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Title: Your World of Text Post by: Mentalpatient109 on September 17, 2009, 05:23:18 PM http://www.yourworldoftext.com/tigs
This is pretty rad. Title: Re: Your World of Text Post by: LazyWaffle on September 17, 2009, 05:31:01 PM This is sexy.
Title: Re: Your World of Text Post by: Melly on September 18, 2009, 12:23:35 AM Nice.
Title: Re: Your World of Text Post by: YagerX on September 18, 2009, 01:12:15 AM I found someone drawing in realtime, had a nice chat with him :D
Title: Re: Your World of Text Post by: Chaoseed on September 18, 2009, 11:38:33 AM Surprisingly addictive. :coffee:
Title: Re: Your World of Text Post by: Bree on September 18, 2009, 11:48:50 AM Very fun-I'll be coming back for sure.
Title: Re: Your World of Text Post by: Melly on September 18, 2009, 02:02:38 PM Whoa, either I can't connect to it properly at college or some big bug happened.
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 18, 2009, 05:35:11 PM this thing is pretty addictive
Title: Re: Your World of Text Post by: YagerX on September 18, 2009, 05:49:26 PM Gah it's starting to lag now :[
Title: Re: Your World of Text Post by: Simon Andersson on September 18, 2009, 06:01:36 PM Starting to lag? you're saying everyone didn't always had to spend tens of minutes typing per sentance :whome:
I'd like a forum, that was just this. You had to draw your own topic boxes and stuff, that would be totally out there! Title: Re: Your World of Text Post by: rocketsquirrel on September 18, 2009, 06:41:02 PM Starting to lag? you're saying everyone didn't always had to spend tens of minutes typing per sentance :whome: I'd like a forum, that was just this. You had to draw your own topic boxes and stuff, that would be totally out there! Now, there's a grand idea! :gentleman: Title: Re: Your World of Text Post by: Chaoseed on September 18, 2009, 08:22:49 PM You know what would be awesome? A text dump function that would give you the entire 'canvas'.
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 18, 2009, 08:36:15 PM You know what would be awesome? A text dump function that would give you the entire 'canvas'. hell ya, or a "fast explore" mode where you can explore but can't edit or see edits in real time We're building up quite the world, especially in the north Title: Re: Your World of Text Post by: Glaiel-Gamer on September 18, 2009, 08:36:40 PM imagine this but as a level editor
Title: Re: Your World of Text Post by: Mentalpatient109 on September 18, 2009, 09:17:38 PM Yeah, as much as I love this site I really wish they would cut out some of the lag. Particularly when you're in the outskirts.
Title: Re: Your World of Text Post by: Melly on September 18, 2009, 10:29:56 PM Lag isn't preventing the ongoing war between the Borgs, Cones and the Space Brothel/Hotel forces.
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 18, 2009, 10:46:32 PM Lag isn't preventing the ongoing war between the Borgs, Cones and the Space Brothel/Hotel forces. and SPACE OPRAH our plot in this world is oscar worthy Title: Re: Your World of Text Post by: letsap on September 18, 2009, 11:00:42 PM Somebody vandalized my Uboa :(
Other than that this is wicked fun. It's like a roguelike kinda. Title: Re: Your World of Text Post by: Glaiel-Gamer on September 18, 2009, 11:10:29 PM lol that space war made me feel like a little kid again
"i'm shooting lasers at you" "well I have a shield so HA" "well no you can't do that cause my lasers pierce shields" "not if it's a mirror shield" "ya huh" "nuh uh" "ya huh" "nu uh I'm telling mommy" "well I'm telling mommy" "MOMMY! HIS LASER SHIELDS CANT BE REFLECTIVE!" Title: Re: Your World of Text Post by: Melly on September 18, 2009, 11:15:33 PM The best part is the mother's confused look as she tries to make sense of her son's gibberish.
Title: Re: Your World of Text Post by: LazyWaffle on September 19, 2009, 09:04:44 AM The black hole shows no mercy.
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 19, 2009, 02:25:40 PM someone needs to count how many starbucks are in the world
Title: Re: Your World of Text Post by: JackNeil on September 19, 2009, 02:36:13 PM The end of the world: A Starbucks next to a Starbucks.
Cool idea. It lagged a bit. Are there any statistics about users, characters and area? Title: Re: Your World of Text Post by: Glaiel-Gamer on September 20, 2009, 04:14:22 PM i really want to turn this into some community adventure game map editor
Title: Re: Your World of Text Post by: Melly on September 20, 2009, 04:15:24 PM All you'll get are 500 dick levels.
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 20, 2009, 06:51:15 PM All you'll get are 500 dick levels. I mean more like, not completely public. Get like 10 friends to work on the whole world who have an interest in making an interesting game world. You could make a huge, interesting world pretty quickly like that if you all collaborated in real time on it. Title: Re: Your World of Text Post by: Chaoseed on September 21, 2009, 10:20:44 AM What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff?
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 21, 2009, 10:27:26 AM What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff? does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Title: Re: Your World of Text Post by: Tom Sennett on September 21, 2009, 11:02:10 AM This thing is so cool.
The Internet is a magical place! Title: Re: Your World of Text Post by: Bree on September 21, 2009, 01:48:26 PM What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff? does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Sort of like Knytt Stories? I really wish that had taken off more. Title: Re: Your World of Text Post by: Chaoseed on September 21, 2009, 02:01:41 PM What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff? does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Link to the Past? That would probably work...So, you need some sort of "hub" or "backbone", and there are a bunch of rooms leading off it. Each room is kind of an "instance". Someone goes into a room and if it's unclaimed they can claim it. Each person can only have one (or two, or three) rooms claimed at once, say. They can move around and place blocks and puzzle elements, and they can bestow privileges on other people to let them move around blocks and puzzle elements. Then you can "register" a room, which blocks all modifications. Once you've registered it, you can "verify" that it works with certain tasks; moving from the W exit to the E exit, or letting the player acquire an item. So, a room that allows two-way travel between at least two exits is eligible to be used as part of the "backbone". Am I close? ;D Title: Re: Your World of Text Post by: Bree on September 21, 2009, 02:17:39 PM There was something similar that was attempted called The Knytt Experiment (http://tigsource.com/articles/2007/10/30/knytt-experiment). There was very little gameplay involved other than exploring the user-created levels, but I found it to be pretty cool nonetheless.
Title: Re: Your World of Text Post by: Glaiel-Gamer on September 21, 2009, 05:02:53 PM Am I close? ;D Ya sorta, I don't even mean for user generated content, as this would work great as an in house private level editor. It'd be a lot of work to get it good for user generated content, but it'd be really fun to design your game's world in real time with other devs or friends. Title: Re: Your World of Text Post by: Chaoseed on September 21, 2009, 06:04:42 PM A collaborative, network-enabled level design editor, huh? Sounds good to me! :handthumbsupL: :)
I think a good way to do that would be to have the level editor be very similar to actual play. Just with a couple extra functions, like teleporting your character around, placing and destroying objects...So, in other words: "The editor is the game." (I feel like I've heard that before, but honestly I don't know where...) Maybe you could have a puzzle game that was also collaboratively played. Like, The Lost Vikings, only instead of switching between the characters, each one was controlled by a different player. So the level editor could be collaborative too. ;) Title: Re: Your World of Text Post by: soundofsatellites on September 22, 2009, 01:38:16 PM :crazy: I GOT LOST ON STATIC :crazy:
hey this is neat! I think Langdell was written more than penis... Title: Re: Your World of Text Post by: LazyWaffle on September 22, 2009, 01:56:32 PM :crazy: I GOT LOST ON STATIC :crazy: But not more than starbucks or some other variation.hey this is neat! I think Langdell was written more than penis... Title: Re: Your World of Text Post by: Titch on September 23, 2009, 05:14:51 AM What kind of adventure game? Are we talking the LucasArts, 2D isometric, Maniac Mansion kind of stuff? does it matter? LTTP or final fantasy style was what I was thinking but could work for anything really Link to the Past? That would probably work...So, you need some sort of "hub" or "backbone", and there are a bunch of rooms leading off it. Each room is kind of an "instance". Someone goes into a room and if it's unclaimed they can claim it. Each person can only have one (or two, or three) rooms claimed at once, say. They can move around and place blocks and puzzle elements, and they can bestow privileges on other people to let them move around blocks and puzzle elements. Then you can "register" a room, which blocks all modifications. Once you've registered it, you can "verify" that it works with certain tasks; moving from the W exit to the E exit, or letting the player acquire an item. So, a room that allows two-way travel between at least two exits is eligible to be used as part of the "backbone". Am I close? ;D I've been very interested in doing a prototype like this for quite some time, I've been held back by my lack of knowledge of how to make the Flash Client play nice with the sever and other clients. But I do love the idea of collaborative level editing. |