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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:39:16 AM

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61  Developer / Art / Re: show us some of your pixel work on: May 14, 2010, 02:42:04 PM
This may be of use to you:
http://info.sonicretro.org/RotSprite
It's actually pretty good at maintaining the original pixels to some state of visibility, but it doesn't anti-alias anything.

Damn, that's a useful program! My days of cleaning up badly rotated sprites are over.
62  Developer / Design / Re: So what are you working on? on: May 14, 2010, 02:32:28 PM
Wow.  I thought they were until you pointed that out.  That's pretty amazing.

Same here, I thought it was a game where the world rotated or something like that. Realizing it wasn't rotated slightly blew my mind now Who, Me?

Edit: Looks like a cool game by the way. Love the graphical style.
63  Developer / Art / Re: Art on: May 14, 2010, 02:29:48 PM
Thanks for the kind words guys Gentleman

You know what they say, "Push a little girl walking in the woods too far, and she pushes back". That was the theme for todays drawing

update: the Carl Gustav Surface-to-Canid Rocket Assisted Projectile Launcher

Awesomely cute Hand Thumbs Up Left Smiley Hand Thumbs Up Right
Reminds me of Bulleta(B.B.Hood in the english ver) of the Darkstalkers games.
64  Developer / Art / Re: Art on: May 14, 2010, 04:30:59 AM
Did some character art for the game I'm working on:

65  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: April 13, 2010, 01:22:57 PM
It is a Rupicola.

Kiss its mighty ponpadour.

*wikis*
That's one of the best birds I've ever seen. Top 5, at least.
My number one is the Indian Runner Duck.
66  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: April 13, 2010, 09:04:33 AM
Both and neither, Yin. Both and neither. Also, nice avatar!

Why, thank you sir. I find yours intriguing as well, is it a beakless parrot? Gentleman
67  Community / TIGCast / Re: TIGcast Official Discussion Thread on: April 12, 2010, 11:57:44 AM
Thanks for these podcast, it's great. I enjoy listening to podcasts as I work with my games or as I go to sleep, but I've mostly been listening to fighting game related podcasts until now (if anyone's curious, there's quite a bunch of those: alphaism, gootecks, wakeup shoryuken, iplaywinner, iamtekken, denjin podcast etc...)
So this podcast has kind of broadened my horizons for podcasts.
68  Developer / Design / Re: So what are you working on? on: April 12, 2010, 11:45:55 AM
Those tiles/colours are way too much for my eyes to deal with.

Same here, still nice tho.

I'm working on getting more of the playable characters in my game(an "arcade style life simulation", is what I call it...) done. I've got 7/12 done, working on 8 now. And one of the remaining after that is a sprite edit, should be simple.
69  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: April 12, 2010, 10:33:37 AM
Twisted Gameplay sounds like a great idea. Like a plot twist, but in gameplay sorta.
And that Fathom game was pretty cool too. Though I'm not sure if I won or if I died at the end. Did I fail, was there more?
70  Developer / Playtesting / Re: Spelunky v1.1 (and Source)! on: April 12, 2010, 10:18:16 AM
I'm sorry for bumping this thread now that it was finally dying... but this made me SO MAD.

http://img194.imageshack.us/img194/4306/splnkywtf.png


The block below the exit door was crushed.  I was standing under the door after defeating the boss, wondering what would happen, when the block regenerated and killed me.  FUCK.

lol, that's a shame Grin
What's the picture to the right?

I'm usually sceptical to HD updates of pixel games, but those screenshots look fantastic. Too bad I have a PS3, or I'd be hype for it.
71  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: April 09, 2010, 08:15:19 AM
Hello world. I've been lurking about for a while, but decided to register today.
72  Community / Competitions / Re: How to get laid [FINISHED] on: April 09, 2010, 04:58:13 AM
Like with StarCraft, I prefer to watch high level competitive matches over playing the game myself. I can't seem to find any footage of tournaments though, only casual matches. And the commentary(if there even is any!) leaves a lot to be desired. I mean, they just shout things like "faster!" without explaining why this tactic would be good at that moment. Facepalm
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