Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:09:25 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 2 [3] 4 5 ... 49
41  Developer / Technical / Re: Beautiful hacks on: December 06, 2010, 01:10:09 PM
...um, try:
Code:
boolval = !boolval;
42  Developer / Technical / Re: Strange Physics Problem on: December 03, 2010, 10:17:05 PM
...I can't figure out how to get it to run, but from your description it sounds like a classic physics platformer problem.

Presumably there is friction between the player and the wall. The strength of friction is proportional to several factors:
-the friction coefficient of the wall
-the friction coefficient of the player
-the force separating the player from the wall (which is equal and opposite to the force pressing the player against the wall)

If any one of these factors is zero, then the friction stops and the player falls. You can set the wall's coefficient to zero, or you can stop applying velocity to the player in the air which is pressing the player against the wall.

To visualize what's happening, imagine slapping a piece of paper against the wall with your hand, and holding it there. What's holding the paper there?
43  Player / General / Re: videogame BOOBS and you on: November 28, 2010, 11:38:09 PM
theres very little playable fat men and they're never main characters

Well, there's Wario. You're right that most video game characters are idealized, although I maintain that the genders are not balanced.
44  Developer / Technical / Re: Working with various polygons in Box2D on: November 24, 2010, 10:04:22 AM
A polygon is considered concave if it has at least one concave angle.

Make two convex polygon shapes and attach them to the same body.
45  Community / Jams & Events / Re: SF/Bay Area get together? on: November 20, 2010, 08:43:34 AM
Ditto what Sparky said.  Sad
46  Player / General / Re: Pixel face optical illusion. on: November 19, 2010, 10:48:11 AM
If you had to resort to deductive reasoning to guess the first thing, then the intended effect didn't work on you. But "optical illusion" is probably the wrong term for it.
47  Developer / Technical / Re: Data Duplication: Fun with XML structures in AS3 on: November 15, 2010, 08:42:32 PM
Code:
var xml:XML = <foo><child1/><child2/><child3/></foo>;

xml.appendChild(<child4/>);
delete xml.children()[2];
xml.setName("bar");
xml.@isNotable = 5;
trace(xml); // <bar isNotable="5"><child1/><child2/><child4/></bar>

I feel compelled to mention that the "delete" operator does not actually delete things (i.e. free memory) instead it just unlinks them, but presumably garbage collection takes care of the rest.
48  Player / General / Re: Why do Indies Hate Social Games? on: November 15, 2010, 11:17:12 AM
I can't comment on what the indie community thinks, because I am not the indie community. But I can tell you why social network games rub *me* the wrong way.

I wanted to like Scott Jon Siegel's talk. He made it clear that the reason why he cares about social network games has nothing to do with their success or popularity. Instead, the reason why he thinks social network games have so much potential is because they are always on. Even when you're not playing the game, you're still playing it. The game world is still active whether you're actively engaging in it or not, and you're likely planning your day around in-game events.

And I'm afraid that this is exactly what I don't like about them. My time is too valuable to dedicate some of my brain power every day to the same game.

I love movies, but I don't watch TV because TV takes too much time. Social network games are the TV of video games.

Full disclosure: I am currently employed in the social network game industry. (Not Zynga.)

EDIT: I don't play MineCraft or Spelunky for the same reason, though I'm sure a younger me would have loved them.
49  Community / Creative / Re: COMICOMPO FOUR | Theme Poll / Signups, baby. on: November 07, 2010, 05:43:46 PM
Hey, question: Can artists see ALL the scripts, including the scripts for future pages? That might improve visual continuity.
50  Community / Creative / Re: COMICOMPO FOUR | Theme Poll / Signups, baby. on: November 07, 2010, 09:03:40 AM
Art Team.
51  Developer / Playtesting / Re: Training Set on: November 04, 2010, 02:46:17 PM
Now now, let's stop biting the hand that feeds me.  Wink
52  Community / Creative / Re: Comicompo Four: Theme Suggestion Thread on: November 03, 2010, 03:11:26 PM
Fear and Loathing in Space
53  Community / Jams & Events / Re: SF/Bay Area get together? on: November 02, 2010, 04:01:11 PM
In.
54  Developer / Playtesting / Re: Training Set on: November 02, 2010, 01:56:16 PM
the last ability, there's nothing immediately to climb. You just have to sort of guess thats what it does and go to the area you think it might be used in

Yeah, I was worried about that, but I'm getting the impression that the people who are going to lose interest do it after learning how to turn around. They get fixated on that ladder. Most of the people who get past that seem to be willing to experiment with the last ability.
55  Developer / Playtesting / Re: Training Set on: November 02, 2010, 01:03:44 PM
Hmm, I guess that would make sense. I wasn't exactly trying to organize the controls into "forward, back, up, down", it just kinda turned out like that in the end. Part of me wants to make the controls even less consistent. Tongue
56  Developer / Playtesting / Re: Training Set on: November 02, 2010, 12:18:05 PM
Apparently I'm "extending a moral truth".

Note too self: Polish games BEFORE posting them on the TIGSource forums.  Crazy
57  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: November 01, 2010, 05:18:57 PM
I like the old one better, before it got political.
58  Community / Jams & Events / Re: Post in this thread if you (were) here! on: November 01, 2010, 03:09:07 PM
Hi! I was the guy who actually wore a goddamn Halloween costume. Also crutches. Also I made that thing with the falling on one's face. Also I have a face of my own.

Won't you be my valentine?
59  Developer / Playtesting / Re: Training Set on: November 01, 2010, 09:30:35 AM
@savagewhimsy: You won!  Giggle
60  Developer / Playtesting / Re: Training Set on: October 31, 2010, 10:05:09 PM
There is only one ending.
Pages: 1 2 [3] 4 5 ... 49
Theme orange-lt created by panic