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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 07:24:02 AM

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121  Player / General / Re: TIGSTWG VII: Annihilation [Day 2] - Killville Vol. 8 on: July 19, 2008, 09:25:19 AM
Personally, I think we should put the turrets in this positions, as the western part of the city is almost depopulated already..


122  Player / General / Re: THIS THREAD IS ALL CAPS on: July 19, 2008, 09:07:55 AM
123  Player / General / Re: Megaman 9 is 8-bit and on wiiware! on: July 17, 2008, 12:02:57 PM
Astounding! Capcom seems to have a good grasp on what makes megaman so unique in our memories. I have only the highest hopes for megaman 9.
124  Player / General / Re: TIGSTWG VII: Annihilation [Day 1] - Killville Vol. 8 on: July 17, 2008, 08:15:26 AM
Good lords! *wipes sweat from his brow* What is happening to my quiet and friendly town?

I hereby impose a night curfew - whoever is seen on the streets after nightfall shall be incarcerated without hesitation. Annabelle, please prepare the cells.

Furthermore I shall send for help from our neighbor village, it is a dangerous journey at these dark times, but I think I have a man of the right caliber. Xotes, our loyal head of justice, do you agree?

I do not see much reason behind the suspicion against Mitchard. Sure he is a drunk and a disgrace to this noble town, but can you imagine him to be a monster? It almost seems like a conspiracy to murder the poor sod. Especially Cheater and Gainsworthy seem to work together very closely - so I vote for Cheater for now.
125  Player / Games / Re: Dwarf Fortress on: July 16, 2008, 07:22:50 AM
I think its the most aesthetic tileset yet (especially the tile for mined stone as rubble on the floor), but I still prefer ascii for now.

http://media.whirled.com/233aed8f5b4fdff6b71db09c08272dbbf94a922a.png
126  Player / Games / Re: Dwarf Fortress on: July 15, 2008, 09:48:09 AM
I can't seem to make a 100% evil map. Setting the minimum evil tiles way up seems to make there be none.

That's because in a world where everything is evil there is no way to define what evil is...

But awesome update - I love reading the world histories, so I haven't even started dwarf mode again.
127  Player / General / Re: TIGSTWG VII: Annihilation [Day 0] - Killville Vol. 8 on: July 15, 2008, 07:33:12 AM
...The murder of our mayor...

*Clears his throat* Considering the last election, I would think I am still the mayor of our proud town. We can't have this. Our lord Xion himself was a wolf? Are there more in this town? I demand clarity!

I say Cheater and GeneralValter should arm everyone, that they may defend themselves.
Also please put a guard in front of your humble mayor's house, will you.  Gentleman
128  Community / DevLogs / Re: Nifty Adventure ~Eternal Night and the Three Peaks~ on: July 14, 2008, 12:51:21 PM
The hui is much better now in my opinion. The music is great so far.
129  Developer / Art / Re: TIGSource MSPaints bits from video games on: July 13, 2008, 01:48:55 PM

130  Community / DevLogs / Re: Nifty Adventure ~Eternal Night and the Three Peaks~ on: July 13, 2008, 01:24:41 PM
I agree, the hud looks a little intrusive, but the rest is very lovely anyhow.  Smiley

The file editing sounds like a brilliant idea. I guess you will have limited "edits" and have to recharge them somehow? I think there is a near endless potential in this idea. Editing the moon to emit a differently coloured light (affecting enemies somehow?), editing one guy's beer mug to be empty, starting a bar fight, editing a boss swimming in water to be unable to swim or editing the temperature of the water he sits in - there could even be multiple solutions to some puzzles.
131  Player / General / Re: TIGSTWG VII: Annihilation [signups] on: July 12, 2008, 11:08:33 AM
And so the cycle begins ... anew! hroon
132  Player / General / Re: TIGSTWG VI: Aftermath [Game Over: Humans Win!] on: July 11, 2008, 12:37:09 PM
A truly epic finale with the cornered godfather. Thanks and see you next time.
133  Player / General / Re: Megaman 9 is 8-bit and on wiiware! on: July 11, 2008, 06:25:48 AM
<3 the music from this trailer.  Smiley
134  Developer / Design / Re: Dying Earth MMO on: July 08, 2008, 10:46:05 AM
This sound like an excellent concept. How do you create money sinks that make sense in terms of gameplay?

I think one way would be to put all players in random alliances - maybe city states - that are wealthy and peaceful at the beginning. Players can fund new projects (a simple voting system should do the job) for their cities and go out into the wilderness to hunt and gather resources. As these limited resources can be put into intersections between the factions conflicts will arise, taking their toll on the economy of the single states. Eventually there will be no natural resources and all that is left is to plunder the weaker cities. Now you bring in some apocalyptical beasts and natural desasters to keep players entertained.

For added flavour there could be revolutions within the cities (different classes could have their own representation in government and try to gain control over the others), maybe the need to eat once in a while (+ burning the fields of the enemies) or a world government that breaks apart in the course of the game (there would be pros and cons if the players can keep it running till the late game).

Actually thinking about it makes me a little sad because I know there will never be enough people that are interested in such an endeavour (especially because you are bound to lose your earned stuff sooner or later).
135  Player / General / Re: TIGSTWG VI: Aftermath [Day Four] on: July 08, 2008, 07:51:39 AM
...! (No throat left to scream)
136  Player / General / Re: TIGSource PnP Games Night? on: July 03, 2008, 08:58:21 PM
I have more free time next week - so count me in... on Thursday again?
137  Player / General / Re: Megaman 9 is 8-bit and on wiiware! on: July 03, 2008, 10:38:46 AM
New infos and pics are up:

http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021

You're also able to remove his helmet and play the game with Mega's black hair flowing free.

SOLD
138  Player / General / Re: TIGSTWG VI: Aftermath [Day Three] on: July 02, 2008, 08:56:55 AM
Yes, I have been mostly silent for the last day because I truly have no conclusive idea right now and my last vote turned out to be terribly wrong.

Lets see what we have, potential wolves or other sinister entities in orange:

joshg
Annabelle Kennedy: Seer (almost certain, except there's some unexpected class)
chutup
Gainsworthy
robotacon: Combat Medic
TeamQuiggan
increpare
GeneralValter: confirmed human by Annabelle
hroon: (well I can only speak for myself but I am pretty sure I am no wolf)
shinygerbil
Noyb

If I had to base my vote on simple gut feeling I would say increpare right now because he seems to have a grudge against shinygerbil somehow.


139  Player / General / Re: More teasing pages! on: July 02, 2008, 08:35:11 AM
Nice! I hope it's not just another remake (But I would still buy it).

Chrono Trigger was one of the few RPGs where the battles didn't drive me away from the game.
140  Player / Games / Re: CLONK on: June 29, 2008, 08:54:56 AM
Thanks, I just upgraded to Rage anyway. I'm in at 21:00 GMT+1.
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