Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:32:00 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 25 26 [27] 28 29 ... 34
521  Community / Procedural Generation / Re: Space Rage Truckin' Deluxe on: May 11, 2008, 12:55:16 PM
your sprites are amazing.

Also I like the space vampire nazi's...
522  Community / Procedural Generation / Re: Evolution SHMUP on: May 11, 2008, 09:36:44 AM
cool but the fps jumps around a lot for me.  Also after I played through the first time and died it reloaded and never sent any enemies at me.  When I clicked for a new game the next one didn't have enemies either...
523  Community / Procedural Generation / Re: Apples and Oranges on: May 10, 2008, 01:12:17 PM
just java?  So your not using any c bindings to do the graphics or anything?  Just wondering as I also code in java but use slick (lwjgl extension) to do graphics.
524  Community / Procedural Generation / Re: run and gun on: May 10, 2008, 11:59:15 AM
Quote
This game is looking better and better. I like the way you keep us updated on all the improvements you're making.
Thanks!  It makes me so glad that someone thinks it looks fun Smiley .  I keep this updated with progress because I like keeping track of my progress that way Smiley

Anyway more fine tuning of the weapons system.  It's playable right now except I need an enemy sprite (and a player sprite but yeah...) and I need some way to make the enemies not so underpowered.  You see you can get a gun that does this...



you're flying up on the kick... oh yeah...
525  Community / Procedural Generation / Re: run and gun on: May 09, 2008, 07:57:51 PM
you can now get different guns which are shoot different bullets which are proceduraly generated.  They also have kick which makes it cooler.

I have bad guys that bounce around and collide with stuff.

I added acceleration and friction so the movement feels a lot better.
526  Community / Procedural Generation / Re: run and gun on: May 08, 2008, 12:31:01 PM
Quote
I think it would be wiser to change the background color from pure white to something less lethal for the eyes.
well yeah I wasn't planning on leaving that in there but it's only one line of code and didn't think it mattered to much at the moment but I did change the screen to grey just for you.

Also I added in bullets... they are also different colors and it's really hard to fire lots of bullets and then take a screen shot...



they are the things in the upper left cornerish
527  Community / Procedural Generation / Re: run and gun on: May 06, 2008, 12:49:45 PM
added a little color... I think I need to make an algorythm to only choose bright colors though...

528  Community / Procedural Generation / Re: run and gun on: May 06, 2008, 12:17:27 PM
no the title and bee image are both just left over.  I always just make a copy of the last game I made when making a new game and since I haven't drawn a charecter sprite yet I just used the bee.
529  Community / Procedural Generation / Re: run and gun on: May 06, 2008, 11:32:16 AM
Ok got collision detection and simple level building done and it works well...

You may recognize the bee from my last game Smiley

530  Developer / Technical / Re: 2D graphics: vector styles on: May 06, 2008, 11:12:22 AM
slick has an svg renderer and it's cross platform http://slick.cokeandcode.com/

Quote
This argument seems to ignore stylistic considerations.

I think he means you can get the exact same style making them with a vector based program and then rendering them to bitmap form.

Also I don't understand inkscape never ever crashes for me on osx
531  Community / Procedural Generation / run and gun on: May 06, 2008, 11:04:20 AM
OK so I obviously don't have a name yet but I wanted to get a thread going to say that I'm in and keep track of my progress.  I finished the VGNG compo entry pretty easily so I think I'll be able to do this one too.

The premise is this.  I'm making a single screen platformer style run and gun (but single screen so not so much run) game.

The platforms are procedural
there are randomly/proceduraly created weapons that you get once a level
you change stats randomly/proceduraly
the enemies are placed randomly and new enemy types are created randomly/proceduraly

So yeah if anyone has a name or any suggestions that'd be awesome...
532  Player / Games / Re: Are people ever satisfied with rpgmaker games? on: May 01, 2008, 10:31:15 PM
Quote
We should start a Gladiator Pit forum and just have people fuckin' THROW DOWN.  Game Maker vs. RPG Maker vs. Multimedia Fusion vs. Lions.

I would so throw down in such a pit.
533  Player / Games / Re: Are people ever satisfied with rpgmaker games? on: May 01, 2008, 12:35:50 PM
Wow I really really really want to see game dev duels now  Shocked

Of course more friendly then that particular call out so I guess it'd be more like sparring?
534  Developer / Playtesting / Re: ActionScript RPG Game Engine on: May 01, 2008, 10:24:12 AM
wow very nice.  It was dropping frames quite a bit but then I restarted my browser and it worked fine so probably not your problem. 

1.  I really liked it and would love to see a full game
2.  walking diagonally it feels like you go a lot faster?  Feels a bit weird to my just FYI
3.  Is there any way to view the items?
535  Developer / Playtesting / Re: ActionScript RPG Game Engine on: April 30, 2008, 07:38:25 PM
I'd love a compiled version so that I could give feedback.  I don't have flash...
536  Community / Creative / Re: COLLABORATION on: April 30, 2008, 07:57:50 AM
So I'm interested in doing the procedural competition if it happens but I can't think of anything to do it on.  I'm a pretty capable programmer and think I'll be able to handle procedurally generated stuff if I can come up with a game.  So basically I was wondering if anyone wanted to work on it with me.  I know it's not for a little while but since we only have 3 weeks once it starts I figure I should find someone now.  For the last competition I did savage balloon 3000 so I plan on finishing a game for this one too.  So if anyone has a small (something that can be finished in 3 weeks obviously) procedural game idea that needs/wants a programmer pm me or something Smiley
537  Player / General / Re: Computer Labs! on: April 29, 2008, 11:00:06 AM
Our unix labs are open 24 hours a day and there are always computer science people in there.  Also on the windows looking in people have written...

Do not feed the engineers!

and

Please do not taunt the engineers, no tapping on the glass
538  Player / Games / Re: Are people ever satisfied with rpgmaker games? on: April 28, 2008, 12:08:08 PM
Quote
yes but even base ruby has alot of these problems itself. Infact it doesnt even have a bitmap class so i would have to code in the ability to draw sprites and images... and i cant be bothered really.

um... that's not really a problem with ruby, ruby's not meant to code games with it's a general purpous scripting language.  You won't find many (any?) general purpose languages with built in sprite classes that's what libraries are for.
539  Developer / Design / Re: So what are you working on? on: April 27, 2008, 02:12:06 PM
Quote
the command prompt is rubbish and, basically, just isn't bash,

this confuses me to know end.  I cd somewhere and I'm like "oh good everything is working hunky dory" and then I'm like ls and its like "BAM! no ls for you!"  and then I get frustrated trying to remember that the command is dir and give up...
540  Player / General / Re: Best games ever made! on: April 27, 2008, 12:38:49 PM
I like a lot of games but these are some that haven't been mentioned yet but which I conisder near perfect in there own respective genre's

wario ware
wario ware twisted
street fighter 3: third strike
street fighter alpha 3
time crisis 2
DoDonPachi


I love those games...
Pages: 1 ... 25 26 [27] 28 29 ... 34
Theme orange-lt created by panic