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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:51:07 PM

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301  Player / General / Re: What are you listening to at the moment? on: February 16, 2010, 01:26:59 PM
I can't get enough of Velocity by 4mat

http://8bitcollective.com/music/4mat/Velocity/
302  Player / General / Re: A bit depressed about indieness. on: February 16, 2010, 12:59:23 PM
Sounds like me 3 years ago. Right before I got the dayjob I currently have. My dayjob keeps me alive, and my side projects keep me sane while I save up money to eventually try full-time indie for a while.

Maybe when I go indie I'll get lucky and become self-sufficient, but I wouldn't rely on it. I'll probably go back to a dayjob again.

I like not having to worry about money when I'm doing what I love, even if that means I have less time to do what I love. I enjoy it more.

I was going to say exactly that.

I've been doing freelance art for other independent developers full-time for the past year, but it wasn't making enough money to keep me afloat. So I switched to a part-time day job that pays more steadily, a little freelance here and there, I moved in with a friend to split costs, and as a result my inner freak-out meter has gone down a lot.  Now I work on my game on the side and worry less about my income. I'm still broke but it's getting better now instead of worse.
Hand Thumbs Up Left Corny Laugh Hand Thumbs Up Right
303  Developer / Playtesting / Re: GNILLEY, for Global Game Jam Sydney on: February 13, 2010, 08:05:03 PM
Evan (celluloseman) and I played it last night.  Pets add a new dimension to GNILLEY.  Next time I'll get her to help play.




Edit: fixed the link
304  Community / Townhall / Re: SteamBirds [take flight!] on: February 10, 2010, 09:26:33 AM
Cool! Looks really fun  Hand Thumbs Up Left Outraged Hand Thumbs Up Right
305  Community / GAMMA / Re: GAMMA IV on: February 09, 2010, 03:41:27 PM
This was an awesome competition to work towards, and it was an extra big deal for me because it pushed me to get my first solo game started (I've been trying to learn programming basics for months!).  Here's a small preview of my entry:



and a character drawing:



I can't wait to see the winners at the GDC!
306  Community / GAMMA / Re: GAMMA IV on: January 09, 2010, 01:27:27 PM
The chosen games from this compo would make an awesome stand up Gamma Arcade box (choose your game Neo Geo style) with one fat button in the center Hand Any Key .  It could be a traveling exhibit in that form.  Kind of like that indie arcade box in Toronto.
307  Community / Assemblee: Part 2 / Re: Part Two Discussion on: January 05, 2010, 12:14:29 PM
I agree, you might end up with something sweet.  If you don't make it in time you can always just let people know that it was intended for this compo which would explain the art assets.
308  Community / Assemblee: Part 1 / Re: Ted's Arts - Hi Res Spaceships & Character Portraits (finished) on: December 27, 2009, 10:44:00 PM
Didn't get any input yet on the general Assemblee arts license question, but it's alright with me if you put it up on GameJolt  Hand Thumbs Up Left Smiley Hand Thumbs Up Right
309  Player / General / Re: So what did Santa bring to you? on: December 24, 2009, 09:37:56 PM
Here's hoping for Might & Magic: Clash of Heroes Beg
310  Community / Assemblee: Part 1 / Re: Ted's Arts - Hi Res Spaceships & Character Portraits (finished) on: December 24, 2009, 01:34:21 PM
I posted the topic in the Part 2 Discussion thread to see what the rest of the community thinks.  I'm sure this question will come up a lot for the other entries.

http://forums.tigsource.com/index.php?topic=9662.msg310273#msg310273
311  Community / Assemblee: Part 2 / Re: Resources on: December 24, 2009, 01:29:53 PM
I was asked about the type of license for Assemblee Part I arts and posted it up for discussion in the Part 2 Discussion thread.  I think it's relevant to this thread too since all the art is gathered here.  Here is the question, replies should probably be kept in that thread to keep it simple:

http://forums.tigsource.com/index.php?topic=9662.msg310273#msg310273
312  Community / Assemblee: Part 2 / Re: Part Two Discussion on: December 24, 2009, 01:23:59 PM
Ina Vegt just asked me a good question about the license for Assemblee Part I arts, and I'm curious about other peoples thoughts on the matter.

Thanks  Smiley

Quote
What's the license on this art?

...I'm not sure what the license would be. Creative commons perhaps?  I think the idea is that the art made in Assemblee Part I is to be used in Part II and then credited.  However, I was happy to see that Alec used some for his Unity tutorial.  I love tutorials and sharing knowledge.

The 'Resources' thread might be a good place to ask everyone what the general license is on Part I assets.
http://forums.tigsource.com/index.php?topic=9599.0

What version of CC, though?

I'm thinking of placing my part II game on gamejolt.com, which does not qualify for non-commercial, but it's not making huge profits either.
313  Community / Assemblee: Part 1 / Re: Ted's Arts - Hi Res Spaceships & Character Portraits (finished) on: December 24, 2009, 12:55:40 PM
Alec had credited me for the 3D model of the ship I drew, but the model was made by Sos.  So, I just let him know that it was a collaborative effort.  I'll make that more clear on my first post.

I'm not sure what the license would be. Creative commons perhaps?  I think the idea is that the art made in Assemblee Part I is to be used in Part II and then credited.  However, I was happy to see that Alec used some for his Unity tutorial.  I love tutorials and sharing knowledge.

The 'Resources' thread might be a good place to ask everyone what the general license is on Part I assets.
http://forums.tigsource.com/index.php?topic=9599.0
314  Community / Assemblee: Part 2 / Re: Resources on: December 20, 2009, 04:43:59 PM
Dang, I was in the middle of a move and didn't get the links taken down.  Well, they are down now so if there's a need for another refresh of the leech then it will happen then.
315  Community / Assemblee: Part 1 / Re: Ted's Arts - Hi Res Spaceships & Character Portraits (finished) on: December 17, 2009, 10:59:48 AM
That's perfect.  Thanks for including Sos.
316  Community / Assemblee: Part 2 / Re: Resources on: December 16, 2009, 01:55:01 PM
Bah!!!! My art is taking up an absurdly large amount of space on the Assembleech GFX with progress versions Embarrassed .  If I remove all the progress junk besides the final images in the first post will that fix it, or is it too late?  Let me know if there's something I can do that will help reduce my noise.
317  Developer / Art / Re: 'Alchemy' is pretty handy for visual brainstorming on: December 07, 2009, 12:57:03 PM
The live-mirror feature is really practical and saves a lot of time.  A lot of mechanical objects are symmetrical (from some angle), so it worked well for this.  It's also great for drawing robots!  A few of the ship silhouettes I made worked better as robots.  I'm gonna give that a try next time.

I'm going to change the title of this thread since there's already the Alchemy discussion thread.
318  Community / Creative / Re: Holy Shit Guys Alchemy (free software; fucking crazy!) on: December 06, 2009, 11:30:48 PM
I found it really useful, too.  I used it to sketch out 60 spaceship silhouettes quickly and then picked my favorite to continue with in Photoshop.  I made a post with some of the progress here.  I didn't realize there was already an Alchemy thread.

Autosaving and clearing the canvas every 15 seconds is awesome for rapid brainstorming.
319  Developer / Art / Re: 'Alchemy' is pretty handy for visual brainstorming on: December 06, 2009, 11:10:38 PM
Ah, thanks I missed the Alchemy thread.  I haven't used it much, and I don't have a good sense of how popular it is.
320  Developer / Art / Using Alchemy to draw spaceships on: December 06, 2009, 07:59:32 PM
Edit: Didn't realize there was already an Alchemy thread when I posted this.

I figured out a handy method while making spaceships for Assemblee and thought I'd share it.  Hopefully someone else will find it useful.  Let me know if this is the wrong place for this.



I tried to focus on two things: symmetry and an interesting silhouette. In light of these, I chose an experimental digital sketching tool called Alchemy by Karl D.D. Willis and Jacob Hina.  It has a unique approach in that it alters what you draw in seemingly random ways that can result in creating a vision of something you might not have otherwise created. It works best with a pen tablet if you have one.



I drew my spaceships using the ‘mirror’ and ‘microphone input’ features and set it to save and erase each drawing in 15 second intervals.  ‘Mirror’ gave it the live symmetry I wanted and the ‘microphone input’ feature alters the thickness of your lines according to sound volume going into your computer’s microphone (which is really cool to experiment with.  Play some music while drawing or just yell like a bastard).  The features ‘Autosave’ and ‘refresh canvas every 15 seconds’ force you to shotgun sketch a ton of possibilities.  Once I had 60 I brought a few into Photoshop, made some changes, and then drew in the details.



It was a pretty simple method overall.  It was the first time I used Alchemy with a clear purpose, and I'd recommend it for visual brainstorming or just experimenting.

Again, hope that's useful to some people Beer!
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