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2082
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Player / General / Re: Forum Game Experiment: The Shattered World - Pre-game phase
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on: May 05, 2010, 12:23:29 PM
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ok melly in order to understand me better, understand that everything i say is an awesome exaggeration, so if i say "not cool enough" it is "deemed inappropriate"
as you noticed i am fully capable of using commas and accept using them when it will be play time if those are your conditions
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2084
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Developer / Design / Re: No kill/death messages in shooters, war sims, please
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on: May 05, 2010, 05:03:28 AM
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hm i think the closest thing to this you could do is make teams totally random and have like "hardcore mode" in some games
and you could put how loud you hear other players voices be relative to how close you are to them
but yeah, it's a game, i don't think it's necessary for it to be fun but it could be a fun mode i guess
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2086
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Player / General / Re: Forum Game Experiment: The Shattered World - Pre-game phase
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on: May 05, 2010, 04:56:08 AM
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haha i appreciate the support but in a way this is mellys game and i think it is separate from his duties as moderator so its not like i'll be stopped from participating in other events (i agree that if he does that's like powerdicking, dicking with power)
organizing a game like this can be time consuming for what it is and it would be demotivating to have a player you don't want so if in melly's albeit strange logic i am not cool enough but my creation is then ok i guess!! i don't really intend to disrupt this game anymore than make a character who is an elephant lobster, however disruptive you might wanna see that but i still respect your decision
so yeah use my child but not me... and if i see you holding his hand, melly you are dead
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2087
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Player / Games / Re: Talk About Pirates Day - Indie Game Piracy
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on: May 04, 2010, 05:15:00 PM
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Also known as the most basic fear of mankind. Death is simply another type of unknown. If we were certain of what happens after death, I doubt we'd fear it as much as we do. Instead we'd be practicing our second most basic instinct, trying to monetize it.  I'm Melly, and I'll be your post-humonous travel agent. We shall begin with an inspiring sail through the waters of the Styx. hahaha that's pretty insightful, that makes me think how the thirteenth arcana in tarot (nicknamed Death) means a radical change are all changes death I've pirated games before but not indie games, i've even bought a few despite my abysmal budget i've also paid for games i've pirated but enjoyed a lot later on, we have big problems dealing with customer satisfaction (if you don't like a game you're sort of stuck with it most of the time)
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2089
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Player / Games / Re: Games you can't remember the names of
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on: May 04, 2010, 04:46:39 PM
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i'll try this
the memory is kinda blurry, it was on the incredible (read: kinda bad) show Video and Arcade top 10 on YTV (whoa YTV that is old school), now i think it was the same episode were people had a Golden Sun contest (yeah i still don't get it) so it should time-situate you
the game was about uh, there was a princess i think it was your character? And there were monsters and you could switch to and control the monsters, it looked like in real time
the game was 3D too and sort of reminded me of jade cocoon (for all i know it's my mist-covered vision of jade cocoon, but i sort of remember a fire-breathing dragon like critter and there is no fire breathing in jade cocoon)
man i wish i had more info and i hope it doesn't end up being some kind of mad half dream half delusion
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2090
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Developer / Design / Re: Vilified Games
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on: May 04, 2010, 04:42:17 PM
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haha i have no trouble believing there were worse games, it was still really bad though, however only having 6 weeks to make it sounds like a good reason
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2091
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Developer / Design / Re: Vilified Games
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on: May 04, 2010, 04:25:23 PM
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Just leave it be for now, and lets continue the proper thread discussion.
yeah this is why i haven't posted an answer i felt thread was going crazy enough but i'd be glad to discuss why i have been such a dick through pm or whatev as for the initial three games i think they're each different stories, daikatana is the only one i haven't played but wasn't it advertised as the new rebirth of FPS and general 3D gaming on computer? yeah i think that game might have been killed by the rebound of hype caused by advertising and marketing turning into disgust (it's probably still very bad) wikipedia informs me that ET was really popular and expected as a great christmas gift, this is news to me as i thought it was just one game among many that caused video game crash, but there were apparently expectations for it so maybe it had the back-in-the-day equivalent of serious hype, as i've said i've played it but only semi-recently when a friend dug up an Atari. yeah it sucks. bad. Dante's nothing special, but like others have said it's disliked half because it's a God of War ripoff and half because it has nothing to do with Dante's Inferno (ok more like 9/10 and 1/10 most people don't care about the book)
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2095
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Developer / Design / Re: Better historical settings for games
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on: May 04, 2010, 03:54:18 PM
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Mikademus did you ever hear of Sapiens? It's an old game that still is shareware you can probably find the demo here and there on the net (unless it has finally been abandonned, the game is more than 15 years old) where you play as a member of a tribe of cavemen, you can be cool and give/trade stuff with your cave buddies or you can also threaten and lie and say you're magic and all powerful and they run away, you have to hunt to find food and forage too, there's a flint-shaping minigame to make spears and axes and i distinctly remember a rabbit deciding to become my friend because i was a nice guy (this is probably useless (i guess you can eat him) but i thought it was a swell feature)
i'm really surprised there isn't any more Civil War games knowing how the US holds that period sacred
as Frankie would say and i agree, there are too few games that let you play as Genghis Khan
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2096
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Developer / Design / Re: One button RPG
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on: May 04, 2010, 03:49:22 PM
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really high absurd numbers would be kinda silly and cool if we're talking about a game where you just kill something in one hit (that hit being tough to make)
however what's the interest of making a 1-button RPG? Are you doing it to make a game where there's a story and less important battles with an accent on the story, or are you really looking at the gameplay part to make battles and such more fun? (i guess it could be both)
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2098
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Developer / Design / Re: One button RPG
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on: May 04, 2010, 08:03:46 AM
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yeah well there's definitely a way to make a 1-button RPG and it's not through menus, if you want to do it a 1-button game in the end you'll have to take away some of the advantages of having many buttons, but you should have something that's fun to play in short bursts, dare i say... casual
that should be the objective of making a one-button game, because the best reason to remove buttons (besides experimenting i guess) is accessibility
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2099
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Player / General / Re: Monster Hunter 3
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on: May 04, 2010, 01:09:47 AM
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you can pretty much always see their thighs too, but so far it's slightly less the norm in Tri
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