/forum/ChristmasTreant.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 31, 2019, 08:53:49 AM (https://summonersfate.com/images/forum/OrcDoesNotLikeNYEParties.png)
Happy New Year's from your friends at D20Studios! Card art: "Spoil the Surprise." (https://forums.tigsource.com/index.php?topic=61234.msg1377665#msg1377665) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 14, 2020, 03:57:45 PM (https://summonersfate.com/images/forum/ValentineDrago2020.png)
Happy Valentine's Day! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 26, 2020, 06:58:26 AM (https://summonersfate.com/images/forum/PAX East 2020.png)
We're getting ready for PAX East, and we will be there all 4 days. Play our latest demo for Summoners Fate & meet our D20Studios team in the PAX Rising exhibitor area. Come hurl a squirrel with us! Characters pictured: Gladiator (https://forums.tigsource.com/index.php?topic=61234.msg1367193#msg1367193) and Ironclad Soldier Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on March 11, 2020, 02:42:10 PM Dev Log 11: PAX Rising - Our Data, Experience and Gratitude
(https://summonersfate.com/images/articles/PAXEast2020/paxRisingArticleHeader.jpg) PAX East 2020 marks my indie team’s sixth major showcase of Summoners Fate, and each time, we do a write up to help ourselves and others learn how we can improve our marketing skills. This event was our most successful show to date, breaking our previous best show’s record (the SLC Game Con) in the first two days alone. In this article, we’ll explore the data, our experience and my key-takeaway for this show: gratitude. Our Budget For our previous two PAX shows (West 2018, East 2019), we showcased as part of the Indie MEGABooth and opted for the 2-day MiniBooth for its lower cost, ease-of-setup, and IMB network event which continues to provide benefits long after the show. We have also done full booth setups in the past (Dreamhacks, SLC Game Con) though these come with added costs and responsibility to populate the 10x10 foot space. This year, we had the honor of being showcased with PAX Rising - and I would describe the experience as the “optimal middle ground” for small teams with prior showcase experience whose goal is to build further brand awareness and get feedback from players. To get into PAX Rising, you apply via their website about 4 months prior to your target show date. Their staff hand-picks fourteen teams that they believe have the potential to “rise above their modest beginnings, by growing as a company, establishing a fan base or pushing the industry” and provides them a kiosk-style booth setup in a highly foot-trafficked area of the expo at a prorated cost. This setup includes power and creation and installation of artwork that you can see in my setup here: (https://summonersfate.com/images/articles/PAXEast2020/summonersFateBooth.jpg) The PAX Rising booth is a half-circle pod that includes power and artwork. You can bring your own devices or pay extra to have PAX provide them. Here’s a breakdown on what it costs for a team of two to showcase with Rising at PAX East for four days:
Our Data (https://summonersfate.com/images/articles/PAXEast2020/typicalBoothDay.jpg) Here’s what our booth looked like during expo hours. I’ve been using telemetry to track data on our demos since our first showcase, and this has proved incredibly valuable in helping understand how players experience the game in conjunction with observation and asking them for feedback afterwards. Here’s what our session data looks like: (https://summonersfate.com/images/articles/PAXEast2020/summonersFatePAXEast2020DataSummary.png) To count as a session, the time-stamp of the session start had to be during expo hours and had to be at least 60 seconds long (to rule out any setup tests we did on the devices). We had 719 total sessions with PAX Rising 2020, and our best record prior to this was the SLC Game Con (which was a three day show, 12 hour days) at 293 total sessions, and our previous PAX East 2019 was 149 total sessions. We were completely blown away by this number - and you can tell by the fact we gave away all of our hand-outs that we were not expecting this. Tip: If you find that you are going to run out of hand-outs, keep 1 of them, put it in a display case and ask players to take a photo. This actually works out well and as a bonus the photo won’t get lost. Here’s our take on factors contributing to our success:
(https://summonersfate.com/images/articles/PAXEast2020/summonersFateOpenWorld.gif) With our new open world, exploration is seamless and players loved their herds of squirrels and other animals following them. Here’s the new level funnel data for our demo. It’s interesting to note that the demo actually has twice as many levels as prior (14 vs 7), but takes less time to play due to the overworld system and elimination of prior friction: (https://summonersfate.com/images/articles/PAXEast2020/summonersFatePAXEast2020FunnelData.png) Oaks End Treasure Room is an optional (non-linear) level reached only via exploration and puzzle solving. And win/loss statistics for the levels containing battles: (https://summonersfate.com/images/articles/PAXEast2020/summonersFatePAXEast2020BattleData.png) Another change we made for this demo was to make it so that players cannot retry the last battle vs. the Liche King. Instead, the demo ends and goes right into registration. Anecdotally, I think this helped us - at least in the case of one particular player who told us the next day that he stayed up thinking about how to beat the Liche King, came back to the booth, beat him then bought the game right at the booth. Our Experience, Gratitude Standing on your feet, shouting about squirrels for four days is an intense experience that takes a heavy toll, both physically and mentally - but I was fortunate to have such an incredible support network. Let’s start with our PAX Exhibitor assistance, Emma, who gave each of the indie teams there her personal cell number the first day and a “call-anytime” offer of support. There’s the enforcers - who I continue to maintain are among the best support staff I’ve yet seen at a show of this size and caliber. I thought it was a big deal that Kevin Brady, who heads up PAX Rising organization and selected us for rising personally came by to check on us during the show. Likewise with Krista who coordinated the artboard and Devin who did the printing and who both helped arrange for us to take the art home after the show. When the days got particularly intense, I was grateful to have the AFK lounge, sponsored by Take This, an organization dedicated to caring for mental health in the game industry. They provide a quiet room to relax and recover from the intensity and stimuli of the expo hall as well as volunteers and clinical aides to talk with. My fellow indies - who came to realize as we did that Boston traffic can be unpredictable and costly to morning setup time - were there and willing to exchange numbers so we could cover each other’s booth should the need arise. Shout outs to our friends at DNA Studios: Tower of Babel, Knight Shift Games: Elsie, Not Dead Design: Kana Quest, and Tripe-I Games: Hindsight 20/20. It was great having a chance to connect at dinner after the show on Sunday. (https://summonersfate.com/images/articles/PAXEast2020/dinnerWithAntlionJoe.jpg) Peter Jones, Joe Lieberman, and me in the Tiny Build hat that was wrestled off a giant bear. Our friends and fans - both new and visiting us again - made the show such a memorable and meaningful experience. Loved seeing Justin, Mike and others from the Creator Crew - a community of streamers we’ve been friends with for the past year, Benjamin Glover from Stellar Jockeys, Shane from Evil Villain Games, and of course, my longtime friend and supporter Joe Lieberman from Antlion Audio who I finally got to meet in person. Even those who couldn’t be at the show expressed their support and checked up on me throughout the week - thanks to our awesome player community, and my friends Chris and Ashley who’ve been helping us out. There’s my friend and teammate Peter, who once again took personal time off work to go on this crazy adventure with me and to teach me what a good person looks and acts like in the way he treats everyone he meets with kindness. Finally, I thought of my family a lot - my wife, son, daughter and mom put up with a lot of craziness from me in the months leading up to the show. They were always there cheering me on. With a support network like that, it almost feels inappropriate to call myself “indie” because I was never really alone. And that’s why my big take-away from this year’s event is gratitude: a recognition of all that is right, meaningful and important about the relationships I have in my life, how truly wonderful and amazing this is, and that I appreciate everyone so much for being there for me. So, thank you, everyone! And thank you for reading this article. May you take a moment and give thanks to those that have helped you on your journey. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on April 14, 2020, 10:08:03 AM Open World Exploration
(https://summonersfate.com/images/articles/PAXEast2020/summonersFateOpenWorld.gif) In my Kickstarter updates (https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven/posts/2808686), I've talked about two key elements I felt the single player needed to achieve the experience I envisioned for single player: fluidity in moment-to-moment interactions and overarching strategic planning - the sense of solving a grand puzzle. To this end, I've overhauled our game engine and transformed Summoners Fate into the first game of its kind to combine card mechanics, tactical battles, and seamless open world exploration. I passionately believe the end results will be worth the development time. Here's a video showcasing the system in action: https://www.youtube.com/watch?v=yXd7aE0FmOw How it Works:
Presently, I am working on completing our procedural world generator and finalizing the other single player systems. These updates will be included with the next build release that I aim to make available in the next several weeks. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 22, 2020, 06:19:00 AM Fate Encounters
D20 Dice are back in Summoners Fate! While I removed the dice rolls from the tactical combat in favor of more strategic control to the player, I always wanted to work them back into the game. After-all, we are "D20" Studios ;) https://www.youtube.com/watch?v=rKz7SWzV3D0 This video shows an example of a "Fate encounter" within Summoners Fate. Fate Encounters are mini-RPG sequences where the player encounters a situation and makes choices. The outcome of many decisions are governed by "fate" represented by the roll of a twenty sided die. During your adventures, you'll acquire dice - which you can then use to increase your odds of a successful fate encounter outcome. Here's what happens if the bear is angered: https://youtu.be/dOsGoEwJQls And when the bear runs away: https://youtu.be/fuw-COawAoo Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 14, 2020, 12:02:45 PM Dev Log 12: Fluidity and Seamless Open World
How we're using fluidity to build a better experience Good day D20Studios fans :) I wanted to thank those of you who've reached out to me personally regarding updates on the game. It's very heartwarming and encouraging to know you're still excited about Summoners Fate. Rest assured, this project remains my top priority, and my communication remains sparse only because I'm so focused on doing everything I can to get the next build out. I don't have a release date for that yet, but what I can say is that it will be significant and hopefully deliver on your expectations. Here's some of the progress I've made to show we're moving in that direction. In previous updates I've discussed that one of my goals for single player is to create fluidity in the moment-to-moment interactions as I believe this will significantly contribute to a feeling of joy as you explore the open world. To expand more on this concept, I define fluidity as a seamless connection between intent and response. Friction is anything apart from your own input that delays or inhibits your intended response or breaks your connection with the experience of the activity. Oftentimes, friction is caused by poor controls or bad camera angle. But, the biggest friction culprit is undoubtedly waiting for the thing you intended to happen to happen; or, in the case where you made the wrong input, waiting to try again. Imagine trying to shoot a basketball into a hoop and improve your skill by gradually moving further and further from the goal. Each time you have to chase the ball, that delay causes a loss of focus that inhibits the joy you would otherwise feel in hearing a consistent sound of swishes. Now imagine how much better the experience would be if a ball magically appeared in your hands immediately after you took a shot. A consistent series of swooshes in a row is not only rewarding, but provides a meaningful sense of skill and joy in pure connectivity with the activity itself. And, even if you miss the basket, the removal of any delay provides immediate ability to try again so you can excel and do better. When there is fluidity, even failure can be fun because there is the joy of overcoming challenge and a feeling of growth in doing so. Zero-Wait Retry Summoners Fate has zero-wait time whether retrying a battle or undoing a command to try something else. If you fail a battle in the over world, you have the option to try the battle again immediately, or explore another area if you wish. Depending on your chosen game difficulty, retry may also exhaust resources to add further tension and strategy. Fluid Controls Eliminating friction may seem counter-intuitive for a turn-based game where "waiting for your turn" is undoubtedly one of the worst-case examples of friction that there is. But I think there is room for innovation to improve that experience. One of the ways I've already done this is by eliminating the waiting within your own turn. It's a very subtle thing - but players noticeably felt it and have commented during our public exhibitions: You don't need to wait for animations to complete to perform your next command. You can issue orders as fast as you want on your turn and the characters/cards will respond immediately (in some cases, jumping past previous animations to catch up) so they always respond in sync with your input. (https://summonersfate.com/images/articles/FluidControls.gif) Parallel Animation It was among the pieces of the vision I had last year that this same principle could be applied on the opponents turn as well. I recall watching folks at conventions play the build and losing attention while waiting for the AI to move and attack its horde of skeletons one-by-one. Or, take for example a slow moving enemy like these withereds and having to wait for each one to slog its way over and attack before you get to take your turn again: https://www.youtube.com/watch?v=p6irxUPE6BU Sure, you can use the skip button to jump right to your turn, but then you're left trying to piece together what just happened to your team. Wouldn't it be a lot less friction if they just all moved and attacked at the same time? Here's that same scene with a new feature I've developed called "Parallel animations": https://www.youtube.com/watch?v=G26lmcFqle0 What once was a chore of slogging animations becomes a fast-paced onslaught that adds to the excitement of the battle. But what happens when something more complex than a series of move/attacks takes place? Well, the system is programmed with intelligence to automatically detect anything that might make watching the flow of battle confusing (a surprise trigger, multiple units attacking, getting killed on the same tile, etc.) and revert to serial animations on demand as needed. Players can also toggle parallel animations if you still want to see each animation one-at-a-time as they occur (which works great with the replay turn feature for when you want to study your opponents moves more closely). Descending into a Dungeon Fluidity is not necessarily about removing all waiting (which could be directly achieved by eliminating animations entirely), but delivering the appropriate amount of feedback to validate a player's input. Take for example descending into a dungeon from the over world. Putting up a loading screen between scenes is an example of the kind of friction I want to avoid. But, instantly jumping to the next scene also feels unsatisfying because it breaks the experience. So, I opted for an animation of the character descending the stairs with black fade to convey the players intended response and maintain the flow of the experience: https://www.youtube.com/watch?v=QVPeEBwkhh4 Mist of Mayhem One of the harder design challenges I've had with introducing open world to Summoners Fate has been reconciling the seamless exploration with turn-based combat. The problems lie in when (and how) to communicate the transfer from one control type to the other. Is it the proximity to an enemy that triggers it, or the entering of a new map? And what happens to the enemies when you retreat? Folks who played our PAX East demo got to experience one of my earlier solutions where I utilized a blackout on unexplored maps, with a yellow "portal" ring that served as the entrance to the level. It served its purpose, but it introduced a lot of friction in that the portals diminished your connection to the experience: they looked unnatural with the environment and they restricted your freedom to enter the map where you wanted. For our latest iteration, we've introduced a "fog of war" style design thats often employed in real-time strategy games. Kelly has more appropriately named this feature the "mist of mayhem" since you're not actually at war and the revealed maps need not contain enemies (they could be more whimsical encounters with a fairy princess or a goblin birthday party). The basic idea is that the world is shrouded in a mist over all the areas you have yet to explore. When you enter the mist, it disperses to reveal new areas. If there are enemies in the area you reveal, the camera pans to the battle area and tints out the non-playable area outside the battle. When you initiate a retreat, the mist reforms over that area, allowing the enemies to heal and reposition themselves relative to where you re-enter that map. https://www.youtube.com/watch?v=go2eSsIvADk This improves over our previous solution by providing the player with total freedom to enter a map from any direction and creating an aesthetic that feels natural in the environment. The border of the mist also signals where potential combat transitions could take place. Keep in Touch I remain diligently busy with completing single player for our next major build update. In the meantime, feel welcome to reply with any questions you may have. I am also available on Discord. Our verified server is: https://discord.gg/d20studios (https://discord.gg/d20studios) and my username is RossD20Studios. Hit me up anytime :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 11, 2021, 09:16:59 AM Let's Talk Tactics Game Design
Today I'll be making a guest appearance on Keith Burgun's game design show to discuss Summoners Fate and game design. Keith is a fellow tactics developer currently working on Gem Wizards Tactics (https://store.steampowered.com/app/1360270/Gem_Wizards_Tactics/). Should be a lot of fun - join us at 12PM MT at Keith's twitch channel: https://m.twitch.tv/keithburgun/profile (https://m.twitch.tv/keithburgun/profile) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on January 27, 2021, 12:34:26 PM How Randomness Contributes to Strategic Thinking
As an interesting follow up to my appearance on Keith's show, we got to talking about the value of strategy games and the role of randomness. Keith has some interesting points about how randomness should be avoided in strategy games, but I believe randomness actually contributes to the development of strategic thinking and can be an effective mechanic. Here's why: https://gamasutra.com/blogs/RossPrzybylski/20210127/376691/How_Randomness_Contributes_to_Strategic_Thinking.php Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on February 02, 2021, 09:26:58 AM And so the prophecy foretold, a future generation of D20Studios developers would rise up and do great things... Ross's son Wesley and Peter's son Michael create a game together in their first game jam!
Ancient Blade (https://summonersfate.com/images/forum/ancientBladeGameplay.gif) For those who aren't familiar, a game jam is an event where participants are challenged to create an entire game over a short period of time (in this case 48 hours) that meets a particular theme. For this year's Global Game Jam, the theme was "Lost and Found". My son Wesley pitched, designed and programmed "Ancient Blade". He worked remotely with a team member (Peter's son Michael) who created artwork for the game per the asset list defined in his game design document. Throughout the event, he took feedback from industry professionals and applied this to improve his game with each iteration. I was in awe to see how fast his young mind works and how passionately he embraced the challenges he encountered to make his game the best he could. While it's no secret Wesley looks up to me and wants to be a game developer like his daddy, in these moments watching him, he was my inspiration and role-model to aspire to. Play Ancient Blade at: https://globalgamejam.org/2021/games/ancient-blade-3 (https://globalgamejam.org/2021/games/ancient-blade-3) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on May 19, 2021, 12:39:04 PM Summoners Fate Wins Big in the Big Indie Pitch Competition
First off, thank you all for being so kind, patient and supportive during our development process. It means so much to get your personal messages of encouragement and know that you're still behind me in this journey we're on together. I hope this update brings a smile and some joy to your day. Check Out Our Award-Winning Pitch I'm pleased to share that Summoners Fate just won third place in the Big Indie Pitch competition! Not only did we get a chance to validate our game with veteran game journalists and publishers, we also take away a $3000 prize package in marketing and exposure with Pocket Gamer and 148Apps. Here's a video of the winning pitch I delivered: https://www.youtube.com/watch?v=5GP_EcQCJcM But, the build Ross, what about the build?! As ecstatic as I am about our recent victory, I am absolutely thrilled to announce the release details for our long-anticipated single-player build. When to Expect the New Build: We plan to release the new build to prerelease players next month (June). I've just completed all the content planned for this release, and now it's just a matter of fixing known issues and optimizing the experience. I don't have an exact date. The timing will depend on final testing as well as review process for the Apple submission. My goal is ASAP, and I will commit to delivering before the end of June, whatever state it's in. What To Expect in the New Build: The next release of Summoners Fate is all about the single player experience. When you first login, you'll be transported to the forest realm where you'll once again help Sylvia, the Druid save the forest - only this time it will introduce our free-roam, open world mechanics including campsites, lore and fate encounters. (https://summonersfate.com/images/forum/newPlayscreen.png) The Cosmic Tortoise invites you to relax by the fire and play Summoners Fate. Upon completing this mission, you'll be presented with our new Play menu featuring the fan-favorite tortoise who has evolved into a key character within the game, carrying the burden of your growing card collection as well as opening portals to new worlds. From the play menu, you'll be able to choose the new Adventure mode or Battle mode (the gameplay mode you know and love from our earlier builds). (https://summonersfate.com/images/forum/adventureOrBattle.png) Adventure or Battle? Choose Your Fate Adventures have three chapters, each featuring a different world. You'll choose a starting Summoner and begin your quest to defeat the three bosses. Worlds are populated with a combination of hand-crafted battles, fate encounters, shops, treasure and camp sites, selected through procedural curation to ensure you'll have a unique experience each time you play. Note: For the sake of getting this build out to you sooner, there will be 3 different world biomes (dungeon, forest and desert), surfaced in a linear order, and with fixed bosses. For full release, I have plans for at least 2 additional biomes as well as up to 3 potential bosses per biome. For future builds, the biome order will also become dynamic (rather than linear) with the enemies scaling in difficulty according to the number of chapter the world is played on. Another great feature in the upcoming build: You'll be able to switch between single player and multiplayer/battle mode at will. Battles and deckbuilding for multiplayer can be accessed directly from the settings menu, and upon battle completion, you'll return seamlessly to your current single player world. And with our new asset caching, load times between battles have been virtually eliminated. Lore - Our Unique Way of Telling Stories Battles in Summoners Fate are complimented by story presented through fate encounters and lore. In a previous update, I discussed how Fate Encounters will use D20 dice to determine the outcome of light RPG scenarios (ex: freeing a caged bear) to deliver story, activate events and unlock new characters. Lore is a new mechanic to Summoners Fate that I designed to help bridge the gap between these encounters and the story of the world and its characters. Scrolls containing lore can be dropped by defeated enemies and discovered while searching objects. The text in these scrolls can: Identify and provide flavor and depth to characters you encounter in the current world you are exploring Reveal the identify of the world boss and tactics useful for defeating them Reveal interesting insights about the world of Summoners Fate (this is called "universal lore") We've found that lore can foster emergent story telling due to the random timings of its reveals with the encounters in the world. I think lore will also help further connect you to the characters you so diligently command in battle. (https://summonersfate.com/images/forum/whyDoWeLookUp.png) If nothing else, lore should ease any concerns you may have about the characters looking up at you Until Next Time I know you're all super excited to get your hands on the new build, and believe me, I am too! I can't wait to see our Discord and forums ignite with your feedback and ideas for new fate encounters and lore. I have a strong feeling the new adventure mode is going to spark some amazing creativity in our community. See you next month for the release of Summoners Fate adventures! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 03, 2021, 09:04:49 AM Thanks to our player feedback, Summoners Fate now has new UI optimized for PC. Check it out!
(https://summonersfate.com/images/forum/summonersFate_summonTreant.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 04, 2021, 10:16:36 AM Happy 4th of July!
Whether you are shooting fireworks or having toasted marshmallows with your friends (even if your friend is a Bear ;)), we at D20Studios hope you have a great day. (https://summonersfate.com/images/forum/July4th.png) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 05, 2021, 07:39:44 AM Good news! Summoners Fate is now on Steam as Coming Soon. We invite you to Wishlist it now (https://store.steampowered.com/app/1681840/Summoners_Fate/) and help us spread the word.
(https://summonersfate.com/images/forum/wishlistSummonersFateOnSteam.png) (https://store.steampowered.com/app/1681840/Summoners_Fate/) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 12, 2021, 03:36:19 PM We are beginning a Guide to Summoners Fate on our new Steam page. There we will be doing a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 1 of the Guide is called "Why Do We Look Up?"
Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/2976299991819349698) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_01.png) (https://store.steampowered.com/news/app/1681840/view/2976299991819349698) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 14, 2021, 07:32:42 AM Check out this awesome preview article (https://www.pocketgamer.com/articles/087324/summoners-fate-hurling-squirrels-in-a-roguelike-deck-builder/) from Pocket Gamer on Summoners Fate!
(https://summonersfate.com/images/forum/sfPreview.png) (https://www.pocketgamer.com/articles/087324/summoners-fate-hurling-squirrels-in-a-roguelike-deck-builder/) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 18, 2021, 10:27:41 AM Have you checked out our Summoners Fate Guide Part 1: Why Do We Look Up (https://store.steampowered.com/news/app/1681840/view/2976299991819349698)? on our Steam page yet? We'd love you to visit, and give us a Thumbs Up if you liked it ;)
Part 2: Exploration is coming out tomorrow. In this section, we deep dive into our Mists of Mayhem, Fate Encounters, Lore, Difficulty & more. Here's a a preview GIF: (https://summonersfate.com/images/forum/enteringMistOfMayhem.gif) (https://store.steampowered.com/app/1681840/Summoners_Fate/) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 19, 2021, 04:12:57 PM New! Part 2 of our Summoners Fate Guide on Steam is live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 2 of the Guide is called "Exploration," where we delve into our Mists of Mayhem, Fate Encounters, Lore & more.
Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/2976300444264645274) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_02.png) (https://store.steampowered.com/news/app/1681840/view/2976300444264645274) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 21, 2021, 10:11:00 AM Lore - Our Unique Way of Telling Stories
Summoners Fate has a unique approach to storytelling. There are no complex names, politics or locations to burden your memory. There is no character dialog to scroll through. What remains is a personalized and emergent story experience that unfolds through your interactions in the game. This is accomplished by our signature lore mechanic.....Keep reading on our Steam page. Part 2: Exploration (https://store.steampowered.com/news/app/1681840/view/2976300444264645274) of our Summoners Fate Guide is now live. (https://summonersfate.com/images/forum/loreSkeletonDragons.jpg) (https://store.steampowered.com/news/app/1681840/view/2976300444264645274) Lore certainly paints a picture, doesn't it? If you see this lore, a Skeleton Dragon inhabits your world. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 24, 2021, 06:32:04 AM Choose Your Difficulty
Difficulty determines your number of lives (or continues), enemy health and the kinds of monsters you’ll face in battles. Casual mode is designed to help players who are new to the genre learn how to play, while Hardcore mode offers a roguelike experience with permadeath. The standard difficulty is balanced for those seasoned in turn-based tactics and deckbuilding games and new to the unique mechanics of Summoners Fate... Keep reading on our Steam page. Part 2: Exploration (https://store.steampowered.com/news/app/1681840/view/2976300444264645274) of our Summoners Fate Guide is now live. (https://summonersfate.com/images/forum/chooseDifficulty.jpg) (https://store.steampowered.com/news/app/1681840/view/2976300444264645274) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 24, 2021, 11:36:01 AM Live Streaming Tonight - 7PM - 1AM MT & New DEMO
(https://summonersfate.com/images/forum/RossStreaming.jpg) (https://steamcommunity.com/broadcast/watch/76561198096395883) Click on this image between 7PM - 1AM MT tonight to view our live stream on our Steam page We're excited to announce that Summoners Fate has been featured in the Dreamhack Beyond Event on Steam that runs from Saturday July 24th-July 31st. To celebrate, we're offering a free demo (https://store.steampowered.com/app/1681840/Summoners_Fate/) of Summoners Fate on our store page that will be available during the Dreamhack Event. The demo features the Prelude chapter that will introduce you to combat and exploration and challenges you to fight one of the many powerful bosses at the end, should you dare... We'll also be streaming our full adventures mode and battle mode throughout this week so you can get a sneak peak of the gameplay in store for you in the upcoming full version. I will be live tonight broadcasting on Steam between 7PM-1AM MT. Be sure to check it out and share your questions and comments in the chat - click here for the Live Stream (https://steamcommunity.com/broadcast/watch/76561198096395883) between 7PM - 1AM MT. We look forward to seeing you there! ;D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on July 30, 2021, 05:04:51 AM Free Demo - Until Saturday
(https://summonersfate.com/images/forum/E7E73WIX0AUeb09.png) (https://store.steampowered.com/app/1681840/Summoners_Fate) We are now offering a free demo (https://store.steampowered.com/app/1681840/Summoners_Fate/) of Summoners Fate on our store page that will be available during the Dreamhack Event, ending Saturday, 7/31. The demo features the Prelude chapter that will introduce you to combat and exploration and challenges you to fight one of the many powerful bosses at the end, should you dare... ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 02, 2021, 03:12:33 PM New! Part 3 of our Summoners Fate Guide is now live on our Steam page (https://store.steampowered.com/app/1681840/Summoners_Fate/). This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 3 of the Guide is called "Strategic Resource Management," where we cover managing your resources including your Summoner, your hero companions, your deck of cards, lives, gold, dice, and… marshmallows? :whome: Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/2977426980067398050) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_03.png) (https://store.steampowered.com/news/app/1681840/view/2977426980067398050) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 04, 2021, 05:25:32 AM "Want to impress a fairy with your smooching skills? Spend some dice." ;)
Summoners Fate Guide Part 3: Strategic Resource Management is now live on Steam (https://store.steampowered.com/news/app/1681840/view/2977426980067398050). (https://summonersfate.com/images/forum/fairyKiss.gif) (https://store.steampowered.com/news/app/1681840/view/2977426980067398050) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 07, 2021, 07:20:18 AM Oooooh! Shiny! Goblins love gold.
(https://summonersfate.com/images/forum/GoblinsShiny.gif) (https://store.steampowered.com/news/app/1681840/view/2977426980067398050) Learn more by reading our Summoners Fate Guide Part 3: Strategic Resource Management on Steam (https://store.steampowered.com/news/app/1681840/view/2977426980067398050). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 09, 2021, 04:23:23 PM New! Part 4 of our Summoners Fate Guide is now live on our Steam page (https://store.steampowered.com/app/1681840/Summoners_Fate/). This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 4 of the Guide is called Turn-Based Tactics, where we cover how, through player-driven development, we designed intuitive mechanics that make combat easy to pick-up and play without sacrificing the desired deep strategy.
Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/2977427885069252700) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_04.png) (https://store.steampowered.com/news/app/1681840/view/2977427885069252700) While you're reading our guide, do be sure to click the Wishlist button, if you haven't already ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 14, 2021, 07:08:42 AM There are no submenus or ability buttons in Summoners Fate. Instead, characters automatically perform the appropriate action for the target you select. For example, Paladins have a melee attack and a healing ability. If you want to attack, drag to an enemy unit. If you want to heal, drag to an injured ally.
In the video below, Cleric can attack the Skeleton Breaker or heal the injured Fighter Mage. She heals her injured ally. Read more - Summoners Fate Guide Part 4: Turn-Based Tactics is now live on Steam (https://store.steampowered.com/news/app/1681840/view/2977427885069252700). (https://summonersfate.com/images/forum/healAllyKelly.gif) (https://store.steampowered.com/news/app/1681840/view/2977427885069252700) While you're reading our guide, don't forget to click the Wishlist button, if you haven't already ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 16, 2021, 03:38:45 PM New! Part 5 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 5 of the Guide is called Team and Deckbuilding, where we cover topics such as card collecting, balance, synergy, factions, and more. Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/2971798819109628799) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_05.png) (https://store.steampowered.com/news/app/1681840/view/2971798819109628799) While on our Steam page, do be sure to click the Wishlist button, if you haven't already ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 19, 2021, 09:12:16 AM You hurl a squirrel at an Orc. With a satisfying thud, it donks the orc and jumps to the ground. What do you do next? A) Mutate it into the Super Human Hulk Squirrel B) Turn it into a furry suicide bomber C) Breed it into an army of ankle biter rodents
Which would YOU choose? :whome: (https://summonersfate.com/images/forum/chooseACardBranded.gif) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 21, 2021, 03:52:18 PM From the mighty dragon to the humble squirrel, every card in Summoners Fate provides tactical value.
(https://summonersfate.com/images/forum/dragonVsSquirrelHighRes.gif) (https://store.steampowered.com/news/app/1681840/view/2971798819109628799) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Alain on August 23, 2021, 03:01:53 AM That's cool, I like these card animations. "Just a harmless squirrel" is what I thought, when I first encountered another squirrel (https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Toski%2C%20Bearer%20of%20Secrets) recently ;)
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 23, 2021, 08:30:47 AM That's cool, I like these card animations. "Just a harmless squirrel" is what I thought, when I first encountered another squirrel (https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Toski%2C%20Bearer%20of%20Secrets) recently ;) Thanks, Alain! Indeed... you gotta watch out for those squirrels... you never know what they're plotting next :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 23, 2021, 10:18:48 AM New! Part 6 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 6 of the Guide is called Meaningful Environment, where we'll discuss why our compelling turn-based tactics game has meaningful environment.
Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/2971798819109630325) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_06.png) (https://store.steampowered.com/news/app/1681840/view/2971798819109630325) While on our Steam page, do be sure to click the Wishlist button, if you haven't already ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 26, 2021, 11:28:13 AM (https://summonersfate.com/images/forum/burnDownForestBranded.gif) (https://store.steampowered.com/news/app/1681840/view/2971798819109630325)
Pyromancer casts Conflagration to burn down the forest. Burnt trees still block movement, but not line of sight, leaving the Insectoids exposed. Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on August 31, 2021, 05:34:59 AM We're taking Summoners Fate on the road & heading to PAX West (https://west.paxsite.com/) this Friday. Check out our devlog on Steam (https://store.steampowered.com/news/app/1681840/view/2958289941745279119) to learn more!
(https://summonersfate.com/images/forum/Pax10West 2021.png) (https://store.steampowered.com/news/app/1681840/view/2958289941745279119) While on our Steam page, do be sure to click the Wishlist button ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 01, 2021, 03:59:39 PM Free Demo
(https://summonersfate.com/images/forum/E7E73WIX0AUeb09.png) (https://store.steampowered.com/app/1681840/Summoners_Fate) We're heading to PAX West (https://west.paxsite.com/) this Friday to showcase Summoners Fate! To celebrate, we have our Demo up on our Steam page (https://store.steampowered.com/app/1681840/Summoners_Fate/) once again. We'd love you to check it out! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 03, 2021, 02:32:57 PM Hello from PAX West
Hello, Summoners Fate players! from Seattle! (https://summonersfate.com/images/forum/IMG_20210902_164725_2.jpg) PAX West has just begun, and though we've been incredibly busy with showcasing Summoners Fate to some awesome gamers, we wanted to share some pictures: (https://summonersfate.com/images/forum/IMG_20210903_085644.jpg) Here is our set-up - we've got 4 IPads set up on tripods as well as 2 laptops (https://summonersfate.com/images/forum/IMG_20210903_085658.jpg) Step right up! ;D (https://summonersfate.com/images/forum/IMG_20210903_101052.jpg) (https://summonersfate.com/images/forum/IMG_20210903_104434 (1).jpg) The booth has been quite busy, and we have heard some great excitement from fellow gamers looking for a turn-based tactics deckbuilder, or those who are now new converted fans of the genre! If you are at PAW West, definitely stop by the PAX10 area, we'd love to meet you in person :) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 06, 2021, 11:14:13 AM New! Part 7 of our Summoners Fate Guide is now live. This is a series of posts dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 7 of the Guide is called Advanced Tactics. Here we'll talk about how our advanced mechanics take turn-based tactics to the next level...of awesome :gentleman:
Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/5147038099500681950) to check it out (https://summonersfate.com/images/forum/guideToSummonersFatePart_07.png) (https://store.steampowered.com/news/app/1681840/view/5147038099500681950) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 10, 2021, 07:43:51 AM Counter Attack
Each character gets one counter attack per round unless they are: 1. Backstabbed 2. Overkilled 3. Not able to attack (ex: frozen or out of range) (https://summonersfate.com/images/forum/counterAttackBackstab.gif) (https://store.steampowered.com/news/app/1681840/view/5147038099500681950) Here, Marauder will counter attack if targeted from the front, knocking Insectoid into spikes. By backstabbing, he avoids a counter attack. We take a deeper dive in our latest Steam Devlog here (https://store.steampowered.com/news/app/1681840/view/5147038099500681950). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 11, 2021, 12:34:57 PM One of the most common questions is around our decision to make Summoners Fate top down. The top down perspective was purposively chosen to ensure that the characters' directional facing has tactical significance. A quick glance at the battlefield provides instant information on which characters pose a counter attack threat and which could potentially be backstabbed. This dimension of directional facing powers advanced tactics that clever players can leverage to outwit even the most steadfast of opponents.
We take a deeper dive in our latest Steam Devlog here (https://store.steampowered.com/news/app/1681840/view/5147038099500681950). (https://summonersfate.com/images/forum/ShieldTactics.gif) (https://store.steampowered.com/news/app/1681840/view/5147038099500681950) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 13, 2021, 10:32:06 AM PAX West Recap
New! Read our latest Steam devlog PAX West 2021 Recap: An Amazing Expo! (https://store.steampowered.com/news/app/1681840/view/2959417019564374806) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 20, 2021, 11:42:45 AM New! Part 8 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.
For the next several weeks, the Summoners Fate Guide will focus on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe: - Void - Chaos - Celestial - Arcane - Nature In Part 8 of our Guide to Summoners Fate, we'll begin by examining the first primal magic: Void. Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/5201084465218281541) to check it out! (https://summonersfate.com/images/forum/guideToSummonersFatePart_08.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218281541) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 27, 2021, 11:20:31 AM New! Part 9 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.
For the next several weeks, the Summoners Fate Guide will focus on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe: - Void (https://store.steampowered.com/news/app/1681840/view/5201084465218281541) - Chaos - Celestial - Arcane - Nature In Part 9 of our Guide to Summoners Fate, we'll be examining the second primal magic: Chaos. Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/5201084465218411291) to check it out or click the image below! (https://summonersfate.com/images/forum/guideToSummonersFatePart_09.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218411291) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on September 30, 2021, 03:35:29 PM Podcast Tonight I will be joining the Got Our Attention Podcast tonight at 7 pm MDT/9 pm EDT to discuss Summoners Fate. Come check it out! :) http://twitch.tv/sassgamers (http://twitch.tv/sassgamers) http://trovo.live/sassgaming (http://trovo.live/sassgaming) http://youtube.com/sassgaming (http://youtube.com/sassgaming) (https://summonersfate.com/images/forum/RossGotOurAttention.jpg) (http://twitch.tv/sassgamers) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 03, 2021, 08:42:18 AM Explore many different environments as you choose your Summoners Fate.
(https://summonersfate.com/images/forum/summonersFate_fallscene.jpg) (https://store.steampowered.com/app/1681840/Summoners_Fate/) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 04, 2021, 04:35:40 PM New! Part 10 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.
For the next several weeks, the Summoners Fate Guide will focus on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe: - Void (https://store.steampowered.com/news/app/1681840/view/5201084465218281541) - Chaos (https://store.steampowered.com/news/app/1681840/view/5201084465218411291) - Celestial - Arcane - Nature In Part 10 of our Guide to Summoners Fate, we'll be examining the third primal magic: Celestial. (https://summonersfate.com/images/forum/celestialSpells1.png) Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/5201084465218779771) to check it out or click the image below! (https://summonersfate.com/images/forum/guideToSummonersFatePart_10.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218779771) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 07, 2021, 03:29:08 PM Celestial magic inspires, protects and rejuvenates the spirit. It can even call forth a guardian angel from the sky to save you.
(https://summonersfate.com/images/forum/celestialSpells2.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218779771) Read more in our latest Steam Devlog here (https://store.steampowered.com/news/app/1681840/view/5201084465218779771). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 09, 2021, 09:55:52 AM We've been working hard to incorporate the much-requested Fast Travel on our Summoners Fate map. What do you think?
(https://summonersfate.com/images/forum/WhoNeedsLegs.gif) (https://store.steampowered.com/app/1681840/Summoners_Fate/) Who needs legs? ;) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 12, 2021, 04:56:20 PM New! Part 11 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.
We have been focusing on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe: - Void (https://store.steampowered.com/news/app/1681840/view/5201084465218281541) - Chaos (https://store.steampowered.com/news/app/1681840/view/5201084465218411291) - Celestial (https://store.steampowered.com/news/app/1681840/view/5201084465218779771) - Arcane - Nature In Part 11 of our Guide to Summoners Fate, we'll be examining the fourth primal magic: Arcane. (https://summonersfate.com/images/forum/arcaneSpells2.png) Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/5201084465218887029) to check it out or click the image below! (https://summonersfate.com/images/forum/guideToSummonersFatePart_11.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218887029) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 15, 2021, 05:48:23 AM Arcane magic in Summoners Fate offers players the greatest control over their cards and the battlefield. It takes special finesse to play these spells effectively.
(https://summonersfate.com/images/forum/arcaneSpells3.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218887029) Read more in our latest Steam Devlog here (https://store.steampowered.com/news/app/1681840/view/5201084465218887029). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 18, 2021, 12:27:01 PM New! Part 12 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.
We have been focusing on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe: - Void (https://store.steampowered.com/news/app/1681840/view/5201084465218281541) - Chaos (https://store.steampowered.com/news/app/1681840/view/5201084465218411291) - Celestial (https://store.steampowered.com/news/app/1681840/view/5201084465218779771) - Arcane (https://store.steampowered.com/news/app/1681840/view/5201084465218887029) - Nature In Part 12 of our Guide to Summoners Fate, we'll be examining the final primal magic: Nature. (https://summonersfate.com/images/forum/natureSpells1.png) Head over to our Steam page (https://store.steampowered.com/news/app/1681840/view/5201084465218989165) to check it out or click the image below! (https://summonersfate.com/images/forum/guideToSummonersFatePart_12.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218989165) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 21, 2021, 05:18:53 PM Nature magic is associated with the life energy of plants and animals, evolution and survival of the fittest. Druids, elf mages, and orc shamans alike draw upon nature magic in various ways: sometimes calling upon the earth and vegetation itself and sometimes from their inner life force to augment natural fighting abilities to superior status.
(https://summonersfate.com/images/forum/natureSpells2.png) (https://store.steampowered.com/news/app/1681840/view/5201084465218989165) Nature magic definitely has some humor built into it ;) Read more in our latest Steam Devlog here (https://store.steampowered.com/news/app/1681840/view/5201084465218989165). Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on October 22, 2021, 02:37:45 PM Streaming Now!
(https://summonersfate.com/images/forum/Capture.PNG) (https://store.steampowered.com/app/1681840/Summoners_Fate/) Join us! I'm streaming now as featured in the Steam Digital Table Fest RPG Edition & available to watch, Wishlist & demo on our Steam page here. (https://store.steampowered.com/app/1681840/Summoners_Fate/) (https://summonersfate.com/images/forum/023eb415152f9c2dbe807af53275f72096cf4275.png) (https://store.steampowered.com/app/1681840/Summoners_Fate/) We'd love to see you there - appreciate the support! ;D Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 06, 2021, 10:47:23 AM Winner of the Nordic Game Discovery Contest!
(https://summonersfate.com/images/forum/ngdc.s5.grand_.finals.winners.v3.850.560-679x447.jpg) (https://nordicgame.com/ngdc-season-v-game-of-the-year-and-peoples-choice-revealed/) We are so please, grateful, and still in shock over our WIN at the Nordic Game Discovery Contest (NGDC) Season V during the NG21 Autumn online conference. On Friday, November 5th, I went 4 rounds with 2 other finalists, answering questions on the fly about topics such as game design and our business plan from judges at Tencent, Xsolla, and WhisperGames - all LIVE on Twitch! It was intense, and ultimately Summoners Fate emerged the winner! ;D You can read more about it here (https://nordicgame.com/ngdc-season-v-game-of-the-year-and-peoples-choice-revealed/). Thank you to all of you who came out to support us! Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on November 15, 2021, 04:36:04 PM Studio Tour
(https://summonersfate.com/images/forum/maxresdefault.jpg) (https://www.youtube.com/watch?v=csYJgCZSjZo) Go behind the scenes at D20Studios to see a glimpse of the humorous yet surprisingly accurate reality of our day-to-day making Summoners Fate here (https://www.youtube.com/watch?v=csYJgCZSjZo) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on December 06, 2021, 01:47:00 PM (WIP) Exploring new heights and new depths in Summoners Fate: Introducing forest caves!
What do you think? Anything we should change? http://www.youtube.com/watch?v=ZUSBPS7Y1No (http://www.youtube.com/watch?v=ZUSBPS7Y1No) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 18, 2022, 08:54:58 AM Phew, it's been some busy months, but we're almost there!
Summoners Fate will be available on Steam Monday June 20th (Early Access) Demo available on our store page here (https://store.steampowered.com/app/1681840/Summoners_Fate/). If you're curious to see just how far along the game has come, check out these great videos from some of my favorite content creators, Wanderbots and Retromation: "This is a solid deck builder roguelike. It’s got a lot of features that I love. It plays completely differently from a lot of other ones on the market [closer to Hearthstone or MtG]. It is a ton of fun." - Wanderbots https://www.youtube.com/watch?v=lZ4RdCFfW9w "I’m impressed… I’m pleasantly surprised. This is not like anything I’ve ever played…while being a little like everything I’ve ever played" - Retromation https://www.youtube.com/watch?v=A3-S3D0gltE Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 24, 2022, 08:04:41 AM Summoners Fate Now Available on Steam
Play the demo and get the game on our Steam page here: https://store.steampowered.com/app/1681840/Summoners_Fate/ (https://store.steampowered.com/app/1681840/Summoners_Fate/) Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: Alain on June 26, 2022, 11:34:17 PM Congratulations, have a great launch! :coffee:
Title: Re: Summoners Fate - Turn-based strategy rpg+ccg adventure Post by: RossD20Studios on June 29, 2022, 03:36:26 PM Congratulations, have a great launch! :coffee: Thanks so much, Alain! This is my first release on Steam, so I wasn't sure what to expect, but we just achieved "Very Positive" Steam rating from player reviews which I'm very pleased with. I think if we put in the hard work during our Early Access, we have the chance to really take off in our 1.0 release. :beer: Cheers! |