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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

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21  Developer / Art / Re: Art on: September 08, 2010, 11:53:24 AM
Gracias hombres, you are all far too polite!



Follow up, not sure yet where I'm going with this...

That kicks ass bro!
22  Developer / Business / Re: Questions About FlashGameLicense on: September 08, 2010, 11:49:07 AM
I think that people's impression of the flash market is now a little off.  It's just like the iPhone market in that there are some successes, but a lot more failures.

I suspect that people would be more successful if they did what the Nitrome team has does - produce A LOT of high quality games quickly.

You're completely right Jellybeans. I'm a victim of that as well. You read articles and do research but a lot of it paints a prettier picture then what it is. I also agree with your point about the Nitrome model. They are one of the companies that inspired us to get into the flash market.
23  Developer / Business / Re: Questions About FlashGameLicense on: September 08, 2010, 07:24:17 AM
I will post our decision about the game once we sign a deal.

Can I ask why you didn't proxy the off-site bid into FGL? It might have encouraged more bidding.

Can you tell us some numbers? One man's "underwhelming" bid is another man's "awesoemmmm"

We didn't proxy the bid because we are still negotiating with the sponsor.

As for numbers I won't post anything but let's just say for 2 industry guys who worked on it for 5 weeks the Primary bid from FGL wasn't enough to cover the cost. Sure we can maybe sell a few site locks but we can't bank on that.  Also ad revenue from what I've researched is next to nothing unless your game blows up.

24  Developer / Business / Re: Questions About FlashGameLicense on: September 08, 2010, 04:50:22 AM
I can agree with the idea that some sponsors' desire is to spread their brand and fill up their website with tons of games, which means paying cheap for lots of mediocre games. Though I'm obviously not sure, it's something easy for me to imagine, what with branding being so important.

I have been postponing making a trailer of my game. I probably should as soon as I make the final adjustments to it. I'm not sure I'm good enough at it for it to work out though. For this game I'm not sure I'm willing to spend the time to make that instead of just making more games. I am certainly going to be e-mailing the sponsors that haven't checked it out though. That's another thing I keep postponing.

I've been dealing with the fun task of selling my game on FGL for 2 months now and it's finally winding down. Melly I would definitely encourage you to send out emails to other sponsors that haven't seen your game yet. I included a flashy brochure about my game with the email to get their attention and most of them came to view the game.

I might as well share my experience with FGL since this was my first time.

- After posting the game we got some great user feedback from other devs in the first week.

- It took about 2 weeks to get our first bid and it was a sad one.  I'm not tooting my own horn here but our game looks pretty good and our game is really polished. So I found the first bid insulting.  That's just how I felt about it. I understand that someone was hoping to get something for nothing, but that shit pissed me off.

- A few weeks later a couple more bids trickled in.  I was really disappointed in the amount of bids we got. Our game had a Editors score of 8 and our Icon was ranked #8 on the entire site.  I thought that would have garnered more bids. I didn't think we'd get a "Steambirds" like reception but better than what we got.

- After 2 months we decided to put our game up for Last Call. Again, not a lot of bids came in.  We got like 2 back and forth bids and then that was it.

- So now we're left deciding between our "Last Call" bid on FGL and an offer we received off site for an exclusive deal from a major sponsor.  It's a tough decision and we're still negotiating.  I will post our decision about the game once we sign a deal.

In summary, FGL has been a little underwhelming compared to the expectations I went in with. I chalk that up to inexperience on my part and relying too much on what I had read. There are always more stories about the successes and not many about the failures.  You can read all the articles you want but sometimes have to just dive into something before you can really get a grasp on how it all works.

I hope my experience helps.
25  Developer / Art / Re: Laufman's Art Dump on: September 04, 2010, 12:29:19 PM
Here are some game concepts for you guys. 

The first one is a Minataur concept for the Nintendo DS game Fighting Fantasy.

The Second one is the main character concept for an Army Men licensed game for the Wii.

The last one was a background image used in a casual PC game called Geeks Unleashed.






26  Developer / Art / Re: Mockups on: September 03, 2010, 08:06:03 AM


I have ascended to the fine tier of

Mario Clones.

Loving the main character and trees!! Awesome colors.  The boxes could use some more work. Play with more detail and maybe some darker colors with them. Also the clouds should get a stylized treatment similar to the trees.   Overall I'm digging it! Grin Post an update when you get a chance.
27  Developer / Art / Re: Laufman's Art Dump on: September 03, 2010, 07:57:19 AM
In case you haven't seen it yet: http://www.comiconchallenge.com/2010/index.php
Might want to enter? (Seeing how you appear to be a comic buff & draws superheroes)
Oh, and I'm loving your hulks  Hand Thumbs Up Right

thanks for the heads up. I might just check that out:)
28  Developer / Art / Re: Laufman's Art Dump on: September 01, 2010, 04:41:52 PM
Here is another dump of art.  Hope you guys dig it. Beer!









29  Developer / Art / Re: Laufman's Art Dump on: September 01, 2010, 04:32:33 PM
Use the code [img width=] for resizing your images.

Thanks dude! Learning some HTML basics over here:)  Gentleman
30  Developer / Art / Re: Laufman's Art Dump on: September 01, 2010, 08:09:21 AM
I love how dynamic these pieces are. There's so much momentum in all of them, they're very exciting! But I particularly love the Hulk one, as you get so much out of such a limited palette. I love the way it looks like a cave painting, which gives it a kind of brutish quality which I suppose is very fitting. And I also like the way that, despite his body being very much a mass of muscles, you still get a very strong pose and sense of movement out of what is essentially a silhouette.

So awesome :D

Wow thanks for that review:)  Every so often I work in silhouette so that I can really concentrate on mass and form.  Sometimes they work out and sometimes they don't but out of all of the ones I've done the hulk is my favorite. I'm glad you like it too! Grin

I'll post another Hulk silhouette and an Iron Man when I get a chance.   Beer!
31  Developer / Art / Laufman's Art Dump on: August 30, 2010, 07:17:55 PM
After comicompo 3 someone requested that I post some of my art in here so I decided to create a dump thread for myself.  Hopefully not breaking any TIGForum etiquette Beer!

Hope you guys dig this stuff.

PS:Sorry about the size. Linking the images from my deviant art page WTF










32  Developer / Art / Re: Art on: August 28, 2010, 06:38:40 AM
Question about TIG Forum etiquette.  Would it be cool if I started a thread in the posting section that was dedicated to my art?  I just don't want to piss anyone off.  I'm cool dumping art into this thread but I have a lot of it and I'd like to share it with you guys.
33  Developer / Art / Re: Mockups on: August 27, 2010, 03:33:20 PM
I should probably be posting this in mockups rather than the pixel art thread... bleh I never know...



this has been a bit overlooked in my opinion. great job!

Agreed! That is some fine pixel work!
34  Community / Creative / Re: comicompo3 | check it out! on: August 26, 2010, 06:44:29 PM


For sure.  Best of luck dude.  At the very least, we definitely need to get the London crew together again for a lunch.  Try not to get another parking ticket though. Wink
[/quote]

Haha that was one expensive lunch!  Ya lets do it again soon dude!
35  Developer / Art / Re: Art on: August 26, 2010, 01:40:09 PM
Laufman - I really - really like the energy and confidence in your lines - the front hand is fantastic!  Digital or analog inking?

The initial rough pose was sketched on paper but the actual image was all drawn and colored with my Wacom in Photoshop.

PS thanks for the comments!
36  Developer / Art / Re: Art on: August 26, 2010, 01:06:02 PM
After participating in Comicompo 3 someone asked me to start posting art on the boards. So here I am! I thought I'd share this piece, a commission I did a little while ago.

37  Community / Creative / Re: comicompo3 | check it out! on: August 26, 2010, 04:53:03 AM
Mike your page rocked dude!  I didn't even know we were both participating in this:)

Hey Derek!  Thanks man.  Yeah, apparently I'm a veteran (Page 36). Wink

As usual, your artwork fraking ruled.  I hate my lettering (first time ever using Illustrator).  Good times. Smiley

I dunno if you and Mel are planning on attending GDC, but there's usually an art night many of the TIG boys and girls attend where they crash a Denny's (and by crash, I mean fill to capacity without warning the Denny's crew).  More good times. :D

Mel and I would love to attend GDC!  We just have to see what kind of ground we can make with Halfbot.  Cramming a Denny's for an art night sounds awesome!  It reminds me of my days at comic con:)
38  Community / Creative / Re: comicompo3 | check it out! on: August 24, 2010, 04:35:09 PM
I believe he made it.

I can forgive it since it was quite hard to follow the page before his.  No offense to John "Chaoseed" Evans but I don't think I would have any idea what was going on from the previous page.

My friend, that's where IMAGINATION comes in. Grin

I really tried to follow it, but it wasn't an easy task. I went with my gut feeling and drug induced hallucination was what I came up with. 
39  Community / Creative / Re: comicompo3 | check it out! on: August 24, 2010, 09:08:54 AM
Wow, the continuity!  Didn't expect that!  Nicely done Kyle.

Yes, I'm late.

Mike your page rocked dude!  I didn't even know we were both participating in this:)
40  Community / Creative / Re: comicompo3 | check it out! on: August 23, 2010, 09:27:04 AM
That was the crazy thing I've ever been a part of!  Thanks for letting me participate. It was definitely a fun and challenging experience.  Beer!
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