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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:10:00 PM

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581  Community / Procedural Generation / Re: everyone loves active 2 (now with demo) on: May 14, 2008, 09:52:24 PM
i love this game, btw.  the colors are beautiful


i wish i didn't suck at shmups as bad as i do. ;-;

i do even worse at this then i did at diamond rider 2.
582  Community / Procedural Generation / Re: Ciellus on: May 14, 2008, 09:50:54 PM
<3
583  Community / Procedural Generation / Re: Ciellus on: May 14, 2008, 09:38:35 PM
I'm sorry melly ):

i just want it to be magical and polished for the first time that everyone plays it.. so its a surprise.
584  Player / General / Re: So someone at Midway played with the VGNG and... on: May 14, 2008, 05:28:19 PM
Midway is still making games??

i thought they bankrupted ages ago.
585  Community / Procedural Generation / Re: Ciellus on: May 14, 2008, 05:18:37 PM
and so it begins:

586  Community / DevLogs / Re: Smithy's Digestive Adventure [working title] on: May 14, 2008, 01:22:00 PM
aahhahaha smithy your ideas are brilliant..

i always imagine this looking sort of like the Pirate baby's cabana battle street fight, with kinda like lo-fi awesome pixel work maybe even monochrome.. but animated awesomely.

ive always kind of had a thing against flash games, if only because of the nature of how vector art looks, and the soft of hackish, awkward, quality that AS games tend to have.. but please prove me wrong. either way im looking forward.

Are you using AS2 or 3?
587  Player / General / Re: TIGSTWG III: Devolution [Finished! Humans and Zombies win!] on: May 14, 2008, 09:29:31 AM
*round of applause* for this great time.  this one was fantastic
588  Player / General / Re: TIGSTWG IV: Exctinction [Signups] on: May 14, 2008, 09:22:24 AM
memememememememe
589  Developer / Art / Re: show us some of your pixel work on: May 14, 2008, 09:04:44 AM
been working on this piece the last couple of evenings.


its an updated version of my previous house on isocity.
http://www.kennethfejer.com/isocity/

will probably add animation later on.

ive seen your work on da!!!
im a huge fan <3!

looks amazing  Kiss Kiss Kiss
590  Community / Procedural Generation / Re: Ciellus on: May 13, 2008, 06:18:03 PM
and that, is the simple beauty of suspense.
591  Community / Procedural Generation / Re: Ciellus on: May 13, 2008, 06:14:50 PM
well.. thats for me and terry to know, and for you to wait.
592  Community / Procedural Generation / Re: Ciellus on: May 13, 2008, 03:21:59 PM
This game is actually an annabelle art generator.  I hope.

sadly, no ):

i wish, especially for myself. then i wouldn't have to do much more work.
593  Player / General / Re: Lost Winds on: May 13, 2008, 01:23:55 PM
ack i want to get this alot, it looks great, but i dont have the wifi, or the money to spend on wiipoints...

but i will soon.
594  Community / DevLogs / Re: Zero Gear - a multiplayer kart racing game on: May 13, 2008, 01:21:32 PM
haha too awesome.

what I wanna know is how unlocking new hats/accessories works.. like through some sort of ingame earned currency from races? or by more like achievements?
595  Community / Procedural Generation / Re: Ciellus on: May 13, 2008, 01:15:07 PM
And all they had seen was this unrelated picture. :D

its not really unrelated!

and thank you everyone!! your encouragements are greatly appreciated, by both me and terry (:

you get to see screenshots when its much closer to done.
596  Community / Procedural Generation / Re: Ciellus on: May 13, 2008, 01:08:40 AM
no, its just a misleading bad composition. you cant see where the island ends.


the island can be floating if you want it to.

i guess that is what it looks like.

Omgomgomgomgomg

Seriously girl, stop being so awesome with your art.

I really, REALLY wanna see this done. Seems so whimsical and nice.

and thank you melly!! for the one of the only relatively sincere comments in here ;-;
597  Community / Procedural Generation / Re: Ciellus on: May 12, 2008, 09:00:23 PM
Floating islands, this is obviously a Fez clone.

the islands dont float, but nice try. (:
598  Community / Procedural Generation / Re: Ciellus on: May 12, 2008, 06:45:24 PM
<3 thank you!!
599  Community / Procedural Generation / Ciellus on: May 12, 2008, 06:08:39 PM

by: Terry and I.


3 truths and a maybe about Ciellus
-It features PGC
-It is not a metroidvania-style exploration platformer
-It doesnt feature spherical planetoids
-It might not suck
600  Community / DevLogs / Re: Concept art for a game Idea: Run. on: May 12, 2008, 10:21:59 AM
Although Dino Run feels a little slow in my opinion, perhaps I just haven't played it enough.

i really liked the running physics in dinorun.. it might not have been crazy fast.. but it was well refined i thought.  it simply 'felt' good. 
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