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Title: Coloring Advice Post by: thatbrod on August 25, 2009, 07:47:04 PM Screenshot of environment:
(http://img196.imageshack.us/img196/3180/screenshoto.gif) Boss Character(No Coloring): (http://img31.imageshack.us/img31/7551/bossmds.png) (http://img267.imageshack.us/img267/4035/bossmotions.gif) (On the last frame (With his sword pointing), he'll be sliding) Now, I'd like opinions and crits on everything here, but I specifically want ideas on how I should color my character to fit in with the tiles I posted above him. Thanks for reading. Title: Re: Coloring Advice Post by: jwk5 on August 26, 2009, 03:46:55 PM I am not sure whether you plan to have the boss character solid (like the figure in the tile mapped images) or if it will have a variety of colors, but either way I would recommend one of the following for your character's main color (for best impact):
(http://img526.imageshack.us/img526/4806/exasadfasdf.jpg) An intense blue on the green level will give you a pretty nice impact that is not overbearing (such as the central right image of each set). Dark red would also work nicely. A medium brown will give you nice impact on the blue level (the central left images of the sets). Title: Re: Coloring Advice Post by: thatbrod on August 26, 2009, 04:56:28 PM Hmm, currently, the sprite is just a dark color and is changed based on the surroundings, It'd be easy enough to do that, but what I wanted to know was whether or not I should use 1, solid color to make the character, or whether I should actually color it however the hell I want, ignoring it's surroundings and restrictions.
Title: Re: Coloring Advice Post by: jwk5 on August 26, 2009, 05:33:25 PM (http://img23.imageshack.us/img23/6699/dfgdfgdfcolorsonsprite.jpg)
Maybe something like that (though not necessarily that color scheme). It only utilizes 4 different colors so it still keeps with the minimalist feel of the backgrounds. The rear leg and arm are a mute (low saturation, gray-ish) because as things recede into the distance they lose saturation (this is due to dust particles in the atmosphere intercepting light rays). Because your backgrounds are fairly mute that should give you some pretty nice depth. |