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261  Community / DevLogs / Re: Project Infinity [WIP] // Yet another platformer in the making on: July 03, 2009, 01:17:28 AM
Related in so many ways:

current setup for insane programming sessions, I need to get my 24" back >_< 17" just won't do. Notice the coffee mup on the bottom right hand corner Coffee

Also masters evil helper:

Lol at the mess in the picture around the cat Tongue I got told off by my better half already about it so.. I guess I'll have to clean it  Concerned

Here we go, development continues.

Random fact: I've had 21 mugs of coffee with this project so far.
262  Community / DevLogs / Re: How to : Fail at making a game on: July 02, 2009, 11:48:12 PM
Wrapping up a game project is one of the hardest things to do, you just have to tie the loose ends and if you have a deadline breathing down on your neck that's when it gets fun. Sometimes you must resort into absolutely dead stupid hacks to get things done and hope you have the time to fix them later (which you never will Giggle)...
263  Developer / Art / Re: Pixel Some Cats on: July 02, 2009, 10:38:19 AM
I wonder how long it will be until the inevitable neko 100 link...

I honestly think we've survived pretty long already  Well, hello there!
264  Community / DevLogs / Re: Project Infinity [WIP] // Yet another platformer in the making on: July 02, 2009, 02:56:17 AM
Alright, this was fast... This was actually, wow... Seriously just wow.
Things went from awesome to even more awesome, here I was deving alone and suddenly boof someone came along to help.

So, yes, we decided to team up with kinnas. He had a great idea for a game and we are going to start working on it. So basically... Forget everything you read from my first post, because here comes new thing. I'm putting this engine (project) to sleep and reviving another one to suit the current deving needs a bit better and the stuff we are going to use for our game.

Kinnas does the art and I do the programming. The schedule of the game will be tha same as it was before. But we are starting off with a proof-of-a-concept game, aim to get it done as fast as possible and move on from there.

I'll let you guys know more things move on and we'll talk more about the project later. Also I'm going to rewrite the first post completely later on Smiley



EDIT #1: how many typos can one make when excited..? It's still horrible but ...  Durr...?
265  Community / DevLogs / Re: Project Infinity [WIP] // Yet another platformer in the making on: July 02, 2009, 01:08:47 AM
sent you a pm because posting my game idea here makes me feel naked  Embarrassed

Replied  Gentleman
266  Community / DevLogs / Re: Project Infinity [WIP] // Yet another platformer in the making on: July 02, 2009, 12:10:37 AM
EDIT #1

Who, Me? :paranoid:
267  Community / DevLogs / NOiSE :: Robots, scyscrapers, cats, lasers, loads of scratching and biting on: July 01, 2009, 11:35:31 PM
Starting from 3rd of October, NOiSE is officially in the box of "not getting done". We are pulling the plug. It's cancelled. Abandon the fucking ship. Escape! *jumps out* To explain it shortly: not enough time. As usual.



LAST UPDATE : 9th of July, Friday (this is out of date at times  Big Laff)



Wilkommen! Bienvenue! Welcome!
to the devlog of




Team:
Programmer: skyy
Artist: kinnas
Sound/Music: ### <sekretz> ###



About the game:

A dating sim you say!? Maybe not! But It may just be of love and romance
  • high atop skyscrapers,
  • doublejumping from roof to roof and
  • dashing to avoid
  • missiles of tears and explosions by
  • coldhearted soldiers and
  • finding love in most peculiar of places!


And revenge.


NOiSE is a dapper game about a young robot called i and her mishaps and ventures across bright gleaming highrise areas of happy dystopian architecture. Gameplaywise it's a pretty conservative affair with recurring classicist themes of jumping, doublejumping, dashing, slashing and of course gunning. However it does feature a certain shift of focus from the more revered horizontal gameplay to high agility vertical gameplay with a distinct distaste for safe horizontal surfaces. Though some still happen to show up you understand. Gentleman

More info on the story, characters and gameplay as the game developes!



[ Mockup shot, though we can now render the exact scene in game too.. so.. yay Smiley ]

[ Here we go, not a mockup anymore. ]

[ From the actual game. ]

look at her run!  ... SLLLLlllllllooooooooowwwwwllllyyy....

268  Community / Adult/Educational Compo / Re: You Want More. (Slightly NSFW) Latest update: Drunk ideas! on: July 01, 2009, 09:30:44 PM
omg my eyes! The last image is too small lol
Maybe if I zoom it in a paint.net.. hmm...  Durr...?

Keep up the good work smn   Beer!
Fueling your brains with alcohol while doing design = AWESOME (.. most of the time.. well.. sometimes)
269  Player / General / Re: What music do YOU jam to while doing your magic on: July 01, 2009, 09:23:54 PM
Oh, few great sites came up. Thanks guys.  Gentleman
But yes, for me too, generally the mood I'm in dictates the genre I listen to. Generally just shuffle what ever I happen to have but sometimes it can be more specific.
270  Player / General / Re: What music do YOU jam to while doing your magic on: July 01, 2009, 02:00:06 AM
Also, I have to recommend this guy: http://www.youtube.com/user/ronaldjenkees?blend=1&ob=4

Talk about being a wiz with the music, sweet jamming Smiley man, if I ever got someone to make me music like that for my games. I mean, seroiusly, I could start building my game around the music lol Tongue
271  Player / General / Re: What music do YOU jam to while doing your magic on: July 01, 2009, 01:01:29 AM
Woah.  That link is awesome.  Shocked

I usually listen to music, but honestly I'm so busy working I don't really notice it.  I guess pretty much anything could be playing.

Same for me when I'm actually working, but it's fun to listen to something on those moments when I'm not actually working Tongue
272  Player / General / What music do YOU jam to while doing your magic on: June 30, 2009, 11:59:09 PM
EDIT#: search came up with zero results on this  Hand Shake LeftWinkHand Shake Right

What music do you listen while you program/do art/something to with indie games?

At least for me, music helps me concentrate and work better. Well maybe not the music itself, since it just becomes background noise when I'm IN THE ZONE but I like to listen to it when I'm sorting my thoughts or thinking of something in between the programming sprees.

Soooo, the idea of this thread is to recommend music to each other for us to listen to while we do our magic. So please, keep the bashing of styles/bands to minimun, just straight forward discussion of music that helps you "work better" (if that's even possible?).

I guess I'll start. I really go with any style of music, I can easily start off with Blues, move into Death metal and finish off with game music... But my first recommendation is definitely old school game music related.

Here we go!

http://keygenjukebox.com/
And online "jukebox" that allows you to listen to awesome music. Try it out. That's what I'm going to be working with today Smiley


Hit me with your recommendations!
273  Developer / Technical / Re: OpenGL Matrix 2D Function Override on: June 07, 2009, 07:51:26 PM
I'd say using the "standard" 4x4 matrix has just minimal overhead anyway. And like said above, allows you to have tighter intergration with "thingies", if ever required, instead of reinventing the wheel all the time.

Either way, it's always fun to tinker around   Gentleman

274  Developer / Technical / Re: ........openGL? on: June 07, 2009, 11:03:38 AM
OpenGL comes with your operating system.

Currently 2.0 is the de facto to program with, but windows machines generally have 1.x something. Linux comes with 2.0. 3.0 is the latest, I think.

But yeah, if you want to do 2.0 in Windows platform it generally means you'll have to go with plugins. Also, no need to really bother about the "omg what are these openGL versions"-crap when learning OpenGL. Just whip up OpenGL tutorials off the internet and start programming. They will work on your machine  Durr...?

275  Developer / Technical / Re: 3d Camera Motion on: June 07, 2009, 11:00:04 AM
I heartly recommend learning Quaternions. For me, unfortunately, it was too much. I just could not wrap my head around the quaternion math, I suck, I fail but after realising that I just jumped on them out of curiosity.

Pulled few tutorials for quaternion cameras from Google and went through them, learned how to use them and how to implement quaternion camera but the actual hardcore math behind it..? Well.. f£ck me... I just don't get the math. But I do generally use quaternion math with my cameras. Like said earlier, understanding the math makes it more awesome but not necessary if you just want to implement it and use it, I'd still recommend trying to understand them.

But .. well.. following a tutorial also works  Durr...?

Good luck with the camera.  Hand Thumbs Up Left
276  Developer / Technical / Re: Preferable image type on: May 27, 2009, 11:12:51 AM
offtopic: why did you have to say 'filesize'? Sad
Giggle
277  Developer / Technical / Re: Preferable image type on: May 26, 2009, 07:20:34 AM
I did not know people paid attention to filesizes. I sure don't.

I do agree, I can't remember when was the last time that I actually paid attention to the indie games size. I just grab it and let it download its time, thats all there is to it...

The filesize does not really matter, in my opinion it all boils down to the fact that is the game fun or not. On the other hand, there is nothing wrong with optimising, it's always great fun and really HOT. But I'd say that should be the last thing to do, after actually you've made a fun game.  Durr...?

And thanks for the pngcrusherthingie-linky, it's awesome!


278  Developer / Technical / Re: Dynamic arrays are killing me! on: April 12, 2009, 11:54:11 AM
I agree with Mikademus. Learning basic STL usage when doing C++ is a must. Well of course you can skip it, I'm not saying that but everyone who does C++ should also atleast KNOW the capabilities and functionality of C++ Standard Template Library. Also, I suggest that when you get good enough with C++, reading and learning Boost is also a great asset to your arms when it comes to programming in C++.

Boost contains all sorts of sexyness! Boost ftw!  Kiss

Also, to agree with few other posters above, never mix malloc/free and new/delete Smiley
Malloc/free is generally used with C and new/delete is generally used with C++. Plus new/delete are alot easier to use when learning the language since you don't have to do any fancy "sizeof(type)" and so on.

279  Developer / Technical / Re: Removing empty space from images and "resizing" them to nearest power of two on: April 08, 2009, 09:16:05 AM
Yup, but there is still "omg this is stupid" -way of doing it and "omg I feel awesome" -way of doing it. Even though I'm not doing rocket science Smiley I mean, come on, I'm a programmer, I love meddling with these things  Big Laff

280  Developer / Technical / Re: Removing empty space from images and "resizing" them to nearest power of two on: April 08, 2009, 04:48:35 AM
Finally the problem has an actual name! Rectangle packing. Ah, that always helps with google, to know what to search for. Thanks !
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