Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:59:36 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 32 33 [34] 35 36 ... 38
661  Developer / Design / Re: So what are you working on? on: May 01, 2008, 04:20:48 PM
662  Developer / Technical / Re: Trixels and Voxels on: May 01, 2008, 02:49:01 PM
It would just be a bit strange for them to have used voxels instead of ordinary 3D meshes in that case.

thats what i meant be defeating the purpose.

as in

"why use voxels??"

if they really are raycasted and rendered in real time im impressed.. i never wouldve thought the hardware back then capable
663  Developer / Technical / Re: Trixels and Voxels on: May 01, 2008, 12:26:12 PM
my question is though, in red alert 2.. were the units that used voxels, rendered in real time, software, with voxels?  somehow i doubt that.

or were they pre-rendered with voxels and then just raster images.

and if theyre pre-rendered.. whats the point?

maybe im crazy.. but like, wouldnt that defeat the purpose?
664  Community / VGNG / Re: Fantastic Blood Boy #COMPLETED# on: May 01, 2008, 05:54:23 AM
This is awesome.

i love it!!!
665  Developer / Design / Re: So what are you working on? on: April 29, 2008, 12:31:08 PM
but i agree the helmet-thing will draw tons of comparisons.
but if you can deal with it, just keep it, it looks awesome.

how do you get that awesome hand-painted look with a wacom anyway?
i never figured that out.

you promise?

and - its easy.. theres this one brush, one of the defaults, that looks like

this:



the pressure sensitivity and the brush 'hardness' setting is what makes it work its wonders.

and i would be overjoyed if you took part in one of our iscribbles... (:
666  Player / General / Re: Computer Labs! on: April 29, 2008, 12:05:33 PM
I am quite good looking and do not smell like piss.

and modest!
667  Player / General / Re: Computer Labs! on: April 29, 2008, 10:42:43 AM
and honestly, who wouldnt want to do that?
668  Developer / Design / Re: So what are you working on? on: April 29, 2008, 09:57:26 AM


lets try this again..
669  Developer / Design / Re: So what are you working on? on: April 29, 2008, 12:48:39 AM
1: That dudes costume reminds me of the style of the twilight realm. A damn lot.

i accually just went up and looked at a bunch of pictures and i think its just the masks fault.. the accual construction of the armor is rather different..

i didnt want to get rid of the mask though maybe i should though..

im gonna run some tests.
670  Developer / Design / Re: So what are you working on? on: April 28, 2008, 01:12:16 PM
alright back on topic.



for tiny survival horror
671  Player / General / Re: LIVE on GameNight (TM) REALLY imageheavy on: April 27, 2008, 12:50:56 PM
dont lie...  ive seen yours.. you came up with the marvelous design.

im only demonstrating it. (:
672  Player / General / Re: LIVE on GameNight (TM) REALLY imageheavy on: April 27, 2008, 12:35:57 PM
i think its awesome!

we did an iscribble!



Bladmasterbobo, cybernerd, C418, gnorff... and me..

i made tiny fez.. and some other stuff..


btw;

i absolutely love how iconic fez is..

like the bluesky and the color.. and then white figure, with red fez/golden tastle.. shows up brilliantly even from really far away.

testament to the excellent design/imagery i suppose.
673  Developer / Art / Re: Use the NES palette on stuff! on: April 26, 2008, 09:18:03 PM
thank you :D im not a hardware wizard. (:
674  Player / General / Re: LIVE on GameNight (TM) REALLY imageheavy on: April 26, 2008, 04:32:14 PM
i wanna know how medu got grey tone
675  Developer / Art / Re: show us some of your pixel work on: April 26, 2008, 06:58:53 AM
oh nice! and btw, looks GREAT! (:
676  Developer / Art / Re: show us some of your pixel work on: April 26, 2008, 04:12:17 AM
looks like a wii, an NES and.. a ps2 maybe?
677  Developer / Art / Re: show us some of your pixel work on: April 26, 2008, 02:29:16 AM
Please tell me one or more of these awesome screenshots come from a game you're working on. Cause that'd be make my day, I think.

if this is directed at me, it may not be from the game im working on yet.. but thats only becuaes i havent developed it far enough to where these images can accually be playable.

it will be eventually though. (:
678  Developer / Art / Re: Use the NES palette on stuff! on: April 26, 2008, 02:25:16 AM
you wanna know why? i think its because on each individual NES tile it was only aloud to have 3 colors.  i used colors from all over the pallette all over the image.

if i were to be true to the NES hardware i would have used only 3 colors per 16pixel square at a time ;-;
679  Player / General / Re: TIGs Game Night ReRevival on: April 25, 2008, 09:10:46 AM
iScribble is made up of furrys Shocked

...seems like a bad idea..

it would be a private TIG iscribble room.. so unless we're made up of furries.. i think we're fine.
680  Developer / Art / Re: show us some of your pixel work on: April 25, 2008, 09:02:52 AM
there it should be fixed now..
im really sorry.
Pages: 1 ... 32 33 [34] 35 36 ... 38
Theme orange-lt created by panic