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Community / Jams & Events / Re: List of all major (or not so major) indie/game-dev conferences in Europe.
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on: October 19, 2011, 03:31:54 PM
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Gamescon is actually called Gamescom - assuming you mean the trade fair in Cologne. It is typically more for gamers than developers, but it has a huge business area (which you can enter if you are an exhibitor, trade visitor or press). If have appointments in the business area or even your own booth (or form a group with other indies to afford a booth), it is certainly a positive and enriching experience. So far I've only been at gamescom as press, but if I remember correctly there has a been an indie booth in the business area a few years ago and this year a few smaller german companies had their own shared booth. (Some went for some smaller mexican companies as well as some nordic companies) You forgot Devmania in your list, a german-speaking-only meet-up/jam-type thing.
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Community / Jams & Events / Re: BIGJam '11: Hostel and accomodations thread
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on: August 20, 2011, 02:39:34 PM
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Damnit, I checked this thread too late. I assume there is no one left who wants to bunk with me on Thursday. I would love to share a room with esc and Bezzy on Monday, if that's ok with you guys.  Btw: For anyone who arrives on Thursday, would any of you like to meet up and go for a beer or something like that?
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Community / Jams & Events / Re: BIGJam '11: Hostel and accomodations thread
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on: July 31, 2011, 12:36:12 AM
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Stoney - do you want to grab a place in one of the rooms, though?
Yes of course, any of the rooms is fine.  Sorry, I meant to write that in the first place. What I was wondering was if I need to book another room in the Circus for Thursday or if any of the reserved rooms are already available for Thursday (similar to the "stay longer - don't move out" - thing).
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Developer / Playtesting / Re: Catcher!
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on: August 09, 2010, 03:56:19 PM
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When I try to run the jar or the jnlp file on Mac OS X 10.6.4 the java application icon shows up in my dock but besides that nothing happens. I get this error, I hope that helps in finding the bug: Exception in thread "Animation Thread" java.lang.OutOfMemoryError: Java heap space at processing.core.PImage.init(PImage.java:144) at processing.core.PImage.<init>(PImage.java:130) at processing.core.PFont.<init>(PFont.java:649) at processing.core.PApplet.createFont(PApplet.java:3554) at processing.core.PApplet.createFont(PApplet.java:3501) at game.Font.createOrGetFont(Font.java:127) at game.Font.initializeFontIfNeeded(Font.java:105) at game.Font.preloadFont(Font.java:155) at game.Font.preloadAllFonts(Font.java:160) at game.Game.setup(Game.java:95) at game.Applet.setup(Applet.java:30) at processing.core.PApplet.handleDraw(PApplet.java:1372) at processing.core.PApplet.run(PApplet.java:1300) at java.lang.Thread.run(Thread.java:637)
It works on my Windows-machine (I tried Webstart) and here are my first impressions: - It's really fun. Well done - I have to agree that judging from the screenshots it does not look really visually impressive, but it's much better in motion. How about adding some Geometry Wars - like glow-effect - I would like it more if you could control the whole game just with the mouse, like resizing the net with the mouse wheel
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Developer / Playtesting / Re: Catcher!
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on: August 09, 2010, 07:47:42 AM
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The unsigned version hangs for a while. Then Safari tells me the applet has started but nothing happens, just a blank page. Then Safari quits itself, not just the window it's in but all Safari windows. I don't have any other browsers on my Mac so couldn't test it in any others.
I'm having the same problem on Mac OS X 10.6.4 using Chrome 5.0, Safari 5.0.1 and for some reason also Firefox 4.0b2.
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