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586
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Community / DevLogs / Re: Smithy's Digestive Adventure [working title]
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on: May 14, 2008, 01:22:00 PM
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aahhahaha smithy your ideas are brilliant.. i always imagine this looking sort of like the Pirate baby's cabana battle street fight, with kinda like lo-fi awesome pixel work maybe even monochrome.. but animated awesomely. ive always kind of had a thing against flash games, if only because of the nature of how vector art looks, and the soft of hackish, awkward, quality that AS games tend to have.. but please prove me wrong. either way im looking forward. Are you using AS2 or 3?
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592
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Community / Procedural Generation / Re: Ciellus
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on: May 13, 2008, 03:21:59 PM
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This game is actually an annabelle art generator. I hope.
sadly, no ): i wish, especially for myself. then i wouldn't have to do much more work.
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593
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Player / General / Re: Lost Winds
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on: May 13, 2008, 01:23:55 PM
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ack i want to get this alot, it looks great, but i dont have the wifi, or the money to spend on wiipoints...
but i will soon.
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595
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Community / Procedural Generation / Re: Ciellus
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on: May 13, 2008, 01:15:07 PM
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And all they had seen was this unrelated picture. :D
its not really unrelated! and thank you everyone!! your encouragements are greatly appreciated, by both me and terry (: you get to see screenshots when its much closer to done.
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596
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Community / Procedural Generation / Re: Ciellus
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on: May 13, 2008, 01:08:40 AM
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no, its just a misleading bad composition. you cant see where the island ends.
the island can be floating if you want it to. i guess that is what it looks like. Omgomgomgomgomg
Seriously girl, stop being so awesome with your art.
I really, REALLY wanna see this done. Seems so whimsical and nice.
and thank you melly!! for the one of the only relatively sincere comments in here ;-;
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599
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Community / Procedural Generation / Ciellus
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on: May 12, 2008, 06:08:39 PM
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 by: Terry and I. 3 truths and a maybe about Ciellus -It features PGC -It is not a metroidvania-style exploration platformer -It doesnt feature spherical planetoids -It might not suck
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600
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Community / DevLogs / Re: Concept art for a game Idea: Run.
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on: May 12, 2008, 10:21:59 AM
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Although Dino Run feels a little slow in my opinion, perhaps I just haven't played it enough.
i really liked the running physics in dinorun.. it might not have been crazy fast.. but it was well refined i thought. it simply 'felt' good.
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