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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:17:06 PM

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1  Community / DevLogs / Re: Super Oppressed PPL. on: November 13, 2014, 08:07:44 PM
Quote
Play through a game in which the world makes sure that you are never offended and never ever oppressed

yeah i would HATE to live in a world where no one is oppressed  Droop

It's a shot at people who trivialize real oppression by claiming every day societal norms oppressive at extreme hypersensitive levels and disregard or fail to acknowledge real oppression like how the Taliban treat woman, children working in Diamond mines in Africa or heck, being poor in most high power distance countries. 99.9% of people who live in a 1st world country aren't oppressed, they're fucking lucky to be living there.
2  Community / DevLogs / Re: Super Oppressed PPL. on: November 13, 2014, 07:40:52 PM
gtfo

I gtfo, now what? btfo?
3  Community / DevLogs / Re: Super Oppressed PPL. on: November 13, 2014, 06:15:11 PM
got a couple laughs out of me  Shrug

but like others kind of suggested, i'd like to see it taken further.  make a game, not a statement

I'm glad you got a few good laughs out of it. Smiley I'm working on a sequel that will definitely have much MUCH more real gameplay in it. This project was just a weekend project and has seen some success but adding gameplay to it is out of the scope of it's design.

But first I got to finish this game.

4  Community / DevLogs / Super Oppressed PPL. on: November 11, 2014, 03:59:41 PM
Didn't really get a chance to post any dev log bits. but it is finished with a few updates on Newgrounds.  Gentleman

Update 1.03: Oh, you thought I was done? How about some medals!?!
Everyone gets medals for participation, this way everyone can feel special!
Special thanks to http://nutcasenightmare.newgrounds.com/ & Raiper34.
_________________________________________________
Play through a game in which the world makes sure that you are never offended and never ever oppressed. Great for all SJWs!
Enter/Return to accept.
Press Space to Jump.
Press Left/Right to move and Up/Down to move cursor.
Press the 'any' key to advance text.
If you like, then please follow me @KMDES on Twitter.
If you don't, then blame #GamerGate and #NotYourShield because that's what the cool kids these days do.
________________________________________
Old updates
1.02 Update! You asked for it! You demanded it! I thought about it, watched some shows, had a drink, got lazy, slept on it but now you've got it! Push button text advancement! Just hit the 'any' button when the icon is flashing in the text box to advance the text and game! No more worrying about the text going too fast or too slow!
Just when you thought you were all triggered out, with the 1.02 update I have included an ALL NEW DISABILITY! Can you trigger them all?!



You can play it here at http://www.newgrounds.com/portal/view/648268. My Word!
5  Player / General / Re: What do you guys do to follow indie game news? on: August 31, 2014, 06:50:36 PM
i don't read news sites very often. i get most of the interesting stuff from friends or through tig.
6  Developer / Art / Re: Art on: February 15, 2014, 09:19:58 AM
Working on an enemy design, going to do a full color one soon.


If Frog from Chrono Trigger was from 65M BC?
7  Community / DevLogs / Re: Ghosts of the World: Abandoned on: January 19, 2014, 08:45:55 AM
oh well, ain't I retarded

nontheless I'm waiting for new updates, mate, your project looks promising

Large projects will do that to you. I often get the "where did I put that bloody item" problem that I now have to document everything so I can remember a month from now. My game's gonna need a play-through guide...
8  Community / DevLogs / Re: Ghosts of the World: Abandoned on: January 19, 2014, 08:24:23 AM
and black backgroundz!!

In another part of your game? Because that looks like a pretty blue background to me. o_O
9  Community / DevLogs / Re: Ghosts of the World: Abandoned on: January 18, 2014, 08:38:10 PM

It may be the almost equally sized rectangular rooms?
10  Community / DevLogs / Re: Ghosts of the World: Abandoned on: January 18, 2014, 03:05:10 PM
Evolution of a room. It's not what I'd call done yet, but good enough for now.



11  Community / DevLogs / Re: FIREFIGHT Save the forest! on: December 12, 2013, 08:34:51 PM
They just wanna destroy all the candy and ice cream.
12  Community / DevLogs / Re: FIREFIGHT Save the forest! on: December 08, 2013, 08:25:31 PM
Gum ball trees. Just sayin'.
13  Player / General / Re: What are you listening to at the moment? on: December 03, 2013, 12:53:14 PM
Drivel.
14  Community / DevLogs / Re: FIREFIGHT Save the forest! on: December 01, 2013, 06:00:20 PM
Fire fighting type ganmen?

Crap, does he not look like an icecream anymore? I got to fix that  Tongue

No he definitely still looks like an strawberry ice cream cone with blue arms from straight on. But looks like a ganmen anyway.
15  Community / DevLogs / Re: FIREFIGHT Save the forest! on: November 29, 2013, 06:57:25 PM
Fire fighting type ganmen?
16  Community / DevLogs / Re: Metal Mage ~ MegaMan-esque game/engine in development on: November 29, 2013, 06:34:16 PM
The Krion Conquest anyone?
17  Community / DevLogs / Re: Night Rider Turbo on: November 28, 2013, 05:58:38 PM
Noticed you have a stick shift, but no clutch! (Nit picks from a car guy.)

Suggestion: Make a another brake pedal and have the 3rd pedal make you cost when you grab it.

I know, but the thing is, it just didn't fit Tongue

Okay fine. I'll let it slide if you release the music from the game.
18  Player / General / Re: Things that Suck on: November 27, 2013, 08:18:01 PM
COLDS!   Hand Shake LeftWaaagh! Hand Shake Right
19  Community / Jams & Events / Re: THE TIGSOURCE GOOGLE HANGOUT on: November 27, 2013, 06:54:20 PM
in for a tic

A tic? Is that more or less than a skosh?
20  Community / DevLogs / Re: Night Rider Turbo on: November 27, 2013, 06:40:30 PM
Noticed you have a stick shift, but no clutch! (Nit picks from a car guy.)

Suggestion: Make a another brake pedal and have the 3rd pedal make you cost when you grab it.
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