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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:03:41 PM

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1  Community / Townhall / Re: The 1st Annual Tigsource Comicompo on: April 05, 2009, 01:51:36 PM
Wait wait wait wait.

Why does the girl from page 4 turn into a guy by page 9?
2  Community / Commonplace Book / Re: Eversion (CPB #39) [C'EST FINI] [THAT MEANS [FINISHED] IN FRENCH] on: January 04, 2009, 06:23:31 PM
I have all the gems but keep getting the bad ending. Any idea what's going on?

Edit: Nevermind, I didn't realize there was an "8". Yikes!
3  Community / Bootleg Demakes / Re: Let's Roll Up [FINISHED] on: September 11, 2008, 02:57:34 PM
That was fun. I got 6470 on my  third try. ROLLED GOOD!
4  Community / Procedural Generation / Re: Faith, to a certain Degree [Finished] (ready to win) on: June 16, 2008, 04:48:50 PM
I like your game concept a ton, but in its current state it's nigh-unplayable.

Here is how my first game of Faith, to a certain Degree went: I used your suggestion of 5 actions per turn, but only got three resources because that many fate cards matched my miners. I didn't have enough resources to build anything, so I went to the event. I could only choose the worst option because I didn't meet the other requirements; this got me some evil points and sent me to another event, which again forced me to choose the worst option due to requirements, only this time it got me an instant game over. ON THE FIRST TURN.

I considered pretending that hadn't happened and continuing, but glancing through the result list, I saw so many GAME OVERs that I considered it pointless. The game overs can't be avoided unless you're lucky enough to have gotten the resources to build something. Making the game instantly over when something happens that the player can't control is just bad game design. It would be much better with some half-measure, like subtracting from an HP stat, or even just killing one miner, although the latter would still be pretty bad.

Really, I admire what you've put together here; the STRUCTURE of a really cool game is there, but the game itself is pretty much broken at this point.

Edit: I tried it again and managed to last several turns this time, and even build a couple of things. Due to the odd distribution of resource requirements, though, I ended up with a lot of resources yet unable to build anything because I had tons of hearts and clubs but only a couple spades or diamonds. I was able to avert the same event that killed me straight off my first game with structures I'd built, but on turn 6 I hit another event, the earthquake. I didn't have tunnel improvements, so I had a choice of two options, either of which resulted in game over. Terrific.

This game needs lots of changes to really be playable.
5  Community / Procedural Generation / Re: Wall of the Words [Finished] on: June 15, 2008, 07:18:33 PM
Hey, thanks for putting me in the credits. I like this little game, word games are cool and I haven't seen one quite like this. Count on my vote  Wink
6  Community / Procedural Generation / Re: Wall of the Words [Finished] on: June 02, 2008, 06:55:06 PM
Thought this was a cool idea for a game and had to let you know how my play of it went...

First two levels, I breezed by pretty easily. I struggled mightily with the third, to the point where I was holding off multiple baddies at the very last line by holding replacement letters and pasting them in the turn the letter was destroyed. By this method, I just managed to hold out until my 75th turn (the last), when a bad guy got into the final row.

What happened next was surprising. The game told me that I had failed, then it told me that I had won and showed me the credits. So now it's driving me crazy... did I win or lose?  Wink
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