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22
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Developer / Technical / Re: Amiga Emulation
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on: September 17, 2010, 10:58:24 AM
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What exactly do you need this for anyway? What is the executable supposed to do?
Maybe it's a file for a higher model of Amiga than the one you are configured to emulate.
Perhaps it's even a file for one of those really modern Amigas with AmigaOS and stuff, that are more like modern computers?
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23
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Community / DevLogs / Re: Food Spirits
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on: September 13, 2010, 01:59:30 PM
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Thanks  I also seem to gravitate towards picking her when I play with people. In particular, I like the last attack she learns. She creates a copy of herself as the real her become invisible for a short while. If any attack hits the copy, it will reveal itself as made of chocolate as spikes shoot out of it. As for the gameplay... I guess it's a bit hard to explain. It has elements from life simulation, fighting games, platforming and maybe even rougelikes(random crap happens, then you die lol). The primary goal of the game is to survive, while the secondary goal is to gain points (or collect stars in single player mode). I'll see if I can record some video soon.
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24
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Community / DevLogs / Re: Food Spirits
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on: September 11, 2010, 05:46:33 PM
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Working on a small tutorial mode now. God knows the game needs one.  Will probably redo some menus to make them easier to understand as well... Here's a shot from a "scary" themed single player map, some sort of factory where it's always dark/night. It's also where you meet hidden palette-swap character "Bad Meat", it's his spawn/summons you see around Grapefruit there. 
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25
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Developer / Design / Re: So what are you working on?
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on: September 11, 2010, 05:36:51 PM
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Oddball: Dude, those 8x8 sprites has tons of charm. That's not easy to pull off.  As for the game concept... Some sort of shooter, no real relation to the fairytale. It just seemed to fit with the gun to have the character look a bit Red Riding Hood-ish... Actually, I plan to make things up as a I go. I started with just the title and went from there lol
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26
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Developer / Design / Re: So what are you working on?
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on: September 11, 2010, 03:56:45 AM
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^ That is soo cool! Any devlog for that or something that I can follow? Working on a title screen for a possible future game after I finish my current one... I want to try learning Flash with those flixel/flashpunk things. I dunno. I'm working on the letters now, that's why only three are done. 
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27
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Community / DevLogs / Re: Food Spirits
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on: August 28, 2010, 10:58:11 AM
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zombie suicide mice!    I'm getting close to finishing I think. What's left is basically... One character(Yoghurt), a bunch of maps, the last boss and some pretty minor implementations. Exciting, my first indie game. Wooh.
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29
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Developer / Art / Re: show us some of your pixel work
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on: August 16, 2010, 10:07:10 AM
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ASnogarD, that's a good improvement. With a bit of practice, maybe a few games later, you'll be making great stuff I bet. You take critique well, and that's is a very good ability for an aspiring artist.  
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30
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Community / DevLogs / Re: Endless Cavern
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on: August 13, 2010, 01:09:35 PM
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Totally in love with what you've done with the EGA restrictions, and the game itself looks to become great as well. I'm glad it didn't end with just mockups, that would have been a real shame!
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31
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Developer / Art / Re: show us some of your pixel work
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on: August 13, 2010, 03:26:42 AM
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I am a bit confused with the Anti Aliasing crit, as I understand AA is to remove or soften the impact of jagged edges on a model / sprite, the example sprite you point out as example of a good use of AA has a lot of jagged edges.
In pixel art, AA is usually the act of manually softening edges/color shifts inside of the sprite (not the outward edges like in 3D). http://www.derekyu.com/?page_id=228
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32
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Community / Creative / Re: While You Work
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on: August 13, 2010, 12:19:00 AM
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I find it efficient to have this kind of constant, minor distraction going on. It prevents me from falling into more serious distractions like taking a break on Facebook and ending up watching stupid videos for an hour. Yes, this is exactly how it works for me also. Well put.
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33
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Developer / Art / Re: Art
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on: August 13, 2010, 12:11:09 AM
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Love the style, Inane. Absolutely love it.
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34
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Developer / Design / Re: Right to Left Gameplay
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on: August 11, 2010, 11:48:44 AM
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A shooter going downward would be totally freaky. It might feel like you're attacking yourself. Someone should totally make one just to see what happens. 
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35
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Developer / Art / Re: Mockups
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on: August 10, 2010, 12:42:40 PM
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That fake OS reminds me of Digital: A Love Story, which was an interactive adventure sort of game where all your interactions took place in a fake OS similar to the amiga workbench. I hope you do something cool with it  Whoa, That game looks awesome both in looks and concept  *downloads* Sweet, I once looked all over for a skin like that for Windows with no success... Too bad I always end up missing Windows when I try Linux 
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36
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Developer / Art / Re: Mockups
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on: August 10, 2010, 08:20:43 AM
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Someday I'd like to make it for reals, if only as a fullscreen program inside of windows at least. Like, a pretend OS.
Surely you can just skin any other OS to look and feel like this? Or am I missing the point and you're more interested in making an OS than the design? I don't actually want to make an OS, my programming is way weak for something advanced like that. But yeah, I'm interested in programming a fake OS that would just be a program running under a real OS. More of an elaborate file manager program. Maybe it could be used for games even, as some sort of menu/pre-game thing. Remember Unreal Tournament 1? I was sad to see them remove that UI. As for reskinning Windows, that always seemed hard to me. And some things are probably impossible to do.
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37
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Community / Creative / Re: While You Work
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on: August 09, 2010, 10:49:20 AM
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I watch something(in a tiny window in the corner of the screen) without paying attention to it, usually sitcoms and cartoons. I have seen most sitcoms several times over...  Basically, I watch very "mild" entertainment. Or I listen to a podcast, preferably about competitive games or just games. Basically I need some sort of background noise.
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38
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Developer / Art / Re: show us some of your pixel work
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on: August 09, 2010, 10:33:55 AM
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^ I am liking the pose and those colors, but I think maybe there should be a bit more/stronger shadow on his forehead from his hair? I was doing some pixelling on the DS while watching Simpsons just now... The colors will need adjustment since my old DS doesn't have the greatest screen. I totally recommend Animanatee for pixelling on the DS. It seems to be made for scribble animations, but has everything I need and more (except a select+move tool for lazy animation  )... I mean, good zoom levels and tools, a palette, onion skin animation... Awesome stuff.  
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40
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Developer / Art / Re: Mockups
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on: August 08, 2010, 06:12:38 AM
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Made a mockup for an operating system... Highly inspired by the glorious old Amiga Workbench  Someday I'd like to make it for reals, if only as a fullscreen program inside of windows at least. Like, a pretend OS. 
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