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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:09:56 PM

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601  Community / DevLogs / Re: Fez on: May 12, 2008, 10:18:48 AM
hahahah now THAT's a winner.

far more enticing then my box art.
602  Developer / Technical / Re: Using the PxTone library in C++ on: May 10, 2008, 09:48:00 PM
thats really really bizarre.

just for fun, i took your exact code to use the PXtone

put it into my TSH editor i was working on..
linked and added the includes.. and it just worked.

haha... im using the original header though, and not the tranlsated one, the function calls are still the same.  im not sure if that has anything to do with it.
603  Player / General / Re: TIGSTWG III: Devolution [Day 5] on: May 10, 2008, 03:09:51 PM
*cough* i was working in the dark.. so they might've chosen the same one i did.. if i took them away, they coudlnt possibly kill them also*cough* *splutter* *dies*
604  Player / General / Re: 50% Warrior, 50% Lover, 100% Chihuahua on: May 10, 2008, 02:30:41 PM
This horror isn't coming the animation studio.

thankfully.. if it was id probably just throw away all my dreams.
605  Developer / Audio / Re: The New Music Challenge, Mk III on: May 10, 2008, 12:38:07 PM
thank you!!! its accually intended to loop,

so when you play it in PXtone it keeps going..

i may actually be using this for something.

I will turn the level down on the counter melody though,

thanks everyone for the advice :D!!!
606  Player / General / Re: TIGSTWG III: Devolution [Day 5] on: May 09, 2008, 10:15:49 PM
aahahahahahahahahaha

i mean

x_x~~~~
607  Community / Procedural Generation / Re: if anyones interested.... on: May 09, 2008, 09:22:27 PM
does that bear really have a blue tongue?

jesus god.. i had no idea there was any species of animal with bluetongue.

thats so weird.
608  Player / General / Re: Psychoanalyze THIS on: May 09, 2008, 12:06:47 PM
The last boss was this mass of cartoony intestinal tissue shaped like a cartoony cat wearing a pirate's hat.

ahahahha ahhahahahahhaha

wow.
i really hope you make this.
609  Player / General / Re: TIGSTWG III: Devolution [Day 4] on: May 09, 2008, 11:55:56 AM
if you guys change your vote.. i can stall the zombie for every turn until you find the vampires...
610  Community / Procedural Generation / Re: if anyones interested.... on: May 09, 2008, 08:51:37 AM
okay everyone, terry has decided that he will help me make it.

thanks for the support.

and i think its more fun if everyone else doesn't know about it, until they play it.
i know its a little selfish.. but.. bare with me (:
611  Developer / Audio / Re: The New Music Challenge, Mk III on: May 09, 2008, 07:32:19 AM
I like it, with maybe the exception of that china-smashing/baby-pulling sound-effect.  And, far more tentatively, have you considered less sliding in the very last countermelody?

im not sure what you mean.. do you mean like.. the cymbals? becuase im sorry that its a low quality sample.

i could probably tone down the sliding also.

alright i recorded a much better soudning cymbals sample
and added a little bit more simple percussion,

also took out a few porta slides.

i think its better now:
http://www.nanokostudios.com/uploads/the_sky_2.pttune
http://www.nanokostudios.com/uploads/the_sky_2.mp3
612  Community / Procedural Generation / Re: if anyones interested.... on: May 09, 2008, 07:28:32 AM
thank you (:
613  Player / General / Re: 50% Warrior, 50% Lover, 100% Chihuahua on: May 09, 2008, 07:08:47 AM
is it bad that the thing that bothered me the most, was in the scenes where they were using real dogs with CGI mouths instead of fully CGI dogs?

it looked terrible.

this looks terrible.

it makes me cry that these are the same people that made little mermaid... )':
614  Community / Procedural Generation / if anyones interested.... on: May 09, 2008, 07:05:42 AM
i want to know if anyone would help me by coding a really small idea i have for the PG contest..

like.. its really simple, but i dont want to get peoples hopes up if it doesnt pan out, so it your interested, please drop me a PM.


thank you   <3 <3

(im not sure if collabs are even allowed in the TIGer contests.. if they arent please
delete or lock this)


terry is helping me make this... ill update this thread eventually when its much more playable.
615  Player / General / Re: TIGSTWG III: Devolution [Day 4] on: May 08, 2008, 09:10:01 PM
you're all making a huge mistake...
616  Developer / Audio / Re: The New Music Challenge, Mk III on: May 08, 2008, 07:48:29 PM
haha omg it could be cool...

if i knew how to use gamemaker or one of those faster things id totally make something simple out of it.
617  Developer / Audio / Re: The New Music Challenge, Mk III on: May 08, 2008, 07:40:48 PM
woooo i did one this week..

and its in pttune format if you guys have the player, i hope you all do.
http://www.nanokostudios.com/uploads/the_sky.pttune

if not i also uploaded an MP3 version - it doesnt loop good though.
http://www.nanokostudios.com/uploads/the_sky.mp3
618  Player / General / Re: TIGSTWG III: Devolution [Day 4] on: May 08, 2008, 04:38:55 PM
He's lying!!!! dont listen to him!!
i am but a feeble and lowly mortal with clean hands...

dont do it!!

;-;
619  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: May 08, 2008, 02:31:47 PM
alright just finished the sketch. ill be done in a few hours.

given nothing horrible happens.
620  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: May 07, 2008, 05:42:09 PM
sorry for the delays everyone I'll be done in a couple days ;-;

i had to finish some school works.
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