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302
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Player / General / Re: A bit depressed about indieness.
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on: February 16, 2010, 12:59:23 PM
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Sounds like me 3 years ago. Right before I got the dayjob I currently have. My dayjob keeps me alive, and my side projects keep me sane while I save up money to eventually try full-time indie for a while.
Maybe when I go indie I'll get lucky and become self-sufficient, but I wouldn't rely on it. I'll probably go back to a dayjob again.
I like not having to worry about money when I'm doing what I love, even if that means I have less time to do what I love. I enjoy it more.
I was going to say exactly that. I've been doing freelance art for other independent developers full-time for the past year, but it wasn't making enough money to keep me afloat. So I switched to a part-time day job that pays more steadily, a little freelance here and there, I moved in with a friend to split costs, and as a result my inner freak-out meter has gone down a lot. Now I work on my game on the side and worry less about my income. I'm still broke but it's getting better now instead of worse. 
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305
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Community / GAMMA / Re: GAMMA IV
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on: February 09, 2010, 03:41:27 PM
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This was an awesome competition to work towards, and it was an extra big deal for me because it pushed me to get my first solo game started (I've been trying to learn programming basics for months!). Here's a small preview of my entry:  and a character drawing:  I can't wait to see the winners at the GDC!
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306
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Community / GAMMA / Re: GAMMA IV
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on: January 09, 2010, 01:27:27 PM
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The chosen games from this compo would make an awesome stand up Gamma Arcade box (choose your game Neo Geo style) with one fat button in the center  . It could be a traveling exhibit in that form. Kind of like that indie arcade box in Toronto.
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307
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Community / Assemblee: Part 2 / Re: Part Two Discussion
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on: January 05, 2010, 12:14:29 PM
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I agree, you might end up with something sweet. If you don't make it in time you can always just let people know that it was intended for this compo which would explain the art assets.
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312
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Community / Assemblee: Part 2 / Re: Part Two Discussion
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on: December 24, 2009, 01:23:59 PM
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Ina Vegt just asked me a good question about the license for Assemblee Part I arts, and I'm curious about other peoples thoughts on the matter. Thanks  What's the license on this art?
...I'm not sure what the license would be. Creative commons perhaps? I think the idea is that the art made in Assemblee Part I is to be used in Part II and then credited. However, I was happy to see that Alec used some for his Unity tutorial. I love tutorials and sharing knowledge. The 'Resources' thread might be a good place to ask everyone what the general license is on Part I assets. http://forums.tigsource.com/index.php?topic=9599.0What version of CC, though? I'm thinking of placing my part II game on gamejolt.com, which does not qualify for non-commercial, but it's not making huge profits either.
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314
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Community / Assemblee: Part 2 / Re: Resources
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on: December 20, 2009, 04:43:59 PM
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Dang, I was in the middle of a move and didn't get the links taken down. Well, they are down now so if there's a need for another refresh of the leech then it will happen then.
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316
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Community / Assemblee: Part 2 / Re: Resources
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on: December 16, 2009, 01:55:01 PM
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Bah!!!! My art is taking up an absurdly large amount of space on the Assembleech GFX with progress versions  . If I remove all the progress junk besides the final images in the first post will that fix it, or is it too late? Let me know if there's something I can do that will help reduce my noise.
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317
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Developer / Art / Re: 'Alchemy' is pretty handy for visual brainstorming
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on: December 07, 2009, 12:57:03 PM
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The live-mirror feature is really practical and saves a lot of time. A lot of mechanical objects are symmetrical (from some angle), so it worked well for this. It's also great for drawing robots! A few of the ship silhouettes I made worked better as robots. I'm gonna give that a try next time.
I'm going to change the title of this thread since there's already the Alchemy discussion thread.
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318
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Community / Creative / Re: Holy Shit Guys Alchemy (free software; fucking crazy!)
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on: December 06, 2009, 11:30:48 PM
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I found it really useful, too. I used it to sketch out 60 spaceship silhouettes quickly and then picked my favorite to continue with in Photoshop. I made a post with some of the progress here. I didn't realize there was already an Alchemy thread. Autosaving and clearing the canvas every 15 seconds is awesome for rapid brainstorming.
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320
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Developer / Art / Using Alchemy to draw spaceships
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on: December 06, 2009, 07:59:32 PM
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Edit: Didn't realize there was already an Alchemy thread when I posted this.I figured out a handy method while making spaceships for Assemblee and thought I'd share it. Hopefully someone else will find it useful. Let me know if this is the wrong place for this.  I tried to focus on two things: symmetry and an interesting silhouette. In light of these, I chose an experimental digital sketching tool called Alchemy by Karl D.D. Willis and Jacob Hina. It has a unique approach in that it alters what you draw in seemingly random ways that can result in creating a vision of something you might not have otherwise created. It works best with a pen tablet if you have one.  I drew my spaceships using the ‘mirror’ and ‘microphone input’ features and set it to save and erase each drawing in 15 second intervals. ‘Mirror’ gave it the live symmetry I wanted and the ‘microphone input’ feature alters the thickness of your lines according to sound volume going into your computer’s microphone (which is really cool to experiment with. Play some music while drawing or just yell like a bastard). The features ‘Autosave’ and ‘refresh canvas every 15 seconds’ force you to shotgun sketch a ton of possibilities. Once I had 60 I brought a few into Photoshop, made some changes, and then drew in the details.  It was a pretty simple method overall. It was the first time I used Alchemy with a clear purpose, and I'd recommend it for visual brainstorming or just experimenting. Again, hope that's useful to some people 
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