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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:00:40 PM

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1  Developer / Technical / Re: Open Source Editor-Based 2D OpenGL Engine in Development on: September 10, 2012, 11:49:14 AM
I just wanted to say best of luck with the project! Sounds a bit like something I've been mulling over for a long time.

Lua is super easy to integrate, but code quality really starts to suffer once script complexity increases and folks wish for a statically typed language and a decent native debugger. And profiler for those garbage collection spikes! :D

Visual scripting on the other hand helps with the static checking and garbage collection, but large scripts soon become spaghetti. But at least it's all visible spaghetti.

My ideal world would be visual scripting plus native game DLL loading, but clean support for multiple platforms, that's quite a task.
2  Community / DevLogs / Re: Freeman from the coders perspective on: June 11, 2010, 02:37:26 AM
Nice read, thanks for starting a devlog.
3  Community / DevLogs / Re: Under the Stump on: December 18, 2008, 07:37:07 AM
Aha, thank you!
4  Community / DevLogs / Re: Under the Stump on: December 18, 2008, 06:10:40 AM
If I may ask, what was the original game called?
5  Player / Games / Re: Goodness gracious fellows, Cave Story for WiiWare, what? I say! on: October 06, 2008, 11:14:44 PM
Cave Story WiiWare site up -> http://www.cavestorywii.com/
Looks like the wallpapers are different for different people. There's a small collection going on on NeoGAF.
6  Developer / Art / Re: show us some of your pixel work on: October 04, 2008, 02:19:10 AM
I'm not really into stories so I think it'll just be a game about nothing, just to be played for fun.
7  Developer / Art / Re: show us some of your pixel work on: October 04, 2008, 01:43:38 AM
I did some experimenting this morning to see if I can find a character I like for a platform game I'm working on.



Still not sure...  Undecided
8  Player / Games / Re: Goodness gracious fellows, Cave Story for WiiWare, what? I say! on: October 03, 2008, 11:01:33 AM
It was said at the Nintendo Media Summit today that Nicalis is working on the port.

What’s interesting for indie gamers is that Nifflas works at Nicalis.
9  Player / Games / Re: Goodness gracious fellows, Cave Story for WiiWare, what? I say! on: October 03, 2008, 10:32:22 AM
Good post YMM, that pretty much sums up my feelings about it.
10  Community / Bootleg Demakes / Re: Space Effort on: August 19, 2008, 05:11:38 AM
This looks really cool, Will. Good stuff!  Gentleman
11  Player / Games / Re: Cave Story Rumors on: July 28, 2008, 10:30:32 PM
I've not even managed to get past the Core yet!  Embarrassed
12  Developer / Art / Re: tigsource draws robots on: July 14, 2008, 04:30:58 AM


Apologies for the full on blue background.
13  Community / Procedural Generation / Re: K2 [Video] on: May 21, 2008, 05:24:12 AM
Loving the style of this, Bezzy. Good luck!
14  Community / Procedural Generation / Re: Dyson on: May 12, 2008, 09:06:40 AM
 Kiss Looks cool guys, good luck!
15  Developer / Design / Re: The Unfinished Game/Demo Dump on: May 11, 2008, 05:24:28 AM
If I remember right (it's been a while), the foreground and background were separate independently scrolling layers, each with their own 16 colour palette. It was an AGA only game, so there wasn't a shortage of colours for the background.

To be honest, the background was put together very quickly and I was never really that happy with it.

Edit: I think "dual playfield" was the name of the mode/technique.

There were probably a multitude of better ways to do it, but I was young and not really well versed in the Amiga graphics setup.

Thanks for the compliment on the artwork. I loved your ROM CHECK FAIL!
16  Community / Procedural Generation / Re: K2 on: May 07, 2008, 02:40:47 AM
Sounds very cool. Good luck!
17  Developer / Design / Re: The Unfinished Game/Demo Dump on: May 06, 2008, 10:20:01 PM
Wow, some incredible work in this thread. It's such a shame to see the projects labelled as canned.

I've not got much to show from recent times, lots of small projects started and shelved before getting to the stage where a screenshot is worthwhile. Most of my work has been in porting games like Quake to various homebrew platforms.

Anyway, on with the rose tinted glasses. This one was a platform game, written in Blitz Basic for the Amiga. The source code (one big sprawling file) and art assets are long gone after a hard drive disaster years ago.


The main character. I'm not sure what he was supposed to be, maybe a spaceman or a little alien or something like that.



The idea was that you would jump on baddies heads (how original!), and they would leave behind these little critters which you would have to collect to fill your quota for that level.

I have some more old project assets around, but I think I have something in my eye...  Cry
18  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 06, 2008, 09:50:48 PM
Hello,

Another internet random here. I noticed the forum after haowan mentioned the procedural generation competition elsewhere.

Peter
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