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Player => General => Topic started by: tok on September 28, 2009, 11:49:25 AM



Title: MANOWAR
Post by: tok on September 28, 2009, 11:49:25 AM
this is one of those play-on-forum games where you post moves as replies. exciting!

(http://i2.photobucket.com/albums/y13/tocky/manowar0-0-big.png)

each turn, the red team and the blue team do an action, and these actions happen simultaneously.

in an action, you can either:
-MOVE a man two places, orthogonally and diagonally, wherever looks like a good place. You don't have to move the man two places in the same direction, so, for instance, knight moves are valid.

-SPAWN up to four mans at your team's spawn zone (those circles), spending one point for each man. you don't have any points to start with. mans will spawn on top of the spawn zone squares, but you cannot spawn where a man already is.

at the end of a turn, your team earns the same number of points as you have mans standing on yellow squares.

if a red man and a blue man occupy the same square when the turn ends, they both dissapear forever.

to WIN: stand a man on the other team's pyramid.

If you post a blue move, you have to be blue for the rest of the game, and the same if you post a red move. colour in your moves, blue or red, and I'll keep a list of who is on which team.

If we get multiple moves posted by a team on the same turn, we wait until one of the options gets a second vote, and then we go with that one. (this system has changed a couple times since the game started, but this is what we're doing currently.) Alternatively, if one move is posted for a team, and three hours pass without conflict, we go with that move.

when the turn is ready, both the red and blue moves are executed simultaneously, points are adjusted, i'll post an image with the new game state, and the next turn begins.

If you're seconding someone else's move, just quote them and add seconded or whatever.

RED PEOPLE
  • Melly
  • Montoli
  • Cokho
  • akuryo
  • Inanimate

BLUE PEOPLE
  • jstckr
  • Glyph
  • Radix
  • William Broom
  • Plasticware Nightmare


Title: Re: MANOWAR
Post by: jstckr on September 28, 2009, 12:02:23 PM
H9 to F9


Title: Re: MANOWAR
Post by: Melly on September 28, 2009, 12:59:02 PM
Mmm, interesting. Lets see where this goes.


Title: Re: MANOWAR
Post by: Melly on September 28, 2009, 01:02:26 PM
Oh, right, B2 to D4

Is that a valid movement? I'm not sure I undertood the movement rules perfectly.

(double posting cause edits don't show up in e-mail notifications and I wanna make sure he gets this one.)


Title: Re: MANOWAR
Post by: tok on September 28, 2009, 01:04:24 PM
yep, that's valid.


Title: Re: MANOWAR
Post by: tok on September 28, 2009, 01:55:11 PM
I think I should loosen the voting restriction, just to get this thing moving. So the rule would be: If there's a turn ready, and more than three hours pass without conflict on either move, then that turn executes, but if there is a conflict, we wait until one of the options gets two more votes.

In reality, the turn would only execute when I'm here to do it, but we should usually get more than one turn in a day, so long as people are playing.



Title: Re: MANOWAR
Post by: Montoli on September 28, 2009, 02:22:26 PM
Oh, right, B2 to D4

I second this!


Title: Re: MANOWAR
Post by: tok on September 28, 2009, 04:26:13 PM
New turn. Red has one point, and can spawn a new man this turn, if they like. Here's the current state:

(http://i2.photobucket.com/albums/y13/tocky/manowar0-1-big.png)


Title: Re: MANOWAR
Post by: Glyph on September 28, 2009, 05:00:28 PM
F9 to E7
(blue #2 should probably guard home, and this way we get a possible preempt on red advancements.)

Question regarding game: does it count for victory if, say, a red guy moves on to the pyramid but a blue guy's there, or do they both die?


Title: Re: MANOWAR
Post by: Melly on September 28, 2009, 07:15:02 PM
Seems like a good idea to keep one near the base.

So, Spawn 1 man on B8


Title: Re: MANOWAR
Post by: Radix on September 28, 2009, 07:27:05 PM
F9 to E9
At this early stage we need to be getting points, not going on the defensive. It will take a couple of turns for red to reach the pyramid and we can retreat when we see them trying if we have to. For now we're already down one point and points are going to multiply as soon as they become mans.


Title: Re: MANOWAR
Post by: tok on September 28, 2009, 10:36:15 PM
Question regarding game: does it count for victory if, say, a red guy moves on to the pyramid but a blue guy's there, or do they both die?

Yes, you can stick a man on your own pyramid to protect it; I'm tempted to say that the attacker has to stay on the pyramid for a turn after he gets there, but I think it's better if you can sneak a guy through on a single turn where the defense is weak, so the rule is if the turn ends and your man is on the enemy pyramid, you win - but if the attacker is vaporised on that turn by a defender, also on the pyramid, it's not a win, it just removes both units as usual.

Another thing is you can move red guys through blue guys (and vice versa) without losing them, so long as they don't both end up on the same square at end of turn.

EDIT: currently, we need some blue people to back Glyph's turn, or Radix's turn. One person can back (or post) more than one suggestion, and let the voting sort out which move gets executed.


Title: Re: MANOWAR
Post by: William Broom on September 28, 2009, 11:27:52 PM
F9 to E9
At this early stage we need to be getting points, not going on the defensive. It will take a couple of turns for red to reach the pyramid and we can retreat when we see them trying if we have to. For now we're already down one point and points are going to multiply as soon as they become mans.
seconded


Title: Re: MANOWAR
Post by: Glyph on September 29, 2009, 03:00:21 AM
But, if we go to E7 we're still gaining points, as well as getting closer.


Title: Re: MANOWAR
Post by: Radix on September 29, 2009, 03:22:09 AM
Oh yeah, I didn't notice that because I assumed we couldn't make knight moves.

Can we?


Title: Re: MANOWAR
Post by: tok on September 29, 2009, 04:14:55 AM
you can move two squares in any direction, and it doesn't have to be the same direction both times, so anywhere within a 5 by 5 square area centered at your start point - knight moves are okay.

To end the turn: Radix's move needs another vote, or Glyph's move needs two votes.


Title: Re: MANOWAR
Post by: William Broom on September 29, 2009, 07:08:53 AM
I guess I will change my vote to Glyph's move. he seems to know what he's talking about.


Title: Re: MANOWAR
Post by: Cokho on September 29, 2009, 07:29:52 AM
Seems like a good idea to keep one near the base.

So, Spawn 1 man on B8

Seconded!


Title: Re: MANOWAR
Post by: tok on September 29, 2009, 07:48:57 AM
to be clear: you can't spawn mans and move mans on the same turn. The move (D4 to C5) is valid, so if you want to propose that one you can, and you can vote for Melly's move as well, but only one of those moves will be executed. is that what you're doing?


Title: Re: MANOWAR
Post by: Cokho on September 29, 2009, 08:41:55 AM
Nope ! Sorry i've missunderstood! It's edited  ;)


Title: Re: MANOWAR
Post by: tok on September 29, 2009, 10:07:43 AM
current state:

(http://i2.photobucket.com/albums/y13/tocky/manowar0-1-big.png)

proposed moves are:

  • F9 to E7 (Glyph, William Broom)
  • F9 to E9 (Radix)

and

  • Spawn 1 man on B8 (Melly, Cokho)

Unless someone posts another red move, the red move is ready to go, but we need to finalise the blue move to end the turn.

So we need another vote for Glyph's move, or two more votes for Radix's move.

I might revise the voting again, so that two votes is enough to pass a move. Would you guys be okay with that? I'm not worried about griefing, but I think it's best if there's some sort of peer review system, to ensure some strategy.

I'm starting to realise that the current system needs a couple of people per good move per team, which probably isn't going to work.


Title: Re: MANOWAR
Post by: Radix on September 29, 2009, 06:32:57 PM
To keep things moving I'll withdraw my suggestion and support Glyph's move.


Title: Re: MANOWAR
Post by: tok on September 30, 2009, 12:43:55 AM
End of turn 1.

Red team spends a point to spawn a man. Both teams earn a point for mans standing on yellow. Each team has one point, and can spawn a man this turn.

(http://i2.photobucket.com/albums/y13/tocky/manowar0-2-big.png)

From here on, moves only need two votes (one person posts a move and another person seconds it)


Title: Re: MANOWAR
Post by: William Broom on September 30, 2009, 01:31:31 AM
H8 to F6

If I'm reading the rules correctly, you can spawn up to four mans in a single turn if you have the points. So the longer we wait to spawn, the bigger the payoff.


Title: Re: MANOWAR
Post by: Glyph on September 30, 2009, 02:46:54 AM
H8 to F6

If I'm reading the rules correctly, you can spawn up to four mans in a single turn if you have the points. So the longer we wait to spawn, the bigger the payoff.
Agreed, Seconded.


Title: Re: MANOWAR
Post by: Radix on September 30, 2009, 06:10:00 AM
H8 to F6
Thirded.


Title: Re: MANOWAR
Post by: Cokho on September 30, 2009, 06:50:24 AM
B8 to D6

Ok we're gonna need some serious strategy! Maybe we can spawn a men by 2 turn ?


Title: Re: MANOWAR
Post by: Cthulhu32 on September 30, 2009, 08:37:11 AM
I only know of one Manowar

(http://api.ning.com/files/p2TM9BvkIoBacAAITrf*pU4UbU4szn*15H09rg4eyvw_/manowar.jpg)

However, seems like an interesting board game, carry on.


Title: Re: MANOWAR
Post by: tok on September 30, 2009, 10:14:51 AM
(http://i2.photobucket.com/albums/y13/tocky/manowar0-3-big.png)
Turn two ends, and both teams earn two more points.


Title: Re: MANOWAR
Post by: Cokho on September 30, 2009, 10:18:58 AM
Spawn men on B-9

RUSH!!!! No more defender!


Title: Re: MANOWAR
Post by: tok on September 30, 2009, 10:31:19 AM
to be clear: do you mean, spawn 1 man?


Title: Re: MANOWAR
Post by: akuryo on September 30, 2009, 11:42:46 AM
to be clear: do you mean, spawn 1 man?

Of course it's what he meant.


Spawn men on B-9

RUSH!!!! No more defender!

Seconded.


Title: Re: MANOWAR
Post by: Glyph on September 30, 2009, 12:42:25 PM
E7 to G8
It's a tough choice not to spawn, but here's how I see it.
-If D6 goes to F7 this turn, we're screwed.
-Next turn, providing F6 isn't killed, we'll have a perfect 4 points, the ideal spawn.
-Spawning doesn't matter much because you can only move one at a time, so it's not at all essential yet.


Title: Re: MANOWAR
Post by: tok on September 30, 2009, 04:06:43 PM
Turn 3 ends.

Red spends 1 point to spawn a man. Red earns 2 points. Blue earns 1 point.
(http://i2.photobucket.com/albums/y13/tocky/manowar0-4-big.png)


Title: Re: MANOWAR
Post by: Glyph on September 30, 2009, 04:26:19 PM
Spawn 4 men
And so, the true battle begins. BLUE OFFENSIVE MENEUVERS ACTIVATE!


Title: Re: MANOWAR
Post by: Radix on September 30, 2009, 06:23:23 PM
Spawn 4 men
Yeah.


Title: Re: MANOWAR
Post by: Cokho on October 01, 2009, 06:37:37 AM
Use 3 of our 4 points to go B9 to I9 (pyramids)
is tKhis O? So it's not   :'(
B9 to B7  We gonna have to defend boys....



Title: Re: MANOWAR
Post by: tok on October 01, 2009, 07:01:10 AM
Nope. You can only spend points to spawn mans, never to extend your move distance.


Title: Re: MANOWAR
Post by: Cokho on October 01, 2009, 10:23:50 AM
It's Edited! We're gonna suffer... BUT OUR REVENGE WILL BE TERIBLE!  :mockangry:


Title: Re: MANOWAR
Post by: tok on October 01, 2009, 02:58:54 PM
Turn 4 ends.

Blue spends 4 points to spawn 4 mans. Blue earns 1 point. Red earns 2 points.
(http://i2.photobucket.com/albums/y13/tocky/manowar0-5-big.png)


Title: Re: MANOWAR
Post by: Glyph on October 01, 2009, 04:11:42 PM
H2 to F4
The time has come where loss is the only way to advance. Red will be spawning sooner rather than later, but group mobility (as ours) will be low. The earning of points is nonessential until our numbers dip low, but until then, the middle is no-man's land, let's take it.
I've been playing too much Advance Wars recently.


Title: Re: MANOWAR
Post by: William Broom on October 01, 2009, 07:47:31 PM
H2 to F4
yes


Title: Re: MANOWAR
Post by: Cokho on October 01, 2009, 09:31:14 PM
Spawn 4 men in A8 B8 A9 B9

We're much more than you are Blue people...


Title: Re: MANOWAR
Post by: tok on October 02, 2009, 05:28:41 AM
turn 5 ends.
red spends 4 points.
each team earns 2 points.

(http://i2.photobucket.com/albums/y13/tocky/manowar0-6-big.png)


Title: Re: MANOWAR
Post by: William Broom on October 02, 2009, 05:36:31 AM
H1 to F1

Frees up space for more spawning, and gives us options for both offense and resource gathering. Maybe :shrug2:


Title: Re: MANOWAR
Post by: Bree on October 02, 2009, 05:54:00 AM
Can't believe I didn't check this out sooner! Very clever idea.


Title: Re: MANOWAR
Post by: Cokho on October 02, 2009, 07:14:04 AM
B7 to D5

Hehe


Title: Re: MANOWAR
Post by: tok on October 02, 2009, 01:39:39 PM
turn 6 ends.
red earns 3 points. blue earns 2 points.

(http://i2.photobucket.com/albums/y13/tocky/manowar0-7-big.png)


Title: Re: MANOWAR
Post by: Glyph on October 02, 2009, 02:38:13 PM
F1 to D3
Make them bend over backwards.


Title: Re: MANOWAR
Post by: William Broom on October 02, 2009, 05:38:24 PM
F1 to D3
Make them bend over backwards.
Seconded.


Title: Re: MANOWAR
Post by: Cokho on October 02, 2009, 09:23:35 PM
B9 to D9

On the Pyramids! NOW! We've enough men to resist the attack...


Title: Re: MANOWAR
Post by: tok on October 03, 2009, 08:15:22 AM
turn 7 ends.
red earns 3 points, blue earns 2.
(http://i2.photobucket.com/albums/y13/tocky/manowar0-8-big.png)


Title: Re: MANOWAR
Post by: Glyph on October 03, 2009, 08:51:21 AM
D3 to C3
...


Title: Re: MANOWAR
Post by: Cokho on October 03, 2009, 09:18:34 PM
D4 to C3

Sorry that'll be my last post on this topic, I'm to sick to think  :'(


Title: Re: MANOWAR
Post by: tok on October 04, 2009, 11:17:52 AM
that's a shame, Cokho, get better.

Cokho has been the only red player the last couple turns, so I guess we need a new person to be red.

turn 8 ends. each team earns 2 points.

(http://i2.photobucket.com/albums/y13/tocky/manowar0-9-big.png)


Title: Re: MANOWAR
Post by: William Broom on October 04, 2009, 10:02:44 PM
I2 to I4
Seems like a good idea to clear our base out for another spawn. The man on I2 will move more efficiently if we send him to defend rather than attack.


Title: Re: MANOWAR
Post by: Inanimate on October 04, 2009, 10:12:14 PM
Uhh... B8 to C7? That'll clear up for another spawn, and help with the offense on the pyramid... (I have no clue)


Title: Re: MANOWAR
Post by: tok on October 05, 2009, 10:24:24 AM
turn 9 ends. each team earns 2 points.
(http://i2.photobucket.com/albums/y13/tocky/manowar0-10-big.png)


Title: Re: MANOWAR
Post by: William Broom on October 05, 2009, 11:31:39 PM
Spawn 3 mans


Title: Re: MANOWAR
Post by: Inanimate on October 07, 2009, 11:06:58 AM
Spawn 2 Mans


Title: Re: MANOWAR
Post by: tok on October 07, 2009, 10:28:46 PM
turn 10 ends. each team earns 2 points.
(http://i2.photobucket.com/albums/y13/tocky/manowar-11-big.png)


Title: Re: MANOWAR
Post by: William Broom on October 07, 2009, 10:40:41 PM
H1 to F1


Title: Re: MANOWAR
Post by: Radix on October 08, 2009, 10:39:40 AM
H1, H2, I1, I2 COMBINE! INTO A SUPER-MANS


Title: Re: MANOWAR
Post by: Inanimate on October 08, 2009, 03:26:20 PM
D9 to E9

Ooh, better! B8 to D8


Title: Re: MANOWAR
Post by: tok on October 08, 2009, 03:33:43 PM
that's 3 spaces, inanimate.


Title: Re: MANOWAR
Post by: Inanimate on October 08, 2009, 04:03:03 PM
Woops, I edited it, but it didn't show up.


Title: Re: MANOWAR
Post by: tok on October 08, 2009, 08:51:20 PM
(http://i2.photobucket.com/albums/y13/tocky/manowar-ubermansch-big.png)

wait, no

(http://i2.photobucket.com/albums/y13/tocky/manowar-12-big.png)
turn 11 ends. each team earns 2 points.


Title: Re: MANOWAR
Post by: Inanimate on October 08, 2009, 08:58:51 PM
D8 to F8!


Title: Re: MANOWAR
Post by: William Broom on October 08, 2009, 10:37:19 PM
haha, super-mans

F1 to D1


Title: Re: MANOWAR
Post by: tok on October 09, 2009, 02:23:22 AM
(http://i2.photobucket.com/albums/y13/tocky/manowar-13-big.png)
turn 12 ends. each team earns 2 points.

Also, the unit combination thing: this is on my list of stuff to add, in later games. If I run more of these, it'll show up. Just I feel weird adding stuff like that in the middle where people aren't set up to defend against it.


Title: Re: MANOWAR
Post by: Glyph on October 09, 2009, 02:45:22 AM
F4 to D2
And they say we have low defenses...


Title: Re: MANOWAR
Post by: Cokho on October 11, 2009, 05:57:59 AM
 I'm back  ;D

D5 to F6

Attack style  8)


Title: Re: MANOWAR
Post by: tok on October 11, 2009, 05:06:33 PM
turn 13 ends. red earns 1 point.
(http://i2.photobucket.com/albums/y13/tocky/manowar-14-big.png)


Title: Re: MANOWAR
Post by: Inanimate on October 11, 2009, 06:48:26 PM
F8 to G9


Title: Re: MANOWAR
Post by: tok on October 11, 2009, 09:58:21 PM
(http://i2.photobucket.com/albums/y13/tocky/manowar-15-big.png)
turn 14 ends. red earns 1 point.


Title: Re: MANOWAR
Post by: Radix on October 11, 2009, 10:02:05 PM
D1 to B1
Wait no B2 to A1 will be less messy.

Leave now if you want to get to the carpark early.


Title: Re: MANOWAR
Post by: William Broom on October 11, 2009, 10:10:29 PM
I can easily see this turning into a draw...


Title: Re: MANOWAR
Post by: Inanimate on October 11, 2009, 10:14:51 PM
G9 to I9!!!  :screamy:


Title: Re: MANOWAR
Post by: tok on October 12, 2009, 12:07:54 AM
Yeah, I actually don't know what we do in a draw. do we keep playing? I did not see this coming until I posted the last turn. Everybody wins?


Title: Re: MANOWAR
Post by: Inanimate on October 12, 2009, 12:27:01 AM
Everybody wins. New map created as well? It'd be fun for us to submit new maps, too.


Title: Re: MANOWAR
Post by: William Broom on October 12, 2009, 12:45:52 AM
Alternatively, you could destroy both mans on the pyramids and keep playing.


Title: Re: MANOWAR
Post by: tok on October 12, 2009, 12:59:20 AM
I was gonna do a feedback thread, post my notes from this game and try to get ideas for variants people want, but my regular computer is busted and I don't have those notes while it's in the shop.  I'll try to hook something up.

EVERYBODY WINS

(http://i2.photobucket.com/albums/y13/tocky/GAMEOVER1.png) (http://i2.photobucket.com/albums/y13/tocky/GAMEOVER.png)


Title: Re: MANOWAR
Post by: Inanimate on October 12, 2009, 01:31:08 AM
So now the Red kingdom belongs to the Blue, and the Blue kingdom belongs to the red! How delightful!



Title: Re: MANOWAR
Post by: William Broom on October 12, 2009, 02:07:58 AM
Care for some tea, my old red chap?


Title: Re: MANOWAR
Post by: tok on October 12, 2009, 02:32:36 AM
Feedback thread is up: http://forums.tigsource.com/index.php?topic=8579.0


Title: Re: MANOWAR
Post by: Cokho on October 12, 2009, 03:36:54 AM
Care for some tea, my old red chap?


With pleasure :coffee: :handthumbsupR: