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Jobs => Offering Paid Work => Topic started by: IceNode on March 04, 2020, 05:26:27 PM



Title: [CONTRACT/PAID] Full Audio Production service wanted! (Sound & Voice Over)
Post by: IceNode on March 04, 2020, 05:26:27 PM
We are looking for an Audio Production person/team to join us, for our new mini horror game. Timeframe is approximately 1 week. The game's target art style is realistic(life-like/cinematic). It will be PC exclusive. All necessary information will be provided: budget, references, number of assets to be created etc

Requirements:

> A link to your portfolio/previous work*

> At least 1 shipped product.

> Experienced with custom-made Sound Effects and/or Foley recording (Including: glass shattering, light hums, gunshots, demon/ghost voices etc). No sound library usage

> Must have a relevant degree/education, or equivalent industry/mod experience

> Access to Voice Over talent and Experience with Voice Over production/casting


Duties:

> Performs all given tasks to a satisfactory and acceptable quality

> Must meet all deadlines

> Be a Team Player with our international team spanning different time-zones

> Submit daily reports and weekly recaps


Desired Plusses:

> Familiar with packaging/integrating audio assets for UE4

> Voice Over post-processing/Vocoder


How to apply:

> List what Requirements you meet

> List what Desired Plusses you have

> Include intro paragraph or note

> State where you found our job posting

> Submit application to: [email protected]


*A demo reel and/or samples of previous work - Accessible from an online source: website or gallery etc.

The shortlisted applicant(s) will undergo a text interview, prior to the final decision. It will take at least 30min, so please allocate time accordingly.


Ice Node Interactive - www.icenodeinteractive.com


Title: Re: [CONTRACT/PAID] Full Audio Production service wanted! (Sound & Voice Over)
Post by: Cosmocat Games on March 11, 2020, 07:13:36 AM
> Experienced with custom-made Sound Effects and/or Foley recording (Including: glass shattering, light hums, gunshots, demon/ghost voices etc). No sound library usage

This is a bizarre requirement. What is your rationale?

Foley is just one aspect of sound design. I don't know a single sound designer who doesn't use a combination of sound libraries, Foley, field recording, synthesis, etc. in their process. It all depends on budget, the significance and uniqueness of the particular sound effect, etc.

Generally one would invest more in the "hero" sound effects (trailer, key items and moments in the game, etc.). To require original source material for every single sound effect is very likely going to be cost prohibitive. Nevertheless, I wish you luck in your search.

(Source: I'm a sound designer...)