Okay, I've gotten through Spring yesterday. I'll update later when I get time for another season.
1st Granite, 76I, Markhammer of the Hamerule family, have started my first day as the fortress leader. I have proven myself worthy. As the son of a soapmaker, I had always aspired for something more than mere soap. My father brought me up in the family trade, but it was never for me – I had always wanted to carve the very rock on the Earth to create the very halls my progeny would walk in and remember me for! When the time came to leave my family and start my own life, I had come here. Nobody is ever welcoming to soapmakers. Dwarves always chide us for merely thinking of leaving the mountain homes. They look down on us more than the other migrants, leave us demeaning tasks when we were capable of much more.
But I went anyways. I arrived at Crazydrinkers, where I wasn't welcomed with praise like the woodcutters, weaponsmiths, or
miners were. They still gave me a bed, and, after they had seen how willing I was to work, they had even permitted me to work as an ore smelter. It was better than I could hope for as a soapmaker, but there was still the desire for something more...
Then last year, this Trout fellow, a
wood crafter, waltzes on in from the mountain-homes and claims authority over the fortress just like that. After months of saying nothing, my irritation bottled up inside me. One night I could take no more – in a fit of delirium, a vision appeared in my head. I saw it – it was big, round, made of rock, and had a hole in the middle. Just perfect for tying around a noble's neck before shoving it off into the sea, but I guess it could be used for crushing plants, too. Immediately I rushed for the mason's workshop, grabbed whatever I could and started work. Not much later I saw it in front of me. I had made a big round rock with a hole in the middle. Also, I was granted the immortal knowledge of the art of mining for some reason. Despite this, I still seem to have no friends, but no one complained when I claimed the right to lead yesterday.
Many have received the duties of carpentry and masonry in order to construct walls and floors faster, so workshops have been adjusted so that they don't try to make something they can't.
First up, I rearranged everyone's jobs and duties. Everyone will be happy to know that they will no longer have to bury their dead friends, pick up the cat's dead worm remains, or clean up all the vomit. Except for Goden Roundswords, the weaver, which is
all that she'll be doing. I'll tell her it's only temporary until we get a few peasants to take up the janitor positions.
There are a lot of things to do, rooms to dig out, items to craft, and someone has to deal with a certain
mess resulting from a large project last year...

Yes, for some reason, we are dumping huge amounts of water onto dry land rather than back into the brook. Doesn't everyone know the Third Rule of Hydrodynamics? Any body of water attached to a larger body of water that leads to an ocean, or at least farther than we can see, will absorb all extra water dumped into it? Unfortunately, we'll have to drain the entire system before we can fix it.
These cage traps will have to go, as we have no backup cages and we've wasted enough wood on them already (note to self: deforest area). We'll just switch to a more replenishable means of enemy detection: kitten on a rope tied to the entrance.
We also need to bring the depot inside.
2nd GraniteDwarfs are telling me that the waterfalls keep distracting them from their work. I told them to try going around the waterfalls.
10th GraniteThe elves have arrived. I'll only appreciate them if they've brought ropes. The weaver claims she doesn't know how to make rope. Of course, upon hearing that his trading expertise will be needed, Flintstriker immediately heads for his bed.
15th GraniteOut trader, Flintstriker, is still asleep...
19th GraniteUm. Cloth. And for double price. How thoughtful. Thanks, guys.
14th SlateMigrants arrive. 23 of them. We're up to 56 now. Some poor glass-maker didn't get the memo that we don't have any sand, apparently. One of the previous rulers, too, since there really isn't any use for a kiln where we are. We received way too many peasants, so with five janitors, Goden gets to go back to being a weaver. Aban has been elected mayor and Flintstriker has been promoted to 'Captain of the Guard.' We have an army now – four migrants were recruited to train as wrestlers.
27th SlateThe power is already getting to Aban's head – he wants us to make a couple of amulets for no reason. We have more important things to be working on right now – maybe he should use that big head of his to start drinking up the water reserve that still sits beneath us.
Speaking of that, the waterfalls have stopped, the trenches drained, and the windmills have been dismantled. We have even more wood for beds, if only our carpenter would stop partying all the time. I think he's the only one attending these 'parties' anyways.
6th FelsiteUdil Bomrekinush has started frothing at the mouth and taken over a forge and is making something that involves steel bars, horse leather, and some giant cave spider silk.
12th Felsite
This totally makes up for the fact that he didn't get any more skilled at weapon-smithing.
1st Hematite, SummerIt's the first day of summer. So far we've managed to dig out future offices, storage and workshop areas, moved the trade depot inside, dug out new barracks, and started mining various exposed ores.

Hopefully summer goes as smoothly as Spring did.