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1411369 Posts in 69353 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 10:14:17 AM

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1201  Developer / Art / Re: show us some of your pixel work on: February 22, 2009, 06:41:36 PM
Here's a bit of perspective: Sony, like many other like companies, send representatives to recruit from colleges and universities.  Those students end up as nothing more than a summer intern.  Oh, and many of those students?  They're capable of drawing like this.
1202  Community / Cockpit Competition / Re: TankTank Rocket Fire on: February 21, 2009, 10:50:08 PM
And here we have the TANKTANK without the ROCKET FIRE:


I want this game to have Iji-style windows for the tank to smash through.  And, like, mobsters or something to be all like "Oh, crap!  It's a tank!"
1203  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: February 21, 2009, 02:34:36 PM
Taking away any control from the user, and potential control input options from the designer, is totally unacceptable. 
Sorry, what?  Flash prioritizes security and cross-platformness above these considerations.  Not all systems have right-mouse buttons.

What system capable of displaying Flash files doesn't support right mouse buttons?  Plus, any system without a right mouse button probably isn't going to have a scroll wheel as well.

Also, sometimes when I click the right mouse button on a Flash file, the pop-up menu can cause Flash to crash whatever browser I'm running at the time.
1204  Community / Indie Brawl / Re: Indie Brawl: Death Worm Stage Design on: February 21, 2009, 11:06:47 AM
Why do people try use the "it's such-and-such way in the actual game" argument?  If the sky gradient were lighter, you wouldn't no longer be able to tell what game it was from.  It's usually a dumb idea to sacrifice artistic quality for some kind of obscure accuracy.  I mean, the ground in the level looks almost nothing like the ground in the actual game, does it?

Sorry if I'm blowing things out of proportion, but I keep seeing this kind of thing pop up in this project's threads.
1205  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: February 21, 2009, 10:54:55 AM
Ya but the thing about javascript extensions (if I'm not mistaken) is that the javascript has to be on the html page the swf is embedded on.

Well, that sucks.  I guess it was too good to be true. Sad

So they want to take one of the first decent portable environments we've ever had and break the portability? EPIC FAIL!

Still, why is Flash only supporting of ONE button?  In the move from AS2 to AS3, they even removed the support for the middle mouse button!  The world is going into multi-touch screens and Flash only wants to support one mouse button?
1206  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: February 21, 2009, 10:48:48 AM
So do we want to start accepting requests from forum members to have a Dwarf named after them in the fortress?  That might boost forum participation, and be more entertaining for those who don't want to run the fortress themselves.
1207  Community / Cockpit Competition / TankTank Rocket Fire [CANCELLED] on: February 21, 2009, 12:10:32 AM
I haven't had time to work on this for the last few weeks, and I won't any time soon. Sad
Here's the latest build:
http://www.boogatech.com/temp/demo.html

Arrow keys and spacebar to control tank.  Numberpad + and - to control camera zoom.

TankTank Rocket Fire
Control a tank and do stuff.  Why?  I haven't thought of that yet.  Also, the tank can fly.

Movement and aim is controlled by hovering the mouse over the control stick on the panel.  Weapons/abilities are activated by clicking the mouse button and changed through the mouse wheel.

I have no idea how far I'll get in this, as I've got midterms, homework, a freelance project that needs to be finished before I start on anything else, and a university animation program application portfolio deadline mere days after the end of this competition.

This will be done in Flash with the Box2D physics library.

Videos
2|28|09 -



Images
2|21|09 - Concept art



2|25|09 - Box2D Testing



3|4|09 - Level generator testing
1208  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: February 20, 2009, 10:36:37 PM
Yes, but it can't do anything but be a menu, normally.
1209  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: February 20, 2009, 10:28:19 PM
Has anyone linked this yet?  Someone's hacked in right-click support through Javascript!
http://www.uza.lt/blog/2007/08/solved-right-click-in-as3/
1210  Community / Cockpit Competition / Re: Cockpit Collaborations on: February 20, 2009, 09:25:58 PM
Lemmings was sort of a 'cockpit' game, wasn't it?  Wouldn't most RTS and SIM games have a display that could be loosely classified as "God Cockpits"?  I don't know how far we're allowed to bend things, but I certainly don't have the time to learn how to do anything game-related in 3D right now, with school and work and all.
1211  Developer / Art / Re: show us some of your pixel work on: February 20, 2009, 03:45:03 PM


I... don't even know where this came from...  I just opened up MSPaint and did stuff.
1212  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 19, 2009, 11:00:59 PM
I found that dead bodies only bounce off springs when killed by falling damage, and only if not falling due to being hurt.

I need to sleep.  I just laughed my head off at the sight of a room full of bouncing snakes.
1213  Player / General / Re: miyamoto-SAN on: February 19, 2009, 09:03:44 PM
Quote
chris-chan!

*irate gibberish*
That's it.  I'm dropping Encyclopedia Dramatica into the Ad-Block filter so I don't confuse it with Wikipedia. EVER. AGAIN.  Angry
1214  Developer / Design / Re: Pronouncing the feeling of hit impact in fighting games and such on: February 19, 2009, 05:19:12 PM
It's almost all in the animation (the rest is proper sound timing - about 2 frames before the impact frame).  Take any animation with a fight scene and view it frame-by-frame during a punch.  Some crazy stuff happens during animated impacts.
1215  Community / DevLogs / Re: The house near the lake I never knew. (devthred) on: February 19, 2009, 04:37:44 PM
Big improvement on the character!  Hand Thumbs Up Left Smiley

I get the whole intentional misplacing of the ladder rungs thing, but I think it might look better to have an additional ladder sprite with the top rung moved up so that you have some rungs in groups of three, some in two, and some in four.
1216  Community / Competitions / Re: Request for making the B-game competition annual on: February 18, 2009, 10:14:54 PM
I'd be happy to make it an annual tradition. Smiley

Sorry to rez such an old thread, but I think the fact that we didn't have one of these last year is all the more reason to have one this year!  Grin
1217  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 18, 2009, 05:54:19 PM
As an artist-type person, I was hoping to team up with a programmer in the next compo.  I have no idea how to use Blender, let alone, get something from that into a game.  And know that it will look right when put in the game.
1218  Developer / Art / Re: Art on: February 18, 2009, 04:36:24 PM

http://boogatech.com/content.php?id=175

And the copy-paste description from my website:
I've had this sitting on my hard drive since December 2007. This was made for an illustration class for a story about a Mayan princess. It's theoretically unfinished, since there were supposed to be people in the background which never got put in.
1219  Community / DevLogs / Re: Fez on: February 16, 2009, 11:27:36 AM
Haven't we had pixelshader 2.0 cards for 6 years, now?  Don't even the cheapest nVidia or ATI graphics cards support it these days?
1220  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: February 15, 2009, 06:43:44 PM
One year, especially this early in the game, really only takes two hours tops to complete.  Limiting terms to "one year game or one week real life" would probably work best, with each person starting the next one Monday and having until the next Sunday night to post their progress.
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