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1181  Player / General / Re: DAFT PUNK SCORES TRON 2.0 on: March 05, 2009, 01:38:37 PM
ROCK ROBOT ROCK  Hand Metal LeftCave Story
1182  Community / Cockpit Competition / Re: TankTank Rocket Fire on: March 04, 2009, 10:55:22 PM

Created a camera and tiled level system, as bland as the tiles and background currently are! Smiley

Next I'll implement the "cockpit" interface, and then I'll pretty much be forced to figure out where exactly I'm going with this before going any further.  I'm thinking something along the lines of some guy creates a remote-controlled flying tank, and some guy steals some of his stuff, and then some secret evil moon-base needs to get blown up or something.

Tank/rocket physics are far from complete, btw.  Currently it's a bit weird to control when firing the rocket.
1183  Player / Games / Re: Bob's Game on: March 04, 2009, 09:29:57 AM
Bob's Manifesto still doesn't look all that interesting.
1184  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: March 03, 2009, 01:11:40 PM
Okay, I've gotten through Spring yesterday.  I'll update later when I get time for another season. Smiley

Quote
1st Granite, 76
I, Markhammer of the Hamerule family, have started my first day as the fortress leader.  I have proven myself worthy.  As the son of a soapmaker, I had always aspired for something more than mere soap.  My father brought me up in the family trade, but it was never for me – I had always wanted to carve the very rock on the Earth to create the very halls my progeny would walk in and remember me for!  When the time came to leave my family and start my own life, I had come here.  Nobody is ever welcoming to soapmakers.  Dwarves always chide us for merely thinking of leaving the mountain homes.  They look down on us more than the other migrants, leave us demeaning tasks when we were capable of much more.

But I went anyways.  I arrived at Crazydrinkers, where I wasn't welcomed with praise like the woodcutters, weaponsmiths, or miners were.  They still gave me a bed, and, after they had seen how willing I was to work, they had even permitted me to work as an ore smelter.  It was better than I could hope for as a soapmaker, but there was still the desire for something more...

Then last year, this Trout fellow, a wood crafter, waltzes on in from the mountain-homes and claims authority over the fortress just like that.  After months of saying nothing, my irritation bottled up inside me.  One night I could take no more – in a fit of delirium, a vision appeared in my head.  I saw it – it was big, round, made of rock, and had a hole in the middle.  Just perfect for tying around a noble's neck before shoving it off into the sea, but I guess it could be used for crushing plants, too.  Immediately I rushed for the mason's workshop, grabbed whatever I could and started work.  Not much later I saw it in front of me.  I had made a big round rock with a hole in the middle.  Also, I was granted the immortal knowledge of the art of mining for some reason.  Despite this, I still seem to have no friends, but no one complained when I claimed the right to lead yesterday.

Many have received the duties of carpentry and masonry in order to construct walls and floors faster, so workshops have been adjusted so that they don't try to make something they can't.

First up, I rearranged everyone's jobs and duties.  Everyone will be happy to know that they will no longer have to bury their dead friends, pick up the cat's dead worm remains, or clean up all the vomit.  Except for Goden Roundswords, the weaver, which is all that she'll be doing.  I'll tell her it's only temporary until we get a few peasants to take up the janitor positions.

There are a lot of things to do, rooms to dig out, items to craft, and someone has to deal with a certain mess resulting from a large project last year...



Yes, for some reason, we are dumping huge amounts of water onto dry land rather than back into the brook.  Doesn't everyone know the Third Rule of Hydrodynamics?  Any body of water attached to a larger body of water that leads to an ocean, or at least farther than we can see, will absorb all extra water dumped into it?  Unfortunately, we'll have to drain the entire system before we can fix it.

These cage traps will have to go, as we have no backup cages and we've wasted enough wood on them already (note to self: deforest area).  We'll just switch to a more replenishable means of enemy detection: kitten on a rope tied to the entrance.

We also need to bring the depot inside. 


2nd Granite
Dwarfs are telling me that the waterfalls keep distracting them from their work.  I told them to try going around the waterfalls.


10th Granite
The elves have arrived.  I'll only appreciate them if they've brought ropes.  The weaver claims she doesn't know how to make rope.  Of course, upon hearing that his trading expertise will be needed, Flintstriker immediately heads for his bed.


15th Granite
Out trader, Flintstriker, is still asleep...


19th Granite
Um.  Cloth.  And for double price.  How thoughtful.  Thanks, guys.


14th Slate
Migrants arrive.  23 of them.  We're up to 56 now.  Some poor glass-maker didn't get the memo that we don't have any sand, apparently.  One of the previous rulers, too, since there really isn't any use for a kiln where we are.  We received way too many peasants, so with five janitors, Goden gets to go back to being a weaver.  Aban has been elected mayor and Flintstriker has been promoted to 'Captain of the Guard.'  We have an army now – four migrants were recruited to train as wrestlers.


27th Slate

The power is already getting to Aban's head – he wants us to make a couple of amulets for no reason.  We have more important things to be working on right now – maybe he should use that big head of his to start drinking up the water reserve that still sits beneath us.

Speaking of that, the waterfalls have stopped, the trenches drained, and the windmills have been dismantled.  We have even more wood for beds, if only our carpenter would stop partying all the time.  I think he's the only one attending these 'parties' anyways.


6th Felsite

Udil Bomrekinush has started frothing at the mouth and taken over a forge and is making something that involves steel bars, horse leather, and some giant cave spider silk.


12th Felsite

This totally makes up for the fact that he didn't get any more skilled at weapon-smithing.


1st Hematite, Summer
It's the first day of summer.  So far we've managed to dig out future offices, storage and workshop areas, moved the trade depot inside, dug out new barracks, and started mining various exposed ores.



Hopefully summer goes as smoothly as Spring did.
1185  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: March 02, 2009, 03:27:26 PM
I don't think there are enough miners or random holes in the ground.
1186  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: March 02, 2009, 09:49:30 AM
All right! Grin  I'll get started this weekend.  I've taken a look at the save, and I've already figured out a solution to the drainage issue that will cut down on the lag as well.

There are 30 unnamed Dwarves at the moment, so if anyone wants to lay claim to one, just post the name and preferred profession and I'll name a Dwarf and be sure to tell what way it manages to kill him/herself, or if he manages to kick but in a goblin invasion or anything. Smiley  I'm sure there will be migrants, so there should still be plenty of unnamed Dwarves for the next leaders.
1187  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: March 01, 2009, 10:21:16 PM
So, um... any progress, redoubtable?
1188  Developer / Art / Re: show us some of your pixel work on: March 01, 2009, 09:53:18 AM
It really depends on the colors of the surroundings.  In a dark, cool setting, the right one is good.  In a lit, more warm setting, the left or middle one would be good.
1189  Developer / Art / Re: Art on: February 28, 2009, 11:38:47 PM
I'm just saying, "の" is a grammatical particle that denotes the relationship between the two nominals "ゆめ" and "にっき," meaning with would be "dream's diary" or "diary of dreams" which is more grammatically correct in the Japanese language.
1190  Player / General / Re: what's up with the subforums? on: February 28, 2009, 11:24:45 PM
I wonder if there would be any benefit to language-specific subforums in the Technical subforum, like C/C++, Flash ActionScript, Java, Python, etc?
1191  Developer / Art / Re: Art on: February 28, 2009, 04:50:53 PM
(+1 notch of respect to whomever can tell me what that says).


Shouldn't it be ゆめにっき?  Or even 夢の日記?
1192  Community / Cockpit Competition / Re: Chuck Yeager's BLASTMOSPHERE!!! on: February 28, 2009, 04:08:08 PM
That looks really amazing. Shocked  The hands need work, but the cockpit and the scenery is beautiful.
1193  Community / Cockpit Competition / Re: TankTank Rocket Fire on: February 28, 2009, 03:35:26 PM
...but the moment you give tanks the ability to dance, it would have to be named MECHMECH REVOLUTION.  Durr...?


Behold:

!
Rocket propulsion still needs tweaking, but I'll save that for when the temporary keyboard controls get replaced by the mouse-driven controls.

Next up, removing the text objects and figuring out how to write a level generator that creates a vector-based ground object from an array of arrays of tile numbers.
1194  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 27, 2009, 10:14:45 PM
I know this game encourages chivalry (when you are not sacrificing damsels to Kali), but sometimes you just have to say, "Bitch, you are on your own."




The funny thing is, the only way to get her out most of the time is to bomb the surrounding wall, yet the blast radius is such that to attempt to save her leads to her death.
1195  Community / Cockpit Competition / Re: Untitled Prison Guard Game on: February 26, 2009, 01:24:58 PM
Better keep an eye on that one.  He might dig his way out of the prison, discover a stash of hidden pirate gold, buy his way into power, and then screw with you until you cause your own demise.  Especially if you married the woman he was dating at the time of his imprisonment.
1196  Community / Cockpit Competition / Re: TankTank Rocket Fire on: February 25, 2009, 04:44:55 PM
I've started off by hacking apart the Flash Box2D "HelloWorld" demo.  The creation of the TANKTANK is a success: it interacts with things, it rolls, and the barrel doesn't cut through the chassis any more.


Currently, without any controls or an actual game, it's more like "TANKTANK AWKWARD FALLING."

I still have to attach the treads, though I want to just have them be an animated sprite when the wheels are rolling rather than waste processing on making an actual belt to go around the wheels.

I'm also starting to remember things like how I've never programmed a game in an object-oriented way.
1197  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: February 25, 2009, 10:09:55 AM
Try http://www.boogatech.com/temp/region4.zip
1198  Player / General / Re: wow i have to share this. NES/SNES is back! on: February 25, 2009, 09:55:10 AM
Those have been around a couple years, now.
1199  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: February 24, 2009, 08:04:37 AM
Redoubtable Trout hasn't been on since the 19th, and hasn't responded to my PM, so unless he says anything by the time you planned on doing the fortress, Hideous, I wouldn't be opposed to you taking your turn. Shrug
1200  Community / DevLogs / Re: Fez on: February 23, 2009, 05:39:03 PM

I was "nooooooooooooo"ing at the use of kawaii


可愛いですねえ!
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