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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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101  Community / DevLogs / Re: Spunk and Moxie on: September 01, 2012, 01:44:18 AM
Here's an update for you guys...

We're a bit behind schedule here, but we're nearing the finish line.
I'm in the process of laying out the tiles for the last theme in our
game.  We're also looking into going through a publisher and maybe
even launch with Android.

here's a sneak peak for you guys of what I'm working on:
102  Community / DevLogs / Re: Screenshot Saturday on: September 01, 2012, 01:41:13 AM
Sneak peek at one of our levels near the end of the game Smiley
103  Developer / Technical / Re: Tile Map Editor Availablility on: August 29, 2012, 05:08:24 PM
Tiled does indeed have it's Bugs as well as a few quirks which aren't really bugs.  The most major one which inflicts me is the tech it's built on (Qt) doesn't play well with intuos tablets (possibly in conjunction with multiple monitors), so I have to switch over to a regular mouse when laying out tiles.  But the good news is it's a fairly active open-source project.  You can file a bug, and even talk to some of the people contributing in the IRC chat to hopefully work out a fix.

Of all Tile Map editors I prefer Tiled because it's built upon commonly understood windows application patterns - things like undo/redo, select and drag, copy and paste, dock-able tool palettes are all things that get overlooked by custom editors but help productivity tremendously
104  Community / DevLogs / Re: Templevania on: August 27, 2012, 11:28:13 PM
similar story here.  I'm 23, athiest-agnostic, left a couple years ago.  I certainly see the funny side to it.  I've had similar cravings to add commentary on mormonism to a game - but in a more subtle and non-comedic fashion.  There certainly is no shortage of content you can explore.  Best of luck to you

No way of avoiding it's inevitable offensiveness to some mormons who find this though Wink
105  Community / DevLogs / Re: Templevania on: August 27, 2012, 11:05:38 PM
I, Dan, having been born of Mormon parents, therefore I was taught somewhat in all the learning of the faith, find this absolutely hilarious.

I wonder if anyone else here will get as much of a chuckle as I have Wink  Looking forward to updates
106  Community / Tutorials / Re: Pixel Art Tutorials on: August 27, 2012, 12:27:33 PM
Great work on that game Renderhjs and Ikke!  Looks awesome Smiley
107  Developer / Business / Re: Cross-promotion platform specifically for ios Indies? on: August 24, 2012, 11:27:48 AM
David Edery (Spry Fox, Triple Town) mentions cross promotion on iOS, and facebook, and how little it helps (surprisingly).
http://www.edery.org/2012/08/your-first-f2p-game-where-you-will-go-wrong/

Thought this might be worth looking at either way, though doing more to cross promote can't hurt anyone.

Awesome talk, thanks for that link!  By no means am I claiming that this is a solution to everything, but it certainly is one contributing factor that we as a community can solve.  It's up to you to go out and beyond just cross-promotion to make your game a success.
108  Developer / Business / Cross-promotion platform specifically for ios Indies? on: August 23, 2012, 03:02:56 PM
One of the major problems with indie games on iOS is visibility - especially for those who don't make it into apple's featured list.  Big companies solve this by cross-promoting between their own games.  Since most indies don't have a whole lot of games to help leverage themselves, my business partner and I have been developing a cross promotion platform for iOS to help combat this issue.  I'm trying to gauge interest.

To prevent it from over-polution there would be two measures in place. 1. It's an invite-only closed system and you only have a certain number of invites available (you can request more if you run out).  2. Tit for Tat game downloads. if you send a download to a specific game, then that game will continue to show your ad until that download is returned.  Each developer would be able to select their preferred 5 games they'd like to support in the cross promotion page, with one slot being variable to repay the traffic sent to you from elsewhere.

The cost of membership would be only high enough to pay the server costs or whatnot.  It would not be a means to make a profit.

My question is how many iOS game developers out there would be interested in this service?
109  Developer / Technical / Re: Tiled Map Editor on V C++ on: August 23, 2012, 02:11:09 PM
As long as you need off the grid alignment and on grid alignment. I believe customising Tiled to work this way could be pretty tough. Also, it's not that easy to modify when somebody doesn't know C++.

There are probably many reasons you should use tiled, but there is equally many reasons you shouldn't.

That's an out of the box feature of Tiled.
110  Developer / Technical / Re: Tiled Map Editor on V C++ on: August 18, 2012, 01:59:43 PM
I'm a huge fan of Tiled because it can plug into nearly any game engine due to it's flexibility with arbitrary properties and values you can assign to pretty much anything.  There isn't much it *can't* do when it comes to 2d tile games.  I always encourage people to use it until they absolutely can't use it any more and need custom features - but even then, it's open source and you can modify it.  You'll likely waste FAR more time making your own editor than making tiled work for you.
111  Community / DevLogs / Re: Funny Monkey (tentative title) on: August 09, 2012, 03:50:19 PM
Absolutely awesome.  I'd love to see this prototyped.
112  Community / DevLogs / Re: Pirates and Boobies on: July 23, 2012, 06:35:40 PM
-removed old quote-
 

I'm sorry but wow.. that was probably the most asshole way to give critique I've ever seen in my life and is possibly more offensive than anything his game is offering.  Paul Eres gave much of the same critique but provided it in a constructive manner that is useful. In fact the vast majority of this thread has been blunt yet still a great and civil discussion. Why on earth can't people on this forum treat each other civilly?  Pixelation's #1 rule is "Don't be an ass" and I sorely miss it whenever I browse these forums.

Edit: this post is now irrelevant.
113  Developer / Art / Re: 3D thread on: July 12, 2012, 05:56:39 PM
That mouth looks superb. Wireframe?
114  Community / DevLogs / Re: Spunk and Moxie on: July 08, 2012, 02:34:24 PM
Fat, greasy, unshowered, and unshaven... THIS is exactly how I want to be remembered! Big Laff

And I need a haircut.

Makes you seem more passionate... or something
115  Community / DevLogs / Re: Spunk and Moxie on: July 08, 2012, 02:29:51 PM
hard at work, and playing with my new camera...



116  Community / DevLogs / Re: littleDragon - 3D Dragon Flying Game on: July 05, 2012, 10:52:18 AM
Very beautiful atmosphere.   Reminds me of a game from Glu Mobile while I worked there called Glyder.  I'll definitely be getting this
117  Community / Jams & Events / Bay Area Game Artists Facebook Group on: July 05, 2012, 09:17:12 AM
Hey all, I just created a group on facebook to gather all the local game artists.  If any of you are in the area, please feel free to join the group.  Events will be planned there as well as the general mix and mingle

http://www.facebook.com/groups/337670899641074/

-Dan
118  Player / Games / Re: Spelunky XBLA on: July 02, 2012, 09:50:48 PM
I tried beating Kyle Pulver's score... no where even close.  Ranked 98 at the moment Sad
119  Player / General / Re: This retro pixel-art hegemony has to stop! on: July 02, 2012, 10:46:53 AM
2. Stop calling me names, it's pretty childish, poor trolling attempt or you're just a moron

 Facepalm
120  Developer / Art / Re: 3D thread on: July 02, 2012, 09:34:06 AM
[boobies]

I realized that if I was making a thick sweater I didn't need to be making a ton of wrinkles and actually the opposite direction was a better choice. still never really loosened it up but I'll wait til I get to fitting the lowpoly to the body mesh for that part.

Definitely an improvement!  great stuff
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