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161
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Developer / Art / Re: Art
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on: December 02, 2010, 11:03:38 AM
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I like the original TIGer a lot, especially the pixely one  The one I drew is based on the new TIGbot that's on the footer of the new home page design. Does anyone know who made him?
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165
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Developer / Art / Re: Art
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on: November 30, 2010, 05:45:10 PM
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@Laremere I needed somebody to brofist the TIGer  I figured why not. Maybe it should have been a  or a  @Jared C Those are good shadows. I always have a hard time knowing where to put shadows on faces so they usually end up flat  @Theo I like the sombrero and the subtle shadows gathered in the corner are nice, too 
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167
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Developer / Art / Re: Art
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on: November 30, 2010, 05:06:22 PM
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I just want to say that you all rock. Don't stop blowing my mind. Ever. 
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169
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Developer / Playtesting / Re: Minecraft (alpha)
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on: November 29, 2010, 06:35:04 PM
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Ok, so I'm pretty late to the ball on this. I finally bought the full version about a month ago aaaaaaaaaand.......It's basically everything I dreamed about as a kid. Build the ultimate fort by yourself any way you want - starting from nothing. Perches, lookout towers, indoor waterfall chambers, lava, balconies, bunkers, treeforts, etc. Oh yeah, and you get attacked at night by Monsters. It gives me the same feeling I had as a kid whenever I made a badass couch cushion fort.
It's like Legos but interactive and so much better. Yeah, I just said that. Amazing, man. Fucking amazing.
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170
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Developer / Art / Re: Art
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on: November 28, 2010, 03:26:01 PM
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@Kevin I love that style! It reminds me of some old comic that I can't remember. Black & white TMNT maybe? I'm not sure. @easyname I like the purpley-brown colors you used for the tree trunk. I played Wii Sports with my family over Thanksgiving and my 4 year old nephew explained Bowling to us: " You frow the ball and it hits the pins and they go PKEW PKEW PKEW into the lava." 
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172
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Developer / Design / Re: So what are you working on?
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on: November 18, 2010, 01:57:33 AM
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I like the mailbox model, AntiPseudonym. @Geti Nice dithering on the pine trees! I always have a hard time with dithering. Good luck with the weekend (stage 1) release. I'm trying out inking with dip pens for the first time and made a large gentleman. 
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173
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Developer / Art / Re: Art
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on: November 16, 2010, 06:31:11 PM
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Are those textures for a low poly 3D model? I think they all look good. The one with starry black eyes makes her look a bit like an alien, though 
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178
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Community / Creative / Re: COMICOMPO FOUR | Theme Poll / We start in 3 days.
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on: November 12, 2010, 09:45:12 AM
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My vote is to do it in succession. Alone, the script won't be as descriptive as both the art and text together, so continuity will be a lot better if we take turns especially since the theme is unconventional sci-fi  One person's unconventional sci-fi will be completely different from another person's.
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179
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Developer / Design / Re: So what are you working on?
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on: November 09, 2010, 07:49:24 PM
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Tennis: Your lo-fi 3D work is mind blowing  How do you render it so sharp and crispy-clean like that? (aliased) I went to LA for the first time a few weeks ago. I could almost see the whole Hollywood sign from my friend's porch 
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