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Title: Sleeping With Third Eye Open | Hotel,Folklore and cosmic horror ,Isometric RPG Post by: Khanin on January 03, 2018, 02:58:28 PM (https://i.imgur.com/4sOAEFn.gif) (https://i.imgur.com/Wp9PPcb.png) "2D | Isometric | Choice-Matters |Role-playing game" Prototype build footage | 'Sneak-peak' https://www.youtube.com/watch?v=VkaY9h2QKp4& 'This Sneak-peak will introduce you to the setting and tone of the game, as well as some of the core systems.' Music and Sound by @Spellbang (https://twitter.com/spellbang) (https://i.imgur.com/isRQmW6.png) 'STORY' You’ve been meaning to go on a vacation now for years. Hotel Nitara seems like the pitch-perfect spot for it. Nitara would be an exotic, natural paradise even if there wasn’t a top-of-the-line resort built on top designed to cater to you every second of every day. But something is off. There’s this group of scout kids staying there that look like they’ve seen a ghost. You overhear murmurs of missing guests from the hotel staff. A weird marking shows up on your door… and then you find a corpse in your room, intertwining you with a chain of events involving a criminal power vacuum and a terrible conspiracy. Maybe you should have just stayed home. But then, you were looking for a change of pace... 'ABOUT' "Sleeping with third eye open" is a 2D isometric ,narrative, role-playing game. As player taking role as a guest booking in for a week stays at NITARA hotel, Revealing itself surreal terrifying events to its patron. A narrative that are branching into horror, science fictional or Noire themed. Sleeping with third eye open is 2D isometric game about creating a calming escapism with thrilling twist experience of a vacation. a cosmic horror and folk tale with a whimsical touch. Fantasy elements of fictional superstition believe ,that is essentially about people's emotion and connection. Telling Its tale with a Role-playing game as a tool. Sleeping with third eye open's fictional narrative is inspired by Southern-east folklore, Thai mythology and Golden triangle. 'GENRES' : Choice-Matters | Story rich | RPG | Horror | Mystery 'PLATFORM' : PC ,Mac and Linux (currently) More at the Game site sleepingwiththirdeyeopengame.com (http://sleepingwiththirdeyeopengame.com) or Follow the Game news on @SW3EO (https://twitter.com/SW3EO) | or the Game build at GameJolt (https://gamejolt.com/games/SW3EO/313424) Sleeping with third eye open game is developing by Me | @ThreeEyeDude (https://twitter.com/ThreeEyedDude) (https://i.imgur.com/J4SWYN8.png) (https://i.imgur.com/gb4yCTk.gif) "A lobby scene of the 'NITARA hotel' (https://i.imgur.com/hUlMdi8.png) (https://i.imgur.com/Ps2rjjm.png) (https://i.imgur.com/tlFGsHk.gif) (https://i.imgur.com/IpdDreU.png) (https://i.imgur.com/hUlMdi8.png) (https://i.imgur.com/aGbz0YW.png) (https://i.imgur.com/Aiv8PBT.png) (https://i.imgur.com/t9SohJP.png) "A snippet screenshot of discovering some disturbance scene' (https://i.imgur.com/hUlMdi8.png) (https://i.imgur.com/TwgOqTG.png) (https://i.imgur.com/vuxUA5Z.gif) (https://i.imgur.com/zLoYlvZ.png) (https://i.imgur.com/u5wwvz0.gif) (https://i.imgur.com/ESU3xjB.png) (https://i.imgur.com/hUlMdi8.png) (https://i.imgur.com/RhuW1rE.png) (https://i.imgur.com/bO8EgT2.gif) 'DEVLOG CHAPTERS' UPDATE 00 : { ART DIRECTION and PLAN } | Renovating Hotel Blood and Bones (July 2018) (https://forums.tigsource.com/index.php?topic=63621.msg1385010#msg1385010) UPDATE 01 : { GAMEPLAY COVERAGE and FEATURES } | "Hotel Etiquette for the Mythical patron" (Oct 2018) (https://forums.tigsource.com/index.php?topic=63621.msg1393532#msg1393532) {NEW!} HIATUS : { Updtae on Game development status + Build 1.0.1 (July 2019) (https://forums.tigsource.com/index.php?topic=63621.msg1393532#msg1393532) (https://i.imgur.com/hUlMdi8.png) COMPANIONS CHARACTER (https://i.imgur.com/sjFwpT1.png) Staff Companions :(https://i.imgur.com/8DdjY7W.png) (https://i.imgur.com/yj2CzVS.png) Malila - A Receptionist, front desk administrator. Resources : Access to hotel administration and guest's Information. Khan - A Hotel lobby boy, guest relation agent. Resources : Access to service areas. guest relation authorization (https://i.imgur.com/AJG3Vna.png) (https://i.imgur.com/3g72hn1.png) (https://i.imgur.com/a2BwCPU.png) Patron Companions : Jun - A golden child of a wealthy family, A VIP guest on a Ongoing continuous vacation. Resources : Wealth resources. Access to privileged services and area. Tanya - A Biology graduated foreigner , botanist visiting on her vacation and expedition. Resources : Deep botanic insights. Access to Tanya's portable biology research kit (https://i.imgur.com/qbwfaAa.png)(https://i.imgur.com/GfUeOyz.png)(https://i.imgur.com/83dmCvo.png) Freelancer Companions :Artitat - Roguish freelancer with hidden agendas. Resources : Access to an underground network and muscle jobs. Alisa - Detective. A rebellious, determined woman with a heart for conflict. Resources : Access to investigation insights and official records. (https://i.imgur.com/uTmipPs.png) (https://i.imgur.com/cbC5bXl.png) (https://i.imgur.com/fdBnMC4.png) Mythical Companions : Da - The mysterious scout troop leader, who happens to also be a witch. Resources : Witchcraft rituals. Folk insights. ? ? ? - ? ? ? Resources : A connection to the plane beyond reality. A Pre-Teaser www.youtube.com/watch?v=gAQ4-cbO3Ro (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/kpx1RtW.gif) (https://i.imgur.com/UBVkEwd.gif) (https://i.imgur.com/n9nmjhe.gif) (https://i.imgur.com/nlc3nni.gif) Previous Post : "Hello Everyone and Happy 2018! :coffee: My name is Kian here. I'm 24 architecture-major graduated freelancer. But, my passion lie in making video games ,and at the moment,for create something i ,myself, would love to play. hopefully there will be someone like me who will enjoy it and make me feel less like a freak. So, I've been working on this game on my part time in these past recent months, Here's a good time that i share this project i have been working on : Devlog: | 03/01/2018 , The beginning. Hi all, Kian here. first i have apologize for my poor English writing ability, if any error so bare with me. I have studying C# with unity for this past year. I also have basic in modeling and passion in art. So, in these just recent months i have been developing and design this game by myself. The story itself have been in process on my mind since many years now but, i was struggling to find the platform to tell the story, like a play or a short-film. then it hit me!, A Game! of course. I love games! and it's a amazing way of telling the story. And, so here we are.. The reason behind my setting is because I've always been intrigued on how hotels work in general. To take yourself out of daily, comfortable environment and routine and place yourself in this luxurious vacation exotic scenario that aim to refresh or re-vision your thoughts and your way of thinking. And also, the idea of hotel rooms fascinates me,the same yet different scenario of events that happened in the same space as you and everybody in. and My decision to place the events in this exotic south-eastern Asian; As i am Thai myself, I'm finding my native believe and ritual enchanting. Definitely inspired by true local believe and their understanding to world ,as I feel it was under-presented. The design and story were inspired base on research but adopt to fit the fictional aspect. Kian. || PREVIOUS DEVLOG | {'Drafting and Brainstorming ideas'} || " BEWARE for poorly wording and grammar errors and poor." Chapter #01 : Characters | 'Friends , Lovers or Chess pieces' (https://forums.tigsource.com/index.php?topic=63621.msg1368363#msg1368363) Chapter #02 : Your Hotel room | 'Room is where the heart is' (https://forums.tigsource.com/index.php?topic=63621.msg1368899#msg1368899) Chapter #03 : Perception & GUI :Interaction | 'Astral perception!' (https://forums.tigsource.com/index.php?topic=63621.msg1369152#msg1369152) Chapter #04 : Interface : pause // Quest | 'Writing on the palm of your interface hands' (https://forums.tigsource.com/index.php?topic=63621.msg1370080#msg1370080) Chapter #05 : Narrative / Storywise | 'The third eye on the cross road' (https://forums.tigsource.com/index.php?topic=63621.msg1371288#msg1371288) Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open' (https://forums.tigsource.com/index.php?topic=63621.msg1371876#msg1371876) (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/vC5jS33.gif) SUPPORT THE STUDIO kindly by considered pre-order these game on itch.io : SW3EO : sun-torn.itch.io/sleeping-with-third-eye-open (http://sun-torn.itch.io/sleeping-with-third-eye-open) MANE : sun-torn.itch.io/MANE (https://sun-torn.itch.io/mane) Development Hub and a special prequel-contents here on ' TigSource (https://forums.tigsource.com/index.php?topic=63621)' or elsewhere : IndieDB (https://www.indiedb.com/games/SW3EO) | GameJolt (https://gamejolt.com/games/SW3EO/313424) :blink: :blink: :blink: Contact and follow The Game on Twitter : @SuntornStudio (https://twitter.com/SuntornStudio) | or Myself : @Khaninni (https://twitter.com/Khaninni) | or kian.sw3eo (at) gmail.com Title: Re: "Sleeping with third eye open" | Isometric, choice-matter story-based RPG Post by: joey4track on January 03, 2018, 03:23:21 PM You're not a freak for liking the strange and esoteric. This looks very interesting. Love the artwork and especially the color choices. Keeping a (third)eye on this one! :blink:
Title: Re: "Sleeping with third eye open" | Isometric, choice-matter story-based RPG Post by: flex$ on January 03, 2018, 05:48:44 PM visually spectacular. pair this with intriguing writing and clean mechanics and you could have something really special on your hands.
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Penguinoccio on January 04, 2018, 03:29:38 PM This looks great.
I want to play it. Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Lowbit on January 04, 2018, 05:05:19 PM Those GIFs are absolutely hypnotizing.
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Nikolas on January 05, 2018, 02:18:58 AM The looks awesome! The longer I look at the GIFs, the more fascinating details I discover. Following this!
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: O.Smith on January 05, 2018, 11:10:53 AM Adore the art style and really intrigued by the premise. Will be following this for sure.
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Danton on January 05, 2018, 01:39:46 PM Really like the look of this. Interested to see where it goes.
Doing so lead you to encounter countless crossroad of an situation that could determine many fates in this eventful week. Tailoring your experience of your stay. Discovering which mysterious event would you be involved and what truths would you unfold. Seeing how your actions could change everything including you. Sounds fantastic. Are you thinking of handling this with pre-set branches or through some kind of procedural system? A quest-based puzzle game about a solving non-linear story-line of your own by using game mechanism tools such as your basic 5 human senses, to discovering more information to help weigh your decisions. Developing skills , perks and items to provide more options for solutions While tracking consequences of your approach that will have effect on the story ,characters ,environment ,and you. I like this, but applying the five senses, might be too human, rather than game-centric -- if that makes sense. I always find it's hard to balance making the simulation engaging for the character, versus the player. Since the player can optimally see and hear things, with a rudimentary ability to touch, perhaps that should be the focus? Just a thot. All the best with it! Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: katastrophic88 on January 05, 2018, 04:27:57 PM You are not a freak, this game looks absolutely amazing. I haven't seen anything like it! From the design to the narrative you've developed thus far, I'm hooked. Do you have a website or social channels for the game that I can follow to stay updated? Not to rush you, because art takes time, but I need to play this!!
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on January 06, 2018, 10:17:39 AM Hello Guys, Kian here. :coffee:
Hope the first week of 2018 treat you kind! so Here's continue - (https://i.imgur.com/kmxxLlU.png) These are the main characters that will carry out the storylines which you will be involved with if you should take yourself on certain path. While they will have each own personal and main quest. While they are essentials to story, Choosing to involve them is optional and is 'a choice'. which will extend your consequence and outcome of your experience in different ways They also will collide with each other's quest and story according to your choices, your relationship and behaviors throughout your stays. Devlog : | Friends , Lovers ,Chess pieces From New Vegas to All Bioware's, I adore personality-rich companions and especially in 'Choice matter' games. As this game is narrative-based and no combat (But, maybe just a tiny gore). These characters are the factors of your core experiences to be emotionally involve and care. While adventurous and mysterious elements are the core. But, Empathy and relatable personalities will provide much more heartfelt narrative, more in touch with our humanity. driving the story to be more than just a fictional tale. So, I have written these characters with not just their persona or traits but with background and stories. reasons that drive them to be as they are. dreams and fears. defensive and insecure. hope and values. Which in these events , this Hotel, this week will be the breaking points for all of them || Main Characters concept art || (https://i.imgur.com/DM1z8Xz.png?1) :blink: :blink: :blink: || Main Characters Isometric appearance || (https://i.imgur.com/hvoU7ZM.png?1) DEVLOG | Character Art direction : In the beginning phase of designing characters , I were having a hard time come up with the character style. Most of isometric RPG, Base characters into 3D on isometric environment, They relies on Portrait to representing them which I ,and maybe just me, have a little hard time to feel emphasize , relate and immerse toward.required imaginations by just portrait and heavy text. Well Simply, if you don't care about the character then you choice for them wouldn't matter much. While I'm satisfy of 2D isometric looks of the characters on the environment, Isometric characters are too far for you to acknowledge their reaction except exaggerated movement I'm having hard time coming up with alternative. set direction of the portrait while having convo. The animated 'react-able to situation' portrait ( 'Harry Potter' style :wizard: ) It is still in process on how it will overall work out, and look. Right now, i was planning to use painting style portrait to animate which turn out to be.. refreshing maybe ? But I might switch to comic/cartoon like that similar to their isometric form * If you have suggestion on preference i would much appreciated Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on January 06, 2018, 10:19:53 AM *I have to apologize for my English. if you find hard to understand on my explanation.
You're not a freak for liking the strange and esoteric. This looks very interesting. Love the artwork and especially the color choices. Keeping a (third)eye on this one! :blink: visually spectacular. pair this with intriguing writing and clean mechanics and you could have something really special on your hands. This looks great. I want to play it. Adore the art style and really intrigued by the premise. Will be following this for sure. Thank you for all the words ,interest and feedback, It's overwhelming and surely is third-eye opening :blink: I'm very very much appreciated. Thank you Those GIFs are absolutely hypnotizing. The looks awesome! The longer I look at the GIFs, the more fascinating details I discover. Following this! I dont have any teaser yet, So I recon these .gif will do as i want it to give off some vibe of the game Really like the look of this. Interested to see where it goes. Sounds fantastic. Are you thinking of handling this with pre-set branches or through some kind of procedural system? I'm going do a another post elaborate on this too, It will be more like procedural system. Because one thing i'd love about these choice games, is to feel like your actions is taking accountable for, seeing all the tiny choice come together or your many choices are do matter, not just a. or b. So, it is heaps bunch of a flag triggers. And, Having linear timeline of 'a week stay' helps, make me me focus on exactly how everything gonna collide to together in different outcome and unfold. I like this, but applying the five senses, might be too human, rather than game-centric -- if that makes sense. I always find it's hard to balance making the simulation engaging for the character, versus the player. Since the player can optimally see and hear things, with a rudimentary ability to touch, perhaps that should be the focus? Just a thot. All the best with it! I understand the concept is a bit weird on that line of translation of your character's senses to player. My game will mostly be on character-based which means it will be like more of a text / visual diagrams representing and sounds. It was actually my intent to reflecting on those 'point and click'/ Telltale's investigation type.But instead, put you into more control of your senses in the investigating scene. SO it will allow you to enact freely and to certain part of area's environment, so i will be coded with radius of the clues. also another reason is for the purpose of story too ,which actually you will get received enhancing or upgraded your senses thought out your stays, like a ability/perks but perception-base.Example ; you've done ritual applying bone meal to your eyes ,able you to see another realm etc.. You are not a freak, this game looks absolutely amazing. I haven't seen anything like it! From the design to the narrative you've developed thus far, I'm hooked. Do you have a website or social channels for the game that I can follow to stay updated? Not to rush you, because art takes time, but I need to play this!! I'm glad that you got hooked!. I haven't set up anything social feed yet. just begin posting here, but That's next on my list! stay tune my banner here :blink: :blink: :blink: Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on January 11, 2018, 08:08:01 AM Hello guys, Kian here :tiger:
Some update! ; more screenshots / also new GIFs on the first post (https://i.imgur.com/ImOAAYx.gif) (https://i.imgur.com/FDkAI6t.gif) (https://i.imgur.com/WLXwx1S.png) HOTEL ROOM ; a base Here's your hotel room!, in final product i will have different room type for you to choose from on the reception and there will also have some effect and add elements to the story, At moment. Here some example of the room prototype : (https://i.imgur.com/P0fJOFe.png?1) || Your Hotel Room {Prototype} || From the idea of a base, like CRPG's keep to Mass effect's Shepherd master bedroom. Your Hotel room is an in-between space of quest events. The space and area where letting you gathering yourself, inspecting, reading codex or collecting clues. So in this game your room act like one. Its the place where every quest you ended, you will land back to. some quests may give you trinket for you to store in your room or for later-use. some quests affect the changes of environment that your can observe from the room some quests are occurred in your very own room. And, some quests are here for personal intimate relation event. :blink: :blink: :blink: Your room main function is meant to be a way to proceed to the next day or period of time. There're also a feature function. as to giving a realistic touch like staying in a hotel room.; 'A Television' watch a broadcasting news of in-game events and advertisement for more understanding of this fictional world. 'A Record player' for playing OST in your room for the ambient. 'A hotel pamphlet' for checking out daily hotel activities/events. 'A phone' for calling reception , room service or other character to come to your room. Also, a quest-related feature such as your 'Investigation station' to review on your process or using mock-up search engine for researching. (https://i.imgur.com/SZxAlGs.png?1) || Example of limited vision || Example of 'isometric perception' As game focus on perception aspect. There will be limitation for your sight. example; in this screenshot from bathroom position, You wont have your room vision but you have your understanding as representing in a plan-line drawing. Therefore,Using 'Basic senses'or your 'Super sense' power often to be aware of your surrounding for gaining information than meet the eye (https://i.imgur.com/hNLdJoV.png) || Column-Codex || Column-codex; designing decorative arch-feature I also have fun designing all the column elements in this game as decorative aesthetic features. Due to,The main core design idea of this hotel architecture is to be playful in designing the in-between of nature and man-made elements, making it interacting and intervening. :beer: Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Pixel Noise on January 11, 2018, 06:08:38 PM Wow this is UNIQUE. In a very good way. Really interesting stuff so far!
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on January 13, 2018, 01:44:44 PM Hello, Tigscore, Kian here :panda:
Here some more of the game, (https://i.imgur.com/8P8e0E7.png) || Interaction ; Perception || (https://i.imgur.com/EbVZuPE.gif) (https://media.giphy.com/media/3oFzm5qIX8uFxdcBIQ/giphy.gif) Using in-game senses to acknowledge your surrounding can be vital in the game. It is a core mechanism of the game beside decision-making. the information also can help weighing your decisions in gathering these tiny bits of them. connecting pieces to see a big picture of whats actually going on, There 4 types in-game interaction that you will use throughout the game : (https://i.imgur.com/euQMsTr.png) || Super and Basic senses || You will begin your playthought with 'Basic senses' for acknowledge common surrounding ; taste/talk, sight, touch, smell, and sound. Thought out your stays, you will encounter quests and events which could be rewarded in 'Super senses'(Working on the name). There will be variety of them which you can achieve by finishing certain quest line as a reward or to repeat some certain action till you've achieved as skill. There are to enhancing your senses allowing you to be able to reveal more hidden information of the surroundings or provide special skills and senses to some situation. (https://i.imgur.com/UYmbuPj.png) || Items and Tags || Same goes with 'Items', they could essential for certain quest line and useful for the equivalent for some of the Super sense that you might unable to achieve. 'Tags' will represent your identity to others , determined who you are and how people will interact with you in the game. They will affect a conversation with the NPC and can providing the new route of solution in certain quest for its specific tag. :blink: :blink: :blink: (https://i.imgur.com/Q3agSZU.gif) || BONE-MEALED EYE senses || "coming from a believe of ritual where you apply cemetery dirt/bone meal of the dead to your eyes will let you see them" :beer: Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on January 21, 2018, 05:34:04 PM
how many typo are there and points that i've missed, so please check them out for new game information and screenshots. (https://i.imgur.com/3YhoMpd.gif) (https://i.imgur.com/DWH2nCx.gif) Here's about some of the game user interface ; GUI : Pause menu features : (https://i.imgur.com/TCP0pj1.png?1) (https://i.imgur.com/IhY6xnJ.png?1) Journal |reviewing of what you have done. codex of what you've known. if youre lost on what to do there's reminder stickynote for showing schedule. personal journal of your character mentality and understanding documenting for seeing process of your stays Backpack | Inventory system of items that you own. Phone | for contacting people who've met on your stays having a convo without being in front of the Characters, or text system for reading what characters messages or asking about thier location and thier status also music player for changing OST nut restrict if you're on a quest Hands | tiny function of checking your condition just like what you can do look down at your hands also mini game that you can play with your hands Option | Game-Setting GUI : Quest initiate interface : (https://i.imgur.com/0261Cju.png?1) Journal > Codex bring the codex journal page of the related content to the quest. Journal > Reminder Provide as optional and could hide them,if your deem them as to break the immersion ( this come from myself experience, as being perfectionist sometime too much that i have anxious that i'd have miss something in game ) 3 sticky notes represent : + A 'recap' of your significant action prior + A 'Optional' action that you should consider done to provide more information that you about to get involve in. + A 'warning' for some area , character or conflict of quests that may be cut off after you begin the quest.[/li][/list] Phone - Character involvement / companion for the quest depending on your relationship status and your decision to include them. character that you choose to call on your quest could play significant role , even be a big factor or provide new solutions on outcome of the quests. Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: flex$ on January 22, 2018, 12:39:21 AM interface looks really clean and robust. i'm really interested to see how all of these systems will work in concert. :coffee:
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on February 02, 2018, 03:34:44 PM Happy February!, Tigsource. Kian here :waaagh:
I was wishing i could have covered all the overall game conceptual points and the art and design within January, so.. well here's to continue ; Narrative / Storywise | 'The third eye on the cross road' (https://i.imgur.com/Wzh1SrK.gif) Storywise and Narrative : *No spoiler, just some key concepts* A game thrill narrative themes is to create curiosity ,suspense ,mythical and horror experience. With Choice and consequence system are great format to tell a story into collision of these themes. As The big overall story is being laid there but not directly narrated, Instead subtly engaging you in with quests and your own length investigation by the game 'sense' mechanism. There's no main story-line or quest. So,you may experience the story each time with different pacing and theme depending on your choices and order of your constructing narrative. I think that is something that can only be beautifully done in Game. While Movie media is only active in their way of telling story, Game have its way of capable on being passive. Its add replay value and create individual experience for player and make them specially yours. A week,7 days Hotel stays is the game rigid time-frame that design to be controlled but yet freedom in its pacing. while the thrill events is the appealing key. the main theme will also be surrounding on the idea of 'hotel' / an alien new place for you!. an escape for the depressed, to take yourself out from your context, and being so far far away that feel like there wont be consequences, to temporary leave your identity and create new one in new environment where no one know you for a period of time ,which could be a good epitome of a role-playing game. Giving yourself vacation to go thru either just relaxation or some hardship situation for a change, either to re-identify or re fresh or just to lose control. which hotel is my fit setting for modern 'a role-playing' game. (https://i.imgur.com/qQJX7Jz.png) Here some rough sketch of diagram on how the game overall choices would work : *apologize if it was confusing (https://i.imgur.com/LTd9yx0.png) || Choice and Consequence diagram|| note : Kent Hudson recently had a wonderful GDC speak on his game Dynamic narrative,Novelist is an inspiration of mine in great decision design on points systems that deal with narrative of conflict and dilemma for you to balancing and compromising. Additionally,The detail changes of surrounding is something i'm inspired and adore so. it's a tiny bit but yet effectively giving satisfaction at least for me in game's acknowledgment your action. http://www.youtube.com/watch?v=4ie1NrENMaI Tiny note : On Black art theme and setting :ninja: As Southeast Asian black art lore are not commonly represented. I reckon there are some similarities in The black art and believe around the world. From Poland's folk lore , Louisiana Voodoo, to Cambodia shaman. Inspired by none other than The Witcher 3: Wild Hunt's adaptation of polish folklore. The Water hag to that flying blue glowing baby 'botching'. i find some similarity in Thai folklore as well. The botching lore is almost similar to Thai's in superstition world, The making of 'Kuman Thong' or translated 'a golden boy'. a practice of necromancy to use unborn miscarriage fetus conducting the proper ceremonial ritual to invoke for bring prosperity and spirit guidance. how interesting is that! or creepy... :whome: :blink: :blink: :blink: NEXT on GUI : Dialogue Wheel >> :beer: Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on February 02, 2018, 03:35:09 PM Wow this is UNIQUE. In a very good way. Really interesting stuff so far! Thank you so much. I'm designing the game on the motto of 'what i'd like to play' or ' I wish there's a game that be like this or that' ; So being unique is great! otherwise i'd be playing someone else's game and not creating :P. interface looks really clean and robust. i'm really interested to see how all of these systems will work in concert. :coffee: Thank you so, I wasn't so sure on interface design at first, cause i got too familiar with commonly futuristic UI style. that I hope the design right now have some characteristic of its own alright at least.. and stay tune for more ;) Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Ivan Khmel on February 02, 2018, 08:08:12 PM Very interesting and unique aesthetic. Looking forward seeing this game as it develops.
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Connway on February 03, 2018, 06:02:07 PM The visuals look great! Looking forward to seeing how this game evolves.
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on February 08, 2018, 06:59:38 PM Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'
Hello, Tigsource :mockangry: my previous post cover a bit about how quests, choices, and factors on the consequences, i also wanna mention about the main idea of choice in the game too. Here's some screenshots of some dialogues that are not polished but i want show how overall appearance would look like. also a location : Cha-bar, stay tune for more soon Choices architecture As the game is non-combat, the choice-made will not for tactical or should remotely just for proceeding in game. The dialogue choices will be purely for your expression of character or strategic to your investigation. How would the character/you like to react in the role-play situation. With small-scale narrative as a 7 hotel stays, The controlled-frame timeline help creating intense and rich different paths and outcomes. Choices are providing various of meaningful reactivity which is the main goal here. this GDC talk by J.E.Sawyer influence me so much in designing RPG narrative , https://www.youtube.com/watch?v=LR4OxNfzTvU || GUI : Dialogue wheel || (https://i.imgur.com/ABH80Tb.png) color-coded text dialogue ; help indicate which character speaking / and also to be visually memorable (https://i.imgur.com/HhjzacH.png) tiny bubble for character : (https://i.imgur.com/TT8xC6C.png) Important choice / with some description of choice effect or indicate intention :blink: :blink: :blink: While the game is text heavy. my intent design is to move away from a isometric CRPG panned-out tactical view approach with heavy text and in-detail description. Instead,to be be less for that and be more visualized by enough close up to character with animation to convey emotion where their situation reaction can be enact like a cinematic scene as something i aim to achieve. Voices could bring so much life into characters. And,also provide realistic dialogue such as talk over each other. To have a voice-acting would be a dream. it is something i wish i have, but..well its costly, but its not something i'd ruled out yet,. This is another amazing talk by Anna Kipnis covering on dialogue system and whats to expect on heavy-dialogue game. fantastic stuff!. https://www.youtube.com/watch?v=0hMiPBe_VRc Cha-bar : NINTARA's hotel lounge Cafe and bar :coffee: the name actually is a pun between Thai and English as 'Chaba' is a name of a flower in Thai ,and 'Cha' means a Tea. So It's a Tea bar 'Cha-bar'. witty right ? or..yea pretty dumb dumb. (https://i.imgur.com/lNiZk3O.png) Location :Cha-Bar is Hotel Cafe | 'Breakfast Buffet is a must add!' (https://i.imgur.com/BbOdGc8.png) From my anime food obsession,I also have idea on additional tiny feature that ordering drinks or foods could offer some aesthetic effect filters but that's definitely not priority. Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on February 08, 2018, 07:02:20 PM Very interesting and unique aesthetic. Looking forward seeing this game as it develops. The visuals look great! Looking forward to seeing how this game evolves. Thank you!, I appreciate that so, always an amaze to hear from fellow developers. :beer: Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: SimonFelix on February 09, 2018, 02:55:42 AM This looks amazing, and has a very intriguing premise! I love the animation, it has an almost rotoscoped feel to it. Can't wait to see more! :blink:
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: sidbarnhoorn on February 09, 2018, 04:10:04 AM Hi Kian, this looks great and I like the visuals! Interested to seeing how this will develop. Good luck! :)
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Modog on February 09, 2018, 12:28:24 PM Looks so good!
Title: Re: 'Sleeping With Third Eye Open' | 2D isometric ,choice-matter, role-playing game Post by: Khanin on February 18, 2018, 11:43:46 PM This looks amazing, and has a very intriguing premise! I love the animation, it has an almost rotoscoped feel to it. Can't wait to see more! :blink: Thank you so much!. well.. the animation was just rigged. I wish I could do rotoscoping for more complex move. But for isometric animation, I think I only saw on The Banner saga Dev does that but with the well-equipped studio and exact angle capture. Hi Kian, this looks great and I like the visuals! Interested to seeing how this will develop. Good luck! :) Ay! Thank you so! I'm stoked as im making it too! excited to see how it gonna turn out :crazy: Looks so good! ;) ! thank you, It's always a great thing i hear from a fellow artist too Title: Re: Sleeping With Third Eye Open | Hotel vacation RPG Post by: Khanin on July 08, 2018, 03:23:55 PM (https://i.imgur.com/calnRzI.png) (https://i.imgur.com/tlFGsHk.gif) This will be a first big update for while for this hotel game and do stay tune for more in the following months. These many months, I've been polishing the game design decisions on Its aesthetic style and game-play : (https://i.imgur.com/KUaiICr.gif) || ART DIRECTION || There have been a lot of artwork redone, more solidify the theme and the art direction, decision made.Because I really feel that, the previous game looks are lost in its art direction. Its identity and style has not being really consistent. So I want to have the game being more grim ,but still have its vibrant feature. More consistent of colors ,odd patterns, layering of textures. Another thing I’m excited to add is 'unmoving pattern' technique in animation. Taking advantage of the game being isometric, It creates some kind of visual illusion in its ambiguity in-between 2D and being 2.5D which i really find virtually fascinating and somewhat hypnotizing. There's also still much research i need to do on regarding of designing an identity for South-east Asian on reflecting its architecture and aesthetic. I will be uploading more art and design process in these couple months in details. A Full hotels layout look should be expected soon. (https://i.imgur.com/gb4yCTk.gif) The screenshot above should cover the overall look of the game.I'm planned to work on applying with the dynamic light so it should make more appealing scene by then. (https://i.imgur.com/hUlMdi8.png) (https://i.imgur.com/fQdYKg6.gif) || CHOICES AND CONVERSATION || I have been developing 'conversation' mechanism that allow player dialogue to be less restricted and more natural flow of conversation. Plus,having a UI: icons is help give a clear translation ,indication or emphasize the tone of an option such as; a lie, diversion, question or ending the conversation. And having special option for 'supernatural ability' feature that can be use to affect conversation; convincing or manipulating etc. The dialogue options also should act as a structure map of conversation, giving a visual direction on how the topic moves. Silence's always being a option if the player need to remove yourself from conversation in order to proceed in other action. I feel like time sensitivity is needed on some crucial conversation and also provide a consequence for back down on a conversation that somewhat is interrogation. Overall this's still in working process. (https://i.imgur.com/5tEmNUH.gif) || PORTRAIT || There has always been an itch of mine in an isometric-view game that I want to feel connected to the character portrait. Isometric view make the characters distant so it's depending on a text description on what's going on or a voice-acting. Animation should really put a life into a character portrait showing facial features and emotion in real time. It also will put less weight into description and more into visual translating emotion or show any facial traces. (https://i.imgur.com/ZBRUXHz.gif) (https://i.imgur.com/yj2CzVS.png) (https://i.imgur.com/hUlMdi8.png) || PERSONAL LOG #00 || It've been pretty interesting experience creating my first game. It's indeed a process which im still learning as I'm making it. Besides, it have been many years since I am back into drawing or even painting. Recent years,I have only been doing strictly a graphic design or plan drawing and 3d. so I still have a plenty to improve. The one thing i am really proudly content is the story which i think it is pretty solid now. The challenge is to create believable convincing and vivid dialogue. The whole game experience should be art of creating suspense and unfolding the story which i'm really excited about. I felt like my previous post of work have been done pretty rushy because of the situation of mine ,My hesitation and insecure to committing on the game. because something that do consume time and require dedication and may draining your life force if you're not careful. So, I gotta strive on passion and hope for more good opportunities that will come along in thr making. :noir: Thank you for keeping up with my game. Do check out the updated Game summary. And, Please, all the feedback are most welcome! Please do follow for an monthly update ,more Introduction , And a special prequel-contents here on ' TigSource (https://forums.tigsource.com/index.php?topic=63621)' or IndieDB (https://www.indiedb.com/games/sleeping-with-third-eye-open) | GameJolt (http://goo.gl/F1oJgZ) @3rdEyeSleeping (https://twitter.com/3rdEyeSleeping) or me : @ThreeEyeDude (https://twitter.com/ThreeEyedDude) | sleepingwiththirdeyeopengame.com (http://sleepingwiththirdeyeopengame.com) contact: kian (at) sleepingwiththirdeyeopengame.com Title: Re: Sleeping With Third Eye Open | Hotel vacation RPG (+ An Update #00) Post by: flex$ on July 08, 2018, 06:24:52 PM happy to see you still working on this, Khanin! everything is looking great. keep going strong. :toastR:
Title: Re: Sleeping With Third Eye Open | Hotel vacation RPG (+ An Update #00) Post by: Pixel Noise on July 12, 2018, 05:14:03 AM ^ agreed! I like what you are doing with dialogue too, glad to see you post again :beer:
Title: Re: Sleeping With Third Eye Open | Hotel vacation RPG (+ An Update #00) Post by: AlexVsCoding on July 13, 2018, 01:55:52 AM This is a staggeringly beautiful game, super excited to see how this develops!
Title: Re: Sleeping With Third Eye Open | Hotel vacation RPG (+ An Update #00) Post by: Janionano on July 13, 2018, 03:32:55 AM Third eye, with malice, has another connotation in my country. :eyebrows:
But it doesn't matter, as it is a good name, makes sense, and your game catches the eye :eyebrows:. In addition to that, of course, your game draws attention visually and conceptually, seems very well resolved, very promising. Title: Re: 'Sleeping With Third Eye Open' | Hotel Folk Horror RPG {+ An Update #01 (NEW!) } Post by: Khanin on October 26, 2018, 03:23:16 PM (http://)
(https://i.imgur.com/9AsmwM0.gif) (https://i.imgur.com/giclWa9.png) "Greeting to the anticipated patrons and sincerely apologize for the lateness that more than fashionably." Hello!. Happy Upcoming Halloween, Here's a big chunk of update with more concrete theme of folk-lore horror art direction and style. This post will cover on all Game play aspect ,mechanics, New WIP features and interface. also a snippet of an intro scene on the test build including music and sound. So for counting down to days to Halloween and in spooky spirit. do follow the game twitter here : @SW3EO (https://twitter.com/SW3EO) I will be uploading more art pieces and high-res and zoome of what already post on here. Thank you so much for following the game and staying support. And, Welcome for those who just discover the game too! Stay tune for more direction of how the game will go and way to support. :blink: :blink: :blink: (https://i.imgur.com/kvnvU95.gif) "A snippet screenshot of discovering some disturbance scene' (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/5xETCz4.png) (https://i.imgur.com/2VpmfqF.gif) "Psyche" is the main score system throughout the game. Determining how much your character is logical and present in the tangible reality or to be sensitive toward energies and the other realm. 'Psyche' will be affecting the effectiveness of your perception skills. It is also a factor on how your player experience on each quest scenario and how your story will pan out. providing more options or special reactivity from other characters or your surrounding. 'Psyche score' will be gain or reduce by your decision in quests or trading it for doing certain ritual. There's several way to manipulating the player's psyche by using consumables, certain ability or finishing a sub-quest. 'Psyche status' can be checked by Player' hand interface. or seeing Hotel Psychiatrist for a result. also be shown by visual distortion as the character as a subjectivity effect. {'a Psyche effect'} (https://i.imgur.com/e5GDkD7.gif) (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/j6njQIn.png) Senses are the game mechanics representing play 5 senses ability that can be perform to gain an 'Insight'. or be as A variable on conversation and on a event sequence. 'Insight' is a information piece to collect to use against in conversation or a scene sequence. Insight also can be collect to enhance player's ability and unlock features. 'Tree UI' is a visual representation which is growing behind the interface that will be changing and shaped according to the state of your play-though. (https://i.imgur.com/HDlvwkd.gif) Perception is a sight , hearing and scent abilities that can be use gain an 'Insight' information on surroundings or make 'Perception check' on scene scenario : 'PERCEPTION WHEEL' Interface 'Effectiveness' - determine what level of your ability that will take on passing a 'perception check'. How much for a insight information you will get from use on your surround. 'Psyche status' - a variable to 'Effectiveness' 'Influence Marks' - are the 'Buff/Debuff' status. Usually gained by use consumables or, a temporary effect or a permanent from a consequence of a quest. 'locked feature' - on a play-though, player can achieve a new spacial ability or a enhance of one. (https://i.imgur.com/56CS2s4.gif) VERBAL and ACTION icon A Verbal : Player's Response in a conversation 'Verbal Influence Marks' - will be effecting in conversation to either provide more special options or mute one out An Action : Interaction to an object or a character 'Action Influence Marks' - will also be effecting action to create a special move of new action. (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/BN1M5OB.png) (https://i.imgur.com/jW6xWdC.png) The roles of an item in the game can be divided in to 4 categories. 'Consumables' - Items which player can use to manipulate their 'Psyche score' or apply for an 'Influence Marks' . 'Potions' will be lasting over a quest. while 'Foods' will be lasting over a course of time. 'Ingredients' - Items that is used or required for crafting a consumables at a 'Brewing pot'or is used to perform a certain ritual in a quest. EQUIPMENT : 'Charms' - Wearable 'Influence Marks' that are lasting. 'Outfits' - Wearable for applying Tag on player that are useful toward stealth and some provide 'Influence mark' (https://i.imgur.com/0GzENIL.png) (https://i.imgur.com/ixzRSkO.png) 'Infiltration' The game is planned to have some stealth mechanics in the game which The player can enter a restricted area or a place where the player are not allowed such as staff-only area, other guest's rooms and more. With various ways for a solution,Outfits can be one of player choice used for infiltration in gaining 'Insight'. or wear to enhance player 'Verbal' ability to perform a sociable task. (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/Iqz0umm.png) (https://i.imgur.com/GaoOtGw.gif) 'Kuman-Thong' inspired by the same name of a Thai folklore craft , is the game QTE feature. If on a player play-though have earned 'Kuman-Thong charm', Player will be prompted with a Quick time event to perform special action or choice by them. Throughout your stay, Kuman-thong will be acting as clairvoyant,. Providing a certain quick-time event option for a player both verbal choice or action without any requirement of sense's effectiveness, psyche or insight. Each of them will have their own side and theme of advise. following one's advise will eventually shape your Kuman-Thong to morphing into one than another. which then the player will gain one additional ability granted from one. They ,or at least before morph into only one, will be providing foretelling options which may be as absurd or random as they are but guarantee a useful one for toward the upcoming incident. (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/t2bS3iX.png) Third Eye opening is a WIP feature and supposedly a powerful ability to perform to enter a 'Astral plane' 'Astral plane' is where all that is hidden is revealed (gaining all the 'Insight' without perception ability). also glimpse to the remnants of the past or emotional attached energy on an object. Staying in 'Astral plane' will result in decreasing your 'Psyche' until it run out. suggested to use it wisely (https://i.imgur.com/q6EMGn1.gif) (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/hUlMdi8.png) https://www.youtube.com/watch?v=53uxSz_luxk 'Sneak-peak of one of an intro scene with old UI, showcase an WIP process on the game dialogue system' Music and Sound by @Spellbang (https://twitter.com/spellbang) (https://i.imgur.com/hUlMdi8.png) (https://i.imgur.com/9jPnMuK.png) Your choices in conversation is a way to result in branching. Moreover, choosing your tone will affect the character 'value' and 'relationship' (https://i.imgur.com/XENQnln.gif) 'Value' - The shifting value of each character whether on weighting their decision to act or challenging their believe and what's important to them. Your choice of words will be influential especially in specific scenario. Value will be variable to a factor for determine directions of branching and endings route of each companion. 'Relationship' - 'Relationship' - A score toward their fondness and trust of the player. Gaining them will provide an option to ask for a favor, a special side quest ,their loyalty on a task and their 'Resources'. 'Resources access' - An Advantage that is rewarded toward gaining companion relationship (https://i.imgur.com/sjFwpT1.png) (https://i.imgur.com/Z1zMVLW.gif) (https://i.imgur.com/yj2CzVS.png) Staff Companions : Malila - A Receptionist, front desk administrator. Resources : Access to hotel administration and guest's Information. Khan - A Hotel lobby boy, guest relation agent. Resources : Access to service areas. guest relation authorization (https://i.imgur.com/AJG3Vna.png) (https://i.imgur.com/sD860MV.gif) (https://i.imgur.com/a2BwCPU.png) Patron Companions : Jun - A golden child of a wealthy family, A VIP guest on a Ongoing continuous vacation. Resources : Wealth resources. Access to privileged services and area. Tanya - A Biology graduated foreigner , botanist visiting on her vacation and expedition. Resources : Deep botanic insights. Access to Tanya's portable biology research kit (https://i.imgur.com/a9h2xVp.png) Please do follow for an more update and upcoming art for the spirit of Halloween >:D >:D >:D Development Hub and a special prequel-contents here on ' TigSource (https://forums.tigsource.com/index.php?topic=63621)' or elsewhere : IndieDB (https://www.indiedb.com/games/SW3EO) | GameJolt (https://gamejolt.com/games/SW3EO/313424) The Game Twitter : @SW3EO (https://twitter.com/SW3EO) | or Myself : @ThreeEyeDude (https://twitter.com/ThreeEyedDude) | Site : sleepingwiththirdeyeopengame.com (http://sleepingwiththirdeyeopengame.com) contact: kian (at) sleepingwiththirdeyeopengame.com Title: Re: 'Sleeping With Third Eye Open' | Hotel Vacation,Choice-Matters,Isometric RPG Post by: Khanin on November 01, 2018, 07:32:14 PM | Happy Samhain! To a fellow third eye associated cult member 8) | (https://i.imgur.com/sshnoNC.png?2) 'Asian Witch with an expensive taste Hello! Here's a quick update ! : I've upload a tiny test build. It's the same scene as the intro-snippet video that uploaded on here: https://www.youtube.com/watch?v=53uxSz_luxk Description : You sitting in a car where Artitat ,The hotel chauffeur, drive you up hill to your destination.With your pocket hold a weird flower you pick up at previous gas station, You cant stop thinking about How its smell tempting you to eat it!?. (https://i.imgur.com/a9h2xVp.png) (https://i.imgur.com/Czwy4L6.png) LINK : GameJolt : SW3EO-Test Build (0.30) (https://gamejolt.com/games/SW3EO/313424) Music and Sound by @Spellbang (https://twitter.com/spellbang) (https://i.imgur.com/a9h2xVp.png) This build is for testing out the dialogue system coding and UI. you can end the scene with right-click and eat the flower which begin a sequence and another scene. press 1 2 or 3 will prompt some random next of your perception observation. There's some tiny bit where your answer will add score toward Artitat friendliness As his end dialogue will be more friendly and you gain his number. The end will prompt around around 1 minutes + after the mouth icon prompt up second time. I havent integrate the new perception on this build. And the scroll bar of choices are meant to change in the update. do follow me on the GameJolt (https://gamejolt.com/games/SW3EO/313424) as it is where I will keep putting up the test build if you're interested Have a lovely November :coffee: Development Hub and a special prequel-contents here on ' TigSource (https://forums.tigsource.com/index.php?topic=63621)' or elsewhere : IndieDB (https://www.indiedb.com/games/SW3EO) | GameJolt (https://gamejolt.com/games/SW3EO/313424) The Game Twitter : @SW3EO (https://twitter.com/SW3EO) | or Myself : @ThreeEyeDude (https://twitter.com/ThreeEyedDude) | Site : sleepingwiththirdeyeopengame.com (http://sleepingwiththirdeyeopengame.com) contact: kian (at) sleepingwiththirdeyeopengame.com Title: Re: 'Sleeping With Third Eye Open' | Hotel Vacation,Choice-Matters,Isometric RPG Post by: XianXian on November 01, 2018, 07:40:27 PM Wow this looks great, always look forward to indie horror games esp ones like this, which differs a lot from the first person narrative, 3D games I usually see. Also, I find the artwork pleasing, very organic, yet whimsical.
Title: Re: 'Sleeping With Third Eye Open' | Hotel Vacation,Choice-Matters,Isometric RPG Post by: Sustrato on November 01, 2018, 08:47:17 PM damn, this looks great! Reminds me a lot of
Title: Re:'Sleeping With Third Eye Open' | Hotel Vacation,Choice-Matters,Isometric RPG Post by: Khanin on November 04, 2018, 06:14:48 PM damn, this looks great! Reminds me a lot of Thank you! I've been also a fan of Disco Elysium development on here too (i actually like the old name.i love long title). Cant wait for their release. I'm all for more RPG that story-rich and narrative-focused. Its the same passion creating this too. Wow this looks great, always look forward to indie horror games esp ones like this, which differs a lot from the first person narrative, 3D games I usually see. Also, I find the artwork pleasing, very organic, yet whimsical. Thank you so! I'm trying achieve the balance between being too horror or whimsical.For choosing to do Isometric It's my love for them. I think its a great visual framework for projecting information and art in 2d yet have the depth like 3d. It allow having fun designing the twist in our visual understanding of space. It was my favorite form of presentation in my architect years. But Its also a pain in the bum in creating animation. Catching up with past posts. i'm sorry i didn't reply then. Third eye, with malice, has another connotation in my country. :eyebrows: But it doesn't matter, as it is a good name, makes sense, and your game catches the eye :eyebrows:. In addition to that, of course, your game draws attention visually and conceptually, seems very well resolved, very promising. Hmm.. Got me so curious on your connotation. I'm from South-east Asia. we got this superstitious believe root in our culture and religion. And With Hinduism and Chinese's Yīguàn Dào influence, Third eye become like a practice in seeing beyond and elevation of mind. also i love puns. therefore came this title. lol This is a staggeringly beautiful game, super excited to see how this develops! Thank you so much! me too. ^ agreed! I like what you are doing with dialogue too, glad to see you post again :beer: Still going and yep! that's my mission on the game. But, I'm working on it still. Right now with the uploaded build, I'm using simple scrolling choices but that was meant to change soon once a proper design is achieved. happy to see you still working on this, Khanin! everything is looking great. keep going strong. :toastR: Thank you for stay supportive since beginning. Cheers :beer: Title: Re: 'Sleeping With Third Eye Open' | Hotel Vacation,Choice-Matters,Isometric RPG Post by: Sustrato on November 24, 2018, 04:34:25 PM I just actually reread half this thread being amazed all over again when I realized there were no new updates. I love your art style and perspective. Not quite sure how the actual mechanics function but that's something that's more fun to figure out in-game anyways.
Title: Re: 'Sleeping With Third Eye Open' | Hotel Vacation,Choice-Matters,Isometric RPG Post by: Khanin on July 30, 2019, 12:54:56 PM (https://i.imgur.com/B9Ax1KP.png)
Greetings! :gentleman:, hotel patron fellows :monoclepop:. Khanin here. Thank you for all that still follow and welcome new comer which here's some sad news first,I want to very apologize for the silence and absent of update for the game. The game have been in process of getting deals and gathering financial resource enough to have full team to push the game into full development. but things are not going over so smoothly apparently. Cutting thing short And rushing are never wise thing to do. So I decided to put The game development is on hiatus for now and will be for while until we are capable to continue in full production. I expect that will be around the end of years. so finger-crossed to that! SCREENSHOTS OF THE BUILD (https://i.imgur.com/rdOh9Dx.png) (https://i.imgur.com/qxxKeyU.png) On the bright side of a time off also allow me the freedom to reconsider the scope and overall narrative of game. Now the game turn out to be bigger scope and scale than first anticipated.The game now more emphasize on horror aspect of folk and cosmic. with more complexity of more characters.The people to make this his remote distance weird hotel become a micro-city an indoor town full with guests who are various in occupation and high in rank and position. That will be playing roles in your vacation days where all thing will take turn for the worst.. SOMEMORE TASTY SCREENSHOTS OF THE BUILD (https://i.imgur.com/z9exCqO.png) (https://i.imgur.com/yRticxB.png) (https://i.imgur.com/NHT95wg.png) (https://i.imgur.com/0o0Q9qZ.png) Meanwhile with pushing SW3EO into preproduction phase again. I have move on developing a much more smaller project which is still not far from my love for an narrative RPG with my friends. Introduce 'MANE' || a game inspired by my adoration of Mogopos lion coalition story in "Brothers in Blood: The Lions of Sabi Sand' And a night of never-ending long conversation with a friend. (https://i.imgur.com/u2m48DF.png) (https://i.imgur.com/YBjxKNq.png) FOLLOW THE DEVELOPMENT : MANE TIGsource page here (https://forums.tigsource.com/index.php?topic=68206.msg1408891#msg1408891) (https://i.imgur.com/pTXYePw.png) SW3EO Build 1.0.1 I've also upload our super secret build from a few months ago now but.. be-warned! It is really not optimized so expected the large in size and bugs. Music and Sound by RJ from here @Spellbang (https://twitter.com/spellbang) DOWNLOAD THE BUILD ON HERE sun-torn.itch.io/sleeping-with-third-eye-open (http://sun-torn.itch.io/sleeping-with-third-eye-open) (https://i.imgur.com/o4kiuOc.gif) "6 seconds footage of player 7 vicious vacation nights." Excuse the color distortion. small .gif seem to cant handle that intense of Magenta. SW3EO Build 1.0.1 footage - https://www.youtube.com/watch?v=VkaY9h2QKp4& The beginning of the game is fairly self-explanatory; you’ll be presented with a choice and then you’ll have a conversation on the car ride to your hotel. The game remembers the choices you make. In the demo alone, there’s quite a few subtle branches based on the things you say and do; the full game will extrapolate that even further. In the car scene, if you picked up the flower in the first scene, you can click on it in your inventory (which can be brought up with a right click) to see an extra scene at this point. After you get to the hotel, talk to everyone! There’s no repeated conversation in this game, so don’t worry about clicking too much and getting the same dialogue. Once in your hotel room there should be a lot of things to look at and click on. After doing that for a bit, something will happen. At this point, you can decide to either use the telephone (and have a lengthy conversation) or simply leave the room instead to end the preview build. |