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201
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Developer / Technical / Re: Game-making software
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on: March 13, 2009, 04:36:29 PM
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I really like Processing. It is simple It is easy, and it is Programming from scratch. But many tools are given to speed up you development. But at the moment I am trying to understand ODE, so that i can have physics in my Games. ODE has Java bindings, so I hope that I can combine those two, and then the rapid game prototyping can begin  I'll be back in game development as soon as I have mastered physics.
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204
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Player / General / Re: Games with organic stages/enemies
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on: March 13, 2009, 03:49:12 PM
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I totally forgot Prey  This Vagina in the wall helps the enemies to hide but there are a lot more   but it is not a game, it is a Video Kings of power 4 billion percent
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205
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Community / Tutorials / Re: Request a Tutorial
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on: March 13, 2009, 03:41:05 PM
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Open Dynamics Engine My skills: C/C++ OpenGL simple 2D physics but all the ODE demos are all so  I need help  very confusing is drawstuff. It takes all the parts, I might understand, out of the demo.
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211
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Player / General / Re: Board Games
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on: February 18, 2009, 11:44:41 AM
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Yea I grew up with Settlers of Catan. My version of the game is more than 10 years old. I still like to play that game. Last year I was on "Role Play Convention" in Münster(Germany). There was a Complete Area only for boardgames. We could test new games and of course buy them. But too sad that I can't remember the name of the game I played there  But it was very cool.
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216
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Developer / Technical / Re: Developers using GNU/Linux?
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on: January 14, 2009, 02:37:45 AM
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Does anyone here develop on GNU/Linux  ? What does your toolchain look like? What video card do you use/recommend? I'm having a hell of a time getting my environment set up, primarily due to being unable to get my video card to to 3D rendering properly (ATI Radeon 9800 Pro). So I'm thinking about buying a better supported one. Suggestions? I had that card too on my Desktop PC. Now I am only using my Laptop because in my new home there is no space for my desktop PC. Tough my laptop as an ATI card too. The support is not the best, but i was able to get the thing working. Back in the time when i used C++ I worked with Netbeans, because it was simply the best. I tried the other IDEs too, but non of them (Eclipse Code::Blocks KDevelop Ajunta) worked good enough. Now I always use Processing, it really is great. hope I could help you PS as soon as I have new hardware Radeon won't be with it
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217
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Developer / Technical / Re: SDL - too low-level?
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on: January 14, 2009, 01:29:41 AM
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I have used SDL a few times, but it was somehow to slow on my Linux PC. Then I learned OpenGL, but that was very complicated to setup. I used GLFW for the part wich is not included in OpenGL (window, input image loading). But since I know Processing, I never want to use any of the libraries above Again. It is fast platform independent (because it is Java), and you can easiely embed it into webpages. I know it is not C anymore, but 
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219
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Player / General / Re: Talk about Diablo 3.
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on: January 10, 2009, 05:05:03 PM
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you need to play diablo soulreaver and all those dark games on an old CRT monitor. The new LCD don't support real black, they are simply not dark enought.
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220
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Developer / Technical / Re: Clean blitting help
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on: January 10, 2009, 04:50:03 AM
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The thing is, if your choise is DirectX, you are only able to develop for platforms where Microsoft has already has its operating system supporting directX. The fact is, you are dependant of Microsoft. This is the Independat Gaming Source, I don't think beeing dependant of anyone is compatible with the spirit of developing independant games. If your decision is OpenGL, then you are dependant of it, but OpenGL is open source, and can be implementet on any platform by any company.
This is my reason not to implement Games in DirectX.
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