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1  Community / Cockpit Competition / Re: [FINISHED]pig feeder 3000 on: April 26, 2009, 01:08:39 AM
hi , thanks for the feedback,
actually yes I think controls are clumsy,
I will try with left and right.

as for the feedback to the player, that's also my feeling;
for a good arcade vibe I should have small video/audio rewards for good play,
and alarming things happening when feeding bad things to the pigs.

I'll work on it; I'm also designing more levels.

2  Community / Cockpit Competition / Re: [FINISHED] Grav defender on: April 21, 2009, 11:28:14 PM
really polished, I've been coming back to it for a quick fix for a few days  Gentleman
3  Community / Cockpit Competition / Re: [FINISHED]pig feeder 3000 on: April 18, 2009, 03:39:57 AM
hi yes the game is too fast because I do not yet have all the levels to learn things progressively.

a readme would have been better than the embedded screens so:

your goal is to feed the two pigs so that the counters at the bottom are both in green
- if one of the pig's counter goes in the red, you lose
- u can accelerate and decelerate the conveyor with up and down
- left and right to swap lane
- with space you fetch a thing from the conveyor ( red target indicates fetchability )
- once u grabbed a thing, 'c' fetches it to the left pig , 'v' fetches it to the right pig,
down arrow discards .

take care ! if u feed a pig with bad things ( poisoned mushroom, bleach ... ) he will
get mad and his counter will go down.

will put picture of tutorial in head post to make it clearer

EDIT:
I resumed work on it to have progressive difficulty levels, and a better tutorial,
it should be ready in some days

EDIT2:
picture tutorial in first post

4  Community / Cockpit Competition / Re: [FINISHED]pig feeder 3000 on: April 17, 2009, 07:58:22 AM
thanks a lot for your feed back orel  Coffee
actually my first priority is to fix the annoying tuto screens
( all my friends said this to me on playtest ),
and make a MUCH slower difficulty curve,
so that you get to this point in 5 levels maybe.

I think there are already sleep() in the frame timing I need to check ...
5  Community / Cockpit Competition / Re: okkuplektor [finished beta] on: April 17, 2009, 05:01:53 AM
weird... - the same message ("system cannot execute the specified program") again, on your older xp laptop?

no, crashes harder, window to send an error report to MS
will try your latest builds

OpenAL simply failed!
at least for small downloadable games.

I agree , scares me to use it too;
I try to produce things you can just unzip and dbl click .
6  Community / Cockpit Competition / Re: Cockpit Compo Post-mortem Thread on: April 17, 2009, 03:42:03 AM
post mortem pork feeder 3000:

good :
- was hard pressed to have an idea related to a cockpit, but it forced me to think in new interesting ways

- avoided any "shooting" gameplay mechanic

- game idea was strictly from scratch, meaning it's a try of something new, jumping in the unknown

- once I got the first working play mechanic, I was just satisfied: this game really works ( once you get to the core, very hard from the short demo )

- managed a lot of work on a month despite heavy RL business going on

- like the lots of graphical assets produced during the compo month even if I hadn't the time to polish any of them again

- technology was great : open gl and c++ > apart from maths and a little fiddling with sdl in the beginning, I encountered no problem and result is smooth.

bad :
- the quite short nature of the demo is quite unfulfilling given the amount of work given :p

- false 3D actually is much harder than it seems ! I didn't think I lost so much of my math skills

- the idea of the cockpit I wanted to develop was that you have a very visually rich cockpit where everything
  has a meaning to the game: problem is you need to introduce things one by one.
  having a gameplay based on giving way too much info to handle to the player is quite risky

- actually I so burnt myself out to get to a playable state for compo end than polishing afterwards to make it accessible
   just made me sick ( even making a video )

- a simple readme would have been way better than my flawed in game tutorial .

- game is very dry in difficulty curve:  it's not a direct copy of existing game, doesn't have intuitive controls, and tutorial is flawed;
   if you try to make something completely odd/new, you need to make sure the player can somehow get in.

- really a game without sound sucks

- spending too many time doing assets and integrating them meant that gameplay tuning came at the last minute
( prototyping gameplay really was the essential, and I didn't focus on that enough ).
  saw that coming because I began with a visual idea, not a gameplay idea.

- player lacks visual feedback/reward when he does something positive/negative: actually makes the game not intuitive enough

- didn't post enough on my progress, first demo was very late, so I couldn't build enough feedback/comments,
which would have been great to improve my result ; I missed on this aspect of the compo.

will do:

- continue to work on it after a break as I think it could become an enjoyable AND accessible game

- music

- levels introducing new elements one by one

- more funky hud effects with strange blendings

- more animated stuff in the cockpit, and animations for the player as reward

- new gameplay elements cut from the demo due to time constraint

7  Community / Cockpit Competition / Re: okkuplektor [finished beta] on: April 17, 2009, 12:26:24 AM
okay. i've finally managed to compile all in "/MT mode" with MSVC, so that that new build should run independently of any special DLLs too, now (besides OpenAL...).
 to say if it breaks again, i hunt bugs with joy. Wink


Hi,
new build starts on work desktop,
but fails on older xp laptop  Beg

other weird open al behaviour I didn't catch last time:
it starts on my work pc when I fetch the openal dll directly in the directory,
BUT it doesn't output any sound  Epileptic
8  Community / Cockpit Competition / Re: Cockpit Crash 1984 [FINISHED] on: April 16, 2009, 10:02:22 AM
this is really satisfying and fun  Gentleman
I would never have thought blasting in 3D ascii would be so cool  Kiss
9  Community / Cockpit Competition / Re: Hard Aether [FINISHED] on: April 16, 2009, 05:49:09 AM
same thing for me,still can't run it, same error as you .
10  Community / Cockpit Competition / Re: okkuplektor [finished beta] on: April 16, 2009, 12:46:02 AM
hi!
the mingw version runs fine on the old laptop ,
but you should distribute openal32.dll with your game maybe
( I can't install it on my work pc, prevents it from running ).

interesting for the mingw workaround, I use codeblocks/mingw
and I didn't seem to run into all of this when I send a test build
to various friends.
a lot of entries seem to suffer from the vc++ "pickiness" ?

for gameplay:
u definitely nailed the descent feel, I was instantly at home and compelled to play  Beer!

EDIT:
sticking the openal32.dll in the same folder as your game.exe
made it run beautifully on my work desktop,
bringing it really close to a release you can just unzip and play  Wink

11  Community / Cockpit Competition / Re: Descending Hammer [FINISHED] on: April 15, 2009, 05:20:32 AM
much better than the first post pic make it looks  Well, hello there!
a video would do it justice
I think with little "feeling tweaks" and progressive levels with objectives ,
it would be really really satisfying !

( in fact , I'm in the same situation with my entry  Gentleman )
12  Community / Cockpit Competition / Re: INTER-GALACTIC JEWEL THIEVES [FINISHED] on: April 15, 2009, 05:00:02 AM
I found it quite satisfying I must say !
one gameplay thing that puzzled me : there's some kind of delay
when I fire , that prevents me from properly following the boss cat
head and target it continusouly .

apart from that , fun  Hand Thumbs Up Left
13  Community / Cockpit Competition / Re: okkuplektor [finished beta] on: April 15, 2009, 04:42:41 AM
hi, just wanted to drop a word to say
the game works only one 1 computer out of 3 I tried it on ,
even the no sound version  Shrug
"system cannot execute the specified program"

so:
worked on my 2 year old laptop with windows mediacenter
doesn't work on my 1 year old xp desktop from work
doens't work on my 4 year old xp laptop ( quite decent )

it would be cool that such a great piece of work could be sampled by everyone  Gentleman

If I can help for more testing, I'm ready.
14  Community / Cockpit Competition / Re: okkuplektor [finished beta] on: April 14, 2009, 11:23:12 AM
well I'm sooooooo impressed and satisfied by this game

just realized the world badly needed a trippy abstract rez descent like  Beer! Gentleman
15  Community / Competitions / Re: Cockpit Competition on: April 07, 2009, 10:22:16 AM

That's because I just uploaded new versions.

I could get #-E, but the other links
do not work yet ?
16  Community / Competitions / Re: Cockpit Competition on: April 07, 2009, 03:58:45 AM
Games in the Cockpit Compo

Downloads

#-E
F-O
P-Z
Unfinished

I'll upload some late entries in a separate zip later on.

Hi,
links are broken I can't download  Shrug
mediafire says unknown file
17  Community / Cockpit Competition / Re: Enviro-Bear 2000: Operation: Hibernation [Finished] on: April 06, 2009, 03:57:50 AM
just had tremendous fun with it  :D
really really complete and funny gameplay
18  Community / Cockpit Competition / Re: [FINISHED] STAR CANNON: INVASION FORMATION on: April 06, 2009, 02:55:30 AM
well technically super smooth !!!
love the descent feel
19  Community / Cockpit Competition / Re: They're Going to Blow up the Train! [Finished] on: April 06, 2009, 02:33:59 AM
it's pretty fun like that  Wink
but can I defuse the bomb or it's simply play til you die ?
20  Community / Cockpit Competition / Re: The Flying Dutchman [Demo update #5] on: April 04, 2009, 12:52:10 PM
stunning !
it's already quite fun and charming  Gentleman
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