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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:44:50 PM

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661  Community / VGNG / Re: Savage Balloon 3000 on: March 06, 2008, 08:21:09 PM
added in death animations for the bee's and also scoring.  Right now the death animation is just the sprite flashing white for a minute but I'll probably change it to some ridiculous particle effect later.

In other news, I was a bit worried that I was running out of cpu because my framerate was dropping.  It seemed very weird as there's no way I should be running out of cpu power so I looked at my code.  Turns out I was adding a particle generator every frame the attack button was held down instead of just once.  I had held the key down for a total of at least 5 seconds or so which means at 60 frames a second I had over 300 particle generators going before it started to drop frames here and there.  So yeah... I think that's acceptable.
662  Community / VGNG / Re: Savage Balloon 3000 on: March 06, 2008, 04:56:02 PM
So the screen shot has not changed to much but I finished up the collision detection.  Meaning your attacks actually kill the bee's and some other stuff that was kind complicated.  Nothing else added so the to add list still applies except for killing bee's in savage mode...

663  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 06, 2008, 12:30:00 PM
Quote
Hi there, I'm kev, I've been attempting to develop indie games for quite some years. You can find examples of my shambling attempts over at Coke and Code along with a rambling and often ranting blog, some tutorial stuff and links to various bits of reusable code.

Ha awesome, I use your slick for programming at the moment.  Was using c++/sdl but then having to use c++ at school I wanted something different for when I was just doing stuff for fun.  I like it a lot.  I'm dustin on the slick forums as well...
664  Community / VGNG / Re: Savage Balloon 3000 on: March 05, 2008, 02:17:33 PM
Quote
That looks pretty darn nice, but give the bees a 1px white stroke, and give them an alpha mask.

Thanks.  Yeah i know the bee's need an alpha mask, here is the new screen shot with them alpha masked (it's not actually an alpha mask because they are anti-aliased so I need per pixel transparency I know it uses a lot of cpu power but hey it's a hardware accelerated 2d game I have cpu to spare).





Anyway since last time

Collision system (those blue circles they won't be there normally)
Savage mode images
Savage mode particle system (the dots above him are his savageness manifest... it kills bee's.  Not perfectly happy with the emitter yet but I think it's pretty cool, hard to see in a screen shot kinda I guess.)
add the background
added some more balloon images

to add
code for killing bee's in savage mode
exiting savage mode
still string physics
make clouds variable size and transparency
665  Community / VGNG / Re: Savage Balloon 3000 on: March 04, 2008, 11:57:43 PM
spent 20 minutes or so and added clouds and made the bee movement much better but still not perfect.  Also this time I tested it out with quite a few more bees as you can see...



I need to upload in my other cloud images but the code is all set up for them anyway so no problem there

to do next:
still background
still cool string physics
balloon in savage mode
666  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 04, 2008, 11:04:51 PM
Hey I'm dustin.

I'm a Computer Science student living in the san fransisco bay area.  I like to code with c++/sdl and more recently java/slick.  I also like coding for the DS using c/PAlib.  Anyway I just joined because I'm entering the new competition but I love indie gaming in general and so will probably be sticking around.

I also like comics, juggling, footbag, arcades, and a bunch of other dorky stuff...
667  Community / VGNG / Re: Savage Balloon 3000 on: March 04, 2008, 10:03:20 PM
sweet videos, I had never seen any of those two.  I like it in the first video when the balloons start whacking the person and I like the image of the red balloon in the second.  Despite school work I got this project started coding.  I coded for maybe an hour I would say and got...

The project started
Balloon sprite which is moved by mouse
Bee sprites which go toward balloon
Bee sprites that spawn after a certain delay period




the image is really bad because it's hard to play and take a screen shot but yeah just to show that I'm telling the truth there it is.  The blue background on the bees is an error because when exporting them I just took a rectangle the size of them instead of the bee themselves so they got the blue sky background... yeah it'll be gone as soon as I want it gone...

next up:
add a background (just like 1 line of code)
add clouds (can copy from another game)
add cool string physics (already pseudo code just need to put in)
make bee's move better (pseudo coded)
668  Community / VGNG / Re: Savage Balloon 3000 on: March 04, 2008, 12:43:35 AM
Here is a mock up screenshot.  My design docs are as done as I ever get them so coding will probably start on Wednesday once my school coding work is done.  I'll be doing it in Java + Slick for openGL accelerations of my 2d stuff.



Those rays you see.  Those are rays of anger strong enough to kill bee's.  When our kind balloon hears the cry for help you see in the lower left corner he becomes the savage balloon 3000.
669  Community / VGNG / Savage Balloon 3000: finished link on 1st or 3rd page on: March 03, 2008, 01:41:29 PM
OK the game is finished!

Savage Balloon 3000

Download:

For Mac/Linux: http://nitsud.rhodes.googlepages.com/SavageBalloon3000.zip
if that doesn't work this will
http://files.filefront.com/Savage+Balloon+3000zip/;9909174;/fileinfo.html

just double click on savageballoon3000.jar and it will open. 

For Windows: http://nitsud.rhodes.googlepages.com/SavageBalloon3000windows.zip
if that doesn't work this will...
http://files.filefront.com/SavageBalloon3000windowszip/;9909157;/fileinfo.html

You could use the mac/linux one but this one has an actual .exe with a nice icon and everything.


Story/Instructions: note these are also in game...
 
You are a balloon, and not just any balloon but the savage balloon 3000. How did you get like this?  Well, one day, while you were being carried by your child, disaster struck.  Your child was stung by a bee.  From that day forward you vowed to destroy all bees using nothing but your savagery.  To activate your savagery press wasd in the direction you wish to attack.  Your savagery will only last for so long though so use it wisely.  Once it's finished you will return to being a normal balloon and be forced to avoid bees once again until your cool down period is done.  When you see the hive at the end of a level crash into it to destroy the whole thing and end the level.  You earn points based on how many bees you destroy in a single rage so get as many as you can.  If you have already completed a level you may skip it by pressing the space bar.  Try to unlock all the colors by getting to level 20 or beyond.

note: your high level, high score, and options are all saved so you don't have to worry about that

Screen shots:









If anyone wants to see screen shots kinda going through the process of making this game you can see it here

http://picasaweb.google.com/nitsud.rhodes/SavageBalloon3000

A note from the maker:
Hey guys just letting you know I can get to level 10 and get around 5000 points or so.  The level difficulty increases logarithmically so I don't think it should get impossibly hard for quite a while.  Still I would like to see someone get all 20 colors so if you do please post Smiley

Great competition everyone!










Oh Hello,

I am making the game Savage Balloon 3000.

Here are some of the sprites I will be using although I have no screen shots yet...

Our friendly balloon in normal state...


And then a child is in need...

Savage Balloon 3000!





Final game released here wait for tonight if you want it packaged better

http://nitsud.rhodes.googlepages.com/SavageBalloon3000.zip
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