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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 02:06:12 PM

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161  Community / DevLogs / Re: NEW! High performance infinite block building game. on: December 19, 2015, 02:52:15 AM
This is NOT a Minecraft clone!


I'm sorry but this IS absolutely 100% a Minecraft clone. I'm not sure why you are trying that bullshit line. If you make a clone then own that decision.
162  Community / DevLogs / Re: Beneath The Tower! [Squad-based roguelike and tactics] on: December 16, 2015, 11:40:28 PM
Looks good, but that idle bob would really benefit from some easing in and out.
163  Community / Competitions / Re: Ludum Dare 34 (Dec 11th - 14th) on: December 14, 2015, 12:50:21 PM
164  Community / DevLogs / Re: Oddball Racers on: December 11, 2015, 01:39:35 AM
I think I've fixed the Windows bug, but there may be a few other glitches on Windows. I though Unity was supposed to take the hassle out of cross-platform stuff. Oh well, live and learn.  Huh?
165  Developer / Playtesting / Help Squishing bug on: December 10, 2015, 11:11:49 AM
I've been tearing my hair out all day trying to squish a bug and I finally think I've managed it. Could some kind Windows folk try this game and report back if you were able to make it through at least one race. Thanks  Tired

http://oddball.itch.io/oddball-racers
166  Community / DevLogs / Re: Oddball Racers on: December 10, 2015, 03:19:16 AM
@marcgfx: The game is ideally played on gamepad. You can play on keyboard with a little practice though. Your turning issue is probably one of wheels spinning up more than the others, or you are get over/under steer. This can happen if you accelerate constantly and is a reason playing with analogue controls is best so you can make small corrections.

@TitoOliveira: Are you playing on Windows? It turns out the games is completely borked on Windows. Your wheels disappear and the cars go crazy. I'm trying to fix it at the mo', but have no idea why it's doing it.
167  Community / Townhall / Oddball Racers [Win|Mac|Lin] on: December 09, 2015, 08:34:08 AM
Race, crash, win, lose around the iconic Sterlingstone circuit.

Download for Windows, Mac OS X, Linux

ControlsKeys 1Keys 2360 Gamepad
Join gameLShiftRShiftStart
Toggle viewLCommandRCommandY
SteeringA, DLArrow, RArrowLStick
AccelerateWUArrowRTrigger
BrakeSDArrowLTrigger
Toggle reverseLShiftRShiftRBumper

TIGForum Devlog







168  Community / DevLogs / Re: Oddball Racers on: December 09, 2015, 08:24:43 AM
It is done. http://oddball.itch.io/oddball-racers
169  Community / DevLogs / Re: Obnoxiously Tall Buildings! on: December 07, 2015, 03:21:22 PM
There is no market for indie platformers.
If you always chase the market you'll always be behind. Go your own way and you never know others may start to follow you.
170  Community / DevLogs / Re: Oddball Racers on: December 06, 2015, 03:23:51 PM
I added tire degradation in the end, and it turns out it makes drifting around corners even easier as the tires loose grip.
171  Community / DevLogs / Re: Oddball Racers on: December 04, 2015, 05:16:17 PM
Added a bunch of scenery around the track to beautify it a bit. Here's a pic of some trees and sheep.


Also added ERS. This is the system that harvests energy when you brake and makes it available when accelerating. Just like F1 in 2015 this is done automatically by the engine management system.


Considering adding tire degradation, but not sure if that'll just be annoying for players who like to drift round corners.
172  Developer / Art / Re: GIFs of games being worked on on: November 29, 2015, 01:42:31 PM


I'm really digging the look of these. They're really cute. Don't be shy about posting more.  Hand Thumbs Up Left Smiley
173  Community / DevLogs / Re: Oddball Racers on: November 28, 2015, 03:36:53 PM
So I added a new UI for during the race that shows position, lap, speed, lap time, and race time. I had the idea to make it look like a steering wheel as that's how F1 drivers get most of that info. Then I gave the racing AI a good ol' overhaul as I wasn't happy with their avoidance in the complex corners. They're still not perfect, but they do pretty well. Finally I spent some time beautifying the track. I added grandstands, tv screens that show the race, a couple of bridges over the track, and a start/finish line banner. Still need to add a lot more scenery, but at least it's a little less bare.

Here's a few screenshots.

This shows one of the big screens. They all work and show the race unfolding


Can you guess which racing circuit this track is modelled after?
174  Community / DevLogs / Re: Screenshot Saturday on: November 28, 2015, 03:17:41 PM
175  Community / Townhall / Re: USB - The Game on: November 28, 2015, 10:50:49 AM
Yep it was in the Games forum originally. Hand Thumbs Up LeftSmiley

But to be honest the guy is obviously spamming as he hasn't posted anywhere else before or after posting this. Not even in the introduce yourself thread which is the minimum requirement before trying to hawk your wares.

Although the mods don't seem to fussed about spammers anymore. There's been a huge spate of them recently and hardly any of them are getting dealt with. Shrug
176  Community / DevLogs / Re: Sausage Soccer - A Local Multiplayer Physics Game on: November 28, 2015, 10:32:41 AM
Hey! I spent my night making some concept art for potential characters. Let me know which is your favorite or if you have any ideas about how to make them more fun to look at!


They're ok, but I still want to play as a giraffe character!
177  Community / Townhall / Re: USB - The Game on: November 25, 2015, 02:39:18 PM
The games forum isn't for advertising your own games. You should go read the forum rules and then try again on the correct forum.
178  Developer / Technical / Re: Solution of Find Missing References & Find Assets References on: November 25, 2015, 02:33:02 PM
I am beginning to get suspicious of these 1 post people sharing this "awesome plugin" they "found", all with the same layout of the post and same style of the attached image.
And it's also just an amazing coincidence that they are all by the same developer.

Other shilling thread
Tiinnoo's Unity Asset Store page

what are the odds of that!!!
179  Developer / Technical / Re: Free, powerful Unity platformer module. on: November 24, 2015, 08:59:42 AM
Nah, it's easier for me, and anyone else who comes after me, to just move on.

Or you could have a non interactive website in addition to the one above with a link to an offline demo. I'm just trying to help you out here. People are lazy. :^)
180  Developer / Art / Re: GIFs of games being worked on on: November 24, 2015, 03:07:00 AM
@Oddball
Now only need to have the cars leave them as well Tongue

Yeah, I wanted to show that in the gif, but there's so much tire smoke that they are off the screen before the smoke clears enough to see them properly. Huh?
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