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243
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Jobs / Offering Paid Work / Jison / Javascript programmer needed
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on: December 02, 2010, 03:02:18 PM
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I'm looking for a jison (bison for javascript) / javascript programmer to work with me on a small project for some extra cash. Pay negotiable. Details discussed in private. I apologize for being vague.
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245
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Developer / Art / Re: show us some of your pixel work
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on: December 01, 2010, 01:21:10 PM
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Monsoon2D (ben) actually animated the two shown here. For the gears on the steampunk, I actually supplied him with the gear rotation rough-animation which he cleaned up, but for everything else (and most animated things in general, unless it's a very mechanical-type animation) we animate by hand frame-by-frame.
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246
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Developer / Art / Re: show us some of your pixel work
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on: December 01, 2010, 01:10:22 PM
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JR Hill: well technically there were no lights set to the scene besides full ambient - but yes, the colors were painted as such as to reflect a top-down light. The reason for this is simple; so we can flip all the right-facing frames to the left without causing some weird lighting inconsistencies - halving our workload.
Chumez: Thanks! Nope, as explained in my previous post, the polys were simply painted flat colors in full ambient light (no shading).
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247
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Developer / Art / Re: show us some of your pixel work
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on: December 01, 2010, 10:29:20 AM
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thanks a bunch guys, if you're curious about the process, here's what I did. I made a decision early on that I'd model the trains in 3D before starting the pixel process. Otherwise, the vast majority of the process would have just been measuring angles and proportions by hand to be consistent across all angles *before* even really starting the pixel rendering process... so I made a model and set a 100% white ambient light to the scene. Instead of texture mapping, I simply painted the faces of the model with solid color - just enough for me to keep track of all the detail later on in the pixel renders...   Sometimes I'll duplicate+invert+expand the model to provide a rough outline to help keep track of detail...  Then I render out the frames at game-scale...   then i pixel over them to a polish.
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251
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Developer / Art / Re: Art
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on: November 08, 2010, 03:46:38 PM
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Dear Xion,
Please stop drawing the same guy over and over unless you actually start making the game featuring him. You see, it's so awesome it makes me want the game but it has yet to exists and that makes me cry in my bed at night.
Sincerely, -Dan
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252
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Community / DevLogs / Re: Fable Demake - Fableous
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on: November 08, 2010, 03:41:42 PM
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I immediately knew it was you, snake. The wood bits were a dead give-away. Its nice to see you're still alive and owlboy hasn't turned you into a zombie. By the way, you need to be on my buddy list somewhere... just thought you should know.
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253
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Community / DevLogs / Re: Treasureline
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on: November 08, 2010, 03:14:01 PM
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I'm kind of disappointed that you got rid of the awesome fluid flying-style control. Ah well
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259
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Developer / Art / Re: Art
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on: October 18, 2010, 08:16:21 PM
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googling Dan Tabar can be a traumatizing experience... Thanks guys! The game actually isn't about the bully, he's just one of several awesome choosable characters for a much more interesting game concept. I'm actually looking for a unity coder to collaborate with if any of you are interested. 
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260
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Developer / Art / Re: Art
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on: October 18, 2010, 10:08:33 AM
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for a game i'm working on...  concept: 
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