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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:58:42 PM

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101  Community / Townhall / Re: Video Blogging MIGS and Gamma3D on: November 20, 2008, 08:16:21 AM
aha ahahhahahaha i laughed really hard... at 'kotaku exclusive' and the 'kokoromi proposal' you guys are #1
102  Developer / Audio / Re: Great module music (MOD, S3M, XM, IT, etc) on: November 20, 2008, 01:30:04 AM
 Lips Sealed
103  Developer / Audio / Re: Great module music (MOD, S3M, XM, IT, etc) on: November 19, 2008, 10:56:08 PM
|:<


it doesnt have module suppporrt cant believe your one of them one of those purists. there's nothing remotely intuitive about scantrons and i dont have acess to midi keyboard to write song on so its like zero fun trying to do that.

come on if you don't want modules to die it has to adapt to the changing world!

i am spoiled with my piano roll and PXtone is windows only how am i supposed to go cross platfooormmm
104  Developer / Audio / Re: Great module music (MOD, S3M, XM, IT, etc) on: November 19, 2008, 10:33:27 PM
Unintuitive, eh? I found Nitrotracker to be extremely easy to use. It's what's got me making (poor) music now, for the first time.

yeah im not saying its IMPOSSIBLE.. but i would LOVE to see anyone just add a piano roll it coulnt be hard, its just that SCENERS dont like the idea of it becuase they love filling out a SCANTRON form to make music.. when its really hard to do for all of the rest of us. haha...\:
105  Player / Games / Re: Cryptoquote! on: November 19, 2008, 10:31:29 PM
hahah aha its like jeopardy that was fun!!

i kicked your butt one round hideous  Evil Evil
106  Developer / Art / Re: TIGer Paint on: November 19, 2008, 09:15:34 PM
HELLO!










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ITS NICE TO MEET YOU


thats not cute at alll!!!!
....what have i done...  Cry
107  Developer / Audio / Re: Great module music (MOD, S3M, XM, IT, etc) on: November 19, 2008, 08:16:20 PM
i love the idea of modular music.. but actually composing it is so unintuitive id PAY someone to make a tracker with a built in piano roll for channel editing..
108  Jobs / Collaborations / Re: Tixel - TIGS Pixelling Program on: November 19, 2008, 11:58:03 AM
line and rectangle are really useful if you take them out thats really lame.
109  Developer / Art / Re: TIGer Paint on: November 19, 2008, 05:03:31 AM
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110  Player / General / Re: Chrome browser release on: November 19, 2008, 04:55:32 AM
spambots.. are getting smarter i thought it was a real post...

111  Jobs / Collaborations / Re: TIGS Pixelling Program? on: November 18, 2008, 04:23:50 AM
color dropper w/ right mouse button and brush w/ left is unstoppable combo.

this is the truth, idraw 3 has this and i live by it... but lots of other programs offer this
112  Jobs / Collaborations / Re: TIGS Pixelling Program? on: November 18, 2008, 03:50:12 AM
im being sorta testy im sorry Embarrassed
113  Player / Games / Re: Goodness gracious fellows, Cave Story for WiiWare, what? I say! on: November 18, 2008, 03:48:59 AM
hahah im 5 steps ahead of you Evil
mailed them when i first saw it.

nicalis blog is my homepage right now.
114  Jobs / Collaborations / Re: TIGS Pixelling Program? on: November 18, 2008, 03:42:04 AM
ctrl+ and ctrl-.

not only am i going to have to move my hand from base position to reach that godawful key combo but the time i waste trying to do that is nothing compared to trying to find the menu where how to change a key config is hidden only to realize that it requires a 'modifier key' to get it to work becuase only tools are allowed to have one key. Cry Cry Cry

and im so sorry everyone ive been working and im stressed out i wont say anything more

and tablet buttons are the most unfortunate thing ever becuase theres not very many and all programs make you need *way* more key combinations to use it... and theres just something really awkward about not having one hand on the keyboard at all times when working...
115  Jobs / Collaborations / Re: TIGS Pixelling Program? on: November 18, 2008, 03:31:19 AM
my 2 requests...

allow to map "zoom" to a key press instead of having to click.  this drives me crazy with every pixel program ever.

i switch from zoomed full all the way out to really close up and have to do this really quickly.. in order to see up close, vs how it looks from a distance this is a key in getting readability for small things... when i can press 1 key several times to zoom in to where my mouse is it makes it very easy then having to
Quote from: ANY OTHER PROGRAM
1)keypress for switch to zoom tool
2)click to zoom in cumbersomely
3)keypress to switch to brush tool
4)click to make modifications
3)keypress for switch to zoom tool
4)hold alt for zoom out(what the heck)
5)click to zoom out awkwardly
6)quit pixel art forever becuase this is ridiculous

Quote from:  IDRAW3
1)press z to zoom in
2)press x to zoom out
this: right here. this: this is the key to my workflow...



IDRAW 3 cleverly has zoom mapped onto keys so 'flipping' between zoomed in and out is very natural feeling and done with the Z and X keys.

its one of the best reasons i put up with it.

also, it has a REALLY EASY TO SET UP grid which is ESSENTIAL in creating spritesheets/tilesets the like.
its one click away and you can set the grid size.
then with marquee tool you just have to hold the control key
and it will lock your selection to the grid its incredibly elegant and simple how it works trying to get something like this in those bloated other programs is near impossible, if not really incredibly awkward to do so.

IDRAW3 is so elegant and simple i could work and use it on a 640x480 display and be more effective with it then any of those other programs...at the massive resolutions they require to display their convoluted menus and billion windows and stupid things. they are the worst.

Although... i beg day in and day out for someone else to get it right because IDRAW3 has the notorious problem of eating my work sometimes and just crashing for no reason and bugging out becuase its over 10 years old and was designed to run on old old old old computers why oh why oh whyyyy
 Cry Cry Cry Cry Cry Cry Cry Cry


(it also has my favorite pallette editor which is really really simple)

and... thats concludes my longest post.
116  Player / Games / Re: Goodness gracious fellows, Cave Story for WiiWare, what? I say! on: November 18, 2008, 12:05:01 AM
bah you guys..

i really sort of like the new looks its really puffy and i like how its flat colors and the same color pallettes it looks cool.

also grassland isn't the best example of them doing it..

117  Player / General / Re: Main Site Problems on: November 16, 2008, 04:08:04 AM
uh oh!....



i think its kinda cute....im so sorry
118  Jobs / Collaborations / Re: TIGS Pixelling Program? on: November 16, 2008, 03:56:06 AM
i think graphicsgale and promotion are both really really cumbersome and awkward to work in...

i use IDRAW3 for everything but if you arent careful it crashes and also eats your work some times...
119  Community / DevLogs / Re: Jack Rumble - Concept Art / Mock-up Thread on: November 16, 2008, 03:54:15 AM
I especially like the detail of using logs as a health meter.

ha hahahah i didnt even notice that!! thats really really clever i like it! I sorta wish it popped out more as a HUD try adding a white 1px border around them or something its a great idea though!
120  Jobs / Collaborations / Re: Freeform collaborative experimentation- no commitment! on: November 12, 2008, 05:04:55 AM
helllo dears!! heres a bunch of stuff i'll never ever use and its now free.. please credit me if you use any of it thank you!!



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