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62
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Developer / Design / Re: So what are you working on?
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on: May 14, 2010, 02:32:28 PM
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Wow. I thought they were until you pointed that out. That's pretty amazing.
Same here, I thought it was a game where the world rotated or something like that. Realizing it wasn't rotated slightly blew my mind now  Edit: Looks like a cool game by the way. Love the graphical style.
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63
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Developer / Art / Re: Art
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on: May 14, 2010, 02:29:48 PM
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Thanks for the kind words guys  You know what they say, "Push a little girl walking in the woods too far, and she pushes back". That was the theme for todays drawing
update: the Carl Gustav Surface-to-Canid Rocket Assisted Projectile Launcher Awesomely cute  Reminds me of Bulleta(B.B.Hood in the english ver) of the Darkstalkers games.
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64
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Developer / Art / Re: Art
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on: May 14, 2010, 04:30:59 AM
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Did some character art for the game I'm working on: 
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67
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Community / TIGCast / Re: TIGcast Official Discussion Thread
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on: April 12, 2010, 11:57:44 AM
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Thanks for these podcast, it's great. I enjoy listening to podcasts as I work with my games or as I go to sleep, but I've mostly been listening to fighting game related podcasts until now (if anyone's curious, there's quite a bunch of those: alphaism, gootecks, wakeup shoryuken, iplaywinner, iamtekken, denjin podcast etc...) So this podcast has kind of broadened my horizons for podcasts.
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68
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Developer / Design / Re: So what are you working on?
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on: April 12, 2010, 11:45:55 AM
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Those tiles/colours are way too much for my eyes to deal with. Same here, still nice tho. I'm working on getting more of the playable characters in my game(an "arcade style life simulation", is what I call it...) done. I've got 7/12 done, working on 8 now. And one of the remaining after that is a sprite edit, should be simple.
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70
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Developer / Playtesting / Re: Spelunky v1.1 (and Source)!
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on: April 12, 2010, 10:18:16 AM
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I'm sorry for bumping this thread now that it was finally dying... but this made me SO MAD. http://img194.imageshack.us/img194/4306/splnkywtf.pngThe block below the exit door was crushed. I was standing under the door after defeating the boss, wondering what would happen, when the block regenerated and killed me. FUCK. lol, that's a shame  What's the picture to the right? I'm usually sceptical to HD updates of pixel games, but those screenshots look fantastic. Too bad I have a PS3, or I'd be hype for it.
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72
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Community / Competitions / Re: How to get laid [FINISHED]
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on: April 09, 2010, 04:58:13 AM
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Like with StarCraft, I prefer to watch high level competitive matches over playing the game myself. I can't seem to find any footage of tournaments though, only casual matches. And the commentary(if there even is any!) leaves a lot to be desired. I mean, they just shout things like "faster!" without explaining why this tactic would be good at that moment. 
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