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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

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1281  Developer / Art / Re: Need Advice for Art Portfolio on: December 20, 2008, 08:57:52 AM
I don't know what art scholarships look for, but I can tell you what art programs and schools look for.  They mainly look for figure drawings and gesture drawings (there is also a heavy bias against anime-style art since so many artists attempt to use that style as a crutch).  They like to know how accurately you can draw the human form and how well you can read the pose of someone in motion and get it on paper.  Your sketchbook, should they ask for it, should contain just that - sketches.  Ideas.  Not finished and rendered drawings.  You will need to be able to accept criticism - an artist that refuses to accept any criticism of their work will not improve.  You will also need to accept rejection - your first attempts may not be what they are looking for, so just get more awesome and try again next time. Wink

One thing you really want to avoid is the "hairy line" syndrome.  You shouldn't need to draw a line more than once.  A way that helps break people out of this is by drawing with a pen for a while.  When you can't erase and can't get those light lines that you can keep working over and over, you're forced to think more about getting accurate lines down the first try.

You may also want to take a figure drawing class at the local community college or art museum.  If you have those resources at your disposal, take advantage of them - usually a high school student is capable of taking community college classes while still in high school.
1282  Community / DevLogs / Re: Fez on: December 20, 2008, 08:16:53 AM
No.  It's going to be CD-I only.  Good luck finding one of those.
1283  Developer / Art / Re: Art on: December 19, 2008, 08:08:05 PM
There's some pretty cool stuff posted here. Grin

I guess I'll show off some of my stuff:








Some more recent stuff from an artistic anatomy class I took this semester (Note:  Since I go to BYU, our models wear bikinis and therefore are not actually nude Tongue):

1284  Developer / Art / Re: Request: Jetpack Guy Sprite on: December 15, 2008, 10:18:21 AM
Quote
You forgot the

Code:
this.addChild(character);

You're right.  I knew I should have read the whole totoreal.
1285  Developer / Art / Re: Request: Jetpack Guy Sprite on: December 15, 2008, 12:28:23 AM
Here you go:

Code:
var character:object = new object();
character.addEventListener(KeyPress.UP, fly)

function fly(event: KeyPressEvent)
{
character.y--;
}
1286  Developer / Design / Re: So what are you working on? on: December 10, 2008, 11:42:06 PM
If the pit is too wide, they flake out and run away instead.

Pretty cool.

It would be hilarious if the occasional spaceman stopped at the edge for a moment before backing up and trying to jump over anyways. :D
1287  Developer / Art / Re: show us some of your pixel work on: December 10, 2008, 04:09:43 PM
I no longer imagine the sound of footsteps.  All I hear is QWOP.
1288  Developer / Art / Re: tigsource draws robots on: December 08, 2008, 10:23:04 PM
(Hint: You do not actually want to arm wrassle.)

I'll bet Ash Williams could take him.
1289  Player / General / Re: Desktop screenies! on: December 06, 2008, 05:52:12 PM
1290  Developer / Design / Re: So what are you working on? on: December 06, 2008, 12:46:52 PM
I dont remember the colors looking that good if you stuck it in a gameboy color, but my memory could be wrong. Does anyone know where that picture came from?
There was a Links Awakening DX that came out after the GBC did.

...and that 3D rendition lookes awesome.
1291  Developer / Art / Re: What size Wacom Intuous Tablet for 15.4" Macbook Pro? on: December 02, 2008, 08:46:47 PM
Any size above the smallest would be good, though unless you're using programs that simulate real painting tools like Corel Painter, the Wacom Bamboo line would be just as useful.

Still, avoid the smallest (the one around the size of 4"x5") of any line.  It's just too dang small.
1292  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: December 02, 2008, 01:47:43 PM
The camera is focused on his face, and the f-stop of the lens is set low enough that only a small range of distance is in focus?
1293  Developer / Design / Re: A PETA world on: November 28, 2008, 09:52:30 PM
What should upset you is the fact they kill thousands of animals every year for no reason, not some pointless flash game.

I'll admit, I haven't seen the video at the end, but if its anything like the others PETA has pushed, it isn't real.  The killing is real, but its done by PETA's own members and not the actual industry they're trying to villainize.  Their own fur industry video proves this, since the method the "worker" uses to skin the animal (while still alive) is, from a production standpoint, horribly inefficient and actually ruins the fur in the process.  Not only that, the worker isn't even in uniform for the place their attacking.  PETA is a disgusting organization.
1294  Developer / Art / Re: tigsource draws robots on: November 20, 2008, 10:50:15 AM
Holy crap, are these old, but...

Robots

and a 3d robot

And then there's...

1295  Community / DevLogs / Re: Jack Rumble - Concept Art / Mock-up Thread on: November 19, 2008, 01:50:06 PM
The pelvis should move with the motion.  This example is pretty simplified, but it's from Richard Williams book "The Animator's Survival Kit":


Currently your lumberjack's pelvis isn't moving, where it should be rotating in favor of the leg's motion.
1296  Community / DevLogs / Re: Jack Rumble - Concept Art / Mock-up Thread on: November 13, 2008, 12:42:14 AM
Yeah, generally the pubic symphysis, the bones and cartilage that join your hip bones in the front, is the center point of the body.  The distance from the top of the head to the crotch is about the same as from the crotch to the bottom of the feet.  Your lumberjack has a super-long torso.

The idle animation could use some leg movement for what he's doing.  Also, ever see the street fighter idle sprites?  They shift their weight from one foot to the other, back and forth, rather than up and down.  If he's just breathing, the shoulders should shift up instead of down.
1297  Developer / Technical / Re: how in the world do random seeds work on: November 12, 2008, 11:41:14 AM
It should also be noted that the "Room Full of 'Nerds'" random number generator is highly inefficient due to the fact that it is extremely biased towards the number 42.
1298  Developer / Art / Re: Sprites on: November 05, 2008, 01:11:47 PM
He's just asking for placeholder sprites - stuff that's already made, and will just be used until he gets an artist to do the final sprites, right?  I don't see what the problem is in asking for that kind of stuff.
1299  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: November 03, 2008, 01:26:46 PM
Those "gears" are really just sprockets, and those appeared in an episode of The Jetsons long before either of you touched a computer.   Roll Eyes
1300  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: October 28, 2008, 09:01:35 AM
It shows up as black for me, too, and I have a decent color-calibrated LCD screen with a 1000:1 contrast ratio.  #020202 is just too small of a difference from black to make any difference.
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