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661
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Developer / Playtesting / Re: Shoot The Core - WIPBPMF
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on: June 25, 2008, 09:54:41 AM
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It's pretty tough, but I'm bad at shmups. Maybe you should move a bit faster.
Also, I have no idea how to kill the boss. What am I to do? The goal is not clear enough!
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664
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Community / DevLogs / Re: Survival - Pre-production
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on: June 24, 2008, 10:18:32 PM
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Animals can be trapped for anything you may think of using them for.
Anything.
Just be sure not to get your face clawed off in the process.
A raft made out of raccoons? If you say yes, words will not be able to describe my delight.
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665
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Developer / Art / Re: show us some of your pixel work
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on: June 24, 2008, 10:14:12 PM
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Here's what I can do:  I'm not very good. I did this after looking at Derek's pixel tutorial and trying it out. I have no idea which way to do the noses.
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667
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Community / Townhall / Re: Post games you want to see on TIGSource!
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on: June 24, 2008, 06:10:58 PM
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Cubes is an excellent online game. It can be summed up as a 3D version of the Tron lightcycles game. You fly around, leaving a trail of cubes behind you. Hitting a trail kills you. You can move along any axis. You can also shoot at enemies, although it's not too effective. Several powerups are available, and you also have a boost. The world wraps around, so if you just keep going in a straight line, you'll eventually crash. The default level is empty, although there are a few other levels with some trails already added. That's about all of the game. The game is simple, but it's good fun zooming along colorful corridors twisting about in a convulted path desperately hoping you don't smash into a wall. The beginning is rather disorienting, but you get used to it pretty fast. Learning curves was only about 5 minutes for me, and in about 20 minutes I was doing pretty well. Rounds are done survival style, and the field is pretty small, so rounds are fastpaced and short. Their isn't alot of time in between matches, so the game is good for 5 minute breaks or for l The game doesn't have very complicated graphics, but the twisted multicolored architecture when you're well into a round looks pretty cool. It doesn't take a very fancy computer, either. My awful computer ran it nicely, with occasional frame rate drops. The community is very friendly, helping out all the new and confused players. The menu mirrors the main game in simplicity, so it takes less than a minute to set your name and join a server. When there's about 6-8 people in a room, it's great fun, although it's still pretty good with 2 people. In short, it's a fun and unique game, enjoyable on all accounts. I highly recommend it. It would also probably be great for Game Night.   Also, this is by the guy who made Prototype 2.
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668
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Developer / Design / Re: Non-standard roguelike settings
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on: June 22, 2008, 09:48:52 AM
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Managable RL: -Doesn't have two functions for every single letter on the keyboard(!)
Takes place in a fantasy realm where devolopers realize that maybe making such an obtuse system that you have to refer to the manual constantly to make sure you're pressing the right key is a bad idea.
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674
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Community / Procedural Generation / Re: Love Crusader: Powerful Carnage Gunner
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on: May 13, 2008, 03:35:49 AM
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The way you can hover with the machine gun... CAVE STORY RIP-OFF!
Yeah, it is. I noticed that if you jump directly above an enemy and shoot down, their physics get rather screwy, either freezing in midair or floating very slowly sideways. It's not a major problem and probably won't be seen too much in real gameplay, but I figured you should know.
I noticed that. I think they're actually bouncing around really fast, so maybe I should put a limit on their speed or something. CAVE STORY RIP-OFF!
i don't know about anyone else but i'm heartily sick of seeing this in every thread even as a joke. I concur.
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676
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Community / Procedural Generation / Re: Love Crusader: Powerful Carnage Gunner
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on: May 12, 2008, 04:05:01 AM
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Sorry about that. Demo is updated now. Get it here, or back there. Whatever. Also, the wall jumping is odd, but it's neccesary to have it that way to be able to tell the difference from a wall jump to a double/triple jump. It's not a very neccesary skill, also, so it's more of a useful technique to know, not a critically important ability.
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678
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Community / Procedural Generation / Re: Untitled PGC entry
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on: May 11, 2008, 06:38:33 PM
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Sexually assaulted by boyfriend, Barry Sweeney, in 2024.
In the future, there is only crime, and still no cure for cancer. Also, she married him EVEN after he raped her? 
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679
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Community / Procedural Generation / Re: Fray [DEMO]
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on: May 11, 2008, 11:05:02 AM
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6-7/30 for me, and if I end ALOT of applications, and set the priority to above averate, I get 10-11/30. Are enemies outside of the room doing stuff? Are you drawing enemies outside of the view?
I guess my computer doesn't suck that much.
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680
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Community / Procedural Generation / Re: Fray [DEMO]
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on: May 11, 2008, 06:23:03 AM
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I started the game. I typed in "hateful", "cheery", and "puffy". I then got lodged in a wall.  Eventually I got it working, and it's pretty cool. It's slow, but that's 'cuz my computer sucks.
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