Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:25:12 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1] 2
1  Community / Commonplace Book / Re: Doorror v1.1 [FINISHED] on: December 03, 2008, 07:16:24 PM
I may have not positioned one of the switches correctly, but that level is beatable, so I guess ignore it.  If you still can't beat it let me know.
Hi, the game is great, but I cant beat that EMP-technician level too...Butler says I need to close all doors and turn of lights, but when I do it, nothing happens...Is it a bug or Am I missing something?
Thanks and good luck in competition! You got my vote Wink
2  Developer / Playtesting / Re: Saqqarah - a CASUAL game on TIGSource?! on: June 19, 2008, 01:04:01 AM
So I tried your game and I must say I enjoyed it most of time!
Here are my feelings about temples
1st temple: bit boring, i didnt really know what i was doing and I produced chain reactions all the time
2nd temple: this tample was maybe the best (together with 4th temple). I liked the puzzle idea that let you finish the level without using shuffle or depending on random drop of new tokens.
3rd temple: i did not like this one, because i had to wait for shuffle all the time to get something usefull.
4th temple: I liked this temple very much too! Although it takes little time to get used to rotation mechanics, but then I enjoyed every level.

Overall game feelings:
PROS:
* Polish. Graphics and art is superb, sounds are ok, and music is not disturbing, which is important.
* Temples. I like the idea that different temple has different mechanics.
* Scarab. Actually the scarab sweeper was main element of pressure for me, not the time limit.

CONS:
* Praise. One of the worst things was that game constantly praise me for doing nothing good. I was "excellent" even when I sucked big time. Wtf?
* Bonus levels. I hate them - the glyphs was too dark and did not contrast with background properly, and all the minigames interrupts flow of the game.
* Hints. Maybe there should be some difficulty settings or something, because in some puzzles I want to find MY match3, i dont want computer to play the game for me!
* Monkey. It was annoying :D
3  Community / VGNG / Re: Masters of Janitor Runner (COMPLETE) on: April 03, 2008, 10:12:37 AM
Thank you for feedback! I'm happy that you liked the game Grin (actually I'm happy that at least somebody have a friend to play with Shocked)

I love party games, and this one has all the right elements.
Actually, I was planning to add also some powerups, because the gameplay gets repetetive and boring after while Undecided...

There are a few map design issues, but I'm assuming you didn't have an army of QA testers so I'll let you off.
Yes, I'm sorry, it's also because most of the maps were designed few hours before deadline, so they haven't been tested properly even by myself Embarrassed

BTW. A game like this shouldn't have AI bots, so I wouldn't bother adding them. It should be played multi-player only.
Yes, games like this usualy doesn't have AI bots, but on the other hand, not many people have friends to play with, so they have a chance to test it at least Smiley
4  Community / VGNG / Re: No One Can Stop the Farm Pioneer *updated again, mac and linux now available* on: April 01, 2008, 12:59:06 PM
The idea of the game is very appealing to me, also visuals are very good for that short amount of time Shocked...But I find it very hard to control the truck (and it always gets broken and dissapears Cry) , and also the trees are reproducing very slowly so its almost impossible for me to visit other planets Sad (actually its not very hard to stop me- I'm not very good farm pioneer Embarrassed).
But overall the game is quite fun, just the controls need little bit polishing Wink 
5  Community / VGNG / Re: Papal Shotgun Gladiator [Finished] on: April 01, 2008, 10:06:57 AM
Your game is pretty fun! Although Excessive Gore level is not so excessive (maybe its a bug, but there is almost no blood, just from one or two lions out of ten)
My high score is 115100...
6  Community / VGNG / Re: Samurai Railroad Mansion (Updated!download on first post) on: March 30, 2008, 03:52:27 AM
Could somebody please upload this game to some other place? After 2 hours of waiting for FU@#%ING rapidshare, I got "Your IP address is already downloading a file" message Angry...I think that gods doesnt want me to play this game after all... Cry
7  Community / VGNG / Re: Russian Landmine Patrol[Fnished Download in 1st Post] on: March 29, 2008, 05:25:56 AM
I like the visuals of the game, also the idea interesting, but something like main objectives is missing (like save 75% of peasants or find X mines in 1 minute), also the difficulty should rise with every round, because the gameplay just gets repeating after few rounds.

Maybe you dont have feedback, because many people have some problems with XNA games.
8  Community / VGNG / Re: VGNG: Voting! on: March 29, 2008, 02:48:22 AM
Actually I used C++/SDL and make my game in one week from scratch, I can't compare to XNA, but i made my level editor in c#, and c++/c# is not so different after all...I think that SDL is good choice, that its easy and well documented with tutorials and everything, but also multiplatform (no compatibility problems, no additional 10-20Mb installation files) and runs on slow computers as well...
9  Community / VGNG / Re: Viking Bazooka Bloodbath - *Demo Available* on: March 29, 2008, 02:29:13 AM
Everyone seems to be posting scores from the first arena (the one without archers). Do you think the game is more fun without archers, or do you just have more impressive scores from the earlier rounds?

I think the archers are better for the gameplay, because they force you to move. In the first arena, it's possible to gain huge kills just because the knights are not so dangerous and the map can be exploited more easily (and huge kills is the reason behind the posts).

My suggestion is that you should add some enemy with slow shot dealing massive-area splash-damage (something like catapult or bomb-thrower), so that player must move more often Smiley
10  Community / VGNG / Re: Viking Bazooka Bloodbath - *Complete* on: March 28, 2008, 12:21:41 PM
survival: 905
coins: 60
lightning: 23
thor: 799
Man, I always find some different strategy which works even better than the previous  Cool. VBB FTW!
BTW is there any blood in the game? (except the title i mean... :D)
11  Community / VGNG / Re: Samurai Railroad Mansion (Completed!download on first post!) on: March 28, 2008, 11:29:56 AM
so how's your progress on optimizing this? I'm really dying to try this game  Cry
12  Community / VGNG / Re: We Love Mind Control Rocket [Complete] on: March 28, 2008, 11:25:48 AM
Although I have completed your game already (and had much fun!), I'm looking forward to your updates. The idea is great, and the gameplay will go right up to heavens after some tweaks...like there should be more emphasis on the rockets (but you mentioned this already Smiley)

Here are some of my observations:
- when you defeat siblings, their share should go to government
- usualy there was no point in using EMP or stuff like that, because all the attacks were lethal (so the units would not attack again)
- the negative amount of rockets happens to me usually after the combat

Anyway the game is one of the best i have played in the compo yet (and one that i have been playing for longest time). Job well done!
13  Community / VGNG / Re: Little Hitler in Toyland (Test demo inside) on: March 27, 2008, 08:36:22 AM
The game is great! With little tweaks it have a chance to become even more
perfect...I think the learning curve is not so steep, its because of the
spinning enemy (which is one of the hardest to defeat) is right at the start
of level, and also when hitler gets hit, he can't move. But I think you
should definitly resume developing of the game!
14  Community / VGNG / Re: No One Can Stop the Sloth of the Blood God [Finished] on: March 25, 2008, 07:03:50 PM
The game is so much better now! You can actually see what pleases the blood god. But what about this spider game? I like the way he moves, is it possible to gain some new levels or something when you finish the game?
15  Community / VGNG / Re: We Love Mind Control Rocket [Complete] on: March 25, 2008, 06:55:56 PM
yeah I noticed that... :D but really it would be so helpfull to have the save and load functions..I mean it should not be so hard, and I think that Derek would take it even after the deadline Wink
16  Community / VGNG / Re: Samurai Railroad Mansion (Completed!download on first post!) on: March 25, 2008, 06:45:56 PM
Although I managed to download the game, it just doesnt work for me...It seems to stuck at the begginig of the game, when I'm asked to press the 'Z' key Sad. I have a Win XP here...
17  Community / VGNG / Re: We Love Mind Control Rocket [Complete] on: March 25, 2008, 08:56:36 AM
I have somewhat figured out what to do and I'm enjoying it very much Grin! But this game seriously needs saving and loading buttons Sad
18  Community / VGNG / Re: Heavy Metal Ninja Shootout(Complete-ish) on: March 25, 2008, 08:34:19 AM
I like the idea of man walking on the street (instead of plain rockets as in many other shmups), but the difficulty is set little bit high for me Smiley maybe it will be better to start with fewer simple enemies and then bring the more devastating ones...
19  Community / VGNG / Re: We Love Mind Control Rocket [Complete] on: March 25, 2008, 07:52:04 AM
I have tried it and it looks promising, however I dont really know how to play it and what I want to accomplish Embarrassed Maybe you can post a little tutorial or guide or something

btw the art looks great!
20  Community / VGNG / Re: Samurai Railroad Mansion (Completed!download on first post!) on: March 25, 2008, 07:29:02 AM
Oh man, I can't download it Cry! The rapidshare site says something like "You have reached the download-limit for free-users" Angry, Can you upload it to another place please?
Pages: [1] 2
Theme orange-lt created by panic