Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 09:26:11 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 20 21 [22] 23 24 25
421  Player / General / Re: Don't feed teh bear on: April 12, 2009, 04:43:33 PM
By the way... this would make a pretty funny game.... jumping into animal enclosures to retrieve items that are blown in by the wind or something. OH NO... My new Boston Zoo balloon has floated over that angry lion's head. Maybe I should go chase after it.

Or, you could be the daring zoo worker that has to pull out all the stupid tourists turned snacks.

hmmm....
422  Player / General / Re: Don't feed teh bear on: April 12, 2009, 04:40:10 PM


This guy too. Ended up getting himself and his girlfriend eaten by a bear. AND he managed to record the audio of the incident. Screamy

See: Grizzly Man http://www.imdb.com/title/tt0427312/

I blame the teddy bear. Making us think bears are so soft and cute. When really:  Evil

423  Player / General / Re: Don't feed teh bear on: April 12, 2009, 01:00:00 PM
Yeah, I was more commenting on the crazies that jump into bear enclosures or keep adult chimps in their house and are surprised when things go bad.

It is tragic and sad when someone is attacked in the wild and killed by an unprovoked animal.

It is less so when the dummy was trying to surf on the back of a crocodile.
424  Developer / Playtesting / Re: The mythical Nun N Gun on: April 12, 2009, 05:32:47 AM
Ryan- The game was orginally made in Linux, and then ported to Windows! (I coded the level editor in Windows originally, and then ported it to Linux, and then (I think) it got ported back to Windows Smiley (I hope it is in the source, I haven't looked and otherwise the level editor might be MIA)

So yeah.. Porting should be super easy. I'll get the source up when I get home from visitng my parents for Easter. Maybe someone can continue the love Smiley

425  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 12, 2009, 05:28:38 AM
This is why I think it might be cool to post (as a spoiler at least) the game name and connection. So we can all follow the chain!

That connection is awesome and of course, totally obscure to most people. (including me)
426  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 11, 2009, 09:09:58 PM
 Panda Tiger face pattterns  Tiger Panda
427  Developer / Playtesting / Re: The mythical Nun N Gun on: April 11, 2009, 08:09:30 PM
see above for teh cheats Smiley

You need those 30 lives!
428  Player / Games / Re: Using Flash for Indie Games? on: April 11, 2009, 08:08:23 PM
What is the scoop with AIR exactly? Anyone have experience with this or any other "make Flash standalone app" Apps?

I was considering doing my next interactive story book this way, because it would be so compatible and easily portable, but I have read bad things about Flash and full screen (higher) resolutions, so I have avoided it so far.
429  Developer / Art / Re: show us some of your pixel work on: April 11, 2009, 08:03:51 PM

unfortunately it's useless from that perspective

He looks like he is air humping. ESPECIALLY with the dangly thing going on down there.  Shocked
430  Player / General / Don't feed teh bear on: April 11, 2009, 07:59:11 PM
Because it will eat you.  Hand Fork Left Panda Hand Knife Right



http://www.cnn.com/2009/WORLD/europe/04/11/polar.bear.attack/index.html

And not long ago, about 10 minutes from my house, a pet chimp went and ripped some lady's face off!

This thread is dedicated to animals eating silly humans..
431  Developer / Design / Re: So what are you working on? on: April 11, 2009, 07:45:26 PM
I'm considering making a proper sequel or similar game to my Streetwise game (I say considering, but I already have an engine from a while back)It's one of those games I, as the creator hate  Embarrassed , but friends have told me they enjoyed it  WTF



Adamski- For some reason I am thinking that this game was made in MMF2 - is that right? What did you use to get that HAWT pseudo 3d look going on there? It is an awesomely funky screenshot Smiley
432  Developer / Playtesting / Re: The mythical Nun N Gun on: April 11, 2009, 07:42:03 PM
Well, the whole thing was made in 2002 I think, so it being 90ish is probably accurate. We were all poor college kids still rockin our Dreamcasts when we made this, so it kind of shows Smiley It was meant as a cheeky throwback even then.

The graphics engine is OpenGL, just using simple box models that I made in Milkshape 3D for the plaftforms. There are only 3 (i think) platform models used, with just the textures swapped around. The rest of the level stuff is just billboarded polygons with textures. The level editor let you resize simple billboards and move them on the Z-axis, which is how we got the layered look going. But it is really simple stuff. All the level pieces (since they are not confined to a grid) were stored in a giant linked list. There was another list for the enemies. Collision with platforms was done by just casting two rays downward to check under a characters feet. Collision with enemies and bullets is all simple sphere collisions... just checking the distance between the centers of objects.

Probably the most impressive thing about the project is that we didn't build off any existing game engine or anything. Everything we needed was home cooked (Even if it was bad and simple :D )

The enemies all have scripted behavior, but very simple. All the graphics and animations were also defined in external files, so assets could be tested out without recompiling. Of course, almost all the enemies ended up having unique behavior code added in the end. But as far as I know, if you wanted to make an acid shooting bat or something, you could add it without recompiling...

I'll see if I can pull the source together soon for ya! Lots of funky pixel art to pick through if nothing else  Blink
433  Player / General / Re: Easter chocolate! on: April 11, 2009, 01:52:40 PM
Nothing beats these eggs  Durr...?



434  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 11, 2009, 07:26:22 AM
Climbing gloves FTW!



Also ties in nicely with the yellow cape action going on earlier!

BTW: should we start posting the name of the game the shots are from, or even what the connection is?
435  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 10, 2009, 07:06:23 AM
436  Developer / Audio / Re: Looking for a Vocalist! on: April 10, 2009, 04:42:48 AM
Synnah-

I have a makeshift recording studio in my basement, which is where I recorded this:





Let me know if you can use me Smiley

I'm not a pro but I could give it a shot

-Andy
437  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 09, 2009, 06:30:13 PM


I like this thread Smiley
438  Community / Jams & Events / Re: TIGJam 2009: New England on: April 09, 2009, 01:44:27 PM
Woot!

 Beer!
439  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 09, 2009, 01:40:19 PM
440  Player / General / Re: An experiment: let's play telephone with screenshots... maybe. on: April 09, 2009, 06:01:07 AM
Pages: 1 ... 20 21 [22] 23 24 25
Theme orange-lt created by panic