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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:52:00 PM

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41  Community / Assemblee: Part 2 / Re: Fatformer on: December 11, 2009, 06:30:31 PM
Good luck sir! I see you identified the 2 most tragically unused assets. That screenshot brought a tear to my eye.
42  Community / Assemblee: Part 2 / Re: Nine Lives (previously: youdontneedenergydrinks) on: December 11, 2009, 12:55:52 AM
Quote
How would you do combat?

Just walk into a monster. The other 8 adventurers will either walk forward or bash their heads against a wall.

The puzzling will be very simple. Based on what's immediately in front of your 9 guys, you choose to either go forward, or turn around. Puzzle is maybe the wrong word. It's just playing at the odds of survival. It shouldn't require any deep reasoning or mental mapping.

43  Community / Assemblee: Part 2 / Re: Nine Lives (previously: youdontneedenergydrinks) on: December 10, 2009, 03:14:28 PM
Been staring at the fat unicorn for too long...

so I decided to clear my head by playing with Oryx's 3D tiles. Here's what I got:



Demo (windows)

The idea is 9 psycho-kinetically connected adventurers, 9 levels of the dungeon. See how many you can have ascend.

This is using Oryx's un-repaired tiles. There's no map. The game only remembers 8 tiles per window, and randomize things every step. It's more of a puzzle game than a roguelike. Because a full out roguelike sounds like hard work.

Going to try to finish this quick, because it might just not work (you end up bashing into walls a lot). Then maybe get back to plan A.

Any crazy ideas are most welcome.
44  Community / Assemblee: Part 2 / Re: Space Garden Punchonaut on: December 07, 2009, 03:49:28 PM
0 google results for "tetroidvania". I think you're on to something special.
 
45  Community / Assemblee: Part 2 / Re: Part Two Discussion on: December 07, 2009, 03:40:52 PM
I'll only be sad if no one uses the first person dungeon tiles Smiley And Oddball should get credit, he inspired me/made the first 8 pixel fantasy sprites Smiley

I played around for an hour in photoshop with the first person tiles. There's a few cases your set doesn't handle. Even if you don't allow big open rooms, just corridors, I don't see a way to draw an L shaped turn, for example. I was going to forge ahead anyway, but got enamored with some other sprites. Might come back to it later though.
46  Community / Assemblee: Part 2 / Re: Good Pencerkoff Hunting on: December 06, 2009, 03:28:23 PM
excellent! I was hoping someone would use Traumadore' stuff.
47  Community / Assemblee: Part 2 / Re: Gametastic Freakout on: December 05, 2009, 11:05:36 PM
Good luck sir. These compos helped cure me of my never-complete-itis. Now I preach to the similarly afflicted.

Just be sure to keep this thread updated on major occurrences too.
48  Community / Assemblee: Part 2 / ro9 [Finished] on: December 05, 2009, 06:28:35 PM


Download (PC)

The objective of this game is to ascend as many of your 9 rogues as possible.

* Arrow keys move forward/left/right. Space to stand still.

* There are 9 dungeon levels. The color key at the bottom-right reminds you how deep each rogue is.

* There are 3 monster types per level. The humanoids are easy. The animals/creatures are hard. The bosses are hardest.

* Only one boss exists per level per rogue. Bosses drop an ankh when killed. The ankh will resurrect any other rogue that died on the same dungeon level.

* Aim for roughly 1 XP level per dungeon level. Gaining an XP level restores all your health.

* Don't try to run away from tigers.

edit: forget to mention the secret which will no longer be a secret once I mention it: press '9' on the main menu for sillyness.
49  Community / Assemblee: Part 1 / Re: body mod patch lab construction kit [incomplete] on: November 30, 2009, 11:01:48 AM
I think I'm going to try making a roguelike with this art.
50  Community / Competitions / Re: [ANTI-ASSEMBLEE] 10.5 [FINISHED] on: November 29, 2009, 12:04:04 PM
works fine for me.

I must say it's rather hilarious as is. Plugging in a tile set would probably just make it more generic.
51  Community / Assemblee: Part 1 / Re: READ ME! on: November 28, 2009, 09:58:33 PM
Quote
The GAME itself needs to be made within the compo timeframe, but as for the bells and whistles behind it, who cares?

Interesting metaphor.. imagine a machine that is powered by bells and whistles, where the cogs and pistons are merely decorative.
52  Community / Assemblee: Part 1 / Re: Assemblee General Request Thread on: November 27, 2009, 05:56:32 PM
A car. 1 frame. Side or top view, doesn't matter.
A '78 Camaro, for example. Just an example, not a specific request.
53  Community / Townhall / Re: Skullpogo - Out Now for iPhone/Touch! on: November 13, 2009, 11:13:06 AM
It's the name of my Developer Account. I had to register it with the Queen (canadian gov't) then send to paperwork to Apple. It's not quite the wild west of naming like PC indie games. I wish it were just a plist thing.
54  Community / Townhall / Re: Skullpogo - Out Now for iPhone/Touch! on: October 30, 2009, 09:53:22 AM
I demand an Android port.

Java  Cry

Also, what software was this game made with?

My own C++ engine. And by engine I mean a bunch of code I found on the net hacked together with bubblegum.
55  Community / Townhall / Re: Skullpogo - Out Now for iPhone/Touch! on: October 24, 2009, 02:53:41 PM
this is me getting 140k





I made quite a few mistakes. And certainly the higher you go, the more luck becomes a factor.
56  Community / Townhall / Re: Skullpogo - Out Now for iPhone/Touch! on: October 22, 2009, 03:19:09 PM
New video coming soon, too Smiley Justin getting a mondo high score!

That's me. I'm pretty much a mentat at this game now.

Also I have a few promo codes to spare if any tig-folk want, just PM me.
57  Player / General / Re: programming on: September 25, 2009, 12:30:09 PM
C++ is the new COBOL.

Java is the new COBOL. C++ is the new English.
58  Player / Games / Re: Which indie games have you spent the most time playing? on: September 25, 2009, 12:27:55 PM
holy moses, Audiosurf. Not even WoW had such a time-does-not-exist effect on me.

close runner up would be Spelunky. If we're talking lifetime, Nethack. Been playing that for decades, but I don't really think of it as indie.
59  Community / Cockpit Competition / Re: Enviro-Bear 2000: Operation: Hibernation [Finished] on: September 16, 2009, 12:47:32 PM
I don't know if this is the right place to put this, but Enviro-Bear is one of the best and most hilarious games ever made.  I've show it to everybody I know.

Thanks!

There is a Hip-Hop producer that goes by Just Blaze. His real name is also Justin Smith and he is an electronic fanatic, so naturally he loves his IPhone. Anyway, he discovered your game and was so amazed at it, that he bascially pimped your game on Twitter by initally claiming it was his own and providing an Itunes Store link to your app. Alot of people were responding to him and playing it ( eventually he cleared up that he didn't actually create it but he liked it )

Pretty awesome. Justin Smiths of the world gotta stick together. Ok everybody go buy a copy of whatever it is Just Blaze makes. It's super! There, favor repaid.

If you happen to have any itunes store codes for this game left, please tell me :D

Got tons left. Will PM you with one.
edit: cancel that! codes only work in the USA

But it's still wonderful. I demand a sequel. I know people. Do eeet or else.

Nevar!! but, no really, seriously. never.
60  Community / Adult/Educational Compo / Re: Adult/Educational Compo: Voting! on: August 31, 2009, 09:44:00 AM
I voted for the 3 games I would least want my kids to play (if I had any). And it was kinda fun playing all the games having not previously read any of the threads. Little disappointed that Coitus didn't finish higher though.

But congrats to the winnars!
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