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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

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81  Developer / Art / Re: Art on: October 16, 2010, 12:28:23 PM
If you would give it adorable little bear ears it would be amazing.
82  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 15, 2010, 08:51:49 PM
 Kiss

Extra  Kiss for the red and white striped shirt, which is always awesome.
83  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 15, 2010, 08:02:02 PM


I think that's a little bit less eye stabbing, and I like the effect in general a bit more.
84  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 15, 2010, 07:02:25 PM
Paint By Numbers: I'm pretty certain that the character is a pre-rendered model.
kenesque: I love the style on that character!

Mockup for an idea I had:


Anyone have any suggestions on what I should do with those cliff background tiles? I don't really like them how they are.
85  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 15, 2010, 04:50:38 PM
McMutton, I really like the style of that. The perspective is a little off on the floor (it kind of looks like the floor is sloping down towards the river), but that's a minor thing. Looks like the kind of place that'd be a lot of fun to explore.
86  Community / Townhall / Re: Chase Goose 2 on: October 15, 2010, 04:46:02 PM
I gotta say, this is much easier than the original, mostly because the left right arrow stuff isn't so damn fast like last time. The music and art are super charming, and the game in general is a lot more inviting and charming, which makes what would be a frustrating experience rather enjoyable.
87  Community / DevLogs / Re: Fez on: October 14, 2010, 06:03:13 PM
GUYS

EVERYTHING WILL BE OKAY

CAN'T WE JUST BE FRIENDS
88  Community / DevLogs / Re: Me and myself, like the sun and the moon on: October 14, 2010, 06:00:43 PM
That second screenshot is delicious.

Chances are a tileset of that size would be a bit much for the NES' hardware.  Shrug Still looks awesome.
89  Developer / Art / Re: Hall of fame for awesome MONSTERS on: October 13, 2010, 02:31:22 PM
Star nosed moles are the true monsters:
90  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 13, 2010, 02:29:35 PM
I am loving the colours on that candyfloss forest.

Why do you even need one enemy type? The occasional zombie is nice, but what about:
-skeletons
-yetis
-octopus people
-snailmen
-fishmen
-star nosed moles
91  Community / DevLogs / Re: Fez on: October 12, 2010, 05:47:01 PM
The slow climbing reminds me a lot of Davioware's Towerclimb, which had a really slow and ponderous climb, which I really liked. It gave some weight to the movement, and it gives you a better sense of the character.

I do agree about the camera swoosh, though. It seems like it could get rather obnoxious quickly.
92  Developer / Design / Re: An apparently not interesting sphere-effect on: October 11, 2010, 03:15:04 PM
I'd like to see this used as an overworld for an XCOM style global view before zooming into smaller events. It would make it possible to have persistent tiles around the globe much easier and accessible.
93  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 11, 2010, 03:12:06 PM
I'm lookin' outside right now and I see some perfectly orange trees against the green grass. Maybe you want some leaves around the tree?
94  Developer / Art / Re: show us some of your pixel work on: October 11, 2010, 03:09:24 PM

Super cute! I think you could stand to remove that one leg in the background, though, it sort of clutters the design.
95  Community / DevLogs / Re: October 17 on: October 08, 2010, 07:18:34 PM
Incorporate destructible terrain as a major part of your gameplay.

Entirely a capella music and sound effects.
96  Developer / Design / Re: Ban bvanevery? on: October 07, 2010, 07:03:50 PM
No. Just ignore his bullshit, and everything will be okay.

ALSO:
tl;dr ... unban super joe.
97  Player / General / Re: Dum on: October 04, 2010, 06:49:24 PM
not quite more than superdum, but definitely dummer than dum dum

time to make some ill informed decisions
98  Developer / Design / Re: The Neverending Hybrid Game Design Game on: October 04, 2010, 06:13:36 PM
Gorn + Tetris

Capture various oddly shaped victims, chop them up, and throw into the meat grinder. The tide of blood is constantly rising, and only by forming complete rows can you send the tide and the corpse chunks down. You have to balance capturing and chopping, which take time, with arranging them in the grinder. Let the blood go over the top, and the obvious evidence of your crimes will pool out into the city, alerting the police to your location and ending the game.
99  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 04, 2010, 05:02:40 PM
Tears of Joy you really think the style is good? I spend hours on the character and still it looks crapy to me...this is the nicest thing ever somebody say about my stuff Kiss..but wait,3d ? how? it's a platformer.I can put more effort on shadows to fullfill that requirement Tired

To me it looks like the character is facing those floating island things in the background, which makes it look like a third person pixel art exploration game, which would be really cool.

Now that I look at it again, I realize those are probably dreads or something. I thought it was some sort of Cthulhu tentacle-mouth thing.

I wouldn't worry about the unclearness too much, though. I think that in motion most of those problems won't be so apparent.
100  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 03, 2010, 05:14:52 PM


stranded alien adventure alla another world in a gloomy atmosphere..
Would this be in 3D? 'Cuz if it you do it in this style that'd be incredible.
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