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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:40:15 PM

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41  Player / Games / Re: Bob's Game on: January 10, 2009, 01:24:29 PM
thats really sorta depressing... i think part of me hoped that he'd make it through the 100 days...
42  Player / General / Re: HOLY SHIT GUYS, CARTOONS. on: January 09, 2009, 07:35:45 PM
Foster's doesnt count, that hasn't been on in ages.  They played a movie which was awesome and I loved, but that's the last I've seen of it.

im sure they still play re-runs sometimes it had a 5 season run which is very good!!
43  Player / General / Re: HOLY SHIT GUYS, CARTOONS. on: January 09, 2009, 12:06:00 PM
Chowder and Flapjack.  Everything else on Cartoon Network is garbage.

No!

NO!

Foster's home for imaginary friends is good too. the best, even..
44  Developer / Design / Re: So what are you working on? on: January 08, 2009, 01:35:14 PM


i really like the look of your tiles they look nice!
45  Community / Creative / Re: Displacing 'fun' from the game designer's lexicon on: January 08, 2009, 01:16:04 PM
That's fair enough, Annabelle, but it should of course be pointed out that you are rather more emotionally delicate than the average bear. That you don't enjoy such games does not invalidate them, because a lot of other people do enjoy them, whether because they're miserablists, or because they are made to feel clever or "cultured" by such games, or simply because they derive genuine pleasure from playing them.

i was speaking entirely for myself alone.. i'm sorry i don't want to argue!  Such games are really only invalidated.. for me i guess.  I was out of line im sorry!
46  Player / General / Re: Total Time Logged In (don't lie) on: January 08, 2009, 01:12:19 PM
18 days, 22 hours and 18 minutes!  thats tooo much time!
47  Community / Creative / Re: Displacing 'fun' from the game designer's lexicon on: January 07, 2009, 06:05:16 PM
I'm.. really with konjak on this...  I'm sure its just my 'uncultured' taste but for me, games that try too hard to be deeply emotional or sentimental (read: passage) just sadden me and do not really at all embrace what i feel konjak is saying (games should be fun?)... what is the point of taking the 'fun' out of game other then some sort of self satisfaction in making an enjoyable experience unenjoyable??  Do i want to play 'art'?.. if that means making depressed then no.  no i dont.
48  Community / Balding's Quest / Re: Balding's Quest: Milestone 2 Build! (NEW: v.1.0.3) on: January 06, 2009, 11:52:46 PM
I made a tileset sort of tonight..



sorta generic but i wanted an alternative to 'yellow warehouse'

i dont know how id make maps everyone you can use it if you'd like..
49  Developer / Art / Re: Art on: January 06, 2009, 07:20:49 PM
Hmmm...



aaaaaaaaaaaaaaaaaaaaaahh this is the best in the whole world i love it!!! Kiss Kiss Kiss
50  Developer / Art / Re: show us some of your pixel work on: January 06, 2009, 07:19:30 PM


Wow this is soooo gooood!  Its incredible and reads very very well too this is an amazing job!
51  Community / DevLogs / Re: Fez on: January 06, 2009, 07:11:37 PM
wow all of this looks really really cool as always! I'm never stopped being impressed and amazed by fez!   wonderful job!!
52  Jobs / Collaborations / Re: Freeform collaborative experimentation- no commitment! on: December 28, 2008, 05:28:15 PM
aww ishi thank you!! but i really think your work is really great though no hesitation!
53  Developer / Art / Re: Horror-themed game sprites and tiles, low res, few colors on: December 28, 2008, 04:19:30 PM
wow thats amazing your work is really cool great job!!
54  Player / Games / Re: Promisingly Good Freeware Games in Development on: December 27, 2008, 11:25:49 PM
wowowow thats really really cool! i wonder who made them...
55  Player / General / Re: Deviantart Counterparts on: December 27, 2008, 09:36:34 PM
masna im positive you already have mine... but...

"nanokostudio"
56  Player / General / Re: Akinator! on: December 27, 2008, 06:26:25 PM
got curly, ico, wall-e, rosalina, ariel, hannah montana, giselle (enchanted), the prince of persia, and konata on first try, took two tries for meredith grey, took 3 tries for etna

im geniuinely impressed this thing is pretty good!
57  Developer / Playtesting / Re: Seg Fault on: December 25, 2008, 11:30:15 PM
maybe give people some binary basics.... i dont know anything about binary!
58  Developer / Playtesting / Re: Seg Fault on: December 25, 2008, 09:30:35 PM
this game is really bizarre i have no idea what im doing.. but through trial and error.. i found that, when the bottom 2 bars are display press key 3 when the middle is flash press 2 when the bottom is flash press 1.. for the others im not sure!

i did manage to get a score higher then zero, and crash it one time!
59  Developer / Design / Re: Things that have never been done before... on: December 24, 2008, 12:57:50 PM
How about adventure games with voice recognition.

Lifeline! for PS2! i love this game it did really well in japan not so hot over in the states...

I love this game- when it works, it works amazingly well. When it doesn't, well...

I'm a big fan of exploration-based games like Knytt. What if you had a handheld game, where the GPS co-ordinates the game received (maybe a cell phone game) generated random little bits of land? I imagine it would work similar to the Monster Rancher games, where most places would be randomly assembled, but certain landmarks had specially designed areas. For instance, the Golden Gate Bridge appeared in the game if you were standing nearby.

i really like the idea of different places giving you diffferent things i think this could be applied to a collection type game and be really great! thats not what this topic is about though..
60  Developer / Design / Re: Things that have never been done before... on: December 24, 2008, 12:42:38 PM
How about adventure games with voice recognition.

Lifeline! for PS2! i love this game it did really well in japan not so hot over in the states...

its not *exactly* an adventure game but it definitely is sort of like one.
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